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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // INCL++ intra-nuclear cascade model 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France << 27 // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics 28 // Joseph Cugnon, University of Liege, Belgium << 28 // Davide Mancusi, CEA 29 // Jean-Christophe David, CEA-Saclay, France << 29 // Alain Boudard, CEA 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H << 30 // Sylvie Leray, CEA 31 // Sylvie Leray, CEA-Saclay, France << 31 // Joseph Cugnon, University of Liege 32 // Davide Mancusi, CEA-Saclay, France << 32 // >> 33 // INCL++ revision: v5.1.8 33 // 34 // 34 #define INCLXX_IN_GEANT4_MODE 1 35 #define INCLXX_IN_GEANT4_MODE 1 35 36 36 #include "globals.hh" 37 #include "globals.hh" 37 38 38 /* \file G4INCLInteractionAvatar.hh 39 /* \file G4INCLInteractionAvatar.hh 39 * \brief Virtual class for interaction avatar 40 * \brief Virtual class for interaction avatars. 40 * 41 * 41 * This class is inherited by decay and collis 42 * This class is inherited by decay and collision avatars. The goal is to 42 * provide a uniform treatment of common physi 43 * provide a uniform treatment of common physics, such as Pauli blocking, 43 * enforcement of energy conservation, etc. 44 * enforcement of energy conservation, etc. 44 * 45 * 45 * \date Mar 1st, 2011 46 * \date Mar 1st, 2011 46 * \author Davide Mancusi 47 * \author Davide Mancusi 47 */ 48 */ 48 49 49 #ifndef G4INCLINTERACTIONAVATAR_HH_ 50 #ifndef G4INCLINTERACTIONAVATAR_HH_ 50 #define G4INCLINTERACTIONAVATAR_HH_ 51 #define G4INCLINTERACTIONAVATAR_HH_ 51 52 52 #include "G4INCLIAvatar.hh" 53 #include "G4INCLIAvatar.hh" 53 #include "G4INCLNucleus.hh" 54 #include "G4INCLNucleus.hh" 54 #include "G4INCLFinalState.hh" 55 #include "G4INCLFinalState.hh" 55 #include "G4INCLRootFinder.hh" 56 #include "G4INCLRootFinder.hh" 56 #include "G4INCLKinematicsUtils.hh" 57 #include "G4INCLKinematicsUtils.hh" 57 #include "G4INCLAllocationPool.hh" << 58 58 59 namespace G4INCL { 59 namespace G4INCL { 60 60 61 class InteractionAvatar : public G4INCL::IAv 61 class InteractionAvatar : public G4INCL::IAvatar { 62 public: 62 public: 63 InteractionAvatar(G4double, G4INCL::Nucl 63 InteractionAvatar(G4double, G4INCL::Nucleus*, G4INCL::Particle*); 64 InteractionAvatar(G4double, G4INCL::Nucl 64 InteractionAvatar(G4double, G4INCL::Nucleus*, G4INCL::Particle*, G4INCL::Particle*); 65 virtual ~InteractionAvatar(); 65 virtual ~InteractionAvatar(); 66 66 67 /// \brief Target accuracy in the determ 67 /// \brief Target accuracy in the determination of the local-energy Q-value 68 static const G4double locEAccuracy; 68 static const G4double locEAccuracy; 69 /// \brief Max number of iterations for 69 /// \brief Max number of iterations for the determination of the local-energy Q-value 70 static const G4int maxIterLocE; 70 static const G4int maxIterLocE; 71 71 72 /// \brief Release the memory allocated << 73 static void deleteBackupParticles(); << 74 << 75 protected: 72 protected: 76 virtual G4INCL::IChannel* getChannel() = << 73 virtual G4INCL::IChannel* getChannel() const = 0; 77 74 78 G4bool bringParticleInside(Particle * co 75 G4bool bringParticleInside(Particle * const p); 79 76 80 /** \brief Apply local-energy transforma 77 /** \brief Apply local-energy transformation, if appropriate 81 * 78 * 82 * \param p particle to apply the transf 79 * \param p particle to apply the transformation to 83 */ 80 */ 84 void preInteractionLocalEnergy(Particle 81 void preInteractionLocalEnergy(Particle * const p); 85 82 86 /** \brief Store the state of the partic 83 /** \brief Store the state of the particles before the interaction 87 * 84 * 88 * If the interaction cannot be realised 85 * If the interaction cannot be realised for any reason, we will need to 89 * restore the particle state as it was 86 * restore the particle state as it was before. This is done by calling 90 * the restoreParticles() method. 87 * the restoreParticles() method. 91 */ 88 */ 92 void preInteractionBlocking(); 89 void preInteractionBlocking(); 93 90 94 void preInteraction(); 91 void preInteraction(); 95 void postInteraction(FinalState *); << 92 FinalState *postInteraction(FinalState *); 96 93 97 /** \brief Restore the state of both par 94 /** \brief Restore the state of both particles. 98 * 95 * 99 * The state must first be stored by cal 96 * The state must first be stored by calling preInteractionBlocking(). 