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Geant4/processes/hadronic/models/particle_hp/src/G4ParticleHPContAngularPar.cc

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Differences between /processes/hadronic/models/particle_hp/src/G4ParticleHPContAngularPar.cc (Version 11.3.0) and /processes/hadronic/models/particle_hp/src/G4ParticleHPContAngularPar.cc (Version 10.1.p1)


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 25 //                                                 25 //
 26 // neutron_hp -- source file                       26 // neutron_hp -- source file
 27 // J.P. Wellisch, Nov-1996                         27 // J.P. Wellisch, Nov-1996
 28 // A prototype of the low energy neutron trans     28 // A prototype of the low energy neutron transport model.
 29 //                                                 29 //
 30 // 09-May-06 fix in Sample by T. Koi               30 // 09-May-06 fix in Sample by T. Koi
 31 // 080318 Fix Compilation warnings - gcc-4.3.0     31 // 080318 Fix Compilation warnings - gcc-4.3.0 by T. Koi
 32 //        (This fix has a real effect to the c <<  32 //        (This fix has a real effect to the code.) 
 33 // 080409 Fix div0 error with G4FPE by T. Koi      33 // 080409 Fix div0 error with G4FPE by T. Koi
 34 // 080612 Fix contribution from Benoit Pirard      34 // 080612 Fix contribution from Benoit Pirard and Laurent Desorgher (Univ. Bern) #1
 35 // 080714 Limiting the sum of energy of second     35 // 080714 Limiting the sum of energy of secondary particles by T. Koi
 36 // 080801 Fix div0 error wiht G4FPE and memory     36 // 080801 Fix div0 error wiht G4FPE and memory leak by T. Koi
 37 // 081024 G4NucleiPropertiesTable:: to G4Nucle     37 // 081024 G4NucleiPropertiesTable:: to G4NucleiProperties::
 38 //                                                 38 //
 39 // P. Arce, June-2014 Conversion neutron_hp to     39 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 40 //                                                 40 //
 41 // June-2019 - E. Mendoza --> redefinition of  << 
 42 // different than neutrons.                    << 
 43 //                                             << 
 44 // V. Ivanchenko, July-2023 Basic revision of  << 
 45 //                                             << 
 46                                                << 
 47 #include "G4ParticleHPContAngularPar.hh"           41 #include "G4ParticleHPContAngularPar.hh"
 48                                                << 
 49 #include "G4ParticleDefinition.hh"             << 
 50 #include "G4Alpha.hh"                          << 
 51 #include "G4Deuteron.hh"                       << 
 52 #include "G4Electron.hh"                       << 
 53 #include "G4Gamma.hh"                          << 
 54 #include "G4He3.hh"                            << 
 55 #include "G4IonTable.hh"                       << 
 56 #include "G4Neutron.hh"                        << 
 57 #include "G4NucleiProperties.hh"               << 
 58 #include "G4ParticleHPKallbachMannSyst.hh"     << 
 59 #include "G4ParticleHPLegendreStore.hh"        << 
 60 #include "G4ParticleHPManager.hh"              << 
 61 #include "G4ParticleHPVector.hh"               << 
 62 #include "G4PhysicalConstants.hh"                  42 #include "G4PhysicalConstants.hh"
                                                   >>  43 #include "G4SystemOfUnits.hh"
                                                   >>  44 #include "G4ParticleHPLegendreStore.hh"
                                                   >>  45 #include "G4Gamma.hh"
                                                   >>  46 #include "G4Electron.hh"
 63 #include "G4Positron.hh"                           47 #include "G4Positron.hh"
                                                   >>  48 #include "G4Neutron.hh"
 64 #include "G4Proton.hh"                             49 #include "G4Proton.hh"
 65 #include "G4SystemOfUnits.hh"                  <<  50 #include "G4Deuteron.hh"
 66 #include "G4Triton.hh"                             51 #include "G4Triton.hh"
 67                                                <<  52 #include "G4He3.hh"
                                                   >>  53 #include "G4Alpha.hh"
                                                   >>  54 #include "G4ParticleHPVector.hh"
                                                   >>  55 #include "G4NucleiProperties.hh"
                                                   >>  56 #include "G4ParticleHPKallbachMannSyst.hh"
                                                   >>  57 #include "G4IonTable.hh"
 68 #include <set>                                     58 #include <set>
 69 #include <vector>                              <<  59  
 70                                                <<  60 G4ParticleHPContAngularPar::G4ParticleHPContAngularPar( G4ParticleDefinition* projectile)
 71 G4ParticleHPContAngularPar::G4ParticleHPContAn <<  61 {  
 72 {                                              <<  62   theAngular = 0;
 73   theProjectile = (nullptr == p) ? G4Neutron:: <<  63   currentMeanEnergy = -2;
 74   toBeCached v;                                <<  64   fresh = true;
 75   fCache.Put(v);                               << 
 76   if (G4ParticleHPManager::GetInstance()->GetD << 
 77 }                                              << 
 78                                                << 
 79 G4ParticleHPContAngularPar::G4ParticleHPContAn << 
 80 {                                              << 
 81   theEnergy = val.theEnergy;                   << 
 82   nEnergies = val.nEnergies;                   << 
 83   nDiscreteEnergies = val.nDiscreteEnergies;   << 
 84   nAngularParameters = val.nAngularParameters; << 
 85   theProjectile = val.theProjectile;           << 
 86   theManager = val.theManager;                 << 
 87   theInt = val.theInt;                         << 
 88   adjustResult = val.adjustResult;             << 
 89   theMinEner = val.theMinEner;                 << 
 90   theMaxEner = val.theMaxEner;                 << 
 91   theEnergiesTransformed = val.theEnergiesTran << 
 92   theDiscreteEnergies = val.theDiscreteEnergie << 
 93   theDiscreteEnergiesOwn = val.theDiscreteEner << 
 94   toBeCached v;                                << 
 95   fCache.Put(v);                               << 
 96   const std::size_t esize = nEnergies > 0 ? nE << 
 97   theAngular = new G4ParticleHPList[esize];    << 
 98   for (G4int ie = 0; ie < nEnergies; ++ie) {   << 
 99     theAngular[ie].SetLabel(val.theAngular[ie] << 
100     for (G4int ip = 0; ip < nAngularParameters << 
101       theAngular[ie].SetValue(ip, val.theAngul << 
102     }                                          << 
103   }                                            << 
104 }                                              << 
105                                                << 
106 G4ParticleHPContAngularPar::~G4ParticleHPContA << 
107 {                                              << 
108   delete[] theAngular;                         << 
109 }                                              << 
110                                                << 
111 void G4ParticleHPContAngularPar::Init(std::ist << 
112 {                                              << 
113   adjustResult = true;                             65   adjustResult = true;
114   if (G4ParticleHPManager::GetInstance()->GetD <<  66   if ( getenv( "G4PHP_DO_NOT_ADJUST_FINAL_STATE" ) ) adjustResult = false;
                                                   >>  67   adjustResult = true;//GDEB
115                                                    68 
116   theProjectile = (nullptr == p) ? G4Neutron:: <<  69   theMinEner = DBL_MAX;
117                                                <<  70   theMaxEner = -DBL_MAX;
118   aDataFile >> theEnergy >> nEnergies >> nDisc <<  71   theProjectile = projectile; 
119   theEnergy *= eV;                             << 
120   const std::size_t esize = nEnergies > 0 ? nE << 
121   theAngular = new G4ParticleHPList[esize];    << 
122   G4double sEnergy;                            << 
123   for (G4int i = 0; i < nEnergies; ++i) {      << 
124     aDataFile >> sEnergy;                      << 
125     sEnergy *= eV;                             << 
126     theAngular[i].SetLabel(sEnergy);           << 
127     theAngular[i].Init(aDataFile, nAngularPara << 
128     theMinEner = std::min(theMinEner, sEnergy) << 
129     theMaxEner = std::max(theMaxEner, sEnergy) << 
130   }                                            << 
131 }                                                  72 }
132                                                    73 
133 G4ReactionProduct* G4ParticleHPContAngularPar: <<  74   void G4ParticleHPContAngularPar::Init(std::istream & aDataFile, G4ParticleDefinition* projectile)
134                                                <<  75   { 
135                                                <<  76     adjustResult = true;
136 {                                              <<  77     if ( getenv( "G4PHP_DO_NOT_ADJUST_FINAL_STATE" ) ) adjustResult = false;
137   // The following line is needed because it m <<  78     adjustResult = true;//GDEB
138   adjustResult = true;                         <<  79 
139   if (G4ParticleHPManager::GetInstance()->GetD <<  80     theProjectile = projectile;
140                                                <<  81 
141   auto result = new G4ReactionProduct;         <<  82     aDataFile >> theEnergy >> nEnergies >> nDiscreteEnergies >> nAngularParameters;
142   auto Z = static_cast<G4int>(massCode / 1000) <<  83     if( getenv("G4PHPTEST") )
143   auto A = static_cast<G4int>(massCode - 1000  <<  84  G4cout << this << " G4ParticleHPContAngularPar::Init( " << theEnergy << " " << nEnergies << " " << nDiscreteEnergies << " " << nAngularParameters << G4endl; //GDEB
144   if (massCode == 0) {                         <<  85     theEnergy *= eV;
145     result->SetDefinition(G4Gamma::Gamma());   <<  86     theAngular = new G4ParticleHPList [nEnergies];
146   }                                            <<  87     for(G4int i=0; i<nEnergies; i++)
147   else if (A == 0) {                           <<  88     {
148     result->SetDefinition(G4Electron::Electron <<  89       G4double sEnergy;
149     if (Z == 1) result->SetDefinition(G4Positr <<  90       aDataFile >> sEnergy;
150   }                                            <<  91       sEnergy*=eV;
151   else if (A == 1) {                           <<  92       theAngular[i].SetLabel(sEnergy);
152     result->SetDefinition(G4Neutron::Neutron() <<  93       theAngular[i].Init(aDataFile, nAngularParameters, 1.);
153     if (Z == 1) result->SetDefinition(G4Proton <<  94       theMinEner = std::min(theMinEner,sEnergy);
154   }                                            <<  95       theMaxEner = std::max(theMaxEner,sEnergy);
155   else if (A == 2) {                           <<  96     }
156     result->SetDefinition(G4Deuteron::Deuteron << 
157   }                                            << 
158   else if (A == 3) {                           << 
159     result->SetDefinition(G4Triton::Triton()); << 
160     if (Z == 2) result->SetDefinition(G4He3::H << 
161   }                                            << 
162   else if (A == 4) {                           << 
163     result->SetDefinition(G4Alpha::Alpha());   << 
164     if (Z != 2)                                << 
165       throw G4HadronicException(__FILE__, __LI << 
166                                 "G4ParticleHPC << 
167   }                                            << 
168   else {                                       << 
169     result->SetDefinition(G4IonTable::GetIonTa << 
170   }                                                97   }
171                                                    98 
172   G4int i(0);                                  <<  99   G4ReactionProduct * 
173   G4int it(0);                                 << 100   G4ParticleHPContAngularPar::Sample(G4double anEnergy, G4double massCode, G4double /*targetMass*/, 
174   G4double fsEnergy(0);                        << 101                                     G4int angularRep, G4int /*interpolE*/ )
175   G4double cosTh(0);                           << 102   {
176   /*                                           << 103     if( getenv("G4PHPTEST") ) G4cout << "  G4ParticleHPContAngularPar::Sample " << anEnergy << " " << massCode << " " << angularRep << G4endl; //GDEB
177   G4cout << "G4ParticleHPContAngularPar::Sampl << 104     G4ReactionProduct * result = new G4ReactionProduct;
178          << " angularRep=" << angularRep << "  << 105     G4int Z = static_cast<G4int>(massCode/1000);
179          << " Ne=" << nEnergies << G4endl;     << 106     G4int A = static_cast<G4int>(massCode-1000*Z);
180   */                                           << 107     if(massCode==0)
181   if (angularRep == 1) {                       << 108     {
182     if (nDiscreteEnergies != 0) {              << 109       result->SetDefinition(G4Gamma::Gamma());
183       // 1st check remaining_energy            << 110     }
184       // if this is the first set it. (How?)   << 111     else if(A==0)
185       if (fCache.Get().fresh) {                << 112     {
186         // Discrete Lines, larger energies com << 113       result->SetDefinition(G4Electron::Electron());     
187         // Continues Emssions, low to high     << 114       if(Z==1) result->SetDefinition(G4Positron::Positron());
188         fCache.Get().remaining_energy =        << 115     }
189           std::max(theAngular[0].GetLabel(), t << 116     else if(A==1)
190         fCache.Get().fresh = false;            << 117     {
191       }                                        << 118       result->SetDefinition(G4Neutron::Neutron());
192                                                << 119       if(Z==1) result->SetDefinition(G4Proton::Proton());
193       // Cheating for small remaining_energy   << 120     }
194       // Temporary solution                    << 121     else if(A==2)
195       if (nDiscreteEnergies == nEnergies) {    << 122     {
196         fCache.Get().remaining_energy =        << 123       result->SetDefinition(G4Deuteron::Deuteron());      
