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Geant4/processes/hadronic/models/inclxx/incl_physics/src/G4INCLElasticChannel.cc

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Differences between /processes/hadronic/models/inclxx/incl_physics/src/G4INCLElasticChannel.cc (Version 11.3.0) and /processes/hadronic/models/inclxx/incl_physics/src/G4INCLElasticChannel.cc (Version 9.6.p3)


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 25 //                                                 25 //
 26 // INCL++ intra-nuclear cascade model              26 // INCL++ intra-nuclear cascade model
 27 // Alain Boudard, CEA-Saclay, France           <<  27 // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
 28 // Joseph Cugnon, University of Liege, Belgium <<  28 // Davide Mancusi, CEA
 29 // Jean-Christophe David, CEA-Saclay, France   <<  29 // Alain Boudard, CEA
 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H <<  30 // Sylvie Leray, CEA
 31 // Sylvie Leray, CEA-Saclay, France            <<  31 // Joseph Cugnon, University of Liege
 32 // Davide Mancusi, CEA-Saclay, France          << 
 33 //                                                 32 //
 34 #define INCLXX_IN_GEANT4_MODE 1                    33 #define INCLXX_IN_GEANT4_MODE 1
 35                                                    34 
 36 #include "globals.hh"                              35 #include "globals.hh"
 37                                                    36 
 38 #include "G4INCLElasticChannel.hh"                 37 #include "G4INCLElasticChannel.hh"
 39 #include "G4INCLRandom.hh"                         38 #include "G4INCLRandom.hh"
 40 #include "G4INCLKinematicsUtils.hh"                39 #include "G4INCLKinematicsUtils.hh"
 41 #include "G4INCLParticleTable.hh"                  40 #include "G4INCLParticleTable.hh"
 42 #include "G4INCLCrossSections.hh"                  41 #include "G4INCLCrossSections.hh"
 43 #include "G4INCLGlobals.hh"                        42 #include "G4INCLGlobals.hh"
 44                                                    43 
 45 namespace G4INCL {                                 44 namespace G4INCL {
 46                                                    45 
 47   ElasticChannel::ElasticChannel(Particle *p1, <<  46   ElasticChannel::ElasticChannel(Nucleus *n, Particle *p1, Particle *p2)
 48     :particle1(p1), particle2(p2)              <<  47     :theNucleus(n), particle1(p1), particle2(p2)
 49   {                                                48   {
 50   }                                                49   }
 51                                                    50 
 52   ElasticChannel::~ElasticChannel()                51   ElasticChannel::~ElasticChannel()
 53   {                                                52   {
 54   }                                                53   }
 55                                                    54 
 56   void ElasticChannel::fillFinalState(FinalSta <<  55   FinalState* ElasticChannel::getFinalState()
 57   {                                                56   {
 58     ParticleType p1TypeOld = particle1->getTyp     57     ParticleType p1TypeOld = particle1->getType();
 59     ParticleType p2TypeOld = particle2->getTyp     58     ParticleType p2TypeOld = particle2->getType();
 60                                                    59 
 61     /* Concerning the way we calculate the lab     60     /* Concerning the way we calculate the lab momentum, see the considerations
 62      * in CrossSections::elasticNNLegacy().        61      * in CrossSections::elasticNNLegacy().
