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Geant4/processes/hadronic/models/abrasion/src/G4WilsonAbrasionModel.cc

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Differences between /processes/hadronic/models/abrasion/src/G4WilsonAbrasionModel.cc (Version 11.3.0) and /processes/hadronic/models/abrasion/src/G4WilsonAbrasionModel.cc (Version 11.1)


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 33 // * acceptance of all terms of the Geant4 Sof     33 // * acceptance of all terms of the Geant4 Software license.          *
 34 // *******************************************     34 // ********************************************************************
 35 //                                                 35 //
 36 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%     36 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 37 //                                                 37 //
 38 // MODULE:              G4WilsonAbrasionModel.     38 // MODULE:              G4WilsonAbrasionModel.cc
 39 //                                                 39 //
 40 // Version:   1.0                                  40 // Version:   1.0
 41 // Date:    08/12/2009                             41 // Date:    08/12/2009
 42 // Author:    P R Truscott                         42 // Author:    P R Truscott
 43 // Organisation:  QinetiQ Ltd, UK                  43 // Organisation:  QinetiQ Ltd, UK
 44 // Customer:    ESA/ESTEC, NOORDWIJK               44 // Customer:    ESA/ESTEC, NOORDWIJK
 45 // Contract:    17191/03/NL/LvH                    45 // Contract:    17191/03/NL/LvH
 46 //                                                 46 //
 47 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%     47 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 48 //                                                 48 //
 49 // CHANGE HISTORY                                  49 // CHANGE HISTORY
 50 // --------------                                  50 // --------------
 51 //                                                 51 //
 52 // 6 October 2003, P R Truscott, QinetiQ Ltd,      52 // 6 October 2003, P R Truscott, QinetiQ Ltd, UK
 53 // Created.                                        53 // Created.
 54 //                                                 54 //
 55 // 15 March 2004, P R Truscott, QinetiQ Ltd, U     55 // 15 March 2004, P R Truscott, QinetiQ Ltd, UK
 56 // Beta release                                    56 // Beta release
 57 //                                                 57 //
 58 // 18 January 2005, M H Mendenhall, Vanderbilt     58 // 18 January 2005, M H Mendenhall, Vanderbilt University, US
 59 // Pointers to theAbrasionGeometry and product     59 // Pointers to theAbrasionGeometry and products generated by the deexcitation 
 60 // handler deleted to prevent memory leaks.  A     60 // handler deleted to prevent memory leaks.  Also particle change of projectile
 61 // fragment previously not properly defined.       61 // fragment previously not properly defined.
 62 //                                                 62 //
 63 // 08 December 2009, P R Truscott, QinetiQ Ltd     63 // 08 December 2009, P R Truscott, QinetiQ Ltd, Ltd
 64 // ver 1.0                                         64 // ver 1.0
 65 // There was originally a possibility of the m     65 // There was originally a possibility of the minimum impact parameter AFTER
 66 // considering Couloumb repulsion, rm, being t     66 // considering Couloumb repulsion, rm, being too large.  Now if:
 67 //     rm >= fradius * (rP + rT)                   67 //     rm >= fradius * (rP + rT)
 68 // where fradius is currently 0.99, then it is     68 // where fradius is currently 0.99, then it is assumed the primary track is
 69 // unchanged.  Additional conditions to escape     69 // unchanged.  Additional conditions to escape from while-loop over impact
 70 // parameter: if the loop counter evtcnt reach     70 // parameter: if the loop counter evtcnt reaches 1000, the primary track is
 71 // continued.                                      71 // continued.
 72 // Additional clauses have been included in        72 // Additional clauses have been included in
 73 //    G4WilsonAbrasionModel::GetNucleonInduced     73 //    G4WilsonAbrasionModel::GetNucleonInducedExcitation
 74 // Previously it was possible to get sqrt of n     74 // Previously it was possible to get sqrt of negative number as Wilson
 75 // algorithm not properly defined if either:       75 // algorithm not properly defined if either:
 76 //    rT > rP && rsq < rTsq - rPsq) or (rP > r     76 //    rT > rP && rsq < rTsq - rPsq) or (rP > rT && rsq < rPsq - rTsq)
 77 //                                                 77 //
 78 // 12 June 2012, A. Ribon, CERN, Switzerland       78 // 12 June 2012, A. Ribon, CERN, Switzerland
 79 // Fixing trivial warning errors of shadowed v     79 // Fixing trivial warning errors of shadowed variables. 