197           std::max(fCache.Get().remaining_ener << 124     }
198                    theAngular[nDiscreteEnergie << 125     else if(A==3)
199       }                                        << 126     {
200       else {                                   << 127       result->SetDefinition(G4Triton::Triton());  
201         G4double cont_min = 0.0;               << 128       if(Z==2) result->SetDefinition(G4He3::He3());
202         for (G4int j = nDiscreteEnergies; j <  << 129     }
203           cont_min = theAngular[j].GetLabel(); << 130     else if(A==4)
204           if (theAngular[j].GetValue(0) != 0.0 << 131     {
205         }                                      << 132       result->SetDefinition(G4Alpha::Alpha());
206         fCache.Get().remaining_energy = std::m << 133       if(Z!=2) throw G4HadronicException(__FILE__, __LINE__, "G4ParticleHPContAngularPar: Unknown ion case 1");    
207           fCache.Get().remaining_energy, std:: << 134     }
208                                                << 135     else
209       }                                        << 136     {
                                                   >> 137        result->SetDefinition(G4IonTable::GetIonTable()->GetIon(Z,A,0));
                                                   >> 138     }
                                                   >> 139     G4int i(0);
                                                   >> 140     G4int it(0);
                                                   >> 141     G4double fsEnergy(0);
                                                   >> 142     G4double cosTh(0);
210                                                   143 
211       G4double random = G4UniformRand();       << 144    if( angularRep == 1 )
212       auto running = new G4double[nEnergies +  << 145    {
213       running[0] = 0.0;                        << 146 // 080612 Fix contribution from Benoit Pirard and Laurent Desorgher (Univ. Bern) #1
                                                   >> 147        //if (interpolE == 2)
                                                   >> 148 //110609 above was wrong interupition, pointed out by E.Mendoza and D.Cano (CIMAT)
                                                   >> 149 //Following are reviesd version written by T.Koi (SLAC)
                                                   >> 150       if ( nDiscreteEnergies != 0 )
                                                   >> 151       {
214                                                   152 
215       G4double delta;                          << 153 //1st check remaining_energy 
216       for (G4int j = 0; j < nDiscreteEnergies; << 154 //  if this is the first set it. (How?)
217         delta = 0.0;                           << 155          if ( fresh == true ) 
218         if (theAngular[j].GetLabel() <= fCache << 156          { 
219           delta = theAngular[j].GetValue(0);   << 157             //Discrete Lines, larger energies come first 
220         running[j + 1] = running[j] + delta;   << 158             //Continues Emssions, low to high                                      LAST  
221       }                                        << 159             remaining_energy = std::max ( theAngular[0].GetLabel() , theAngular[nEnergies-1].GetLabel() );
                                                   >> 160             fresh = false; 
                                                   >> 161          }
                                                   >> 162 
                                                   >> 163          //Cheating for small remaining_energy 
                                                   >> 164          //TEMPORAL SOLUTION
                                                   >> 165          if ( nDiscreteEnergies == nEnergies )
                                                   >> 166          {
                                                   >> 167             remaining_energy = std::max ( remaining_energy , theAngular[nDiscreteEnergies-1].GetLabel() ); //Minimum Line
                                                   >> 168          }
                                                   >> 169          else
                                                   >> 170          {
                                                   >> 171             //G4double cont_min = theAngular[nDiscreteEnergies].GetLabel();   
                                                   >> 172             //if ( theAngular[nDiscreteEnergies].GetLabel() == 0.0 ) cont_min = theAngular[nDiscreteEnergies+1].GetLabel();   
                                                   >> 173             G4double cont_min=0.0; 
                                                   >> 174             for ( G4int j = nDiscreteEnergies ; j < nEnergies ; j++ )
                                                   >> 175             {
                                                   >> 176                cont_min = theAngular[j].GetLabel();   
                                                   >> 177                if ( theAngular[j].GetValue(0) != 0.0 ) break;  
                                                   >> 178             }
                                                   >> 179             remaining_energy = std::max ( remaining_energy , std::min ( theAngular[nDiscreteEnergies-1].GetLabel() , cont_min ) );   //Minimum Line or grid 
                                                   >> 180          }
                                                   >> 181 //
                                                   >> 182    G4double random = G4UniformRand();
222                                                   183 
223       G4double tot_prob_DIS = std::max(running << 184    G4double * running = new G4double[nEnergies+1];
                                                   >> 185    running[0] = 0.0;
224                                                   186 
225       G4double delta1;                         << 187          for ( G4int j = 0 ; j < nDiscreteEnergies ; j++ ) 
226       for (G4int j = nDiscreteEnergies; j < nE << 188          {
227         delta1 = 0.0;                          << 189             G4double delta = 0.0;
228         G4double e_low = 0.0;                  << 190             if ( theAngular[j].GetLabel() <= remaining_energy ) delta = theAngular[i].GetValue(0);
229         G4double e_high = 0.0;                 << 191             running[j+1] = running[j] + delta;
230         if (theAngular[j].GetLabel() <= fCache << 192          }
231           delta1 = theAngular[j].GetValue(0);  << 193          G4double tot_prob_DIS = running[ nDiscreteEnergies ];
232                                                << 194  
233         // To calculate Prob. e_low and e_high << 195          for ( G4int j = nDiscreteEnergies ; j < nEnergies ; j++ ) 
234         // There are two cases:                << 196          {
235         // 1: theAngular[nDiscreteEnergies].Ge << 197             G4double delta = 0.0;
236         //    delta1 should be used between j- << 198             G4double e_low = 0.0;
237         //    At j = nDiscreteEnergies (the fi << 199             G4double e_high = 0.0;
238         if (theAngular[j].GetLabel() != 0) {   << 200             if ( theAngular[j].GetLabel() <= remaining_energy ) delta = theAngular[j].GetValue(0);
239           if (j == nDiscreteEnergies) {        << 201 
240             e_low = 0.0 / eV;                  << 202             //To calculate Prob. e_low and e_high should be in eV 
                                                   >> 203             //There are two case
                                                   >> 204             //1:theAngular[nDiscreteEnergies].GetLabel() != 0.0
                                                   >> 205             //   delta should be used between j-1 and j 
                                                   >> 206             //   At j = nDiscreteEnergies (the first) e_low should be set explicitly  
                                                   >> 207             if ( theAngular[j].GetLabel() != 0 )
                                                   >> 208             {
                                                   >> 209                if ( j == nDiscreteEnergies ) {
                                                   >> 210                   e_low = 0.0/eV;
                                                   >> 211                } else {
                                                   >> 212                   e_low = theAngular[j-1].GetLabel()/eV;
                                                   >> 213                }
                                                   >> 214                e_high = theAngular[j].GetLabel()/eV;
                                                   >> 215             }
                                                   >> 216             //2:theAngular[nDiscreteEnergies].GetLabel() == 0.0
                                                   >> 217             //   delta should be used between j and j+1 
                                                   >> 218             if ( theAngular[j].GetLabel() == 0.0 ) {
                                                   >> 219                e_low = theAngular[j].GetLabel()/eV;
                                                   >> 220                if ( j != nEnergies-1 ) {
                                                   >> 221                   e_high = theAngular[j+1].GetLabel()/eV;
                                                   >> 222                } else {
                                                   >> 223                   e_high = theAngular[j].GetLabel()/eV;
                                                   >> 224                   if ( theAngular[j].GetValue(0) != 0.0 ) {
                                                   >> 225                      throw G4HadronicException(__FILE__, __LINE__, "G4ParticleHPContAngularPar: Unexpected non zero value of theAngular[nEnergies-1].GetValue(0)");    
                                                   >> 226                   }
                                                   >> 227                }
                                                   >> 228             }
                                                   >> 229 
                                                   >> 230             running[j+1] = running[j] + ( ( e_high - e_low ) * delta );
                                                   >> 231          }
                                                   >> 232          G4double tot_prob_CON = running[ nEnergies ] - running[ nDiscreteEnergies ];
                                                   >> 233 
                                                   >> 234 /*
                                                   >> 235          For FPE debugging 
                                                   >> 236          if (tot_prob_DIS + tot_prob_CON == 0 ) { 
                                                   >> 237             G4cout << "TKDB tot_prob_DIS + tot_prob_CON " << tot_prob_DIS + tot_prob_CON << G4endl;
                                                   >> 238             G4cout << "massCode " << massCode << G4endl;
                                                   >> 239             G4cout << "nDiscreteEnergies " << nDiscreteEnergies << " nEnergies " << nEnergies << G4endl;
                                                   >> 240             for ( int j = nDiscreteEnergies ; j < nEnergies ; j++ ) {
                                                   >> 241                G4cout << j << " " << theAngular[j].GetLabel() << " " << theAngular[j].GetValue(0) << G4endl;
                                                   >> 242             }
241           }                                       243           }
242           else {                               << 244 */
243             if (j < 1) j = 1;  // Protection a << 245          // Normalize random 
244             e_low = theAngular[j - 1].GetLabel << 246          random *= (tot_prob_DIS + tot_prob_CON);
245           }                                    << 247 //2nd Judge Discrete or not             This shoudl be relatively close to 1  For safty 
246           e_high = theAngular[j].GetLabel() /  << 248          if ( random <= ( tot_prob_DIS / ( tot_prob_DIS + tot_prob_CON ) ) || nDiscreteEnergies == nEnergies )      
247         }                                      << 249          {
248                                                << 250 //          Discrete Emission 
249         // 2: theAngular[nDiscreteEnergies].Ge << 251             for ( G4int j = 0 ; j < nDiscreteEnergies ; j++ )
250         //    delta1 should be used between j  << 252       {
251         if (theAngular[j].GetLabel() == 0.0) { << 253                //Here we should use i+1
252           e_low = theAngular[j].GetLabel() / e << 254          if ( random < running[ j+1 ] ) 
253           if (j != nEnergies - 1) {            << 255                {
254             e_high = theAngular[j + 1].GetLabe << 256                   it = j; 
255           }                                    << 257                   break;
256           else {                               << 258                }
257             e_high = theAngular[j].GetLabel()  << 259             }
258           }                                    << 260             fsEnergy = theAngular[ it ].GetLabel();
259         }                                      << 261 
260                                                << 262       G4ParticleHPLegendreStore theStore(1);
261         running[j + 1] = running[j] + ((e_high << 263       theStore.Init(0,fsEnergy,nAngularParameters);
262       }                                        << 264       for (G4int j=0;j<nAngularParameters;j++)
263       G4double tot_prob_CON = std::max(running << 265       {
264                                                << 266          theStore.SetCoeff(0,j,theAngular[it].GetValue(j));
265       // Give up in the pathological case of n << 267       }
266       if (tot_prob_DIS == 0.0 && tot_prob_CON  << 268       // use it to sample.