 63      */                                            62      */
 64     const G4double s = KinematicsUtils::square     63     const G4double s = KinematicsUtils::squareTotalEnergyInCM(particle1, particle2);
 65     const G4double pl = KinematicsUtils::momen     64     const G4double pl = KinematicsUtils::momentumInLab(s, ParticleTable::effectiveNucleonMass, ParticleTable::effectiveNucleonMass);
 66                                                    65 
 67     const G4int isospin = ParticleTable::getIs     66     const G4int isospin = ParticleTable::getIsospin(particle1->getType()) +
 68       ParticleTable::getIsospin(particle2->get     67       ParticleTable::getIsospin(particle2->getType());
 69                                                    68 
 70     // Calculate the outcome of the channel:       69     // Calculate the outcome of the channel:
 71     G4double psq = particle1->getMomentum().ma     70     G4double psq = particle1->getMomentum().mag2();
 72     G4double pnorm = std::sqrt(psq);               71     G4double pnorm = std::sqrt(psq);
 73     G4double b = CrossSections::calculateNNAng <<  72     G4double b = CrossSections::calculateNNDiffCrossSection(pl, isospin);
 74     G4double btmax = 4.0 * psq * b;                73     G4double btmax = 4.0 * psq * b;
 75     G4double z = std::exp(-btmax);                 74     G4double z = std::exp(-btmax);
 76     G4double ranres = Random::shoot();             75     G4double ranres = Random::shoot();
 77     G4double y = 1.0 - ranres * (1.0 - z);         76     G4double y = 1.0 - ranres * (1.0 - z);
 78     G4double T = std::log(y)/b;                    77     G4double T = std::log(y)/b;
 79     G4int iexpi = 0;                               78     G4int iexpi = 0;
 80     G4double apt = 1.0;                            79     G4double apt = 1.0;
 81                                                    80 
 82     // Handle np case                              81     // Handle np case
 83     if((particle1->getType() == Proton && part     82     if((particle1->getType() == Proton && particle2->getType() == Neutron) ||
 84        (particle1->getType() == Neutron && par <<  83         (particle1->getType() == Neutron && particle2->getType() == Proton)) {
 85       if(pl > 800.0) {                             84       if(pl > 800.0) {
 86         const G4double x = 0.001 * pl; // Tran     85         const G4double x = 0.001 * pl; // Transform to GeV
 87         apt = (800.0/pl)*(800.0/pl);               86         apt = (800.0/pl)*(800.0/pl);
 88         G4double cpt = std::max(6.23 * std::ex     87         G4double cpt = std::max(6.23 * std::exp(-1.79*x), 0.3);
 89         G4double alphac = 100.0 * 1.0e-6;          88         G4double alphac = 100.0 * 1.0e-6;
 90         G4double aaa = (1 + apt) * (1 - std::e     89         G4double aaa = (1 + apt) * (1 - std::exp(-btmax))/b;
 91         G4double argu = psq * alphac;              90         G4double argu = psq * alphac;
 92                                                    91 
 93         if(argu >= 8) {                            92         if(argu >= 8) {
 94           argu = 0.0;                              93           argu = 0.0;
 95         } else {                                   94         } else {
 96           argu = std::exp(-4.0 * argu);            95           argu = std::exp(-4.0 * argu);
 97         }                                          96         }
 98                                                    97 
 99         G4double aac = cpt * (1.0 - argu)/alph     98         G4double aac = cpt * (1.0 - argu)/alphac;
100         G4double fracpn = aaa/(aac + aaa);         99         G4double fracpn = aaa/(aac + aaa);
101         if(Random::shoot() > fracpn) {            100         if(Random::shoot() > fracpn) {
102           z = std::exp(-4.0 * psq *alphac);       101           z = std::exp(-4.0 * psq *alphac);
103           iexpi = 1;                              102           iexpi = 1;
104           y = 1.0 - ranres*(1.0 - z);             103           y = 1.0 - ranres*(1.0 - z);
105           T = std::log(y)/alphac;                 104           T = std::log(y)/alphac;
106         }                                         105         }
107       }                                           106       }
108     }                                             107     }
109                                                   108 
110     G4double ctet = 1.0 + 0.5*T/psq;              109     G4double ctet = 1.0 + 0.5*T/psq;
111     if(std::abs(ctet) > 1.0) ctet = Math::sign    110     if(std::abs(ctet) > 1.0) ctet = Math::sign(ctet);
112     G4double stet = std::sqrt(1.0 - ctet*ctet)    111     G4double stet = std::sqrt(1.0 - ctet*ctet);
113     G4double rndm = Random::shoot();              112     G4double rndm = Random::shoot();
114                                                   113 
115     G4double fi = Math::twoPi * rndm;             114     G4double fi = Math::twoPi * rndm;
116     G4double cfi = std::cos(fi);                  115     G4double cfi = std::cos(fi);
117     G4double sfi = std::sin(fi);                  116     G4double sfi = std::sin(fi);
118                                                   117 
119     G4double xx = particle1->getMomentum().per    118     G4double xx = particle1->getMomentum().perp2();
120     G4double zz = std::pow(particle1->getMomen    119     G4double zz = std::pow(particle1->getMomentum().getZ(), 2);
121                                                   120 
122     if(xx >= (zz * 1.0e-8)) {                     121     if(xx >= (zz * 1.0e-8)) {
