Geant4 Cross Reference

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Geant4/processes/hadronic/models/im_r_matrix/src/G4Scatterer.cc

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Differences between /processes/hadronic/models/im_r_matrix/src/G4Scatterer.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4Scatterer.cc (Version 10.3.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 25 //                                                 25 //
                                                   >>  26 // $Id: G4Scatterer.cc,v 1.16 2010-03-12 15:45:18 gunter Exp $ //
 26 //                                                 27 //
 27                                                    28 
 28 #include <vector>                                  29 #include <vector>
 29                                                    30 
 30 #include "globals.hh"                              31 #include "globals.hh"
 31 #include "G4PhysicalConstants.hh"                  32 #include "G4PhysicalConstants.hh"
 32 #include "G4SystemOfUnits.hh"                      33 #include "G4SystemOfUnits.hh"
 33 #include "G4ios.hh"                                34 #include "G4ios.hh"
 34 #include "G4Scatterer.hh"                          35 #include "G4Scatterer.hh"
 35 #include "G4KineticTrack.hh"                       36 #include "G4KineticTrack.hh"
 36 #include "G4ThreeVector.hh"                        37 #include "G4ThreeVector.hh"
 37 #include "G4LorentzRotation.hh"                    38 #include "G4LorentzRotation.hh"
 38 #include "G4LorentzVector.hh"                      39 #include "G4LorentzVector.hh"
 39                                                    40 
 40 #include "G4CollisionNN.hh"                        41 #include "G4CollisionNN.hh"
 41 #include "G4CollisionPN.hh"                        42 #include "G4CollisionPN.hh"
 42 #include "G4CollisionMesonBaryon.hh"               43 #include "G4CollisionMesonBaryon.hh"
 43                                                    44 
 44 #include "G4CollisionInitialState.hh"              45 #include "G4CollisionInitialState.hh"
 45 #include "G4HadTmpUtil.hh"                         46 #include "G4HadTmpUtil.hh"
 46 #include "G4Pair.hh"                               47 #include "G4Pair.hh"
 47 #include "G4AutoLock.hh"                           48 #include "G4AutoLock.hh"
 48                                                    49 
 49 //Mutex for control of shared resource             50 //Mutex for control of shared resource
 50 namespace  {                                       51 namespace  {
 51     G4Mutex collisions_mutex = G4MUTEX_INITIAL     52     G4Mutex collisions_mutex = G4MUTEX_INITIALIZER;
 52     G4bool setupDone = false;                      53     G4bool setupDone = false;
 53 }                                                  54 }
 54                                                    55 
 55 // Declare the categories of collisions the Sc     56 // Declare the categories of collisions the Scatterer can handle
 56 typedef GROUP2(G4CollisionNN, G4CollisionMeson     57 typedef GROUP2(G4CollisionNN, G4CollisionMesonBaryon) theChannels;
 57                                                    58 
 58 G4CollisionVector G4Scatterer::collisions;         59 G4CollisionVector G4Scatterer::collisions;
 59                                                    60 
 60 //--------------------------------------------     61 //----------------------------------------------------------------------------
 61                                                    62 
 62 G4Scatterer::G4Scatterer()                         63 G4Scatterer::G4Scatterer()
 63 {                                                  64 {
 64   G4AutoLock l(&collisions_mutex);                 65   G4AutoLock l(&collisions_mutex);
 65   if ( ! setupDone )                               66   if ( ! setupDone )
 66   {                                                67   {
 67       Register aR;                                 68       Register aR;
 68       G4ForEach<theChannels>::Apply(&aR, &coll     69       G4ForEach<theChannels>::Apply(&aR, &collisions);
 69       setupDone = true;                            70       setupDone = true;
 70   }                                                71   }
 71 }                                                  72 }
 72                                                    73 
 73 //--------------------------------------------     74 //----------------------------------------------------------------------------
 74                                                    75 
 75 G4Scatterer::~G4Scatterer()                        76 G4Scatterer::~G4Scatterer()
 76 {                                                  77 {
 77   G4AutoLock l(&collisions_mutex);                 78   G4AutoLock l(&collisions_mutex);