267         delete[] running;                      << 269       cosTh = theStore.SampleMax(fsEnergy);
268   return result;                               << 270          //Done 
269       }                                        << 271          }
270       // Normalize random                      << 272          else
271       random *= (tot_prob_DIS + tot_prob_CON); << 273          {
272       // 2nd Judge Discrete or not             << 274 //          Continuous Emission
273                                                << 275             for ( G4int j = nDiscreteEnergies ; j < nEnergies ; j++ )
274       // This should be relatively close to 1  << 276       {
275       if (random <= (tot_prob_DIS / (tot_prob_ << 277                //Here we should use i
276           || nDiscreteEnergies == nEnergies)   << 278          if ( random < running[ j ] ) 
                                                   >> 279                {
                                                   >> 280                   it = j; 
                                                   >> 281                   break;
                                                   >> 282                }
                                                   >> 283             }
                                                   >> 284 
                                                   >> 285             G4double x1 = running[it-1];
                                                   >> 286             G4double x2 = running[it];
                                                   >> 287 
                                                   >> 288             G4double y1 = 0.0;
                                                   >> 289             if ( it != nDiscreteEnergies ) 
                                                   >> 290                 y1 = theAngular[it-1].GetLabel();
                                                   >> 291             G4double y2 = theAngular[it].GetLabel();
                                                   >> 292 
                                                   >> 293             fsEnergy = theInt.Interpolate(theManager.GetInverseScheme(it),
                                                   >> 294                                          random,x1,x2,y1,y2);
                                                   >> 295 
                                                   >> 296             G4ParticleHPLegendreStore theStore(2);
                                                   >> 297             theStore.Init(0,y1,nAngularParameters);
                                                   >> 298             theStore.Init(1,y2,nAngularParameters);
                                                   >> 299             theStore.SetManager(theManager);
                                                   >> 300             for (G4int j=0;j<nAngularParameters;j++)
                                                   >> 301             {
                                                   >> 302                G4int itt = it;
                                                   >> 303                if ( it == nDiscreteEnergies ) itt = it+1; //"This case "it-1" has data for Discrete, so we will use an extrpolate values it and it+1
                                                   >> 304                if ( it == 0 ) 
                                                   >> 305                {
                                                   >> 306                   //Safty for unexpected it = 0;
                                                   >> 307                   //G4cout << "110611 G4ParticleHPContAngularPar::Sample it = 0; invetigation required " << G4endl;
                                                   >> 308                   itt = it+1; 
                                                   >> 309                }
                                                   >> 310                theStore.SetCoeff(0,j,theAngular[itt-1].GetValue(j));
                                                   >> 311                theStore.SetCoeff(1,j,theAngular[itt].GetValue(j));
                                                   >> 312             }
                                                   >> 313             // use it to sample.
                                                   >> 314             cosTh = theStore.SampleMax(fsEnergy);
                                                   >> 315 
                                                   >> 316         //Done 
                                                   >> 317         }
                                                   >> 318 
                                                   >> 319          //TK080711
                                                   >> 320    if( adjustResult )  remaining_energy -= fsEnergy;
                                                   >> 321          //TK080711
                                                   >> 322 
                                                   >> 323          //080801b
                                                   >> 324    delete[] running;
                                                   >> 325          //080801b
                                                   >> 326       } 
                                                   >> 327       else 
277       {                                           328       {
278         // Discrete Emission                   << 329          // Only continue, TK will clean up 
279         for (G4int j = 0; j < nDiscreteEnergie << 
280           // Here we should use i+1            << 
281           if (random < running[j + 1]) {       << 
282             it = j;                            << 
283             break;                             << 
284           }                                    << 
285         }                                      << 
286         fsEnergy = theAngular[it].GetLabel();  << 
287                                                << 
288         G4ParticleHPLegendreStore theStore(1); << 
289         theStore.Init(0, fsEnergy, nAngularPar << 
290         for (G4int j = 0; j < nAngularParamete << 
291           theStore.SetCoeff(0, j, theAngular[i << 
292         }                                      << 
293         // use it to sample.                   << 
294         cosTh = theStore.SampleMax(fsEnergy);  << 
295         // Done                                << 
296       }                                        << 
297       else {                                   << 
298         // Continuous emission                 << 
299         for (G4int j = nDiscreteEnergies; j <  << 
300           // Here we should use i              << 
301           if (random < running[j]) {           << 
302             it = j;                            << 
303             break;                             << 
304           }                                    << 
305         }                                      << 
306                                                << 
307         if (it < 1) it = 1;  // Protection aga << 
308                                                << 
309         G4double x1 = running[it - 1];         << 
310         G4double x2 = running[it];             << 
311                                                << 
312         G4double y1 = 0.0;                     << 
313         if (it != nDiscreteEnergies) y1 = theA << 
314         G4double y2 = theAngular[it].GetLabel( << 
315                                                << 
316         fsEnergy = theInt.Interpolate(theManag << 
317                                                << 
318         G4ParticleHPLegendreStore theStore(2); << 
319         theStore.Init(0, y1, nAngularParameter << 
320         theStore.Init(1, y2, nAngularParameter << 
321         theStore.SetManager(theManager);       << 
322         G4int itt;                             << 
323         for (G4int j = 0; j < nAngularParamete << 
324           itt = it;                            << 
325           if (it == nDiscreteEnergies) itt = i << 
326           // "This case "it-1" has data for Di << 
327           // it+1                              << 
328           theStore.SetCoeff(0, j, theAngular[i << 
329           theStore.SetCoeff(1, j, theAngular[i << 
330         }                                      << 
331         // use it to sample.                   << 
332         cosTh = theStore.SampleMax(fsEnergy);  << 
333                                                << 
334         // Done                                << 
335       }                                        << 
336                                                   330 
337       // The remaining energy needs to be lowe << 331          //080714 
338       // Otherwise additional photons with too << 332          if ( fresh == true )
339       // adjustResult condition has been remov << 333          {
340       fCache.Get().remaining_energy -= fsEnerg << 334             remaining_energy = theAngular[ nEnergies-1 ].GetLabel();
341       delete[] running;                        << 335             fresh = false;
342                                                << 336          }
343       // end (nDiscreteEnergies != 0) branch   << 337          //080714 
344     }                                          << 338          G4double random = G4UniformRand();
345     else {                                     << 339          G4double * running = new G4double[nEnergies];
346       // Only continue, TK will clean up       << 340          running[0]=0;
347       if (fCache.Get().fresh) {                << 341          G4double weighted = 0;
348         fCache.Get().remaining_energy = theAng << 342          for(i=1; i<nEnergies; i++)
349         fCache.Get().fresh = false;            << 343          {
                                                   >> 344 /*
                                                   >> 345            if(i!=0) 
                                                   >> 346            {
                                                   >> 347              running[i]=running[i-1];
                                                   >> 348            }
                                                   >> 349            running[i] += theInt.GetBinIntegral(theManager.GetScheme(i-1),
                                                   >> 350                                 theAngular[i-1].GetLabel(), theAngular[i].GetLabel(),
                                                   >> 351                                 theAngular[i-1].GetValue(0), theAngular[i].GetValue(0));
                                                   >> 352            weighted += theInt.GetWeightedBinIntegral(theManager.GetScheme(i-1),
                                                   >> 353                                 theAngular[i-1].GetLabel(), theAngular[i].GetLabel(),
                                                   >> 354                                 theAngular[i-1].GetValue(0), theAngular[i].GetValue(0));
                                                   >> 355 */
                                                   >> 356 
                                                   >> 357              running[i]=running[i-1];
                                                   >> 358              if ( remaining_energy >= theAngular[i].GetLabel() )
                                                   >> 359              {
                                                   >> 360                 running[i] += theInt.GetBinIntegral(theManager.GetScheme(i-1),
                                                   >> 361                                  theAngular[i-1].GetLabel(), theAngular[i].GetLabel(),
                                                   >> 362                                  theAngular[i-1].GetValue(0), theAngular[i].GetValue(0));
                                                   >> 363                 weighted += theInt.GetWeightedBinIntegral(theManager.GetScheme(i-1),
                                                   >> 364                                  theAngular[i-1].GetLabel(), theAngular[i].GetLabel(),
                                                   >> 365                                  theAngular[i-1].GetValue(0), theAngular[i].GetValue(0));
                                                   >> 366              }
                                                   >> 367          }
                                                   >> 368          // cash the mean energy in this distribution
                                                   >> 369          //080409 TKDB
                                                   >> 370          if ( nEnergies == 1 || running[nEnergies-1] == 0 )  
                                                   >> 371             currentMeanEnergy = 0.0;
                                                   >> 372          else
                                                   >> 373          { 
                                                   >> 374             currentMeanEnergy = weighted/running[nEnergies-1];
                                                   >> 375          }
                                                   >> 376          
                                                   >> 377          //080409 TKDB
                                                   >> 378          if ( nEnergies == 1 ) it = 0; 
                                                   >> 379 
                                                   >> 380          //080729
                                                   >> 381          if ( running[nEnergies-1] != 0 )  
                                                   >> 382          {
                                                   >> 383             for ( i = 1 ; i < nEnergies ; i++ )
                                                   >> 384             {
                                                   >> 385                it = i;
                                                   >> 386                if ( random < running [ i ] / running [ nEnergies-1 ] ) break;
                                                   >> 387             } 
                                                   >> 388          }
                                                   >> 389 
                                                   >> 390          //080714
                                                   >> 391          if ( running [ nEnergies-1 ] == 0 ) it = 0;
                                                   >> 392          //080714
                                                   >> 393 
                                                   >> 394          if (it<nDiscreteEnergies||it==0) 
                                                   >> 395          {
                                                   >> 396            if(it == 0)
                                                   >> 397            {
                                                   >> 398              fsEnergy = theAngular[it].GetLabel();
                                                   >> 399              G4ParticleHPLegendreStore theStore(1);
                                                   >> 400              theStore.Init(0,fsEnergy,nAngularParameters);
                                                   >> 401              for(i=0;i<nAngularParameters;i++)
                                                   >> 402              {
                                                   >> 403                theStore.SetCoeff(0,i,theAngular[it].GetValue(i));
                                                   >> 404              }
                                                   >> 405              // use it to sample.
