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Geant4/processes/hadronic/models/inclxx/incl_physics/src/G4INCLCoulombNone.cc

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Differences between /processes/hadronic/models/inclxx/incl_physics/src/G4INCLCoulombNone.cc (Version 11.3.0) and /processes/hadronic/models/inclxx/incl_physics/src/G4INCLCoulombNone.cc (Version 9.6.p4)


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 25 //                                                 25 //
 26 // INCL++ intra-nuclear cascade model              26 // INCL++ intra-nuclear cascade model
 27 // Alain Boudard, CEA-Saclay, France           <<  27 // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
 28 // Joseph Cugnon, University of Liege, Belgium <<  28 // Davide Mancusi, CEA
 29 // Jean-Christophe David, CEA-Saclay, France   <<  29 // Alain Boudard, CEA
 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H <<  30 // Sylvie Leray, CEA
 31 // Sylvie Leray, CEA-Saclay, France            <<  31 // Joseph Cugnon, University of Liege
 32 // Davide Mancusi, CEA-Saclay, France          << 
 33 //                                                 32 //
 34 #define INCLXX_IN_GEANT4_MODE 1                    33 #define INCLXX_IN_GEANT4_MODE 1
 35                                                    34 
 36 #include "globals.hh"                              35 #include "globals.hh"
 37                                                    36 
 38 /** \file G4INCLCoulombNone.cc                     37 /** \file G4INCLCoulombNone.cc
 39  * \brief Placeholder class for no Coulomb dis     38  * \brief Placeholder class for no Coulomb distortion.
 40  *                                                 39  *
 41  * \date 14 February 2011                          40  * \date 14 February 2011
 42  * \author Davide Mancusi                          41  * \author Davide Mancusi
 43  */                                                42  */
 44                                                    43 
 45 #include "G4INCLCoulombNone.hh"                    44 #include "G4INCLCoulombNone.hh"
 46 #include "G4INCLIntersection.hh"                   45 #include "G4INCLIntersection.hh"
 47                                                    46 
 48 namespace G4INCL {                                 47 namespace G4INCL {
 49                                                    48 
 50   ParticleEntryAvatar *CoulombNone::bringToSur     49   ParticleEntryAvatar *CoulombNone::bringToSurface(Particle * const p, Nucleus * const n) const {
 51     Intersection intersection = IntersectionFa     50     Intersection intersection = IntersectionFactory::getEarlierTrajectoryIntersection(p->getPosition(), p->getPropagationVelocity(), n->getUniverseRadius());
 52     if(intersection.exists) { // If the partic     51     if(intersection.exists) { // If the particle enters the nucleus
 53       p->setPosition(intersection.position);       52       p->setPosition(intersection.position);
 54       return new ParticleEntryAvatar(0.0, n, p     53       return new ParticleEntryAvatar(0.0, n, p);
 55     } else // If the particle does NOT enter t     54     } else // If the particle does NOT enter the nucleus
 56       return NULL;                                 55       return NULL;
 57   }                                                56   }
 58                                                    57 
 59   IAvatarList CoulombNone::bringToSurface(Clus     58   IAvatarList CoulombNone::bringToSurface(Cluster * const c, Nucleus * const n) const {
 60     // The avatar list that we will return         59     // The avatar list that we will return
 61     IAvatarList theAvatarList;                     60     IAvatarList theAvatarList;
 62                                                    61 
 63     // Loop over the particles in the cluster      62     // Loop over the particles in the cluster
 64     ParticleList const &projectiles = c->getPa <<  63     ParticleList projectiles = c->getParticles();
 65     std::list<Intersection> theIntersections;      64     std::list<Intersection> theIntersections;
 66     G4double theFirstEntryTime = 1E+60; // a l     65     G4double theFirstEntryTime = 1E+60; // a large time
 67     G4int theFirstID = 0;                          66     G4int theFirstID = 0;
 68     for(ParticleIter p=projectiles.begin(), e= <<  67     for(ParticleIter p=projectiles.begin(); p!=projectiles.end(); ++p) {
 69       // Check if the particle enters the nucl     68       // Check if the particle enters the nucleus
 70       Intersection intersection(IntersectionFa     69       Intersection intersection(IntersectionFactory::getEarlierTrajectoryIntersection(
 71             (*p)->getPosition(),                   70             (*p)->getPosition(),
 72             (*p)->getPropagationVelocity(),        71             (*p)->getPropagationVelocity(),
 73             n->getUniverseRadius()));              72             n->getUniverseRadius()));
 74       // Store the intersections                   73       // Store the intersections
 75       theIntersections.push_back(intersection)     74       theIntersections.push_back(intersection);
 76       if(intersection.exists) {                    75       if(intersection.exists) {
 77         // Position the particle at the entry      76         // Position the particle at the entry point
 78         (*p)->setPosition(intersection.positio     77         (*p)->setPosition(intersection.position);
 79                                                    78 
 80         // Keep track of the first entering pa     79         // Keep track of the first entering particle
 81         if(intersection.time < theFirstEntryTi     80         if(intersection.time < theFirstEntryTime) {
 82           theFirstEntryTime = intersection.tim     81           theFirstEntryTime = intersection.time;
 83           theFirstID = (G4int)(*p)->getID();   <<  82           theFirstID = (*p)->getID();
 84         }                                          83         }
 85       }                                            84       }
 86     }                                              85     }
 87                                                    86 
 88     std::list<Intersection>::const_iterator in     87     std::list<Intersection>::const_iterator intIter = theIntersections.begin();
 89     for(ParticleIter p=projectiles.begin(), e= <<  88     for( ParticleIter p=projectiles.begin(); p!=projectiles.end(); ++p, ++intIter) {
 90                                                    89 
 91       if((*intIter).exists) {                      90       if((*intIter).exists) {
 92         // If the particle enters the nucleus,     91         // If the particle enters the nucleus, generate a ParticleEntryAvatar
 93         // for it and add it to the list of av     92         // for it and add it to the list of avatars that we will return
 94         if((*p)->getID() == theFirstID) {          93         if((*p)->getID() == theFirstID) {
 95           // The first particle always enters      94           // The first particle always enters exactly at t=0 (in order to
 96           // avoid negative entry times due to     95           // avoid negative entry times due to rounding)
 97           theAvatarList.push_back(new Particle     96           theAvatarList.push_back(new ParticleEntryAvatar(0.0, n, *p));
 98         } else                                     97         } else
 99           theAvatarList.push_back(new Particle     98           theAvatarList.push_back(new ParticleEntryAvatar(intIter->time - theFirstEntryTime, n, *p));
100       }                                            99       }
101                                                   100 
102    }                                              101    }
103                                                   102 
104     return theAvatarList;                         103     return theAvatarList;
105   }                                               104   }
106                                                   105 
107 }                                                 106 }
108                                                   107