 78   std::for_each(collisions.begin(), collisions     79   std::for_each(collisions.begin(), collisions.end(), G4Delete());
 79   collisions.clear();                              80   collisions.clear();
 80 }                                                  81 }
 81                                                    82 
 82 //--------------------------------------------     83 //----------------------------------------------------------------------------
 83                                                    84 
 84 G4double G4Scatterer::GetTimeToInteraction(con     85 G4double G4Scatterer::GetTimeToInteraction(const G4KineticTrack& trk1,
 85              const G4KineticTrack& trk2) const     86              const G4KineticTrack& trk2) const
 86 {                                                  87 {
 87   G4double time = DBL_MAX;                         88   G4double time = DBL_MAX;
 88     G4double distance_fast;                        89     G4double distance_fast;
 89   G4LorentzVector mom1 = trk1.GetTrackingMomen     90   G4LorentzVector mom1 = trk1.GetTrackingMomentum();
 90 //  G4cout << "zcomp=" << std::abs(mom1.vect()     91 //  G4cout << "zcomp=" << std::abs(mom1.vect().unit().z() -1 ) << G4endl;
 91   G4double collisionTime;                          92   G4double collisionTime;
 92                                                    93 
 93   if ( std::abs(mom1.vect().unit().z() -1 ) <      94   if ( std::abs(mom1.vect().unit().z() -1 ) < 1e-6 )
 94   {                                                95   {
 95      G4ThreeVector position = trk2.GetPosition     96      G4ThreeVector position = trk2.GetPosition() - trk1.GetPosition();
 96      G4double deltaz=position.z();                 97      G4double deltaz=position.z();
 97      G4double velocity = mom1.z()/mom1.e() * c     98      G4double velocity = mom1.z()/mom1.e() * c_light;
 98                                                    99 
 99      collisionTime=deltaz/velocity;               100      collisionTime=deltaz/velocity;
100      distance_fast=position.x()*position.x() +    101      distance_fast=position.x()*position.x() + position.y()*position.y();
101   } else {                                        102   } else {
102                                                   103 
103     //  The nucleons of the nucleus are FROZEN    104     //  The nucleons of the nucleus are FROZEN, ie. do not move..
104                                                   105 
105     G4ThreeVector position = trk2.GetPosition(    106     G4ThreeVector position = trk2.GetPosition() - trk1.GetPosition();
106                                                   107 
107     G4ThreeVector velocity = mom1.vect()/mom1.    108     G4ThreeVector velocity = mom1.vect()/mom1.e() * c_light;  // mom1.boostVector() will exit on slightly negative mass
108     collisionTime = (position * velocity) / ve    109     collisionTime = (position * velocity) / velocity.mag2();    // can't divide by /c_light;
109     position -= velocity * collisionTime;         110     position -= velocity * collisionTime;
110     distance_fast=position.mag2();                111     distance_fast=position.mag2();
111                                                   112 
112 //    if ( collisionTime>0 ) G4cout << " dis1/    113 //    if ( collisionTime>0 ) G4cout << " dis1/2 square" << dis1 <<" "<< dis2 << G4endl;
113 //     collisionTime = GetTimeToClosestApproac    114 //     collisionTime = GetTimeToClosestApproach(trk1,trk2);
114   }                                               115   }
115      if (collisionTime > 0)                       116      if (collisionTime > 0)
116   {                                               117   {
117      static const G4double maxCrossSection = 5    118      static const G4double maxCrossSection = 500*millibarn;
118      if(0.7*pi*distance_fast>maxCrossSection)     119      if(0.7*pi*distance_fast>maxCrossSection) return time;
119                                                   120 
120                                                   121 
121            G4LorentzVector mom2(0,0,0,trk2.Get    122            G4LorentzVector mom2(0,0,0,trk2.Get4Momentum().mag());
122                                                   123 
123 //     G4ThreeVector momLab = mom1.vect();// f    124 //     G4ThreeVector momLab = mom1.vect();// frozen Nucleus - mom2.vect();
124 //     G4ThreeVector posLab = trk1.GetPosition    125 //     G4ThreeVector posLab = trk1.GetPosition() - trk2.GetPosition();
125 //     G4double disLab=posLab * posLab - (posL    126 //     G4double disLab=posLab * posLab - (posLab*momLab) * (posLab*momLab) /(momLab.mag2());
126                                                   127 
127      G4LorentzRotation toCMSFrame((-1)*(mom1 +    128      G4LorentzRotation toCMSFrame((-1)*(mom1 + mom2).boostVector());
