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Geant4/processes/hadronic/models/inclxx/incl_physics/src/G4INCLCoulombNone.cc

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Differences between /processes/hadronic/models/inclxx/incl_physics/src/G4INCLCoulombNone.cc (Version 11.3.0) and /processes/hadronic/models/inclxx/incl_physics/src/G4INCLCoulombNone.cc (Version 10.6)


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 25 //                                                 25 //
 26 // INCL++ intra-nuclear cascade model              26 // INCL++ intra-nuclear cascade model
 27 // Alain Boudard, CEA-Saclay, France               27 // Alain Boudard, CEA-Saclay, France
 28 // Joseph Cugnon, University of Liege, Belgium     28 // Joseph Cugnon, University of Liege, Belgium
 29 // Jean-Christophe David, CEA-Saclay, France       29 // Jean-Christophe David, CEA-Saclay, France
 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H     30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
 31 // Sylvie Leray, CEA-Saclay, France                31 // Sylvie Leray, CEA-Saclay, France
 32 // Davide Mancusi, CEA-Saclay, France              32 // Davide Mancusi, CEA-Saclay, France
 33 //                                                 33 //
 34 #define INCLXX_IN_GEANT4_MODE 1                    34 #define INCLXX_IN_GEANT4_MODE 1
 35                                                    35 
 36 #include "globals.hh"                              36 #include "globals.hh"
 37                                                    37 
 38 /** \file G4INCLCoulombNone.cc                     38 /** \file G4INCLCoulombNone.cc
 39  * \brief Placeholder class for no Coulomb dis     39  * \brief Placeholder class for no Coulomb distortion.
 40  *                                                 40  *
 41  * \date 14 February 2011                          41  * \date 14 February 2011
 42  * \author Davide Mancusi                          42  * \author Davide Mancusi
 43  */                                                43  */
 44                                                    44 
 45 #include "G4INCLCoulombNone.hh"                    45 #include "G4INCLCoulombNone.hh"
 46 #include "G4INCLIntersection.hh"                   46 #include "G4INCLIntersection.hh"
 47                                                    47 
 48 namespace G4INCL {                                 48 namespace G4INCL {
 49                                                    49 
 50   ParticleEntryAvatar *CoulombNone::bringToSur     50   ParticleEntryAvatar *CoulombNone::bringToSurface(Particle * const p, Nucleus * const n) const {
 51     Intersection intersection = IntersectionFa     51     Intersection intersection = IntersectionFactory::getEarlierTrajectoryIntersection(p->getPosition(), p->getPropagationVelocity(), n->getUniverseRadius());
 52     if(intersection.exists) { // If the partic     52     if(intersection.exists) { // If the particle enters the nucleus
 53       p->setPosition(intersection.position);       53       p->setPosition(intersection.position);
 54       return new ParticleEntryAvatar(0.0, n, p     54       return new ParticleEntryAvatar(0.0, n, p);
 55     } else // If the particle does NOT enter t     55     } else // If the particle does NOT enter the nucleus
 56       return NULL;                                 56       return NULL;
 57   }                                                57   }
 58                                                    58 
 59   IAvatarList CoulombNone::bringToSurface(Clus     59   IAvatarList CoulombNone::bringToSurface(Cluster * const c, Nucleus * const n) const {
 60     // The avatar list that we will return         60     // The avatar list that we will return
 61     IAvatarList theAvatarList;                     61     IAvatarList theAvatarList;
 62                                                    62 
 63     // Loop over the particles in the cluster      63     // Loop over the particles in the cluster
 64     ParticleList const &projectiles = c->getPa     64     ParticleList const &projectiles = c->getParticles();
 65     std::list<Intersection> theIntersections;      65     std::list<Intersection> theIntersections;
 66     G4double theFirstEntryTime = 1E+60; // a l     66     G4double theFirstEntryTime = 1E+60; // a large time
 67     G4int theFirstID = 0;                          67     G4int theFirstID = 0;
 68     for(ParticleIter p=projectiles.begin(), e=     68     for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p) {
 69       // Check if the particle enters the nucl     69       // Check if the particle enters the nucleus
 70       Intersection intersection(IntersectionFa     70       Intersection intersection(IntersectionFactory::getEarlierTrajectoryIntersection(
 71             (*p)->getPosition(),                   71             (*p)->getPosition(),
 72             (*p)->getPropagationVelocity(),        72             (*p)->getPropagationVelocity(),
 73             n->getUniverseRadius()));              73             n->getUniverseRadius()));
 74       // Store the intersections                   74       // Store the intersections
 75       theIntersections.push_back(intersection)     75       theIntersections.push_back(intersection);
 76       if(intersection.exists) {                    76       if(intersection.exists) {
 77         // Position the particle at the entry      77         // Position the particle at the entry point
 78         (*p)->setPosition(intersection.positio     78         (*p)->setPosition(intersection.position);
 79                                                    79 
 80         // Keep track of the first entering pa     80         // Keep track of the first entering particle
 81         if(intersection.time < theFirstEntryTi     81         if(intersection.time < theFirstEntryTime) {
 82           theFirstEntryTime = intersection.tim     82           theFirstEntryTime = intersection.time;
 83           theFirstID = (G4int)(*p)->getID();   <<  83           theFirstID = (*p)->getID();
 84         }                                          84         }
 85       }                                            85       }
 86     }                                              86     }
 87                                                    87 
 88     std::list<Intersection>::const_iterator in     88     std::list<Intersection>::const_iterator intIter = theIntersections.begin();
 89     for(ParticleIter p=projectiles.begin(), e=     89     for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p, ++intIter) {
 90                                                    90 
 91       if((*intIter).exists) {                      91       if((*intIter).exists) {
 92         // If the particle enters the nucleus,     92         // If the particle enters the nucleus, generate a ParticleEntryAvatar
 93         // for it and add it to the list of av     93         // for it and add it to the list of avatars that we will return
 94         if((*p)->getID() == theFirstID) {          94         if((*p)->getID() == theFirstID) {
 95           // The first particle always enters      95           // The first particle always enters exactly at t=0 (in order to
 96           // avoid negative entry times due to     96           // avoid negative entry times due to rounding)
 97           theAvatarList.push_back(new Particle     97           theAvatarList.push_back(new ParticleEntryAvatar(0.0, n, *p));
 98         } else                                     98         } else
 99           theAvatarList.push_back(new Particle     99           theAvatarList.push_back(new ParticleEntryAvatar(intIter->time - theFirstEntryTime, n, *p));
100       }                                           100       }
101                                                   101 
102    }                                              102    }
103                                                   103 
104     return theAvatarList;                         104     return theAvatarList;
105   }                                               105   }
106                                                   106 
107 }                                                 107 }
108                                                   108