Geant4 Cross Reference

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Geant4/processes/hadronic/models/im_r_matrix/src/G4CollisionManager.cc

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Diff markup

Differences between /processes/hadronic/models/im_r_matrix/src/G4CollisionManager.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4CollisionManager.cc (Version 5.0.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26                                                   
 27 #include <typeinfo>                               
 28                                                   
 29 #include "G4CollisionManager.hh"                  
 30 #include "G4SystemOfUnits.hh"                     
 31 #include "G4HadronicException.hh"                 
 32 #include "G4CollisionInitialState.hh"             
 33 #include "G4BCAction.hh"                          
 34                                                   
 35 G4CollisionManager::G4CollisionManager()          
 36 {                                                 
 37   theCollisionList = new G4ListOfCollisions;      
 38 }                                                 
 39                                                   
 40                                                   
 41 G4CollisionManager::~G4CollisionManager()         
 42 {                                                 
 43   ClearAndDestroy();                              
 44   delete theCollisionList;                        
 45 }                                                 
 46                                                   
 47                                                   
 48 void G4CollisionManager::AddCollision(G4double    
 49               G4KineticTrack * target)            
 50                                                   
 51 {                                                 
 52       if ( time < DBL_MAX )                       
 53       {                                           
 54          G4CollisionInitialState *                
 55        collision = new G4CollisionInitialState    
 56          theCollisionList->push_back(collision    
 57       } else {                                    
 58          G4cerr << "G4Scatterer invalid TimeTo    
 59          G4cerr <<"    projectile "<<proj->Get    
 60                                    <<proj->Get    
 61          if (target) G4cerr <<"    target         
 62         <<target->Get4Momentum()<<" "             
 63                                 <<target->GetD    
 64          G4cerr <<"G4Scatterer error message e    
 65    throw G4HadronicException(__FILE__, __LINE_    
 66       }                                           
 67 }                                                 
 68                                                   
 69                                                   
 70 void G4CollisionManager::RemoveCollision(G4Col    
 71 {                                                 
 72   theCollisionList->erase(std::find(theCollisi    
 73               theCollisionList->end(),            
 74               collision));                        
 75   delete collision;                               
 76   collision = NULL; // prevent future use of t    
 77 }                                                 
 78                                                   
 79                                                   
 80 void G4CollisionManager::RemoveTracksCollision    
 81 {                                                 
 82   if(toBeCaned == NULL)                           
 83     return;                                       
 84   if(toBeCaned->empty())                          
 85     return;                                       
 86                                                   
 87   G4CollisionInitialState * collision;            
 88   std::vector<G4CollisionInitialState *>::iter    
 89   std::vector<G4KineticTrack *>::iterator trac    
 90   G4ListOfCollisions toRemove;                    
 91                                                   
 92   for(collIter = theCollisionList->begin();       
 93       collIter != theCollisionList->end(); col    
 94   {                                               
 95     collision = *collIter;                        
 96     G4KineticTrackVector & targets = collision    
 97     G4bool getNextCollision = false;              
 98     for(trackIter = toBeCaned->begin(); trackI    
 99     {                                             
100       if((collision->GetTarget() == *trackIter    
101    (collision->GetPrimary() == *trackIter))       
102       {  // cannot remove the collision from t    
103   toRemove.push_back(collision);                  
104   break;  // exit from the "trackIter" loop       
105       }                                           
106       for(size_t tcount=0; tcount<targets.size    
107       {                                           
108         if(targets[tcount] == *trackIter)         
109         {                                         
110     toRemove.push_back(collision);                
111     getNextCollision = true;                      
112     break;                                        
113   }                                               
114       }                                           
115       if(getNextCollision) break;                 
116     }                                             
117   }                                               
118                                                   
119   // now remove the collisions                    
120   for(collIter = toRemove.begin(); collIter !=    
121   {                                               
122     collision = *collIter;                        
123     collIter2 = std::find(theCollisionList->be    
124           theCollisionList->end(), collision);    
125     theCollisionList->erase(collIter2);  // re    
126     delete collision;                    // ..    
127   }                                               
128 }                                                 
129                                                   
130                                                   
131 void G4CollisionManager::ClearAndDestroy()        
132 {                                                 
133   std::vector<G4CollisionInitialState *>::iter    
134   for(i = theCollisionList->begin(); i != theC    
135     delete *i;                                    
136   theCollisionList->clear();                      
137 }                                                 
138                                                   
139                                                   
140 G4CollisionInitialState * G4CollisionManager::    
141 {                                                 
142   G4CollisionInitialState * theNext=0;            
143   G4double nextTime = DBL_MAX;                    
144   std::vector<G4CollisionInitialState *>::iter    
145   for(i = theCollisionList->begin(); i != theC    
146   {                                               
147     if(nextTime > (*i)->GetCollisionTime())       
148     {                                             
149       nextTime = (*i)->GetCollisionTime();        
150       theNext = *i;                               
151     }                                             
152   }                                               
153   #ifdef debug_G4CollisionManager                 
154   if(theNext == 0 && theCollisionList->size()!    
155   {                                               
156     G4double debugTime = DBL_MAX;                 
157     G4cerr <<"G4CollisionManager::GetNextColli    
158     G4cerr <<" number of collisions left "<<th    
159     for(i = theCollisionList->begin(); i != th    
160     {                                             
161       G4cerr <<" Time to collision "<<(*i)->Ge    
162       G4cerr <<"    projectile "<<(*i)->GetPri    
163                                 <<(*i)->GetPri    
164       if ((*i)->GetTarget()) G4cerr <<"    tar    
165                                 <<(*i)->GetTar    
166     }                                             
167     G4cerr <<"G4CollisionManager::GetNextColli    
168   }                                               
169   #endif                                          
170                                                   
171   return theNext;                                 
172 }                                                 
173                                                   
174                                                   
175 void G4CollisionManager::Print()                  
176 {                                                 
177   std::vector<G4CollisionInitialState *>::iter    
178                                                   
179   G4cout << "CollisionManager: " << theCollisi    
180    << " entries at " << theCollisionList << G4    
181   G4CollisionInitialState * collision;            
182   for(i = theCollisionList->begin(); i != theC    
183   {                                               
184     collision = *i;                               
185     G4int tgtPdg=collision->GetTarget() ?         
186      collision->GetTarget()->GetDefinition()->    
187    const G4BCAction &action= *collision->GetGe    
188     G4cout << "  collision " << collision << "    
189      << collision->GetCollisionTime()/second <    
190      << collision->GetPrimary() << "/pdg="        
191      << collision->GetPrimary()->GetDefinition    
192      << " trgt: "                                 
193      << collision->GetTarget() << "/pdg="         
194      << tgtPdg                                    
195      << " Collision type: "<< typeid(action).n    
196      << G4endl;                                   
197   }                                               
198 }                                                 
199