128      mom1 = toCMSFrame * mom1;                    129      mom1 = toCMSFrame * mom1;
129      mom2 = toCMSFrame * mom2;                    130      mom2 = toCMSFrame * mom2;
130                                                   131 
131      G4LorentzVector coordinate1(trk1.GetPosit    132      G4LorentzVector coordinate1(trk1.GetPosition(), 100.);
132      G4LorentzVector coordinate2(trk2.GetPosit    133      G4LorentzVector coordinate2(trk2.GetPosition(), 100.);
133      G4ThreeVector pos = ((toCMSFrame * coordi    134      G4ThreeVector pos = ((toCMSFrame * coordinate1).vect() -
134         (toCMSFrame * coordinate2).vect());       135         (toCMSFrame * coordinate2).vect());
135                                                   136 
136      G4ThreeVector mom = mom1.vect() - mom2.ve    137      G4ThreeVector mom = mom1.vect() - mom2.vect();
137                                                   138 
138     // Calculate the impact parameter             139     // Calculate the impact parameter
139                                                   140 
140      G4double distance = pos * pos - (pos*mom)    141      G4double distance = pos * pos - (pos*mom) * (pos*mom) / (mom.mag2());
141                                                   142 
142 //     G4cout << " disDiff " << distance-disLa    143 //     G4cout << " disDiff " << distance-disLab << " " << disLab
143 //            << " " << std::abs(distance-disL    144 //            << " " << std::abs(distance-disLab)/distance << G4endl
144 //      << " mom/Lab " << mom << " " << momLab    145 //      << " mom/Lab " << mom << " " << momLab << G4endl
145 //      << " pos/Lab " << pos << " " << posLab    146 //      << " pos/Lab " << pos << " " << posLab
146 //      << G4endl;                                147 //      << G4endl;
147                                                   148 
148      if(pi*distance>maxCrossSection) return ti    149      if(pi*distance>maxCrossSection) return time;
149                                                   150 
150      // charged particles special                 151      // charged particles special
151      static const G4double maxChargedCrossSect    152      static const G4double maxChargedCrossSection = 200*millibarn;
152      if(std::abs(trk1.GetDefinition()->GetPDGC    153      if(std::abs(trk1.GetDefinition()->GetPDGCharge())>0.1 &&
153         std::abs(trk2.GetDefinition()->GetPDGC    154         std::abs(trk2.GetDefinition()->GetPDGCharge())>0.1 &&
154         pi*distance>maxChargedCrossSection) re    155         pi*distance>maxChargedCrossSection) return time;
155                                                   156 
156            G4double sqrtS = (trk1.Get4Momentum    157            G4double sqrtS = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
157      // neutrons special  pn is largest cross-    158      // neutrons special  pn is largest cross-section, but above 1.91 GeV is less than 200 mb
158      if(( trk1.GetDefinition() == G4Neutron::N    159      if(( trk1.GetDefinition() == G4Neutron::Neutron() ||
159           trk2.GetDefinition() == G4Neutron::N    160           trk2.GetDefinition() == G4Neutron::Neutron() ) &&
160          sqrtS>1.91*GeV && pi*distance>maxChar    161          sqrtS>1.91*GeV && pi*distance>maxChargedCrossSection) return time;
161                                                   162 
162 /*                                                163 /*
163  *    if(distance <= sqr(1.14*fermi))             164  *    if(distance <= sqr(1.14*fermi))
164  *    {                                           165  *    {
165  *      time = collisionTime;                     166  *      time = collisionTime;
166  *                                                167  *
167  * *                                              168  * *
168  *  *        G4cout << "Scatter distance/time:    169  *  *        G4cout << "Scatter distance/time: " << std::sqrt(distance)/fermi <<
169  *  *            " / "<< time/ns << G4endl;       170  *  *            " / "<< time/ns << G4endl;
170  *  *         G4ThreeVector pos1=trk1.GetPosit    171  *  *         G4ThreeVector pos1=trk1.GetPosition();
171  *  *         G4ThreeVector pos2=trk2.GetPosit    172  *  *         G4ThreeVector pos2=trk2.GetPosition();
172  *  *         G4LorentzVector xmom1 = trk1.Get    173  *  *         G4LorentzVector xmom1 = trk1.Get4Momentum();
173  *  *         G4LorentzVector xmom2 = trk2.Get    174  *  *         G4LorentzVector xmom2 = trk2.Get4Momentum();
174  *  *         G4cout << "position1: " <<  pos1    175  *  *         G4cout << "position1: " <<  pos1.x() << " " << pos1.y() << " "
175  *  *             << pos1.z();                    176  *  *             << pos1.z();
176  *  *         pos1+=(collisionTime*c_light/xmo    177  *  *         pos1+=(collisionTime*c_light/xmom1.e())*xmom1.vect();