                                                   >> 406              cosTh = theStore.SampleMax(fsEnergy);
                                                   >> 407            }
                                                   >> 408            else
                                                   >> 409            {
                                                   >> 410              G4double e1, e2;
                                                   >> 411              e1 = theAngular[it-1].GetLabel();
                                                   >> 412              e2 = theAngular[it].GetLabel();
                                                   >> 413              fsEnergy = theInt.Interpolate(theManager.GetInverseScheme(it),
                                                   >> 414                                            random,
                                                   >> 415                                            running[it-1]/running[nEnergies-1], 
                                                   >> 416                                            running[it]/running[nEnergies-1],
                                                   >> 417                                            e1, e2);
                                                   >> 418              // fill a Legendrestore
                                                   >> 419              G4ParticleHPLegendreStore theStore(2);
                                                   >> 420              theStore.Init(0,e1,nAngularParameters);
                                                   >> 421              theStore.Init(1,e2,nAngularParameters);
                                                   >> 422              for(i=0;i<nAngularParameters;i++)
                                                   >> 423              {
                                                   >> 424                theStore.SetCoeff(0,i,theAngular[it-1].GetValue(i));
                                                   >> 425                theStore.SetCoeff(1,i,theAngular[it].GetValue(i));
                                                   >> 426              }
                                                   >> 427              // use it to sample.
                                                   >> 428              theStore.SetManager(theManager);
                                                   >> 429              cosTh = theStore.SampleMax(fsEnergy);
                                                   >> 430            }
                                                   >> 431          }
                                                   >> 432          else // continuum contribution
                                                   >> 433          {
                                                   >> 434            G4double x1 = running[it-1]/running[nEnergies-1];
                                                   >> 435            G4double x2 = running[it]/running[nEnergies-1];
                                                   >> 436            G4double y1 = theAngular[it-1].GetLabel();
                                                   >> 437            G4double y2 = theAngular[it].GetLabel();
                                                   >> 438            fsEnergy = theInt.Interpolate(theManager.GetInverseScheme(it),
                                                   >> 439                                          random,x1,x2,y1,y2);
                                                   >> 440            G4ParticleHPLegendreStore theStore(2);
                                                   >> 441            theStore.Init(0,y1,nAngularParameters);
                                                   >> 442            theStore.Init(1,y2,nAngularParameters);
                                                   >> 443            theStore.SetManager(theManager);
                                                   >> 444            for(i=0;i<nAngularParameters;i++)
                                                   >> 445            {
                                                   >> 446              theStore.SetCoeff(0,i,theAngular[it-1].GetValue(i));
                                                   >> 447              theStore.SetCoeff(1,i,theAngular[it].GetValue(i));
                                                   >> 448            }
                                                   >> 449            // use it to sample.
                                                   >> 450            cosTh = theStore.SampleMax(fsEnergy);
                                                   >> 451          }
                                                   >> 452          delete [] running;
                                                   >> 453 
                                                   >> 454          //080714
                                                   >> 455    if( adjustResult )  remaining_energy -= fsEnergy;
                                                   >> 456          //080714
                                                   >> 457       }
                                                   >> 458    }
                                                   >> 459     else if(angularRep==2)
                                                   >> 460     {
                                                   >> 461       // first get the energy (already the right for this incoming energy)
                                                   >> 462       G4int j;
                                                   >> 463       G4double * running = new G4double[nEnergies];
                                                   >> 464       running[0]=0;
                                                   >> 465       G4double weighted = 0;
                                                   >> 466       if( getenv("G4PHPTEST") ) G4cout << "  G4ParticleHPContAngularPar::Sample nEnergies " << nEnergies << G4endl;
                                                   >> 467       for(j=1; j<nEnergies; j++)
                                                   >> 468       {
                                                   >> 469         if(j!=0) running[j]=running[j-1];
                                                   >> 470         running[j] += theInt.GetBinIntegral(theManager.GetScheme(j-1),
                                                   >> 471                              theAngular[j-1].GetLabel(), theAngular[j].GetLabel(),
                                                   >> 472                              theAngular[j-1].GetValue(0), theAngular[j].GetValue(0));
                                                   >> 473         weighted += theInt.GetWeightedBinIntegral(theManager.GetScheme(j-1),
                                                   >> 474                              theAngular[j-1].GetLabel(), theAngular[j].GetLabel(),
                                                   >> 475                              theAngular[j-1].GetValue(0), theAngular[j].GetValue(0));
                                                   >> 476   if( getenv("G4PHPTEST") ) G4cout << "  G4ParticleHPContAngularPar::Sample " << j << " running " << running[j] 
                                                   >> 477          << " " << theManager.GetScheme(j-1) << " " << theAngular[j-1].GetLabel() << " " <<  theAngular[j].GetLabel() << " " << theAngular[j-1].GetValue(0) << " " <<  theAngular[j].GetValue(0) << G4endl; //GDEB
                                                   >> 478       }
                                                   >> 479       // cash the mean energy in this distribution
                                                   >> 480       //080409 TKDB
                                                   >> 481       //currentMeanEnergy = weighted/running[nEnergies-1];
                                                   >> 482       if ( nEnergies == 1 )
                                                   >> 483          currentMeanEnergy = 0.0;
                                                   >> 484       else
                                                   >> 485         currentMeanEnergy = weighted/running[nEnergies-1];
                                                   >> 486       
                                                   >> 487       G4int itt(0);
                                                   >> 488       G4double randkal = G4UniformRand();
                                                   >> 489       //080409 TKDB
                                                   >> 490       //for(i=0; i<nEnergies; i++)
                                                   >> 491       for(j=1; j<nEnergies; j++)
                                                   >> 492       {
                                                   >> 493         itt = j;
                                                   >> 494         if(randkal<running[j]/running[nEnergies-1]) break;
350       }                                           495       }
351                                                << 496       
                                                   >> 497       // interpolate the secondary energy.
                                                   >> 498       G4double x, x1,x2,y1,y2;
                                                   >> 499       if(itt==0) itt=1;
                                                   >> 500       x = randkal*running[nEnergies-1];
                                                   >> 501       x1 = running[itt-1];
                                                   >> 502       x2 = running[itt];
                                                   >> 503       G4double compoundFraction;
                                                   >> 504       // interpolate energy
                                                   >> 505       y1 = theAngular[itt-1].GetLabel();
                                                   >> 506       y2 = theAngular[itt].GetLabel();
                                                   >> 507       fsEnergy = theInt.Interpolate(theManager.GetInverseScheme(itt-1), 
                                                   >> 508                                     x, x1,x2,y1,y2);
                                                   >> 509       if( getenv("G4PHPTEST") ) G4cout << itt << " G4particleHPContAngularPar fsEnergy " << fsEnergy << " " << theManager.GetInverseScheme(itt-1) << " x " << x << " " << x1 << " " << x2 << " y " << y1 << " " << y2 << G4endl; //GDEB
                                                   >> 510       // for theta interpolate the compoundFractions
                                                   >> 511       G4double cLow = theAngular[itt-1].GetValue(1);
                                                   >> 512       G4double cHigh = theAngular[itt].GetValue(1);
                                                   >> 513       compoundFraction = theInt.Interpolate(theManager.GetScheme(itt),
                                                   >> 514                                             fsEnergy, y1, y2, cLow,cHigh);
                                                   >> 515       if( getenv("G4PHPTEST") )  G4cout << itt << " G4particleHPContAngularPar compoundFraction " << compoundFraction << " E " << fsEnergy << " " << theManager.GetScheme(itt) << " ener " << fsEnergy << " y " << y1 << " " << y2 << " cLH " << cLow << " " << cHigh << G4endl; //GDEB
                                                   >> 516       delete [] running;
                                                   >> 517       
                                                   >> 518       // get cosTh
                                                   >> 519       G4double incidentEnergy = anEnergy;
                                                   >> 520       G4double incidentMass = theProjectile->GetPDGMass();
                                                   >> 521       G4double productEnergy = fsEnergy;
                                                   >> 522       G4double productMass = result->GetMass();
                                                   >> 523       G4int targetZ = G4int(theTargetCode/1000);
                                                   >> 524       G4int targetA = G4int(theTargetCode-1000*targetZ);
                                                   >> 525       // To correspond to natural composition (-nat-) data files. 
