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Geant4/processes/hadronic/models/im_r_matrix/src/G4CollisionManager.cc

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Diff markup

Differences between /processes/hadronic/models/im_r_matrix/src/G4CollisionManager.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4CollisionManager.cc (Version 10.2.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26                                                    26 
 27 #include <typeinfo>                                27 #include <typeinfo>
 28                                                    28 
 29 #include "G4CollisionManager.hh"                   29 #include "G4CollisionManager.hh"
 30 #include "G4SystemOfUnits.hh"                      30 #include "G4SystemOfUnits.hh"
 31 #include "G4HadronicException.hh"                  31 #include "G4HadronicException.hh"
 32 #include "G4CollisionInitialState.hh"              32 #include "G4CollisionInitialState.hh"
 33 #include "G4BCAction.hh"                           33 #include "G4BCAction.hh"
 34                                                    34 
 35 G4CollisionManager::G4CollisionManager()           35 G4CollisionManager::G4CollisionManager()
 36 {                                                  36 {
 37   theCollisionList = new G4ListOfCollisions;       37   theCollisionList = new G4ListOfCollisions;
 38 }                                                  38 }
 39                                                    39 
 40                                                    40 
 41 G4CollisionManager::~G4CollisionManager()          41 G4CollisionManager::~G4CollisionManager()
 42 {                                                  42 {
 43   ClearAndDestroy();                               43   ClearAndDestroy();
 44   delete theCollisionList;                         44   delete theCollisionList;
 45 }                                                  45 }
 46                                                    46 
 47                                                    47 
 48 void G4CollisionManager::AddCollision(G4double     48 void G4CollisionManager::AddCollision(G4double time, G4KineticTrack * proj,
 49               G4KineticTrack * target)             49               G4KineticTrack * target)
 50                                                    50 
 51 {                                                  51 {
 52       if ( time < DBL_MAX )                        52       if ( time < DBL_MAX )
 53       {                                            53       {
 54          G4CollisionInitialState *                 54          G4CollisionInitialState *
 55        collision = new G4CollisionInitialState     55        collision = new G4CollisionInitialState(time, proj, target);
 56          theCollisionList->push_back(collision     56          theCollisionList->push_back(collision);
 57       } else {                                     57       } else {
 58          G4cerr << "G4Scatterer invalid TimeTo     58          G4cerr << "G4Scatterer invalid TimeTo Interaction : " << time;
 59          G4cerr <<"    projectile "<<proj->Get     59          G4cerr <<"    projectile "<<proj->Get4Momentum()<<" "
 60                                    <<proj->Get     60                                    <<proj->GetDefinition()->GetParticleName()<<G4endl;
 61          if (target) G4cerr <<"    target          61          if (target) G4cerr <<"    target     "
 62         <<target->Get4Momentum()<<" "              62         <<target->Get4Momentum()<<" "
 63                                 <<target->GetD     63                                 <<target->GetDefinition()->GetParticleName()<<G4endl;
 64          G4cerr <<"G4Scatterer error message e     64          G4cerr <<"G4Scatterer error message end"<< G4endl;
 65    throw G4HadronicException(__FILE__, __LINE_     65    throw G4HadronicException(__FILE__, __LINE__, "G4Scatterer::AddCollision()");
 66       }                                            66       }
 67 }                                                  67 }
 68                                                    68 
 69                                                    69 
 70 void G4CollisionManager::RemoveCollision(G4Col     70 void G4CollisionManager::RemoveCollision(G4CollisionInitialState * collision)
 71 {                                                  71 {
 72   theCollisionList->erase(std::find(theCollisi     72   theCollisionList->erase(std::find(theCollisionList->begin(),
 73               theCollisionList->end(),             73               theCollisionList->end(),
 74               collision));                         74               collision));
 75   delete collision;                                75   delete collision;
 76   collision = NULL; // prevent future use of t     76   collision = NULL; // prevent future use of the pointer
 77 }                                                  77 }
 78                                                    78 
 79                                                    79 
 80 void G4CollisionManager::RemoveTracksCollision     80 void G4CollisionManager::RemoveTracksCollisions(G4KineticTrackVector * toBeCaned)
 81 {                                                  81 {
 82   if(toBeCaned == NULL)                            82   if(toBeCaned == NULL)
