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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4CollisionComposite.cc,v 1.7 2007/07/05 21:43:24 dennis Exp $ // 27 28 28 #include "globals.hh" 29 #include "globals.hh" 29 #include "G4SystemOfUnits.hh" << 30 #include "G4CollisionComposite.hh" 30 #include "G4CollisionComposite.hh" 31 #include "G4VCollision.hh" 31 #include "G4VCollision.hh" 32 #include "G4CollisionVector.hh" 32 #include "G4CollisionVector.hh" 33 #include "G4KineticTrack.hh" 33 #include "G4KineticTrack.hh" 34 #include "G4KineticTrackVector.hh" 34 #include "G4KineticTrackVector.hh" 35 #include "G4VCrossSectionSource.hh" 35 #include "G4VCrossSectionSource.hh" 36 #include "G4HadTmpUtil.hh" 36 #include "G4HadTmpUtil.hh" 37 #include "G4AutoLock.hh" << 38 37 39 const G4int G4CollisionComposite::nPoints = 32 38 const G4int G4CollisionComposite::nPoints = 32; 40 39 41 const G4double G4CollisionComposite::theT[nPoi << 40 G4double G4CollisionComposite::theT[nPoints] = 42 {.01, .03, .05, .1, .15, .2, .3, .4, .5, .6, . 41 {.01, .03, .05, .1, .15, .2, .3, .4, .5, .6, .7, .8, .9, 1.0, 1.2, 1.4, 1.6, 1.8, 2.0, 2.2, 2.5, 3.0, 3.5, 4.0, 5.0, 6.0, 8.0, 10., 15, 20, 50, 100}; 43 42 44 G4CollisionComposite::G4CollisionComposite() 43 G4CollisionComposite::G4CollisionComposite() 45 { 44 { 46 G4MUTEXINIT( bufferMutex ); << 47 } 45 } 48 46 49 47 50 G4CollisionComposite::~G4CollisionComposite() 48 G4CollisionComposite::~G4CollisionComposite() 51 { << 49 { 52 G4MUTEXDESTROY(bufferMutex); << 53 std::for_each(components.begin(), components 50 std::for_each(components.begin(), components.end(), G4Delete()); 54 } 51 } 55 52 56 53 57 G4double G4CollisionComposite::CrossSection(co 54 G4double G4CollisionComposite::CrossSection(const G4KineticTrack& trk1, 58 const G4KineticTrack& trk2) cons 55 const G4KineticTrack& trk2) const 59 { 56 { 60 G4double crossSect = 0.; 57 G4double crossSect = 0.; 61 const G4VCrossSectionSource* xSource = GetCr 58 const G4VCrossSectionSource* xSource = GetCrossSectionSource(); 62 if (xSource != 0) 59 if (xSource != 0) 63 // There is a total cross section for this C 60 // There is a total cross section for this Collision 64 { 61 { 65 crossSect = xSource->CrossSection(trk1,trk 62 crossSect = xSource->CrossSection(trk1,trk2); 66 } 63 } 67 else 64 else 68 { 65 { 69 G4AutoLock l(&bufferMutex); << 70 // waiting for mutable to enable buffering 66 // waiting for mutable to enable buffering. 71 const_cast<G4CollisionComposite *>(this)-> 67 const_cast<G4CollisionComposite *>(this)->BufferCrossSection(trk1.GetDefinition(), trk2.GetDefinition()); 72 // G4cerr << "Buffer filled, reying with sq 68 // G4cerr << "Buffer filled, reying with sqrts = "<< (trk1.Get4Momentum()+trk2.Get4Momentum()).mag() <<G4endl; 73 crossSect = BufferedCrossSection(trk1,trk2 69 crossSect = BufferedCrossSection(trk1,trk2); 74 } 70 } 75 return crossSect; 71 return crossSect; 76 } 72 } 77 73 78 74 79 G4KineticTrackVector* G4CollisionComposite::Fi 75 G4KineticTrackVector* G4CollisionComposite::FinalState(const G4KineticTrack& trk1, 80 const G4KineticTrack& trk2) co 76 const G4KineticTrack& trk2) const 81 { 77 { 82 std::vector<G4double> cxCache; 78 std::vector<G4double> cxCache; 83 G4double partialCxSum = 0.0; 79 G4double partialCxSum = 0.0; 84 80 85 size_t i; 81 size_t i; 86 for (i=0; i<components.size(); i++) 82 for (i=0; i<components.size(); i++) 87 { 83 { 88 G4double