177  *  *         G4cout << " straight line trprt:    178  *  *         G4cout << " straight line trprt: "
178  *  *             <<  pos1.x() << " " << pos1.    179  *  *             <<  pos1.x() << " " << pos1.y() << " "
179  *  *       <<  pos1.z()  << G4endl;              180  *  *       <<  pos1.z()  << G4endl;
180  *  *         G4cout << "position2: " <<  pos2    181  *  *         G4cout << "position2: " <<  pos2.x() << " " << pos2.y() << " "
181  *  *             << pos2.z()  << G4endl;         182  *  *             << pos2.z()  << G4endl;
182  *  *         G4cout << "straight line distanc    183  *  *         G4cout << "straight line distance 2 fixed:" << (pos1-pos2).mag()/fermi << G4endl;
183  *  *         pos2+= (collisionTime*c_light/xm    184  *  *         pos2+= (collisionTime*c_light/xmom2.e())*xmom2.vect();
184  *  *         G4cout<< " straight line trprt:     185  *  *         G4cout<< " straight line trprt: "
185  *  *             <<  pos2.x() << " " << pos2.    186  *  *             <<  pos2.x() << " " << pos2.y() << " "
186  *  *       <<  pos2.z() << G4endl;               187  *  *       <<  pos2.z() << G4endl;
187  *  *         G4cout << "straight line distanc    188  *  *         G4cout << "straight line distance :" << (pos1-pos2).mag()/fermi << G4endl;
188  *  *                                             189  *  *
189  *    }                                           190  *    }
190  *                                                191  *
191  *    if(1)                                       192  *    if(1)
192  *      return time;                              193  *      return time;
193  */                                               194  */
194                                                   195 
195      if ((trk1.GetActualMass()+trk2.GetActualM    196      if ((trk1.GetActualMass()+trk2.GetActualMass()) > sqrtS) return time;
196                                                   197 
197                                                   198 
198                                                   199 
199     const G4VCollision* collision = FindCollis    200     const G4VCollision* collision = FindCollision(trk1,trk2);
200     G4double totalCrossSection;                   201     G4double totalCrossSection;
201     // The cross section is interpreted geomet    202     // The cross section is interpreted geometrically as an area
202     // Two particles are assumed to collide if    203     // Two particles are assumed to collide if their distance is < (totalCrossSection/pi)
203                                                   204 
204     if (collision != 0)                           205     if (collision != 0)
205       {                                           206       {
206         totalCrossSection = collision->CrossSe    207         totalCrossSection = collision->CrossSection(trk1,trk2);
207         if ( totalCrossSection > 0 )              208         if ( totalCrossSection > 0 )
208           {                                       209           {
209 /*        G4cout << " totalCrossection = "<< t    210 /*        G4cout << " totalCrossection = "<< totalCrossSection << ", trk1/2, s, e-m: "
210  *               << trk1.GetDefinition()->GetP    211  *               << trk1.GetDefinition()->GetParticleName()
211  *         << " / "                               212  *         << " / "
212  *               << trk2.GetDefinition()->GetP    213  *               << trk2.GetDefinition()->GetParticleName()
213  *         << ", "                                214  *         << ", "
214  *         << (trk1.Get4Momentum()+trk2.Get4Mo    215  *         << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()
215  *         << ", "                                216  *         << ", "
216  *         << (trk1.Get4Momentum()+trk2.Get4Mo    217  *         << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()-
217  *             trk1.Get4Momentum().mag() - trk    218  *             trk1.Get4Momentum().mag() - trk2.Get4Momentum().mag()
218  *         << G4endl;                             219  *         << G4endl;
219  */                                               220  */
220      if (distance <= totalCrossSection / pi)      221      if (distance <= totalCrossSection / pi)
221        {                                          222        {
222          time = collisionTime;                    223          time = collisionTime;
223        }                                          224        }
224           } else                                  225           } else
225     {                                             226     {
226                                                   227 
227      // For debugging...                          228      // For debugging...