 80 //                                                 80 //
 81 // 4 August 2015, A. Ribon, CERN, Switzerland      81 // 4 August 2015, A. Ribon, CERN, Switzerland
 82 // Replacing std::exp and std::pow with the fa     82 // Replacing std::exp and std::pow with the faster versions G4Exp and G4Pow.
 83 //                                                 83 //
 84 // 7 August 2015, A. Ribon, CERN, Switzerland      84 // 7 August 2015, A. Ribon, CERN, Switzerland
 85 // Checking of 'while' loops.                      85 // Checking of 'while' loops.
 86 //                                                 86 //
 87 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%     87 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 88 //////////////////////////////////////////////     88 ///////////////////////////////////////////////////////////////////////////////
 89                                                    89 
 90 #include "G4WilsonAbrasionModel.hh"                90 #include "G4WilsonAbrasionModel.hh"
 91 #include "G4WilsonRadius.hh"                       91 #include "G4WilsonRadius.hh"
 92 #include "G4NuclearAbrasionGeometry.hh"            92 #include "G4NuclearAbrasionGeometry.hh"
 93 #include "G4WilsonAblationModel.hh"                93 #include "G4WilsonAblationModel.hh"
 94                                                    94 
 95 #include "G4PhysicalConstants.hh"                  95 #include "G4PhysicalConstants.hh"
 96 #include "G4SystemOfUnits.hh"                      96 #include "G4SystemOfUnits.hh"
 97 #include "G4ExcitationHandler.hh"                  97 #include "G4ExcitationHandler.hh"
 98 #include "G4Evaporation.hh"                        98 #include "G4Evaporation.hh"
 99 #include "G4ParticleDefinition.hh"                 99 #include "G4ParticleDefinition.hh"
100 #include "G4DynamicParticle.hh"                   100 #include "G4DynamicParticle.hh"
101 #include "Randomize.hh"                           101 #include "Randomize.hh"
102 #include "G4Fragment.hh"                          102 #include "G4Fragment.hh"
103 #include "G4ReactionProductVector.hh"             103 #include "G4ReactionProductVector.hh"
104 #include "G4LorentzVector.hh"                     104 #include "G4LorentzVector.hh"
105 #include "G4ParticleMomentum.hh"                  105 #include "G4ParticleMomentum.hh"
106 #include "G4Poisson.hh"                           106 #include "G4Poisson.hh"
107 #include "G4ParticleTable.hh"                     107 #include "G4ParticleTable.hh"
108 #include "G4IonTable.hh"                          108 #include "G4IonTable.hh"
109 #include "globals.hh"                             109 #include "globals.hh"
110                                                   110 
111 #include "G4Exp.hh"                               111 #include "G4Exp.hh"
112 #include "G4Pow.hh"                               112 #include "G4Pow.hh"
113                                                   113 
114 #include "G4PhysicsModelCatalog.hh"               114 #include "G4PhysicsModelCatalog.hh"
115                                                   115 
116                                                   116 
117 G4WilsonAbrasionModel::G4WilsonAbrasionModel(G    117 G4WilsonAbrasionModel::G4WilsonAbrasionModel(G4bool useAblation1)
118   : G4HadronicInteraction("G4WilsonAbrasion"),    118   : G4HadronicInteraction("G4WilsonAbrasion"), secID(-1)
119 {                                                 119 {
120   // Send message to stdout to advise that the    120   // Send message to stdout to advise that the G4Abrasion model is being used.
121   PrintWelcomeMessage();                          121   PrintWelcomeMessage();
122                                                   122 
123   // Set the default verbose level to 0 - no o    123   // Set the default verbose level to 0 - no output.
124   verboseLevel = 0;                               124   verboseLevel = 0;
125   useAblation  = useAblation1;                    125   useAblation  = useAblation1;
126   theAblation  = nullptr;                         126   theAblation  = nullptr;
127                                                   127 
128   // No de-excitation handler has been supplie    128   // No de-excitation handler has been supplied - define the default handler.