partialCx; 84 G4double partialCx; 89 // cout << "comp" << i << " " << components 85 // cout << "comp" << i << " " << components[i]()->GetName(); 90 if (components[i]->IsInCharge(trk1,trk2)) 86 if (components[i]->IsInCharge(trk1,trk2)) 91 { 87 { 92 partialCx = components[i]->CrossSection( 88 partialCx = components[i]->CrossSection(trk1,trk2); 93 } 89 } 94 else 90 else 95 { 91 { 96 partialCx = 0.0; 92 partialCx = 0.0; 97 } 93 } 98 // cout << " cx=" << partialCx << endl; 94 // cout << " cx=" << partialCx << endl; 99 partialCxSum += partialCx; 95 partialCxSum += partialCx; 100 cxCache.push_back(partialCx); 96 cxCache.push_back(partialCx); 101 } 97 } 102 98 103 G4double random = G4UniformRand()*partialCxS 99 G4double random = G4UniformRand()*partialCxSum; 104 G4double running = 0; 100 G4double running = 0; 105 for (i=0; i<cxCache.size(); i++) 101 for (i=0; i<cxCache.size(); i++) 106 { 102 { 107 running += cxCache[i]; 103 running += cxCache[i]; 108 if (running > random) 104 if (running > random) 109 { 105 { 110 return components[i]->FinalState(trk1, t 106 return components[i]->FinalState(trk1, trk2); 111 } 107 } 112 } 108 } 113 // G4cerr <<"in charge = "<<IsInCharge(trk1, 109 // G4cerr <<"in charge = "<<IsInCharge(trk1, trk2)<<G4endl; 114 // G4cerr <<"Cross-section = "<<CrossSection( 110 // G4cerr <<"Cross-section = "<<CrossSection(trk1, trk2)/millibarn<<" "<<running<<" "<<cxCache.size()<<G4endl; 115 // G4cerr <<"Names = "<<trk1.GetDefinition()- 111 // G4cerr <<"Names = "<<trk1.GetDefinition()->GetParticleName()<<", "<<trk2.GetDefinition()->GetParticleName()<<G4endl; 116 // throw G4HadronicException(__FILE__, __LINE 112 // throw G4HadronicException(__FILE__, __LINE__, "G4CollisionComposite: no final state found!"); 117 return NULL; 113 return NULL; 118 } 114 } 119 115 120 116 121 G4bool G4CollisionComposite::IsInCharge(const 117 G4bool G4CollisionComposite::IsInCharge(const G4KineticTrack& trk1, 122 const G4KineticTrack& trk2) const 118 const G4KineticTrack& trk2) const 123 { 119 { 124 G4bool isInCharge = false; 120 G4bool isInCharge = false; 125 121 126 // The composite is in charge if any of its 122 // The composite is in charge if any of its components is in charge 127 123 128 const G4CollisionVector* comps = GetComponen 124 const G4CollisionVector* comps = GetComponents(); 129 if (comps) 125 if (comps) 130 { 126 { 131 G4CollisionVector::const_iterator iter; 127 G4CollisionVector::const_iterator iter; 132 for (iter = comps->begin(); iter != comp 128 for (iter = comps->begin(); iter != comps->end(); ++iter) 133 { 129 { 134 if ( ((*iter))->IsInCharge(trk1,trk2) ) isI 130 if ( ((*iter))->IsInCharge(trk1,trk2) ) isInCharge = true; 135 } 131 } 136 } 132 } 137 133 138 return isInCharge; 134 return isInCharge; 139 } 135 } 140 136 141 void G4CollisionComposite:: 137 void G4CollisionComposite:: 142 BufferCrossSection(const G4ParticleDefinition 138 BufferCrossSection(const G4ParticleDefinition * aP, const G4ParticleDefinition * bP) 143 { 139 { 144 // check if already buffered 140 // check if already buffered 145 size_t i; 141 size_t i; 146 for(i=0; i<theBuffer.size(); i++) 142 for(i=0; i<theBuffer.size(); i++) 147 { 143 { 148 if(theBuffer[i].InCharge(aP, bP)) return; 144 if(theBuffer[i].InCharge(aP, bP)) return; 149 } 145 } 150 // G4cerr << "Buffering for "<<aP->GetPartic 146 // G4cerr << "Buffering for "<<aP->GetParticleName()<<" "<<bP->GetParticleName()<<G4endl; 