228  //       G4cout << " totalCrossection = 0, tr    229  //       G4cout << " totalCrossection = 0, trk1/2, s, e-m: "
229  //              << trk1.GetDefinition()->GetP    230  //              << trk1.GetDefinition()->GetParticleName()
230  //        << " / "                               231  //        << " / "
231  //              << trk2.GetDefinition()->GetP    232  //              << trk2.GetDefinition()->GetParticleName()
232  //        << ", "                                233  //        << ", "
233  //        << (trk1.Get4Momentum()+trk2.Get4Mo    234  //        << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()
234  //        << ", "                                235  //        << ", "
235  //        << (trk1.Get4Momentum()+trk2.Get4Mo    236  //        << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()-
236  //            trk1.Get4Momentum().mag() - trk    237  //            trk1.Get4Momentum().mag() - trk2.Get4Momentum().mag()
237  //        << G4endl;                             238  //        << G4endl;
238                                                   239 
239     }                                             240     }
240 /*                                                241 /*
241  *        if(distance <= sqr(5.*fermi))           242  *        if(distance <= sqr(5.*fermi))
242  *         {                                      243  *         {
243  *      G4cout << " distance,xsect, std::sqrt(    244  *      G4cout << " distance,xsect, std::sqrt(xsect/pi) : " << std::sqrt(distance)/fermi
244  *       << " " << totalCrossSection/sqr(fermi    245  *       << " " << totalCrossSection/sqr(fermi)
245  *       << " " << std::sqrt(totalCrossSection    246  *       << " " << std::sqrt(totalCrossSection / pi)/fermi << G4endl;
246  *         }                                      247  *         }
247  */                                               248  */
248                                                   249 
249       }                                           250       }
250     else                                          251     else
251       {                                           252       {
252         time = DBL_MAX;                           253         time = DBL_MAX;
253 //        /*                                      254 //        /*
254         // For debugging                          255         // For debugging
255 //hpw               G4cout << "G4Scatterer - c    256 //hpw               G4cout << "G4Scatterer - collision not found: "
256 //hpw        << trk1.GetDefinition()->GetParti    257 //hpw        << trk1.GetDefinition()->GetParticleName()
257 //hpw        << " - "                             258 //hpw        << " - "
258 //hpw        << trk2.GetDefinition()->GetParti    259 //hpw        << trk2.GetDefinition()->GetParticleName()
259 //hpw        << G4endl;                           260 //hpw        << G4endl;
260         // End of debugging                       261         // End of debugging
261 //        */                                      262 //        */
262       }                                           263       }
263   }                                               264   }
264                                                   265 
265       else                                        266       else
266   {                                               267   {
267         /*                                        268         /*
268     // For debugging                              269     // For debugging
269     G4cout << "G4Scatterer - negative collisio    270     G4cout << "G4Scatterer - negative collisionTime"
270      << ": collisionTime = " << collisionTime     271      << ": collisionTime = " << collisionTime
271      << ", position = " << position               272      << ", position = " << position
272      << ", velocity = " << velocity               273      << ", velocity = " << velocity
273      << G4endl;                                   274      << G4endl;
274     // End of debugging                           275     // End of debugging
275         */                                        276         */
276   }                                               277   }
277                                                   278 
278   return time;                                    279   return time;
279 }                                                 280 }
280                                                   281 
281 //--------------------------------------------    282 //----------------------------------------------------------------------------
282                                                   283 
283 G4KineticTrackVector* G4Scatterer::Scatter(con    284 G4KineticTrackVector* G4Scatterer::Scatter(const G4KineticTrack& trk1,
284                 const G4KineticTrack& trk2) co    285                 const G4KineticTrack& trk2) const
285 {                                                 286 {
286 //   G4double sqrtS = (trk1.Get4Momentum() + t    287 //   G4double sqrtS = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
287    G4LorentzVector pInitial=trk1.Get4Momentum(    288    G4LorentzVector pInitial=trk1.Get4Momentum() + trk2.Get4Momentum();
288    G4double energyBalance = pInitial.t();         289    G4double energyBalance = pInitial.t();
289    G4double pxBalance = pInitial.vect().x();      290    G4double pxBalance = pInitial.vect().x();