                                                   >> 526       if ( targetA == 0 ) 
                                                   >> 527          targetA = G4int ( theTarget->GetMass()/amu_c2 + 0.5 );
                                                   >> 528       G4double targetMass = theTarget->GetMass();
                                                   >> 529       G4int residualA = targetA+1-A;
                                                   >> 530       G4int residualZ = targetZ-Z;
                                                   >> 531       G4double residualMass =  residualZ*G4Proton::Proton()->GetPDGMass();
                                                   >> 532                residualMass +=(residualA-residualZ)*theProjectile->GetPDGMass();
                                                   >> 533                residualMass -= G4NucleiProperties::GetBindingEnergy( residualA , residualZ );
                                                   >> 534       G4ParticleHPKallbachMannSyst theKallbach(compoundFraction,
                                                   >> 535                                               incidentEnergy, incidentMass,
                                                   >> 536                                               productEnergy, productMass,
                                                   >> 537                                               residualMass, residualA, residualZ,
                                                   >> 538                                               targetMass, targetA, targetZ);
                                                   >> 539       cosTh = theKallbach.Sample(anEnergy);
                                                   >> 540       if( getenv("G4PHPTEST") ) G4cout << " G4ParticleHPKallbachMannSyst::Sample resulttest " << cosTh << G4endl; //GDEB
                                                   >> 541     }
                                                   >> 542     else if(angularRep>10&&angularRep<16)
                                                   >> 543     {
352       G4double random = G4UniformRand();          544       G4double random = G4UniformRand();
353       auto running = new G4double[nEnergies];  << 545       G4double * running = new G4double[nEnergies];
354       running[0] = 0;                          << 546       running[0]=0;      
355       G4double weighted = 0;                      547       G4double weighted = 0;
356       for (i = 1; i < nEnergies; i++) {        << 548       for(i=1; i<nEnergies; i++)
357         running[i] = running[i - 1];           << 549       {
358         if (fCache.Get().remaining_energy >= t << 550         if(i!=0) running[i]=running[i-1];
359           running[i] += theInt.GetBinIntegral( << 551         running[i] += theInt.GetBinIntegral(theManager.GetScheme(i-1),
360             theManager.GetScheme(i - 1), theAn << 552                              theAngular[i-1].GetLabel(), theAngular[i].GetLabel(),
361             theAngular[i - 1].GetValue(0), the << 553                              theAngular[i-1].GetValue(0), theAngular[i].GetValue(0));
362           weighted += theInt.GetWeightedBinInt << 554         weighted += theInt.GetWeightedBinIntegral(theManager.GetScheme(i-1),
363             theManager.GetScheme(i - 1), theAn << 555                              theAngular[i-1].GetLabel(), theAngular[i].GetLabel(),
364             theAngular[i - 1].GetValue(0), the << 556                              theAngular[i-1].GetValue(0), theAngular[i].GetValue(0));
365         }                                      << 557       }
366       }                                        << 558        // cash the mean energy in this distribution
367                                                << 559       //currentMeanEnergy = weighted/running[nEnergies-1];
368       // Cache the mean energy in this distrib << 560       if ( nEnergies == 1 )  
369       if (nEnergies == 1 || running[nEnergies  << 561          currentMeanEnergy = 0.0;
370         fCache.Get().currentMeanEnergy = 0.0;  << 562       else
371       }                                        << 563          currentMeanEnergy = weighted/running[nEnergies-1];
372       else {                                   << 564       
373         fCache.Get().currentMeanEnergy = weigh << 565       //080409 TKDB
374       }                                        << 566       if ( nEnergies == 1 ) it = 0; 
375                                                << 567       //for(i=0; i<nEnergies; i++)
376       if (nEnergies == 1) it = 0;              << 568       for(i=1; i<nEnergies; i++)
377       if (running[nEnergies - 1] != 0) {       << 569       {
378         for (i = 1; i < nEnergies; i++) {      << 570         it = i;
379           it = i;                              << 571         if(random<running[i]/running[nEnergies-1]) break;
380           if (random < running[i] / running[nE << 
381         }                                      << 
382       }                                           572       }
383                                                << 573       if(it<nDiscreteEnergies||it==0) 
384       if (running[nEnergies - 1] == 0) it = 0; << 574       {
385       if (it < nDiscreteEnergies || it == 0) { << 575         if(it==0)
386         if (it == 0) {                         << 576         {
387           fsEnergy = theAngular[it].GetLabel() << 577           fsEnergy = theAngular[0].GetLabel();          
388           G4ParticleHPLegendreStore theStore(1 << 578           G4ParticleHPVector theStore; 
389           theStore.Init(0, fsEnergy, nAngularP << 579     G4int aCounter = 0;
390           for (i = 0; i < nAngularParameters;  << 580           for(G4int j=1; j<nAngularParameters; j+=2) 
391             theStore.SetCoeff(0, i, theAngular << 581           {
                                                   >> 582             theStore.SetX(aCounter, theAngular[0].GetValue(j));
                                                   >> 583             theStore.SetY(aCounter, theAngular[0].GetValue(j+1));
                                                   >> 584       aCounter++;     
392           }                                       585           }
393           // use it to sample.                 << 586           G4InterpolationManager aMan;
394           cosTh = theStore.SampleMax(fsEnergy) << 587           aMan.Init(angularRep-10, nAngularParameters-1);
                                                   >> 588           theStore.SetInterpolationManager(aMan);
                                                   >> 589           cosTh = theStore.Sample();
395         }                                         590         }
396         else {                                 << 591         else 
397           G4double e1, e2;                     << 592         {
398           e1 = theAngular[it - 1].GetLabel();  << 593           fsEnergy = theAngular[it].GetLabel();
399           e2 = theAngular[it].GetLabel();      << 594           G4ParticleHPVector theStore; 
400           fsEnergy = theInt.Interpolate(theMan << 595           G4InterpolationManager aMan;
401                                         runnin << 596           aMan.Init(angularRep-10, nAngularParameters-1);
402                                         runnin << 597           theStore.SetInterpolationManager(aMan); // Store interpolates f(costh)
403           // fill a Legendrestore              << 598           G4InterpolationScheme currentScheme = theManager.GetInverseScheme(it);
404           G4ParticleHPLegendreStore theStore(2 << 599     G4int aCounter = 0;
405           theStore.Init(0, e1, nAngularParamet << 600           for(G4int j=1; j<nAngularParameters; j+=2) 
406           theStore.Init(1, e2, nAngularParamet << 601           {
407           for (i = 0; i < nAngularParameters;  << 602             theStore.SetX(aCounter, theAngular[it].GetValue(j));
408             theStore.SetCoeff(0, i, theAngular << 603             theStore.SetY(aCounter, theInt.Interpolate(currentScheme, 
409             theStore.SetCoeff(1, i, theAngular << 604                                        random,
                                                   >> 605                                        running[it-1]/running[nEnergies-1],
                                                   >> 606                                        running[it]/running[nEnergies-1],
                                                   >> 607                                        theAngular[it-1].GetValue(j+1),
                                                   >> 608                                        theAngular[it].GetValue(j+1)));
                                                   >> 609       aCounter++;     
410           }                                       610           }
411           // use it to sample.                 << 611           cosTh = theStore.Sample();
412           theStore.SetManager(theManager);     << 
413           cosTh = theStore.SampleMax(fsEnergy) << 
414         }                                         612         }
415       }                                           613       }
416       else {  // continuum contribution        << 614       else
417         G4double x1 = running[it - 1] / runnin << 615       {
418         G4double x2 = running[it] / running[nE << 616         G4double x1 = running[it-1]/running[nEnergies-1];
419         G4double y1 = theAngular[it - 1].GetLa << 617         G4double x2 = running[it]/running[nEnergies-1];
                                                   >> 618         G4double y1 = theAngular[it-1].GetLabel();
420         G4double y2 = theAngular[it].GetLabel(    619         G4double y2 = theAngular[it].GetLabel();
421         fsEnergy = theInt.Interpolate(theManag << 620         fsEnergy = theInt.Interpolate(theManager.GetInverseScheme(it),
422         G4ParticleHPLegendreStore theStore(2); << 621                                       random,x1,x2,y1,y2);
423         theStore.Init(0, y1, nAngularParameter << 622         G4ParticleHPVector theBuff1;
424         theStore.Init(1, y2, nAngularParameter << 623         G4ParticleHPVector theBuff2;
425         theStore.SetManager(theManager);       << 624         G4InterpolationManager aMan;
426         for (i = 0; i < nAngularParameters; i+ << 625         aMan.Init(angularRep-10, nAngularParameters-1);
427           theStore.SetCoeff(0, i, theAngular[i << 626 //        theBuff1.SetInterpolationManager(aMan); // Store interpolates f(costh)
428           theStore.SetCoeff(1, i, theAngular[i << 627 //        theBuff2.SetInterpolationManager(aMan); // Store interpolates f(costh)
                                                   >> 628 //      Bug Report #1366 from L. Russell 
                                                   >> 629         //for(i=0; i<nAngularParameters; i++) // i=1 ist wichtig!
                                                   >> 630         //{
                                                   >> 631         //  theBuff1.SetX(i, theAngular[it-1].GetValue(i));
                                                   >> 632         //  theBuff1.SetY(i, theAngular[it-1].GetValue(i+1));
                                                   >> 633         //  theBuff2.SetX(i, theAngular[it].GetValue(i));
                                                   >> 634         //  theBuff2.SetY(i, theAngular[it].GetValue(i+1));
                                                   >> 635         //  i++;
                                                   >> 636         //}
                                                   >> 637         {
                                                   >> 638         G4int j;
                                                   >> 639         for(i=0,j=1; i<nAngularParameters; i++,j+=2) 
                                                   >> 640         {
                                                   >> 641           theBuff1.SetX(i, theAngular[it-1].GetValue(j));
                                                   >> 642           theBuff1.SetY(i, theAngular[it-1].GetValue(j+1));
                                                   >> 643           theBuff2.SetX(i, theAngular[it].GetValue(j));
                                                   >> 644           theBuff2.SetY(i, theAngular[it].GetValue(j+1));
429         }                                         645         }
430         // use it to sample.                   << 
431         cosTh = theStore.SampleMax(fsEnergy);  << 
432       }                                        << 
433       delete[] running;                        << 
434                                                << 
435       // The remaining energy needs to be lowe << 
436       // *any* case.  Otherwise additional pho << 
437       // produced - therefore the  adjustResul << 
438                                                << 
439       fCache.Get().remaining_energy -= fsEnerg << 
440       // end if (nDiscreteEnergies != 0)       << 
441     }                                          << 
442     // end of (angularRep == 1) branch         << 
443   }                                            << 
444   else if (angularRep == 2) {                  << 
445     // first get the energy (already the right << 
446     G4int j;                                   << 
447     auto running = new G4double[nEnergies];    << 
448     running[0] = 0;                            << 
449     G4double weighted = 0;                     << 
450     for (j = 1; j < nEnergies; ++j) {          << 
451       if (j != 0) running[j] = running[j - 1]; << 
452       running[j] += theInt.GetBinIntegral(theM << 
453                                           theA << 
454                                           theA << 
455       weighted += theInt.GetWeightedBinIntegra << 
456         theManager.GetScheme(j - 1), theAngula << 
457         theAngular[j - 1].GetValue(0), theAngu << 
458     }                                          << 
459                                                << 