100 */ 97 */ 101 void restoreParticles() const; 98 void restoreParticles() const; 102 99 103 /// \brief true if the given avatar shou 100 /// \brief true if the given avatar should use local energy 104 G4bool shouldUseLocalEnergy() const; << 101 G4bool shouldUseLocalEnergy() const { >> 102 if(!theNucleus) return false; >> 103 LocalEnergyType theLocalEnergyType; >> 104 if(getType()==DecayAvatarType || isPiN) >> 105 theLocalEnergyType = theNucleus->getStore()->getConfig()->getLocalEnergyPiType(); >> 106 else >> 107 theLocalEnergyType = theNucleus->getStore()->getConfig()->getLocalEnergyBBType(); >> 108 >> 109 const G4bool firstAvatar = (theNucleus->getStore()->getBook()->getAcceptedCollisions() == 0); >> 110 return ((theLocalEnergyType == FirstCollisionLocalEnergy && firstAvatar) || >> 111 theLocalEnergyType == AlwaysLocalEnergy); >> 112 } 105 113 106 Nucleus *theNucleus; << 114 G4INCL::Nucleus *theNucleus; 107 Particle *particle1, *particle2; << 115 G4INCL::Particle *particle1, *particle2; 108 static G4ThreadLocal Particle *backupPar << 109 ThreeVector boostVector; 116 ThreeVector boostVector; 110 G4double oldTotalEnergy, oldXSec; << 117 ParticleType oldParticle1Type, oldParticle2Type; >> 118 G4double oldParticle1Energy, oldParticle2Energy, oldTotalEnergy, oldXSec; >> 119 G4double oldParticle1Potential, oldParticle2Potential; >> 120 G4double oldParticle1Mass, oldParticle2Mass; >> 121 G4double oldParticle1Helicity, oldParticle2Helicity; >> 122 ThreeVector oldParticle1Momentum, oldParticle2Momentum; >> 123 ThreeVector oldParticle1Position, oldParticle2Position; 111 G4bool isPiN; 124 G4bool isPiN; 112 G4double weight; << 113 125 114 private: 126 private: 115 /// \brief RootFunctor-derived object fo 127 /// \brief RootFunctor-derived object for enforcing energy conservation in N-N. 116 class ViolationEMomentumFunctor : public 128 class ViolationEMomentumFunctor : public RootFunctor { 117 public: 129 public: 118 /** \brief Prepare for calling the ( 130 /** \brief Prepare for calling the () operator and scaleParticleMomenta 119 * 131 * 120 * The constructor sets the private 132 * The constructor sets the private class members. 121 */ 133 */ 122 ViolationEMomentumFunctor(Nucleus * << 134 ViolationEMomentumFunctor(Nucleus * const nucleus, FinalState const * const finalState, ThreeVector const * const boost, const G4bool localE); 123 virtual ~ViolationEMomentumFunctor() << 135 virtual ~ViolationEMomentumFunctor() { particleMomenta.clear(); } 124 136 125 /** \brief Compute the energy-conser 137 /** \brief Compute the energy-conservation violation. 126 * 138 * 127 * \param x scale factor for the par 139 * \param x scale factor for the particle momenta 128 * \return the energy-conservation v 140 * \return the energy-conservation violation 129 */ 141 */ 130 G4double operator()(const G4double x 142 G4double operator()(const G4double x) const; 131 143 132 /// \brief Clean up after root findi 144 /// \brief Clean up after root finding 133 void cleanUp(const G4bool success) c 145 void cleanUp(const G4bool success) const; 134 146 135 private: 147 private: 136 /// \brief List of final-state parti 148 /// \brief List of final-state particles. 137 ParticleList finalParticles; 149 ParticleList finalParticles; 138 /// \brief CM particle momenta, as d 150 /// \brief CM particle momenta, as determined by the channel. 139 std::vector<ThreeVector> particleMom << 151 std::list<ThreeVector> particleMomenta; 140 /// \brief Total energy before the i 152 /// \brief Total energy before the interaction. 141 G4double initialEnergy; 153 G4double initialEnergy; 142 /// \brief Pointer to the nucleus 154 /// \brief Pointer to the nucleus 143 Nucleus *theNucleus; 155 Nucleus *theNucleus; 144 /// \brief Pointer to the boost vect 156 /// \brief Pointer to the boost vector 145 ThreeVector const &boostVector; << 157 ThreeVector const *boostVector; >> 158 /// \brief true if we must apply local energy to nucleons >> 159 G4bool hasLocalEnergy; >> 160 /// \brief true if we must apply local energy to deltas >> 161 G4bool hasLocalEnergyDelta; 146 162 147 /// \brief True if we should use loc 163 /// \brief True if we should use local energy 148 const G4bool shouldUseLocalEnergy; 164 const G4bool shouldUseLocalEnergy; 149 165 150 /** \brief Scale the momenta of the 166 /** \brief Scale the momenta of the modified and created particles. 