290    G4double pyBalance = pInitial.vect().y();      291    G4double pyBalance = pInitial.vect().y();
291    G4double pzBalance = pInitial.vect().z();      292    G4double pzBalance = pInitial.vect().z();
292    G4int chargeBalance = G4lrint(trk1.GetDefin    293    G4int chargeBalance = G4lrint(trk1.GetDefinition()->GetPDGCharge()
293                        + trk2.GetDefinition()-    294                        + trk2.GetDefinition()->GetPDGCharge());
294    G4int baryonBalance = trk1.GetDefinition()-    295    G4int baryonBalance = trk1.GetDefinition()->GetBaryonNumber()
295                        + trk2.GetDefinition()-    296                        + trk2.GetDefinition()->GetBaryonNumber();
296                                                   297 
297    const G4VCollision* collision = FindCollisi    298    const G4VCollision* collision = FindCollision(trk1,trk2);
298    if (collision != 0)                            299    if (collision != 0)
299    {                                              300    {
300      G4double aCrossSection = collision->Cross    301      G4double aCrossSection = collision->CrossSection(trk1,trk2);
301      if (aCrossSection > 0.0)                     302      if (aCrossSection > 0.0)
302      {                                            303      {
303                                                   304 
304                                                   305 
305     #ifdef debug_G4Scatterer                      306     #ifdef debug_G4Scatterer
306   G4cout << "be4 FinalState 1(p,e,m): "           307   G4cout << "be4 FinalState 1(p,e,m): "
307         << trk1.Get4Momentum() << " "             308         << trk1.Get4Momentum() << " "
308         << trk1.Get4Momentum().mag()              309         << trk1.Get4Momentum().mag()
309   << ", 2: "                                      310   << ", 2: "
310         << trk2.Get4Momentum()<< " "              311         << trk2.Get4Momentum()<< " "
311         << trk2.Get4Momentum().mag() << " "       312         << trk2.Get4Momentum().mag() << " "
312         << G4endl;                                313         << G4endl;
313   #endif                                          314   #endif
314                                                   315 
315                                                   316 
316        G4KineticTrackVector* products = collis    317        G4KineticTrackVector* products = collision->FinalState(trk1,trk2);
317        if(!products || products->size() == 0)     318        if(!products || products->size() == 0) return products;
318                                                   319 
319     #ifdef debug_G4Scatterer                      320     #ifdef debug_G4Scatterer
320        G4cout << "size of FS: "<<products->siz    321        G4cout << "size of FS: "<<products->size()<<G4endl;
321   #endif                                          322   #endif
322                                                   323 
323        G4KineticTrack *final= products->operat    324        G4KineticTrack *final= products->operator[](0);
324                                                   325 
325                                                   326 
326     #ifdef debug_G4Scatterer                      327     #ifdef debug_G4Scatterer
327         G4cout << "    FinalState 1: "            328         G4cout << "    FinalState 1: "
328     << final->Get4Momentum()<< " "                329     << final->Get4Momentum()<< " "
329     << final->Get4Momentum().mag() ;              330     << final->Get4Momentum().mag() ;
330   #endif                                          331   #endif
331                                                   332 
332         if(products->size() == 1) return produ    333         if(products->size() == 1) return products;
333   final=products->operator[](1);                  334   final=products->operator[](1);
334     #ifdef debug_G4Scatterer                      335     #ifdef debug_G4Scatterer
335   G4cout << ", 2: "                               336   G4cout << ", 2: "
336     << final->Get4Momentum() << " "               337     << final->Get4Momentum() << " "
337           << final->Get4Momentum().mag() << "     338           << final->Get4Momentum().mag() << " " << G4endl;
338   #endif                                          339   #endif
339                                                   340 
340        final= products->operator[](0);            341        final= products->operator[](0);
341        G4LorentzVector pFinal=final->Get4Momen    342        G4LorentzVector pFinal=final->Get4Momentum();
342        if(products->size()==2)                    343        if(products->size()==2)
343        {                                          344        {
344          final=products->operator[](1);           345          final=products->operator[](1);
345          pFinal +=final->Get4Momentum();          346          pFinal +=final->Get4Momentum();
346        }                                          347        }
347                                                   348 
348        #ifdef debug_G4Scatterer                   349        #ifdef debug_G4Scatterer
349        if ( (pInitial-pFinal).mag() > 0.1*MeV     350        if ( (pInitial-pFinal).mag() > 0.1*MeV )
350        {                                          351        {