 83     return;                                        83     return;
 84   if(toBeCaned->empty())                           84   if(toBeCaned->empty())
 85     return;                                        85     return;
 86                                                    86 
 87   G4CollisionInitialState * collision;             87   G4CollisionInitialState * collision;
 88   std::vector<G4CollisionInitialState *>::iter     88   std::vector<G4CollisionInitialState *>::iterator collIter, collIter2;
 89   std::vector<G4KineticTrack *>::iterator trac     89   std::vector<G4KineticTrack *>::iterator trackIter;
 90   G4ListOfCollisions toRemove;                     90   G4ListOfCollisions toRemove;
 91                                                    91 
 92   for(collIter = theCollisionList->begin();        92   for(collIter = theCollisionList->begin();
 93       collIter != theCollisionList->end(); col     93       collIter != theCollisionList->end(); collIter++)
 94   {                                                94   {
 95     collision = *collIter;                         95     collision = *collIter;
 96     G4KineticTrackVector & targets = collision     96     G4KineticTrackVector & targets = collision->GetTargetCollection();
 97     G4bool getNextCollision = false;               97     G4bool getNextCollision = false;
 98     for(trackIter = toBeCaned->begin(); trackI     98     for(trackIter = toBeCaned->begin(); trackIter != toBeCaned->end(); ++trackIter)
 99     {                                              99     {
100       if((collision->GetTarget() == *trackIter    100       if((collision->GetTarget() == *trackIter) ||
101    (collision->GetPrimary() == *trackIter))       101    (collision->GetPrimary() == *trackIter))
102       {  // cannot remove the collision from t    102       {  // cannot remove the collision from the list inside the loop. Save and do it later
103   toRemove.push_back(collision);                  103   toRemove.push_back(collision);
104   break;  // exit from the "trackIter" loop       104   break;  // exit from the "trackIter" loop
105       }                                           105       }
106       for(size_t tcount=0; tcount<targets.size    106       for(size_t tcount=0; tcount<targets.size(); tcount++)
107       {                                           107       {
108         if(targets[tcount] == *trackIter)         108         if(targets[tcount] == *trackIter)
109         {                                         109         {
110     toRemove.push_back(collision);                110     toRemove.push_back(collision);
111     getNextCollision = true;                      111     getNextCollision = true;
112     break;                                        112     break;
113   }                                               113   }
114       }                                           114       }
115       if(getNextCollision) break;                 115       if(getNextCollision) break;
116     }                                             116     }
117   }                                               117   }
118                                                   118 
119   // now remove the collisions                    119   // now remove the collisions
120   for(collIter = toRemove.begin(); collIter !=    120   for(collIter = toRemove.begin(); collIter != toRemove.end(); ++collIter)
121   {                                               121   {
122     collision = *collIter;                        122     collision = *collIter;
123     collIter2 = std::find(theCollisionList->be    123     collIter2 = std::find(theCollisionList->begin(),
124           theCollisionList->end(), collision);    124           theCollisionList->end(), collision);
125     theCollisionList->erase(collIter2);  // re    125     theCollisionList->erase(collIter2);  // remove from list...
126     delete collision;                    // ..    126     delete collision;                    // ...and delete the collision
127   }                                               127   }
128 }                                                 128 }
129                                                   129 
130                                                   130 
131 void G4CollisionManager::ClearAndDestroy()        131 void G4CollisionManager::ClearAndDestroy()
132 {                                                 132 {
133   std::vector<G4CollisionInitialState *>::iter    133   std::vector<G4CollisionInitialState *>::iterator i;
134   for(i = theCollisionList->begin(); i != theC    134   for(i = theCollisionList->begin(); i != theCollisionList->end(); ++i)
135     delete *i;                                    135     delete *i;
136   theCollisionList->clear();                      136   theCollisionList->clear();
137 }                                                 137 }
138                                                   138 
139                                                   139 
140 G4CollisionInitialState * G4CollisionManager::    140 G4CollisionInitialState * G4CollisionManager::GetNextCollision()
141 {                                                 141 {
142   G4CollisionInitialState * theNext=0;            142   G4CollisionInitialState * theNext=0;
