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Geant4/processes/hadronic/models/im_r_matrix/src/G4CollisionComposite.cc

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Diff markup

Differences between /processes/hadronic/models/im_r_matrix/src/G4CollisionComposite.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4CollisionComposite.cc (Version 5.1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27                                                   
 28 #include "globals.hh"                             
 29 #include "G4SystemOfUnits.hh"                     
 30 #include "G4CollisionComposite.hh"                
 31 #include "G4VCollision.hh"                        
 32 #include "G4CollisionVector.hh"                   
 33 #include "G4KineticTrack.hh"                      
 34 #include "G4KineticTrackVector.hh"                
 35 #include "G4VCrossSectionSource.hh"               
 36 #include "G4HadTmpUtil.hh"                        
 37 #include "G4AutoLock.hh"                          
 38                                                   
 39 const G4int G4CollisionComposite::nPoints = 32    
 40                                                   
 41 const G4double G4CollisionComposite::theT[nPoi    
 42 {.01, .03, .05, .1, .15, .2, .3, .4, .5, .6, .    
 43                                                   
 44 G4CollisionComposite::G4CollisionComposite()      
 45 {                                                 
 46   G4MUTEXINIT( bufferMutex );                     
 47 }                                                 
 48                                                   
 49                                                   
 50 G4CollisionComposite::~G4CollisionComposite()     
 51 {                                                 
 52   G4MUTEXDESTROY(bufferMutex);                    
 53   std::for_each(components.begin(), components    
 54 }                                                 
 55                                                   
 56                                                   
 57 G4double G4CollisionComposite::CrossSection(co    
 58               const G4KineticTrack& trk2) cons    
 59 {                                                 
 60   G4double crossSect = 0.;                        
 61   const G4VCrossSectionSource* xSource = GetCr    
 62   if (xSource != 0)                               
 63   // There is a total cross section for this C    
 64   {                                               
 65     crossSect = xSource->CrossSection(trk1,trk    
 66   }                                               
 67   else                                            
 68   {                                               
 69     G4AutoLock l(&bufferMutex);                   
 70     // waiting for mutable to enable buffering    
 71     const_cast<G4CollisionComposite *>(this)->    
 72 //    G4cerr << "Buffer filled, reying with sq    
 73     crossSect = BufferedCrossSection(trk1,trk2    
 74   }                                               
 75   return crossSect;                               
 76 }                                                 
 77                                                   
 78                                                   
 79 G4KineticTrackVector* G4CollisionComposite::Fi    
 80                 const G4KineticTrack& trk2) co    
 81 {                                                 
 82   std::vector<G4double> cxCache;                  
 83   G4double partialCxSum = 0.0;                    
 84                                                   
 85   size_t i;                                       
 86   for (i=0; i<components.size(); i++)             
 87   {                                               
 88     G4double partialCx;                           
 89 //    cout << "comp" << i << " " << components    
 90     if (components[i]->IsInCharge(trk1,trk2))     
 91     {                                             
 92       partialCx = components[i]->CrossSection(    
 93     }                                             
 94     else                                          
 95     {                                             
 96       partialCx = 0.0;                            
 97     }                                             
 98 //    cout << "   cx=" << partialCx << endl;      
 99     partialCxSum += partialCx;                    
100     cxCache.push_back(partialCx);                 
101   }                                               
102                                                   
103   G4double random = G4UniformRand()*partialCxS    
104   G4double running = 0;                           
105   for (i=0; i<cxCache.size(); i++)                
106   {                                               
107     running += cxCache[i];                        
108     if (running > random)                         
109     {                                             
110       return components[i]->FinalState(trk1, t    
111     }                                             
112   }                                               
113 //  G4cerr <<"in charge = "<<IsInCharge(trk1,     
114 //  G4cerr <<"Cross-section = "<<CrossSection(    
115 //  G4cerr <<"Names = "<<trk1.GetDefinition()-    
116 //  throw G4HadronicException(__FILE__, __LINE    