351           G4cout << "G4Scatterer: momentum imb    352           G4cout << "G4Scatterer: momentum imbalance, pInitial= " <<pInitial << " pFinal= " <<pFinal<< G4endl;
352        }                                          353        }
353        G4cout << "Scatterer costh= " << trk1.G    354        G4cout << "Scatterer costh= " << trk1.Get4Momentum().vect().unit() *(products->operator[](0))->Get4Momentum().vect().unit()<< G4endl;
354        #endif                                     355        #endif
355                                                   356 
356        for(size_t hpw=0; hpw<products->size();    357        for(size_t hpw=0; hpw<products->size(); hpw++)
357        {                                          358        {
358          energyBalance-=products->operator[](h    359          energyBalance-=products->operator[](hpw)->Get4Momentum().t();
359          pxBalance-=products->operator[](hpw)-    360          pxBalance-=products->operator[](hpw)->Get4Momentum().vect().x();
360          pyBalance-=products->operator[](hpw)-    361          pyBalance-=products->operator[](hpw)->Get4Momentum().vect().y();
361          pzBalance-=products->operator[](hpw)-    362          pzBalance-=products->operator[](hpw)->Get4Momentum().vect().z();
362    chargeBalance-=G4lrint(products->operator[]    363    chargeBalance-=G4lrint(products->operator[](hpw)->GetDefinition()->GetPDGCharge());
363          baryonBalance-=products->operator[](h    364          baryonBalance-=products->operator[](hpw)->GetDefinition()->GetBaryonNumber();
364        }                                          365        }
365        if(std::getenv("ScattererEnergyBalanceC << 366        if(getenv("ScattererEnergyBalanceCheck"))
366          std::cout << "DEBUGGING energy balanc    367          std::cout << "DEBUGGING energy balance A: "
367              <<energyBalance<<" "                 368              <<energyBalance<<" "
368              <<pxBalance<<" "                     369              <<pxBalance<<" "
369              <<pyBalance<<" "                     370              <<pyBalance<<" "
370              <<pzBalance<<" "                     371              <<pzBalance<<" "
371        <<chargeBalance<<" "                       372        <<chargeBalance<<" "
372        <<baryonBalance<<" "                       373        <<baryonBalance<<" "
373        <<G4endl;                                  374        <<G4endl;
374        if(chargeBalance !=0 )                     375        if(chargeBalance !=0 )
375        {                                          376        {
376          G4cout << "track 1"<<trk1.GetDefiniti    377          G4cout << "track 1"<<trk1.GetDefinition()->GetParticleName()<<G4endl;
377          G4cout << "track 2"<<trk2.GetDefiniti    378          G4cout << "track 2"<<trk2.GetDefinition()->GetParticleName()<<G4endl;
378          for(size_t hpw=0; hpw<products->size(    379          for(size_t hpw=0; hpw<products->size(); hpw++)
379          {                                        380          {
380             G4cout << products->operator[](hpw    381             G4cout << products->operator[](hpw)->GetDefinition()->GetParticleName()<<G4endl;
381          }                                        382          }
382          G4Exception("G4Scatterer", "im_r_matr    383          G4Exception("G4Scatterer", "im_r_matrix001", FatalException,
383              "Problem in ChargeBalance");         384              "Problem in ChargeBalance");
384        }                                          385        }
385        return products;                           386        return products;
386      }                                            387      }
387    }                                              388    }
388                                                   389 
389    return NULL;                                   390    return NULL;
390 }                                                 391 }
391                                                   392 
392 //--------------------------------------------    393 //----------------------------------------------------------------------------
393                                                   394 
394 const G4VCollision* G4Scatterer::FindCollision    395 const G4VCollision* G4Scatterer::FindCollision(const G4KineticTrack& trk1,
395            const G4KineticTrack& trk2) const      396            const G4KineticTrack& trk2) const
396 {                                                 397 {
397   G4VCollision* collisionInCharge = 0;            398   G4VCollision* collisionInCharge = 0;
398                                                   399 
399   size_t i;                                       400   size_t i;
400   for (i=0; i<collisions.size(); i++)             401   for (i=0; i<collisions.size(); i++)
401     {                                             402     {
402       G4VCollision* component = collisions[i];    403       G4VCollision* component = collisions[i];
403       if (component->IsInCharge(trk1,trk2))       404       if (component->IsInCharge(trk1,trk2))
404   {                                               405   {
405     collisionInCharge = component;                406     collisionInCharge = component;
406     break;                                        407     break;
407   }                                               408   }
408     }                                             409     }