143   G4double nextTime = DBL_MAX;                    143   G4double nextTime = DBL_MAX;
144   std::vector<G4CollisionInitialState *>::iter    144   std::vector<G4CollisionInitialState *>::iterator i;
145   for(i = theCollisionList->begin(); i != theC    145   for(i = theCollisionList->begin(); i != theCollisionList->end(); ++i)
146   {                                               146   {
147     if(nextTime > (*i)->GetCollisionTime())       147     if(nextTime > (*i)->GetCollisionTime())
148     {                                             148     {
149       nextTime = (*i)->GetCollisionTime();        149       nextTime = (*i)->GetCollisionTime();
150       theNext = *i;                               150       theNext = *i;
151     }                                             151     }
152   }                                               152   }
153   #ifdef debug_G4CollisionManager                 153   #ifdef debug_G4CollisionManager
154   if(theNext == 0 && theCollisionList->size()!    154   if(theNext == 0 && theCollisionList->size()!=0)
155   {                                               155   {
156     G4double debugTime = DBL_MAX;                 156     G4double debugTime = DBL_MAX;
157     G4cerr <<"G4CollisionManager::GetNextColli    157     G4cerr <<"G4CollisionManager::GetNextCollision - Fatal"<<G4endl;
158     G4cerr <<" number of collisions left "<<th    158     G4cerr <<" number of collisions left "<<theCollisionList->size()<<G4endl;
159     for(i = theCollisionList->begin(); i != th    159     for(i = theCollisionList->begin(); i != theCollisionList->end(); ++i)
160     {                                             160     {
161       G4cerr <<" Time to collision "<<(*i)->Ge    161       G4cerr <<" Time to collision "<<(*i)->GetCollisionTime()<<" "<<G4endl;
162       G4cerr <<"    projectile "<<(*i)->GetPri    162       G4cerr <<"    projectile "<<(*i)->GetPrimary()->Get4Momentum()<<" "
163                                 <<(*i)->GetPri    163                                 <<(*i)->GetPrimary()->GetDefinition()->GetParticleName()<<G4endl;
164       if ((*i)->GetTarget()) G4cerr <<"    tar    164       if ((*i)->GetTarget()) G4cerr <<"    target     "<<(*i)->GetTarget()->Get4Momentum()<<" "
165                                 <<(*i)->GetTar    165                                 <<(*i)->GetTarget()->GetDefinition()->GetParticleName()<<G4endl;
166     }                                             166     }
167     G4cerr <<"G4CollisionManager::GetNextColli    167     G4cerr <<"G4CollisionManager::GetNextCollision - End of message"<<G4endl;
168   }                                               168   }
169   #endif                                          169   #endif
170                                                   170 
171   return theNext;                                 171   return theNext;
172 }                                                 172 }
173                                                   173 
174                                                   174 
175 void G4CollisionManager::Print()                  175 void G4CollisionManager::Print()
176 {                                                 176 {
177   std::vector<G4CollisionInitialState *>::iter    177   std::vector<G4CollisionInitialState *>::iterator i;
178                                                   178  
179   G4cout << "CollisionManager: " << theCollisi    179   G4cout << "CollisionManager: " << theCollisionList->size()
180    << " entries at " << theCollisionList << G4    180    << " entries at " << theCollisionList << G4endl;
181   G4CollisionInitialState * collision;            181   G4CollisionInitialState * collision;
182   for(i = theCollisionList->begin(); i != theC    182   for(i = theCollisionList->begin(); i != theCollisionList->end(); ++i)
183   {                                               183   {
184     collision = *i;                               184     collision = *i;
185     G4int tgtPdg=collision->GetTarget() ?         185     G4int tgtPdg=collision->GetTarget() ?
186      collision->GetTarget()->GetDefinition()->    186      collision->GetTarget()->GetDefinition()->GetPDGEncoding() : 0;
187    const G4BCAction &action= *collision->GetGe    187    const G4BCAction &action= *collision->GetGenerator();
188     G4cout << "  collision " << collision << "    188     G4cout << "  collision " << collision << " time: "
189      << collision->GetCollisionTime()/second <    189      << collision->GetCollisionTime()/second << " proj: "
190      << collision->GetPrimary() << "/pdg="        190      << collision->GetPrimary() << "/pdg="
191      << collision->GetPrimary()->GetDefinition    191      << collision->GetPrimary()->GetDefinition()->GetPDGEncoding()
192      << " trgt: "                                 192      << " trgt: "
193      << collision->GetTarget() << "/pdg="         193      << collision->GetTarget() << "/pdg="
194      << tgtPdg                                    194      << tgtPdg
195      << " Collision type: "<< typeid(action).n    195      << " Collision type: "<< typeid(action).name()
196      << G4endl;                                   196      << G4endl;
197   }                                               197   }
198 }                                                 198 }
199                                                   199