117   return NULL;                                    
118 }                                                 
119                                                   
120                                                   
121 G4bool G4CollisionComposite::IsInCharge(const     
122           const G4KineticTrack& trk2) const       
123 {                                                 
124   G4bool isInCharge = false;                      
125                                                   
126   // The composite is in charge if any of its     
127                                                   
128   const G4CollisionVector* comps = GetComponen    
129   if (comps)                                      
130     {                                             
131       G4CollisionVector::const_iterator iter;     
132       for (iter = comps->begin(); iter != comp    
133   {                                               
134    if ( ((*iter))->IsInCharge(trk1,trk2) ) isI    
135   }                                               
136     }                                             
137                                                   
138   return isInCharge;                              
139 }                                                 
140                                                   
141 void G4CollisionComposite::                       
142 BufferCrossSection(const G4ParticleDefinition     
143 {                                                 
144    // check if already buffered                   
145    size_t i;                                      
146    for(i=0; i<theBuffer.size(); i++)              
147    {                                              
148      if(theBuffer[i].InCharge(aP, bP)) return;    
149    }                                              
150 //   G4cerr << "Buffering for "<<aP->GetPartic    
151                                                   
152    // buffer the new one.                         
153    G4CrossSectionBuffer aNewBuff(aP, bP);         
154    size_t maxE=nPoints;                           
155    for(size_t tt=0; tt<maxE; tt++)                
156    {                                              
157      G4double aT = theT[tt]*GeV;                  
158      G4double crossSect = 0;                      
159      // The total cross-section is summed over    
160                                                   
161      //A.R. 28-Sep-2012 Fix reproducibility pr    
162      //                 Assign the kinetic ene    
163      //                 two particles, instead    
164      G4double atime = 0;                          
165      G4double btime = 0;                          
166      G4ThreeVector aPosition(0,0,0);              
167      G4ThreeVector bPosition(0,0,0);              
168      G4double aM = aP->GetPDGMass();              
169      G4double bM = bP->GetPDGMass();              
170      G4double aE = aM;                            
171      G4double bE = bM;                            
172      G4ThreeVector aMom(0,0,0);                   
173      G4ThreeVector bMom(0,0,0);                   
174      if ( aM <= bM ) {                            
175       aE += aT;                                   
176       aMom = G4ThreeVector(0,0,std::sqrt(aE*aE    
177      } else {                                     
178       bE += aT;                                   
179       bMom = G4ThreeVector(0,0,std::sqrt(bE*bE    
180      }                                            
181      G4LorentzVector a4Momentum(aE, aMom);        
182      G4LorentzVector b4Momentum(bE, bMom);        
183      G4KineticTrack a(aP, atime, aPosition, a4    
184      G4KineticTrack b(bP, btime, bPosition, b4    
185                                                   
186      for (i=0; i<components.size(); i++)          
187      {                                            
188        if(components[i]->IsInCharge(a,b))         
189        {                                          
190    crossSect += components[i]->CrossSection(a,    
191        }                                          
192      }                                            
193      G4double sqrts = (a4Momentum+b4Momentum).    
194      aNewBuff.push_back(sqrts, crossSect);        
195    }                                              
196    theBuffer.push_back(std::move(aNewBuff));      
197 //   theBuffer.back().Print();                    
198 }                                                 
199                                                   
200                                                   
201 G4double G4CollisionComposite::                   
202 BufferedCrossSection(const G4KineticTrack& trk    
203 {                                                 
204    for(size_t i=0; i<theBuffer.size(); i++)       
205    {                                              
206      if(theBuffer[i].InCharge(trk1.GetDefiniti    
207      {                                            
208        return theBuffer[i].CrossSection(trk1,     
209      }                                            
210    }                                              
211    throw G4HadronicException(__FILE__, __LINE_    
212    return 0;                                      
213 }                                                 
214                                                   
215