151 * 167 * 152 * Set the momenta of the modified a 168 * Set the momenta of the modified and created particles to alpha times 153 * their original momenta (stored in 169 * their original momenta (stored in particleMomenta). You must call 154 * init() before using this method. 170 * init() before using this method. 155 * << 171 * 156 * \param alpha scale factor 172 * \param alpha scale factor 157 */ 173 */ 158 void scaleParticleMomenta(const G4do 174 void scaleParticleMomenta(const G4double alpha) const; 159 175 160 }; 176 }; 161 177 162 /// \brief RootFunctor-derived object fo << 178 /// \brief RootFunctor-derived object for enforcing energy conservation in pi-N. 163 class ViolationEEnergyFunctor : public R 179 class ViolationEEnergyFunctor : public RootFunctor { 164 public: 180 public: 165 /** \brief Prepare for calling the ( << 181 /** \brief Prepare for calling the () operator and scaleParticleMomenta 166 * 182 * 167 * The constructor sets the private 183 * The constructor sets the private class members. 168 */ 184 */ 169 ViolationEEnergyFunctor(Nucleus * co << 185 ViolationEEnergyFunctor(Nucleus * const nucleus, FinalState const * const finalState); 170 virtual ~ViolationEEnergyFunctor() { 186 virtual ~ViolationEEnergyFunctor() {} 171 187 172 /** \brief Compute the energy-conser 188 /** \brief Compute the energy-conservation violation. 173 * 189 * 174 * \param x scale factor for the par << 190 * \param x scale factor for the particle momenta 175 * \return the energy-conservation v 191 * \return the energy-conservation violation 176 */ 192 */ 177 G4double operator()(const G4double x 193 G4double operator()(const G4double x) const; 178 194 179 /// \brief Clean up after root findi 195 /// \brief Clean up after root finding 180 void cleanUp(const G4bool success) c 196 void cleanUp(const G4bool success) const; 181 197 182 /** \brief Set the energy of the par 198 /** \brief Set the energy of the particle. 183 * 199 * 184 * \param energy 200 * \param energy 185 */ 201 */ 186 void setParticleEnergy(const G4doubl 202 void setParticleEnergy(const G4double energy) const; 187 203 188 private: 204 private: 189 /// \brief Total energy before the i 205 /// \brief Total energy before the interaction. 190 G4double initialEnergy; 206 G4double initialEnergy; 191 /// \brief Pointer to the nucleus. 207 /// \brief Pointer to the nucleus. 192 Nucleus *theNucleus; 208 Nucleus *theNucleus; 193 /// \brief The final-state particle. 209 /// \brief The final-state particle. 194 Particle *theParticle; 210 Particle *theParticle; 195 /// \brief The initial energy of the 211 /// \brief The initial energy of the particle. 196 G4double theEnergy; 212 G4double theEnergy; 197 /// \brief The initial momentum of t 213 /// \brief The initial momentum of the particle. 198 ThreeVector theMomentum; 214 ThreeVector theMomentum; 199 /** \brief Threshold for the energy 215 /** \brief Threshold for the energy of the particle 200 * 216 * 201 * The particle (a delta) cannot hav 217 * The particle (a delta) cannot have less than this energy. 202 */ 218 */ 203 G4double energyThreshold; 219 G4double energyThreshold; 204 /// \brief Whether we should use loc << 205 const G4bool shouldUseLocalEnergy; << 206 }; 220 }; 207 221 208 RootFunctor *violationEFunctor; 222 RootFunctor *violationEFunctor; 209 223 210 protected: 224 protected: 211 /** \brief Enforce energy conservation. 225 /** \brief Enforce energy conservation. 212 * 226 * 213 * Final states generated by the channel 227 * Final states generated by the channels might violate energy conservation 214 * because of different reasons (energy- 228 * because of different reasons (energy-dependent potentials, local 215 * energy...). This conservation law mus 229 * energy...). This conservation law must therefore be enforced by hand. We 216 * do so by rescaling the momenta of the 230 * do so by rescaling the momenta of the final-state particles in the CM 217 * frame. If this turns out to be imposs 231 * frame. If this turns out to be impossible, this method returns false. 218 * 232 * 219 * \return true if the algorithm succeed 233 * \return true if the algorithm succeeded 220 */ 234 */ 221 G4bool enforceEnergyConservation(FinalSt 235 G4bool enforceEnergyConservation(FinalState * const fs); 222 236 223 ParticleList modified, created, modified << 224 << 225 INCL_DECLARE_ALLOCATION_POOL(Interaction << 226 }; 237 }; 227 238 228 } 239 } 229 240 230 #endif /* G4INCLINTERACTIONAVATAR_HH_ */ 241 #endif /* G4INCLINTERACTIONAVATAR_HH_ */ 231 242