Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // INCL++ intra-nuclear cascade model 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France 27 // Alain Boudard, CEA-Saclay, France 28 // Joseph Cugnon, University of Liege, Belgium 28 // Joseph Cugnon, University of Liege, Belgium 29 // Jean-Christophe David, CEA-Saclay, France 29 // Jean-Christophe David, CEA-Saclay, France 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland 31 // Sylvie Leray, CEA-Saclay, France 31 // Sylvie Leray, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 33 // 33 // 34 #define INCLXX_IN_GEANT4_MODE 1 34 #define INCLXX_IN_GEANT4_MODE 1 35 35 36 #include "globals.hh" 36 #include "globals.hh" 37 37 38 /** \file G4INCLCoulombNone.cc 38 /** \file G4INCLCoulombNone.cc 39 * \brief Placeholder class for no Coulomb dis 39 * \brief Placeholder class for no Coulomb distortion. 40 * 40 * 41 * \date 14 February 2011 41 * \date 14 February 2011 42 * \author Davide Mancusi 42 * \author Davide Mancusi 43 */ 43 */ 44 44 45 #include "G4INCLCoulombNone.hh" 45 #include "G4INCLCoulombNone.hh" 46 #include "G4INCLIntersection.hh" 46 #include "G4INCLIntersection.hh" 47 47 48 namespace G4INCL { 48 namespace G4INCL { 49 49 50 ParticleEntryAvatar *CoulombNone::bringToSur 50 ParticleEntryAvatar *CoulombNone::bringToSurface(Particle * const p, Nucleus * const n) const { 51 Intersection intersection = IntersectionFa 51 Intersection intersection = IntersectionFactory::getEarlierTrajectoryIntersection(p->getPosition(), p->getPropagationVelocity(), n->getUniverseRadius()); 52 if(intersection.exists) { // If the partic 52 if(intersection.exists) { // If the particle enters the nucleus 53 p->setPosition(intersection.position); 53 p->setPosition(intersection.position); 54 return new ParticleEntryAvatar(0.0, n, p 54 return new ParticleEntryAvatar(0.0, n, p); 55 } else // If the particle does NOT enter t 55 } else // If the particle does NOT enter the nucleus 56 return NULL; 56 return NULL; 57 } 57 } 58 58 59 IAvatarList CoulombNone::bringToSurface(Clus 59 IAvatarList CoulombNone::bringToSurface(Cluster * const c, Nucleus * const n) const { 60 // The avatar list that we will return 60 // The avatar list that we will return 61 IAvatarList theAvatarList; 61 IAvatarList theAvatarList; 62 62 63 // Loop over the particles in the cluster 63 // Loop over the particles in the cluster 64 ParticleList const &projectiles = c->getPa 64 ParticleList const &projectiles = c->getParticles(); 65 std::list<Intersection> theIntersections; 65 std::list<Intersection> theIntersections; 66 G4double theFirstEntryTime = 1E+60; // a l 66 G4double theFirstEntryTime = 1E+60; // a large time 67 G4int theFirstID = 0; 67 G4int theFirstID = 0; 68 for(ParticleIter p=projectiles.begin(), e= 68 for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p) { 69 // Check if the particle enters the nucl 69 // Check if the particle enters the nucleus 70 Intersection intersection(IntersectionFa 70 Intersection intersection(IntersectionFactory::getEarlierTrajectoryIntersection( 71 (*p)->getPosition(), 71 (*p)->getPosition(), 72 (*p)->getPropagationVelocity(), 72 (*p)->getPropagationVelocity(), 73 n->getUniverseRadius())); 73 n->getUniverseRadius())); 74 // Store the intersections 74 // Store the intersections 75 theIntersections.push_back(intersection) 75 theIntersections.push_back(intersection); 76 if(intersection.exists) { 76 if(intersection.exists) { 77 // Position the particle at the entry 77 // Position the particle at the entry point 78 (*p)->setPosition(intersection.positio 78 (*p)->setPosition(intersection.position); 79 79 80 // Keep track of the first entering pa 80 // Keep track of the first entering particle 81 if(intersection.time < theFirstEntryTi 81 if(intersection.time < theFirstEntryTime) { 82 theFirstEntryTime = intersection.tim 82 theFirstEntryTime = intersection.time; 83 theFirstID = (G4int)(*p)->getID(); << 83 theFirstID = (*p)->getID(); 84 } 84 } 85 } 85 } 86 } 86 } 87 87 88 std::list<Intersection>::const_iterator in 88 std::list<Intersection>::const_iterator intIter = theIntersections.begin(); 89 for(ParticleIter p=projectiles.begin(), e= 89 for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p, ++intIter) { 90 90 91 if((*intIter).exists) { 91 if((*intIter).exists) { 92 // If the particle enters the nucleus, 92 // If the particle enters the nucleus, generate a ParticleEntryAvatar 93 // for it and add it to the list of av 93 // for it and add it to the list of avatars that we will return 94 if((*p)->getID() == theFirstID) { 94 if((*p)->getID() == theFirstID) { 95 // The first particle always enters 95 // The first particle always enters exactly at t=0 (in order to 96 // avoid negative entry times due to 96 // avoid negative entry times due to rounding) 97 theAvatarList.push_back(new Particle 97 theAvatarList.push_back(new ParticleEntryAvatar(0.0, n, *p)); 98 } else 98 } else 99 theAvatarList.push_back(new Particle 99 theAvatarList.push_back(new ParticleEntryAvatar(intIter->time - theFirstEntryTime, n, *p)); 100 } 100 } 101 101 102 } 102 } 103 103 104 return theAvatarList; 104 return theAvatarList; 105 } 105 } 106 106 107 } 107 } 108 108