409 //    if(collisionInCharge)                       410 //    if(collisionInCharge)
410 //    {                                           411 //    {
411 //      G4cout << "found collision : "            412 //      G4cout << "found collision : "
412 //         << collisionInCharge->GetName()<< "    413 //         << collisionInCharge->GetName()<< " "
413 //  << "for "                                     414 //  << "for "
414 //  << trk1.GetDefinition()->GetParticleName()    415 //  << trk1.GetDefinition()->GetParticleName()<<" + "
415 //  << trk2.GetDefinition()->GetParticleName()    416 //  << trk2.GetDefinition()->GetParticleName()<<" "
416 //  << G4endl;;                                   417 //  << G4endl;;
417 //    }                                           418 //    }
418   return collisionInCharge;                       419   return collisionInCharge;
419 }                                                 420 }
420                                                   421 
421 //--------------------------------------------    422 //----------------------------------------------------------------------------
422                                                   423 
423 G4double G4Scatterer::GetCrossSection(const G4    424 G4double G4Scatterer::GetCrossSection(const G4KineticTrack& trk1,
424               const G4KineticTrack& trk2) cons    425               const G4KineticTrack& trk2) const
425 {                                                 426 {
426    const G4VCollision* collision = FindCollisi    427    const G4VCollision* collision = FindCollision(trk1,trk2);
427    G4double aCrossSection = 0;                    428    G4double aCrossSection = 0;
428    if (collision != 0)                            429    if (collision != 0)
429    {                                              430    {
430      aCrossSection = collision->CrossSection(t    431      aCrossSection = collision->CrossSection(trk1,trk2);
431    }                                              432    }
432    return aCrossSection;                          433    return aCrossSection;
433 }                                                 434 }
434                                                   435 
435 //--------------------------------------------    436 //----------------------------------------------------------------------------
436                                                   437 
437 const std::vector<G4CollisionInitialState *> &    438 const std::vector<G4CollisionInitialState *> & G4Scatterer::
438 GetCollisions(G4KineticTrack * aProjectile,       439 GetCollisions(G4KineticTrack * aProjectile,
439               std::vector<G4KineticTrack *> &     440               std::vector<G4KineticTrack *> & someCandidates,
440         G4double aCurrentTime)                    441         G4double aCurrentTime)
441 {                                                 442 {
442   theCollisions.clear();                          443   theCollisions.clear();
443   std::vector<G4KineticTrack *>::iterator j=so    444   std::vector<G4KineticTrack *>::iterator j=someCandidates.begin();
444   for(; j != someCandidates.end(); ++j)           445   for(; j != someCandidates.end(); ++j)
445   {                                               446   {
446     G4double collisionTime = GetTimeToInteract    447     G4double collisionTime = GetTimeToInteraction(*aProjectile, **j);
447     if(collisionTime == DBL_MAX)  // no collis    448     if(collisionTime == DBL_MAX)  // no collision
448     {                                             449     {
449       continue;                                   450       continue;
450     }                                             451     }
451     G4KineticTrackVector aTarget;                 452     G4KineticTrackVector aTarget;
452     aTarget.push_back(*j);                        453     aTarget.push_back(*j);
453     theCollisions.push_back(                      454     theCollisions.push_back(
454       new G4CollisionInitialState(collisionTim    455       new G4CollisionInitialState(collisionTime+aCurrentTime, aProjectile, aTarget, this) );
455 //      G4cerr <<" !!!!!! debug collisions "<<    456 //      G4cerr <<" !!!!!! debug collisions "<<collisionTime<<" "<<pkt->GetDefinition()->GetParticleName()<<G4endl;
456    }                                              457    }
457    return theCollisions;                          458    return theCollisions;
458 }                                                 459 }
459                                                   460 
460                                                   461 
461 G4KineticTrackVector * G4Scatterer::              462 G4KineticTrackVector * G4Scatterer::
462 GetFinalState(G4KineticTrack * aProjectile,       463 GetFinalState(G4KineticTrack * aProjectile,
463         std::vector<G4KineticTrack *> & theTar    464         std::vector<G4KineticTrack *> & theTargets)
464 {                                                 465 {
465     G4KineticTrack target_reloc(*(theTargets[0    466     G4KineticTrack target_reloc(*(theTargets[0]));
466     return Scatter(*aProjectile, target_reloc)    467     return Scatter(*aProjectile, target_reloc);
467 }                                                 468 }
468 //--------------------------------------------    469 //----------------------------------------------------------------------------
469                                                   470