460     // Cache the mean energy in this distribut << 
461     if (nEnergies == 1)                        << 
462       fCache.Get().currentMeanEnergy = 0.0;    << 
463     else                                       << 
464       fCache.Get().currentMeanEnergy = weighte << 
465                                                << 
466     G4int itt(0);                              << 
467     G4double randkal = G4UniformRand();        << 
468     for (j = 1; j < nEnergies; ++j) {          << 
469       itt = j;                                 << 
470       if (randkal*running[nEnergies - 1] < run << 
471     }                                          << 
472                                                << 
473     // Interpolate the secondary energy        << 
474     G4double x, x1, x2, y1, y2;                << 
475     if (itt == 0) itt = 1;                     << 
476     x = randkal * running[nEnergies - 1];      << 
477     x1 = running[itt - 1];                     << 
478     x2 = running[itt];                         << 
479     G4double compoundFraction;                 << 
480     // interpolate energy                      << 
481     y1 = theAngular[itt - 1].GetLabel();       << 
482     y2 = theAngular[itt].GetLabel();           << 
483     fsEnergy = theInt.Interpolate(theManager.G << 
484                                                << 
485     // For theta, interpolate the compoundFrac << 
486     G4double cLow = theAngular[itt - 1].GetVal << 
487     G4double cHigh = theAngular[itt].GetValue( << 
488     compoundFraction = theInt.Interpolate(theM << 
489                                                << 
490     if (compoundFraction > 1.0)                << 
491       compoundFraction = 1.0;  // Protection a << 
492                                                << 
493     delete[] running;                          << 
494                                                << 
495     // get cosTh                               << 
496     G4double incidentEnergy = anEnergy;        << 
497     G4double incidentMass = theProjectile->Get << 
498     G4double productEnergy = fsEnergy;         << 
499     G4double productMass = result->GetMass();  << 
500     auto targetZ = G4int(fCache.Get().theTarge << 
501     auto targetA = G4int(fCache.Get().theTarge << 
502                                                << 
503     // To correspond to natural composition (- << 
504     if (targetA == 0) targetA = G4int(fCache.G << 
505     G4double targetMass = fCache.Get().theTarg << 
506     auto incidentA = G4int(incidentMass / amu_ << 
507     auto incidentZ = G4int(theProjectile->GetP << 
508     G4int residualA = targetA + incidentA - A; << 
509     G4int residualZ = targetZ + incidentZ - Z; << 
510     G4double residualMass = G4NucleiProperties << 
511                                                << 
512     G4ParticleHPKallbachMannSyst theKallbach(  << 
513       compoundFraction, incidentEnergy, incide << 
514       residualA, residualZ, targetMass, target << 
515     cosTh = theKallbach.Sample(anEnergy);      << 
516     // end (angularRep == 2) branch            << 
517   }                                            << 
518   else if (angularRep > 10 && angularRep < 16) << 
519     G4double random = G4UniformRand();         << 
520     auto running = new G4double[nEnergies];    << 
521     running[0] = 0;                            << 
522     G4double weighted = 0;                     << 
523     for (i = 1; i < nEnergies; ++i) {          << 
524       if (i != 0) running[i] = running[i - 1]; << 
525       running[i] += theInt.GetBinIntegral(theM << 
526                                           theA << 
527                                           theA << 
528       weighted += theInt.GetWeightedBinIntegra << 
529         theManager.GetScheme(i - 1), theAngula << 
530         theAngular[i - 1].GetValue(0), theAngu << 
531     }                                          << 
532                                                << 
533     // Cache the mean energy in this distribut << 
534     if (nEnergies == 1)                        << 
535       fCache.Get().currentMeanEnergy = 0.0;    << 
536     else                                       << 
537       fCache.Get().currentMeanEnergy = weighte << 
538                                                << 
539     if (nEnergies == 1) it = 0;                << 
540     for (i = 1; i < nEnergies; i++) {          << 
541       it = i;                                  << 
542       if (random < running[i] / running[nEnerg << 
543     }                                          << 
544                                                << 
545     if (it < nDiscreteEnergies || it == 0) {   << 
546       if (it == 0) {                           << 
547         fsEnergy = theAngular[0].GetLabel();   << 
548         G4ParticleHPVector theStore;           << 
549         G4int aCounter = 0;                    << 
550         for (G4int j = 1; j < nAngularParamete << 
551           theStore.SetX(aCounter, theAngular[0 << 
552           theStore.SetY(aCounter, theAngular[0 << 
553           aCounter++;                          << 
554         }                                         646         }
555         G4InterpolationManager aMan;           << 
556         aMan.Init(angularRep - 10, nAngularPar << 
557         theStore.SetInterpolationManager(aMan) << 
558         cosTh = theStore.Sample();             << 
559       }                                        << 
560       else {                                   << 
561         fsEnergy = theAngular[it].GetLabel();  << 
562         G4ParticleHPVector theStore;              647         G4ParticleHPVector theStore;
563         G4InterpolationManager aMan;           << 648         theStore.SetInterpolationManager(aMan); // Store interpolates f(costh)        
564         aMan.Init(angularRep - 10, nAngularPar << 649         x1 = y1;
565         theStore.SetInterpolationManager(aMan) << 650         x2 = y2;
566         G4InterpolationScheme currentScheme =  << 651         G4double x, y;
567         G4int aCounter = 0;                    << 652         //for(i=0;i<theBuff1.GetVectorLength(); i++);
568         for (G4int j = 1; j < nAngularParamete << 653         for(i=0;i<theBuff1.GetVectorLength(); i++)
569           theStore.SetX(aCounter, theAngular[i << 654         {
570           theStore.SetY(aCounter, theInt.Inter << 655           x = theBuff1.GetX(i); // costh binning identical
571                                                << 656           y1 = theBuff1.GetY(i);
572                                                << 657           y2 = theBuff2.GetY(i);
573                                                << 658           y = theInt.Interpolate(theManager.GetScheme(it),
574                                                << 659                                  fsEnergy, theAngular[it-1].GetLabel(), 
575           ++aCounter;                          << 660                                  theAngular[it].GetLabel(), y1, y2);
                                                   >> 661           theStore.SetX(i, x);
                                                   >> 662           theStore.SetY(i, y);
576         }                                         663         }
577         cosTh = theStore.Sample();                664         cosTh = theStore.Sample();
578       }                                           665       }
                                                   >> 666       delete [] running;
579     }                                             667     }
580     else {                                     << 668     else
581       G4double x1 = running[it - 1] / running[ << 669     {
582       G4double x2 = running[it] / running[nEne << 670       throw G4HadronicException(__FILE__, __LINE__, "G4ParticleHPContAngularPar::Sample: Unknown angular representation");
583       G4double y1 = theAngular[it - 1].GetLabe << 
584       G4double y2 = theAngular[it].GetLabel(); << 
585       fsEnergy = theInt.Interpolate(theManager << 
586       G4ParticleHPVector theBuff1;             << 
587       G4ParticleHPVector theBuff2;             << 
588       G4InterpolationManager aMan;             << 
589       aMan.Init(angularRep - 10, nAngularParam << 
590                                                << 
591       G4int j;                                 << 
592       for (i = 0, j = 1; i < nAngularParameter << 
593         theBuff1.SetX(i, theAngular[it - 1].Ge << 
594         theBuff1.SetY(i, theAngular[it - 1].Ge << 
595         theBuff2.SetX(i, theAngular[it].GetVal << 
596         theBuff2.SetY(i, theAngular[it].GetVal << 
597       }                                        << 
598                                                << 
599       G4ParticleHPVector theStore;             << 
600       theStore.SetInterpolationManager(aMan);  << 
601       x1 = y1;                                 << 
602       x2 = y2;                                 << 
603       G4double x, y;                           << 
604       for (i = 0; i < theBuff1.GetVectorLength << 
605         x = theBuff1.GetX(i);  // costh binnin << 
606         y1 = theBuff1.GetY(i);                 << 
607         y2 = theBuff2.GetY(i);                 << 
608         y = theInt.Interpolate(theManager.GetS << 
609                                theAngular[it]. << 
610         theStore.SetX(i, x);                   << 
611         theStore.SetY(i, y);                   << 
612       }                                        << 
613       cosTh = theStore.Sample();               << 
614     }                                             671     }
615     delete[] running;                          << 672     result->SetKineticEnergy(fsEnergy);
616   }                                            << 673     G4double phi = twopi*G4UniformRand();
617   else {                                       << 674     G4double theta = std::acos(cosTh);
618     throw G4HadronicException(__FILE__, __LINE << 675     G4double sinth = std::sin(theta);
619                               "G4ParticleHPCon << 676     G4double mtot = result->GetTotalMomentum();
                                                   >> 677     G4ThreeVector tempVector(mtot*sinth*std::cos(phi), mtot*sinth*std::sin(phi), mtot*std::cos(theta) );
                                                   >> 678     result->SetMomentum(tempVector);
                                                   >> 679 //  return the result.    
                                                   >> 680     return result;
620   }                                               681   }
621   //G4cout << "  Efin=" << fsEnergy << G4endl; << 
622   result->SetKineticEnergy(fsEnergy);          << 
623                                                   682 
624   G4double phi = twopi * G4UniformRand();      << 
625   if(cosTh > 1.0) { cosTh = 1.0; }             << 
626   else if (cosTh < -1.0) { cosTh = -1.0; }     << 
627   G4double sinth = std::sqrt((1.0 - cosTh)*(1. << 
628   G4double mtot = result->GetTotalMomentum();  << 
629   G4ThreeVector tempVector(mtot * sinth * std: << 
630   result->SetMomentum(tempVector);             << 
631   return result;                               << 
632 }                                              << 
633                                                   683 
634 void G4ParticleHPContAngularPar::PrepareTableI << 684 #define MERGE_NEW
635 {                                              << 
636   // Discrete energies: store own energies in  << 
637   //                                           << 
638   // The data files sometimes have identical d << 
639   // which would lead to overwriting the alrea << 
640   // creating a hole in the lookup table.      << 
641   // No attempt is made here to correct for th << 
642   // is subtracted from the energy in order to << 
643                                                << 
644   for (G4int ie = 0; ie < nDiscreteEnergies; i << 
645     // check if energy is already present and  << 
646     G4double myE = theAngular[ie].GetLabel();  << 
647     while (theDiscreteEnergiesOwn.find(myE) != << 
648       myE -= 1e-6;                             << 
649     }                                          << 
650     theDiscreteEnergiesOwn[myE] = ie;          << 
651   }                                            << 
652   return;                                      << 
653 }                                              << 
654                                                   685 
655 void G4ParticleHPContAngularPar::BuildByInterp << 686 void G4ParticleHPContAngularPar::PrepareTableInterpolation(const G4ParticleHPContAngularPar* angParPrev)
656                                                << 
657                                                << 
658                                                << 
659 {                                                 687 {
660   G4int ie, ie1, ie2, ie1Prev, ie2Prev;        << 
661   // Only rebuild the interpolation table if t << 
662   // For several subsequent samplings of final << 
663   // interaction the existing table should be  << 
664   if (!fCache.Get().fresh) return;             << 
665                                                << 
666   // Make copies of angpar1 and angpar2. Since << 
667   // it can not be excluded that one of them i << 
668   // potentially the old "this" for creating t << 
669   // memory corruption if the old is not store << 
670   const G4ParticleHPContAngularPar copyAngpar1 << 
671                                                << 
672   nAngularParameters = copyAngpar1.nAngularPar << 
673   theManager = copyAngpar1.theManager;         << 
674   theEnergy = anEnergy;                        << 
675   theMinEner = DBL_MAX;  // min and max will b << 
676   theMaxEner = -DBL_MAX;                       << 
677                                                << 
678   // The two discrete sets must be merged. A v << 
679   // be copied to the array in the end.  Since << 
680   // contains pointers, can't simply assign el << 