123       ThreeVector p = particle1->getMomentum()    122       ThreeVector p = particle1->getMomentum();
124       G4double yn = std::sqrt(xx);                123       G4double yn = std::sqrt(xx);
125       G4double zn = yn * pnorm;                   124       G4double zn = yn * pnorm;
126       G4double ex[3], ey[3], ez[3];               125       G4double ex[3], ey[3], ez[3];
127       ez[0] = p.getX() / pnorm;                   126       ez[0] = p.getX() / pnorm;
128       ez[1] = p.getY() / pnorm;                   127       ez[1] = p.getY() / pnorm;
129       ez[2] = p.getZ() / pnorm;                   128       ez[2] = p.getZ() / pnorm;
130                                                   129 
131       // Vector Ex is chosen arbitrarily:         130       // Vector Ex is chosen arbitrarily:
132       ex[0] = p.getY() / yn;                      131       ex[0] = p.getY() / yn;
133       ex[1] = -p.getX() / yn;                     132       ex[1] = -p.getX() / yn;
134       ex[2] = 0.0;                                133       ex[2] = 0.0;
135                                                   134 
136       ey[0] = p.getX() * p.getZ() / zn;           135       ey[0] = p.getX() * p.getZ() / zn;
137       ey[1] = p.getY() * p.getZ() / zn;           136       ey[1] = p.getY() * p.getZ() / zn;
138       ey[2] = -xx/zn;                             137       ey[2] = -xx/zn;
139                                                   138 
140       G4double pX = (ex[0]*cfi*stet + ey[0]*sf    139       G4double pX = (ex[0]*cfi*stet + ey[0]*sfi*stet + ez[0]*ctet) * pnorm;
141       G4double pY = (ex[1]*cfi*stet + ey[1]*sf    140       G4double pY = (ex[1]*cfi*stet + ey[1]*sfi*stet + ez[1]*ctet) * pnorm;
142       G4double pZ = (ex[2]*cfi*stet + ey[2]*sf    141       G4double pZ = (ex[2]*cfi*stet + ey[2]*sfi*stet + ez[2]*ctet) * pnorm;
143                                                   142 
144       ThreeVector p1momentum = ThreeVector(pX,    143       ThreeVector p1momentum = ThreeVector(pX, pY, pZ);
145       particle1->setMomentum(p1momentum);         144       particle1->setMomentum(p1momentum);
146       particle2->setMomentum(-p1momentum);        145       particle2->setMomentum(-p1momentum);
147     } else { // if(xx < (zz * 1.0e-8)) {          146     } else { // if(xx < (zz * 1.0e-8)) {
148       G4double momZ = particle1->getMomentum()    147       G4double momZ = particle1->getMomentum().getZ();
149       G4double pX = momZ * cfi * stet;            148       G4double pX = momZ * cfi * stet;
150       G4double pY = momZ * sfi * stet;            149       G4double pY = momZ * sfi * stet;
151       G4double pZ = momZ * ctet;                  150       G4double pZ = momZ * ctet;
152                                                   151 
153       ThreeVector p1momentum(pX, pY, pZ);         152       ThreeVector p1momentum(pX, pY, pZ);
154       particle1->setMomentum(p1momentum);         153       particle1->setMomentum(p1momentum);
155       particle2->setMomentum(-p1momentum);        154       particle2->setMomentum(-p1momentum);
156     }                                             155     }
157                                                   156 
158     // Handle backward scattering here.           157     // Handle backward scattering here.
159                                                   158 
160     if((particle1->getType() == Proton && part    159     if((particle1->getType() == Proton && particle2->getType() == Neutron) ||
161        (particle1->getType() == Neutron && par << 160         (particle1->getType() == Neutron && particle2->getType() == Proton)) {
162       rndm = Random::shoot();                     161       rndm = Random::shoot();
163       apt = 1.0;                                  162       apt = 1.0;
164       if(pl > 800.0) {                            163       if(pl > 800.0) {
165         apt = std::pow(800.0/pl, 2);              164         apt = std::pow(800.0/pl, 2);
166       }                                           165       }
167       if(iexpi == 1 || rndm > 1.0/(1.0 + apt))    166       if(iexpi == 1 || rndm > 1.0/(1.0 + apt)) {
168         particle1->setType(p2TypeOld);            167         particle1->setType(p2TypeOld);
169         particle2->setType(p1TypeOld);            168         particle2->setType(p1TypeOld);
170       }                                           169       }
171     }                                             170     }
172                                                   171 
173     // Note: there is no need to update the ki    172     // Note: there is no need to update the kinetic energies of the particles,
174     // as this is elastic scattering.             173     // as this is elastic scattering.
175                                                   174 
                                                   >> 175     FinalState *fs = new FinalState();
176     fs->addModifiedParticle(particle1);           176     fs->addModifiedParticle(particle1);
177     fs->addModifiedParticle(particle2);           177     fs->addModifiedParticle(particle2);
                                                   >> 178 
                                                   >> 179     return fs;
178                                                   180 
179     }                                             181     }
180                                                   182 
181 }                                                 183 }
182                                                   184