151 147 152 // buffer the new one. 148 // buffer the new one. 153 G4CrossSectionBuffer aNewBuff(aP, bP); 149 G4CrossSectionBuffer aNewBuff(aP, bP); 154 size_t maxE=nPoints; 150 size_t maxE=nPoints; 155 for(size_t tt=0; tt<maxE; tt++) 151 for(size_t tt=0; tt<maxE; tt++) 156 { 152 { 157 G4double aT = theT[tt]*GeV; 153 G4double aT = theT[tt]*GeV; 158 G4double crossSect = 0; 154 G4double crossSect = 0; 159 // The total cross-section is summed over 155 // The total cross-section is summed over all the component channels 160 156 161 //A.R. 28-Sep-2012 Fix reproducibility pr << 162 // Assign the kinetic ene << 163 // two particles, instead << 164 G4double atime = 0; 157 G4double atime = 0; 165 G4double btime = 0; << 166 G4ThreeVector aPosition(0,0,0); 158 G4ThreeVector aPosition(0,0,0); 167 G4ThreeVector bPosition(0,0,0); << 168 G4double aM = aP->GetPDGMass(); 159 G4double aM = aP->GetPDGMass(); 169 G4double bM = bP->GetPDGMass(); << 160 G4double aE = aM+aT; 170 G4double aE = aM; << 161 G4ThreeVector aMom(0,0,std::sqrt(aE*aE-aM*aM)); 171 G4double bE = bM; << 172 G4ThreeVector aMom(0,0,0); << 173 G4ThreeVector bMom(0,0,0); << 174 if ( aM <= bM ) { << 175 aE += aT; << 176 aMom = G4ThreeVector(0,0,std::sqrt(aE*aE << 177 } else { << 178 bE += aT; << 179 bMom = G4ThreeVector(0,0,std::sqrt(bE*bE << 180 } << 181 G4LorentzVector a4Momentum(aE, aMom); 162 G4LorentzVector a4Momentum(aE, aMom); >> 163 G4KineticTrack a(const_cast<G4ParticleDefinition *>(aP), atime, aPosition, a4Momentum); >> 164 >> 165 G4double btime = 0; >> 166 G4ThreeVector bPosition(0,0,0); >> 167 G4ThreeVector bMom(0,0,0*MeV); >> 168 G4double bE = bP->GetPDGMass(); 182 G4LorentzVector b4Momentum(bE, bMom); 169 G4LorentzVector b4Momentum(bE, bMom); 183 G4KineticTrack a(aP, atime, aPosition, a4 << 170 G4KineticTrack b(const_cast<G4ParticleDefinition *>(bP), btime, bPosition, b4Momentum); 184 G4KineticTrack b(bP, btime, bPosition, b4 << 185 171 186 for (i=0; i<components.size(); i++) 172 for (i=0; i<components.size(); i++) 187 { 173 { 188 if(components[i]->IsInCharge(a,b)) 174 if(components[i]->IsInCharge(a,b)) 189 { 175 { 190 crossSect += components[i]->CrossSection(a, 176 crossSect += components[i]->CrossSection(a,b); 191 } 177 } 192 } 178 } 193 G4double sqrts = (a4Momentum+b4Momentum). 179 G4double sqrts = (a4Momentum+b4Momentum).mag(); 194 aNewBuff.push_back(sqrts, crossSect); 180 aNewBuff.push_back(sqrts, crossSect); 195 } 181 } 196 theBuffer.push_back(std::move(aNewBuff)); << 182 theBuffer.push_back(aNewBuff); 197 // theBuffer.back().Print(); 183 // theBuffer.back().Print(); 198 } 184 } 199 185 200 186 201 G4double G4CollisionComposite:: 187 G4double G4CollisionComposite:: 202 BufferedCrossSection(const G4KineticTrack& trk 188 BufferedCrossSection(const G4KineticTrack& trk1, const G4KineticTrack& trk2) const 203 { 189 { 204 for(size_t i=0; i<theBuffer.size(); i++) 190 for(size_t i=0; i<theBuffer.size(); i++) 205 { 191 { 206 if(theBuffer[i].InCharge(trk1.GetDefiniti 192 if(theBuffer[i].InCharge(trk1.GetDefinition(), trk2.GetDefinition())) 207 { 193 { 208 return theBuffer[i].CrossSection(trk1, 194 return theBuffer[i].CrossSection(trk1, trk2); 209 } 195 } 210 } 196 } 211 throw G4HadronicException(__FILE__, __LINE_ 197 throw G4HadronicException(__FILE__, __LINE__, "G4CollisionComposite::BufferedCrossSection - Blitz !!"); 212 return 0; 198 return 0; 213 } 199 } 214 200 215 201