681   // needs to call the explicit Set() method i << 
682                                                << 
683   // First, average probabilities for those li << 
684   const std::map<G4double, G4int> discEnerOwn1 << 
685   const std::map<G4double, G4int> discEnerOwn2 << 
686   std::map<G4double, G4int>::const_iterator it << 
687   std::map<G4double, G4int>::const_iterator it << 
688   std::vector<G4ParticleHPList*> vAngular(disc << 
689   G4double discEner1;                          << 
690   for (itedeo1 = discEnerOwn1.cbegin(); itedeo << 
691     discEner1 = itedeo1->first;                << 
692     if (discEner1 < theMinEner) {              << 
693       theMinEner = discEner1;                  << 
694     }                                          << 
695     if (discEner1 > theMaxEner) {              << 
696       theMaxEner = discEner1;                  << 
697     }                                          << 
698     ie1 = itedeo1->second;                     << 
699     itedeo2 = discEnerOwn2.find(discEner1);    << 
700     if (itedeo2 == discEnerOwn2.cend()) {      << 
701       ie2 = -1;                                << 
702     }                                          << 
703     else {                                     << 
704       ie2 = itedeo2->second;                   << 
705     }                                          << 
706     vAngular[ie1] = new G4ParticleHPList();    << 
707     vAngular[ie1]->SetLabel(copyAngpar1.theAng << 
708     G4double val1, val2;                       << 
709     for (G4int ip = 0; ip < nAngularParameters << 
710       val1 = copyAngpar1.theAngular[ie1].GetVa << 
711       if (ie2 != -1) {                         << 
712         val2 = copyAngpar2.theAngular[ie2].Get << 
713       }                                        << 
714       else {                                   << 
715         val2 = 0.;                             << 
716       }                                        << 
717       G4double value = theInt.Interpolate(aSch << 
718                                           copy << 
719       vAngular[ie1]->SetValue(ip, value);      << 
720     }                                          << 
721   }  // itedeo1 loop                           << 
722                                                << 
723   // Add the ones in set2 but not in set1      << 
724   std::vector<G4ParticleHPList*>::const_iterat << 
725   G4double discEner2;                          << 
726   for (itedeo2 = discEnerOwn2.cbegin(); itedeo << 
727     discEner2 = itedeo2->first;                << 
728     ie2 = itedeo2->second;                     << 
729     G4bool notFound = true;                    << 
730     itedeo1 = discEnerOwn1.find(discEner2);    << 
731     if (itedeo1 != discEnerOwn1.cend()) {      << 
732       notFound = false;                        << 
733     }                                          << 
734     if (notFound) {                            << 
735       // not yet in list                       << 
736       if (discEner2 < theMinEner) {            << 
737         theMinEner = discEner2;                << 
738       }                                        << 
739       if (discEner2 > theMaxEner) {            << 
740         theMaxEner = discEner2;                << 
741       }                                        << 
742       // find position to insert               << 
743       G4bool isInserted = false;               << 
744       ie = 0;                                  << 
745       for (itv = vAngular.cbegin(); itv != vAn << 
746         if (discEner2 > (*itv)->GetLabel()) {  << 
747           itv = vAngular.insert(itv, new G4Par << 
748           (*itv)->SetLabel(copyAngpar2.theAngu << 
749           isInserted = true;                   << 
750           break;                               << 
751         }                                      << 
752       }                                        << 
753       if (!isInserted) {                       << 
754         ie = (G4int)vAngular.size();           << 
755         vAngular.push_back(new G4ParticleHPLis << 
756         vAngular[ie]->SetLabel(copyAngpar2.the << 
757         isInserted = true;                     << 
758       }                                        << 
759                                                   688 
760       G4double val1, val2;                     << 689   //----- Discrete energies: store own energies in a map for faster searching
761       for (G4int ip = 0; ip < nAngularParamete << 690   G4int ie;
762         val1 = 0;                              << 691   for(ie=0; ie<nDiscreteEnergies; ie++) {
763         val2 = copyAngpar2.theAngular[ie2].Get << 
764         G4double value = theInt.Interpolate(aS << 
765                                             co << 
766         vAngular[ie]->SetValue(ip, value);     << 
767       }                                        << 
768     }  // end if(notFound)                     << 
769   }  // end loop on itedeo2                    << 
770                                                << 
771   // Store new discrete list                   << 
772   nDiscreteEnergies = (G4int)vAngular.size();  << 
773   delete[] theAngular;                         << 
774   theAngular = nullptr;                        << 
775   if (nDiscreteEnergies > 0) {                 << 
776     theAngular = new G4ParticleHPList[nDiscret << 
777   }                                            << 
778   theDiscreteEnergiesOwn.clear();              << 
779   theDiscreteEnergies.clear();                 << 
780   for (ie = 0; ie < nDiscreteEnergies; ++ie) { << 
781     theAngular[ie].SetLabel(vAngular[ie]->GetL << 
782     for (G4int ip = 0; ip < nAngularParameters << 
783       theAngular[ie].SetValue(ip, vAngular[ie] << 
784     }                                          << 
785     theDiscreteEnergiesOwn[theAngular[ie].GetL    692     theDiscreteEnergiesOwn[theAngular[ie].GetLabel()] = ie;
786     theDiscreteEnergies.insert(theAngular[ie]. << 
787   }                                               693   }
                                                   >> 694   if( !angParPrev ) return;
788                                                   695 
789   // The continuous energies need to be made f << 696   //----- Discrete energies: use energies that appear in one or another
790   // ones. Therefore the re-assignemnt of theA << 697   for(ie=0; ie<nDiscreteEnergies; ie++) {
791   // after the continuous energy set is also f << 698     theDiscreteEnergies.insert(theAngular[ie].GetLabel());
792   // total number of nEnergies is known and th << 
793                                                << 
794   // Get minimum and maximum energy interpolat << 
795   // Don't use theMinEner or theMaxEner here,  << 
796   // need the interpolated range from the orig << 
797   G4double interMinEner = copyAngpar1.GetMinEn << 
798                           + (theEnergy - copyA << 
799                               * (copyAngpar2.G << 
800                               / (copyAngpar2.G << 
801   G4double interMaxEner = copyAngpar1.GetMaxEn << 
802                           + (theEnergy - copyA << 
803                               * (copyAngpar2.G << 
804                               / (copyAngpar2.G << 
805                                                << 
806   // Loop to energies of new set               << 
807   theEnergiesTransformed.clear();              << 
808                                                << 
809   G4int nEnergies1 = copyAngpar1.GetNEnergies( << 
810   G4int nDiscreteEnergies1 = copyAngpar1.GetND << 
811   G4double minEner1 = copyAngpar1.GetMinEner() << 
812   G4double maxEner1 = copyAngpar1.GetMaxEner() << 
813   G4int nEnergies2 = copyAngpar2.GetNEnergies( << 
814   G4int nDiscreteEnergies2 = copyAngpar2.GetND << 
815   G4double minEner2 = copyAngpar2.GetMinEner() << 
816   G4double maxEner2 = copyAngpar2.GetMaxEner() << 
817                                                << 
818   // First build the list of transformed energ << 
819   // to the new min max by assuming that the m << 
820   // each set would be scalable to the new, in << 
821   // max range                                 << 
822                                                << 
823   G4double e1(0.);                             << 
824   G4double eTNorm1(0.);                        << 
825   for (ie1 = nDiscreteEnergies1; ie1 < nEnergi << 
826     e1 = copyAngpar1.theAngular[ie1].GetLabel( << 
827     eTNorm1 = (e1 - minEner1);                 << 
828     if (maxEner1 != minEner1) eTNorm1 /= (maxE << 
829     if (eTNorm1 >= 0 && eTNorm1 <= 1) theEnerg << 
830   }                                               699   }
831                                                << 700   G4int nDiscreteEnergiesPrev = angParPrev->GetNDiscreteEnergies();
832   G4double e2(0.);                             << 701   for(ie=0; ie<nDiscreteEnergiesPrev; ie++) {
833   G4double eTNorm2(0.);                        << 702     theDiscreteEnergies.insert(angParPrev->theAngular[ie].GetLabel());
834   for (ie2 = nDiscreteEnergies2; ie2 < nEnergi << 703   }
835     e2 = copyAngpar2.theAngular[ie2].GetLabel( << 704   
836     eTNorm2 = (e2 - minEner2);                 << 705   //--- Get the values for which interpolation will be done : all energies of this and previous ContAngularPar
837     if (maxEner2 != minEner2) eTNorm2 /= (maxE << 706   for(ie=nDiscreteEnergies; ie<nEnergies; ie++) {
838     if (eTNorm2 >= 0 && eTNorm2 <= 1) theEnerg << 707     G4double ener = theAngular[ie].GetLabel();
                                                   >> 708     G4double enerT = (ener-theMinEner)/(theMaxEner-theMinEner);
                                                   >> 709     theEnergiesTransformed.insert(enerT);
                                                   >> 710     //-    if( getenv("G4PHPTEST2") ) G4cout <<this << " G4ParticleHPContAngularPar::PrepareTableInterpolation  theEnergiesTransformed1 " << enerT << G4endl; //GDEB
                                                   >> 711   } 
                                                   >> 712   G4int nEnergiesPrev = angParPrev->GetNEnergies();
                                                   >> 713   G4double minEnerPrev = angParPrev->GetMinEner();
                                                   >> 714   G4double maxEnerPrev = angParPrev->GetMaxEner();
                                                   >> 715   for(ie=nDiscreteEnergiesPrev; ie<nEnergiesPrev; ie++) {
                                                   >> 716     G4double ener = angParPrev->theAngular[ie].GetLabel();
                                                   >> 717     G4double enerT = (ener-minEnerPrev)/(maxEnerPrev-minEnerPrev);
                                                   >> 718     theEnergiesTransformed.insert(enerT);
                                                   >> 719     //-    if( getenv("G4PHPTEST2") ) G4cout << this << " G4ParticleHPContAngularPar::PrepareTableInterpolation  theEnergiesTransformed2 " << enerT << G4endl; //GDEB
839   }                                               720   }
                                                   >> 721   // add the maximum energy
                                                   >> 722   theEnergiesTransformed.insert(1.);
840                                                   723 
841   // Now the list of energies is complete      << 724 }
842   nEnergies = nDiscreteEnergies + (G4int)theEn << 
843                                                   725 
844   // Create final array of angular parameters  << 726 void G4ParticleHPContAngularPar::BuildByInterpolation(G4double anEnergy, G4InterpolationScheme aScheme, 
845   const std::size_t esize = nEnergies > 0 ? nE << 727               G4ParticleHPContAngularPar & angpar1, 
846   auto theNewAngular = new G4ParticleHPList[es << 728               G4ParticleHPContAngularPar & angpar2) 
847                                                << 729 {
848   // Copy discrete energies and interpolated p << 730   G4int ie,ie1,ie2, ie1Prev, ie2Prev;
849                                                << 731   nAngularParameters = angpar1.nAngularParameters;
850   if (theAngular != nullptr) {                 << 732   theManager = angpar1.theManager;
851     for (ie = 0; ie < nDiscreteEnergies; ++ie) << 733   theEnergy = anEnergy;
852       theNewAngular[ie].SetLabel(theAngular[ie << 
853       for (G4int ip = 0; ip < nAngularParamete << 
854         theNewAngular[ie].SetValue(ip, theAngu << 
855       }                                        << 
856     }                                          << 
857     delete[] theAngular;                       << 
858   }                                            << 
859   theAngular = theNewAngular;                  << 
860                                                   734 
861   // Interpolate the continuous energies for n << 735   nDiscreteEnergies = theDiscreteEnergies.size();
862   auto iteet = theEnergiesTransformed.begin(); << 736   std::set<G4double>::const_iterator itede;
                                                   >> 737   std::map<G4double,G4int> discEnerOwn1 = angpar1.GetDiscreteEnergiesOwn();
                                                   >> 738   std::map<G4double,G4int> discEnerOwn2 = angpar2.GetDiscreteEnergiesOwn();
                                                   >> 739   std::map<G4double,G4int>::const_iterator itedeo;
                                                   >> 740   ie = 0;
                                                   >> 741   for( itede = theDiscreteEnergies.begin(); itede != theDiscreteEnergies.end(); itede++, ie++ ) {
                                                   >> 742     G4double discEner = *itede;
                                                   >> 743     itedeo = discEnerOwn1.find(discEner);
                                                   >> 744     if( itedeo == discEnerOwn1.end() ) {
                                                   >> 745       ie1 = 0;
                                                   >> 746     } else {
                                                   >> 747       ie1 = -1;
                                                   >> 748     }
                                                   >> 749     itedeo = discEnerOwn2.find(discEner);
                                                   >> 750     if( itedeo == discEnerOwn2.end() ) {
                                                   >> 751       ie2 = 0;
                                                   >> 752     } else {
                                                   >> 753       ie2 = -1;
                                                   >> 754     }
863                                                   755 
864   G4double e1Interp(0.);                       << 756     theAngular[ie].SetLabel(discEner);
865   G4double e2Interp(0.);                       << 757     G4double val1, val2;
866   for (ie = nDiscreteEnergies; ie < nEnergies; << 758     for(G4int ip=0; ip<nAngularParameters; ip++) {
                                                   >> 759       if( ie1 != -1 ) {
                                                   >> 760   val1 = angpar1.theAngular[ie1].GetValue(ip);
                                                   >> 761       } else {
                                                   >> 762   val1 = 0.;
                                                   >> 763       }
                                                   >> 764       if( ie2 != -1 ) {
                                                   >> 765   val2 = angpar2.theAngular[ie2].GetValue(ip);
                                                   >> 766       } else {
                                                   >> 767   val2 = 0.;
                                                   >> 768       }
                                                   >> 769       
                                                   >> 770       G4double value = theInt.Interpolate(aScheme, anEnergy, 
                                                   >> 771             angpar1.theEnergy, angpar2.theEnergy,
                                                   >> 772             val1,
                                                   >> 773             val2);
                                                   >> 774       if( getenv("G4PHPTEST2") ) G4cout << ie << " " << ip << " G4ParticleHPContAngularPar::Merge DiscreteEnergies  val1 " << val1 << " val2 " << val2 << " value " << value << G4endl; //GDEB
                                                   >> 775       
                                                   >> 776       theAngular[ie].SetValue(ip, value);
                                                   >> 777     }
                                                   >> 778   }
                                                   >> 779   
                                                   >> 780   if(theAngular != 0) delete [] theAngular;
                                                   >> 781   nEnergies = nDiscreteEnergies + angpar2.GetNEnergiesTransformed();
                                                   >> 782   theAngular = new G4ParticleHPList [nEnergies];
                                                   >> 783 
                                                   >> 784   //---- Get minimum and maximum energy interpolating
                                                   >> 785   theMinEner = angpar1.GetMinEner() + (theEnergy-angpar1.GetEnergy()) * (angpar2.GetMinEner()-angpar1.GetMinEner())/(angpar2.GetEnergy()-angpar1.GetEnergy());
                                                   >> 786   theMaxEner = angpar1.GetMaxEner() + (theEnergy-angpar1.GetEnergy()) * (angpar2.GetMaxEner()-angpar1.GetMaxEner())/(angpar2.GetEnergy()-angpar1.GetEnergy());
                                                   >> 787 
                                                   >> 788   if( getenv("G4PHPTEST2") )  G4cout << " G4ParticleHPContAngularPar::Merge E " << anEnergy << " minmax " << theMinEner << " " << theMaxEner << G4endl; //GDEB
                                                   >> 789 
                                                   >> 790   //--- Loop to energies of new set
                                                   >> 791   std::set<G4double> energiesTransformed = angpar2.GetEnergiesTransformed();
                                                   >> 792   std::set<G4double>::const_iterator iteet = energiesTransformed.begin();
                                                   >> 793   G4int nEnergies1 = angpar1.GetNEnergies();
                                                   >> 794   G4int nDiscreteEnergies1 = angpar1.GetNDiscreteEnergies();
                                                   >> 795   G4double minEner1 = angpar1.GetMinEner();
                                                   >> 796   G4double maxEner1 = angpar1.GetMaxEner();
                                                   >> 797   G4int nEnergies2 = angpar2.GetNEnergies();
                                                   >> 798   G4int nDiscreteEnergies2 = angpar2.GetNDiscreteEnergies();
                                                   >> 799   G4double minEner2 = angpar2.GetMinEner();
                                                   >> 800   G4double maxEner2 = angpar2.GetMaxEner();
                                                   >> 801   for(ie=nDiscreteEnergies; ie<nEnergies; ie++,iteet++) { 
867     G4double eT = (*iteet);                       802     G4double eT = (*iteet);
868                                                   803 
869     //--- Use eT1 = eT: Get energy and paramet << 804     //--- Use eT1 = eT: Get energy and parameters of angpar1 for this eT
870     e1Interp = (maxEner1 - minEner1) * eT + mi << 805     G4double e1 = (maxEner1-minEner1) * eT + minEner1;
871     //----- Get parameter value corresponding  << 806     //----- Get parameter value corresponding to this e1
872     for (ie1 = nDiscreteEnergies1; ie1 < nEner << 807     for(ie1=nDiscreteEnergies1; ie1<nEnergies1; ie1++) {
873       if ((copyAngpar1.theAngular[ie1].GetLabe << 808       if( (angpar1.theAngular[ie1].GetLabel() - e1) > 1.E-10*e1 ) break;
874     }                                             809     }
875     ie1Prev = ie1 - 1;                            810     ie1Prev = ie1 - 1;
876     if (ie1 == 0) ++ie1Prev;                   << 811     if( ie1 == 0 ) ie1Prev++; 
877     if (ie1 == nEnergies1) {                   << 812     if( ie1 == nEnergies1 ) {
878       ie1--;                                      813       ie1--;
879       ie1Prev = ie1;                              814       ie1Prev = ie1;
880     }                                             815     }
881                                                << 816     //--- Use eT2 = eT: Get energy and parameters of angpar2 for this eT
882     //--- Use eT2 = eT: Get energy and paramet << 817     G4double e2 = (maxEner2-minEner2) * eT + minEner2;
883     e2Interp = (maxEner2 - minEner2) * eT + mi << 818     //----- Get parameter value corresponding to this e2
884     //----- Get parameter value corresponding  << 819     for(ie2=nDiscreteEnergies2; ie2<nEnergies2; ie2++) {
885     for (ie2 = nDiscreteEnergies2; ie2 < nEner << 820       //      G4cout << " GET IE2 " << ie2 << " - " << angpar2.theAngular[ie2].GetLabel() - e2 << " " << angpar2.theAngular[ie2].GetLabel() << " " << e2 <<G4endl;
886       if ((copyAngpar2.theAngular[ie2].GetLabe << 821       if( (angpar2.theAngular[ie2].GetLabel() - e2) > 1.E-10*e2 ) break;
887     }                                             822     }
888     ie2Prev = ie2 - 1;                            823     ie2Prev = ie2 - 1;
889     if (ie2 == 0) ++ie2Prev;                   << 824     if( ie2 == 0 ) ie2Prev++; 
890     if (ie2 == nEnergies2) {                   << 825     if( ie2 == nEnergies2 ) {
891       ie2--;                                      826       ie2--;
892       ie2Prev = ie2;                              827       ie2Prev = ie2;
893     }                                             828     }
894                                                   829 
895     //---- Energy corresponding to energy tran << 830     //---- Energy corresponding to energy transformed    
896     G4double eN = (interMaxEner - interMinEner << 831     G4double eN = (theMaxEner-theMinEner) * eT + theMinEner;
897                                                << 832     if( getenv("G4PHPTEST2") )  G4cout << ie << " " << ie1 << " " << ie2 << " G4ParticleHPContAngularPar::loop eT " << eT << " -> eN " << eN << " e1 " << e1 << " e2 " << e2 << G4endl; //GDEB
                                                   >> 833     
898     theAngular[ie].SetLabel(eN);                  834     theAngular[ie].SetLabel(eN);
899     if (eN < theMinEner) {                     << 835     
900       theMinEner = eN;                         << 836     for(G4int ip=0; ip<nAngularParameters; ip++) {
901     }                                          << 837       G4double val1 = theInt.Interpolate2(theManager.GetScheme(ie),
902     if (eN > theMaxEner) {                     << 838             e1,
903       theMaxEner = eN;                         << 839             angpar1.theAngular[ie1Prev].GetLabel(),
904     }                                          << 840             angpar1.theAngular[ie1].GetLabel(),
905                                                << 841             angpar1.theAngular[ie1Prev].GetValue(ip),
906     G4double val1(0.);                         << 842             angpar1.theAngular[ie1].GetValue(ip)) * (maxEner1-minEner1);  
907     G4double val2(0.);                         << 843       G4double val2 = theInt.Interpolate2(theManager.GetScheme(ie),
908     G4double value(0.);                        << 844             e2,
909     for (G4int ip = 0; ip < nAngularParameters << 845             angpar2.theAngular[ie2Prev].GetLabel(),
910       val1 = theInt.Interpolate2(              << 846             angpar2.theAngular[ie2].GetLabel(),
911                theManager.GetScheme(ie), e1Int << 847             angpar2.theAngular[ie2Prev].GetValue(ip),
912                copyAngpar1.theAngular[ie1].Get << 848             angpar2.theAngular[ie2].GetValue(ip)) * (maxEner2-minEner2);  
913                copyAngpar1.theAngular[ie1].Get << 849       
914              * (maxEner1 - minEner1);          << 850       G4double value = theInt.Interpolate(aScheme, anEnergy, 
915       val2 = theInt.Interpolate2(              << 851             angpar1.theEnergy, angpar2.theEnergy,
916                theManager.GetScheme(ie), e2Int << 852             val1,
917                copyAngpar2.theAngular[ie2].Get << 853             val2);
918                copyAngpar2.theAngular[ie2].Get << 854       value /= (theMaxEner-theMinEner); 
919              * (maxEner2 - minEner2);          << 855       if( getenv("G4PHPTEST2") ) G4cout << ie << " " << ip << " G4ParticleHPContAngularPar::Merge val1 " << val1 << " val2 " << val2 << " value " << value << G4endl; //GDEB
920                                                << 856       //-      val1 = angpar1.theAngular[ie1-1].GetValue(ip) * (maxEner1-minEner1); 
921       value = theInt.Interpolate(aScheme, anEn << 857       //-      val2 = angpar2.theAngular[ie2-1].GetValue(ip) * (maxEner2-minEner2); 
922                                  val1, val2);  << 858       //-      if( getenv("G4PHPTEST2") ) G4cout << ie << " " << ip << " G4ParticleHPContAngularPar::MergeOLD val1 " << val1 << " val2 " << val2 << " value " << value << G4endl; //GDEB
923       if (interMaxEner != interMinEner) {      << 859       
924         value /= (interMaxEner - interMinEner) << 
925       }                                        << 
926       else if (value != 0) {                   << 
927         throw G4HadronicException(__FILE__, __ << 
928                                   "G4ParticleH << 
929                                   "interMaxEne << 
930       }                                        << 
931       theAngular[ie].SetValue(ip, value);         860       theAngular[ie].SetValue(ip, value);
932     }                                             861     }
933   }  // end loop on nDiscreteEnergies          << 862   }
934                                                   863 
935   for (itv = vAngular.cbegin(); itv != vAngula << 864   if( getenv("G4PHPTEST2") ) {
936     delete (*itv);                             << 865     G4cout << " G4ParticleHPContAngularPar::Merge ANGPAR1 " << G4endl; //GDEB
                                                   >> 866     angpar1.Dump();
                                                   >> 867     G4cout << " G4ParticleHPContAngularPar::Merge ANGPAR2 " << G4endl;
                                                   >> 868     angpar2.Dump();
                                                   >> 869     G4cout << " G4ParticleHPContAngularPar::Merge ANGPARNEW " << G4endl;
                                                   >> 870     Dump();
                                                   >> 871   }   
937 }                                                 872 }
938                                                   873 
939 void G4ParticleHPContAngularPar::Dump() const  << 874 void G4ParticleHPContAngularPar::Dump()
940 {                                                 875 {
941   G4cout << theEnergy << " " << nEnergies << " << 876   G4cout << theEnergy << " " << nEnergies << " " << nDiscreteEnergies << " " << nAngularParameters << G4endl;
942          << G4endl;                            << 
943                                                   877 
944   for (G4int ii = 0; ii < nEnergies; ++ii)     << 878   for(G4int ii=0; ii<nEnergies; ii++) {
945     theAngular[ii].Dump();                        879     theAngular[ii].Dump();
                                                   >> 880   }
                                                   >> 881 
946 }                                                 882 }
947                                                   883