129                                                   129 
130   theExcitationHandler = new G4ExcitationHandl    130   theExcitationHandler = new G4ExcitationHandler();
131   if (useAblation)                                131   if (useAblation)
132   {                                               132   {
133     theAblation = new G4WilsonAblationModel;      133     theAblation = new G4WilsonAblationModel;
134     theAblation->SetVerboseLevel(verboseLevel)    134     theAblation->SetVerboseLevel(verboseLevel);
135     theExcitationHandler->SetEvaporation(theAb    135     theExcitationHandler->SetEvaporation(theAblation, true);
136   }                                               136   }
137                                                   137 
138   // Set the minimum and maximum range for the    138   // Set the minimum and maximum range for the model (despite nomanclature,
139   // this is in energy per nucleon number).       139   // this is in energy per nucleon number).  
140                                                   140 
141   SetMinEnergy(70.0*MeV);                         141   SetMinEnergy(70.0*MeV);
142   SetMaxEnergy(10.1*GeV);                         142   SetMaxEnergy(10.1*GeV);
143   isBlocked = false;                              143   isBlocked = false;
144                                                   144 
145   // npK, when mutiplied by the nuclear Fermi     145   // npK, when mutiplied by the nuclear Fermi momentum, determines the range of
146   // momentum over which the secondary nucleon    146   // momentum over which the secondary nucleon momentum is sampled.
147                                                   147 
148   r0sq = 0.0;                                     148   r0sq = 0.0;
149   npK = 5.0;                                      149   npK = 5.0;
150   B = 10.0 * MeV;                                 150   B = 10.0 * MeV;
151   third = 1.0 / 3.0;                              151   third = 1.0 / 3.0;
152   fradius = 0.99;                                 152   fradius = 0.99;
153   conserveEnergy = false;                         153   conserveEnergy = false;
154   conserveMomentum = true;                        154   conserveMomentum = true;
155                                                   155 
156   // Creator model ID for the secondaries crea    156   // Creator model ID for the secondaries created by this model
157   secID = G4PhysicsModelCatalog::GetModelID( "    157   secID = G4PhysicsModelCatalog::GetModelID( "model_" + GetModelName() );  
158 }                                                 158 }
159                                                   159 
160 void G4WilsonAbrasionModel::ModelDescription(s    160 void G4WilsonAbrasionModel::ModelDescription(std::ostream& outFile) const
161 {                                                 161 {
162   outFile << "G4WilsonAbrasionModel is a macro    162   outFile << "G4WilsonAbrasionModel is a macroscopic treatment of\n"
163           << "nucleus-nucleus collisions using    163           << "nucleus-nucleus collisions using simple geometric arguments.\n"
164           << "The smaller projectile nucleus g    164           << "The smaller projectile nucleus gouges out a part of the larger\n"
165           << "target nucleus, leaving a residu    165           << "target nucleus, leaving a residual nucleus and a fireball\n"
166           << "region where the projectile and     166           << "region where the projectile and target intersect.  The fireball"
167           << "is then treated as a highly exci    167           << "is then treated as a highly excited nuclear fragment.  This\n"
168           << "model is based on the NUCFRG2 mo    168           << "model is based on the NUCFRG2 model and is valid for all\n"
169           << "projectile energies between 70 M    169           << "projectile energies between 70 MeV/n and 10.1 GeV/n. \n";
170 }                                                 170 }
171                                                   171 
172 G4WilsonAbrasionModel::G4WilsonAbrasionModel(G    172 G4WilsonAbrasionModel::G4WilsonAbrasionModel(G4ExcitationHandler* aExcitationHandler) :
173  G4HadronicInteraction("G4WilsonAbrasion"), se    173  G4HadronicInteraction("G4WilsonAbrasion"), secID(-1)  
174 {                                                 174 {
175 // Send message to stdout to advise that the G    175 // Send message to stdout to advise that the G4Abrasion model is being used.
176                                                   176 
177   PrintWelcomeMessage();                          177   PrintWelcomeMessage();
178                                                   178 
179 // Set the default verbose level to 0 - no out    179 // Set the default verbose level to 0 - no output.
180                                                   180 
181   verboseLevel = 0;                               181   verboseLevel = 0;
182                                                   182 
183   theAblation = nullptr;   //A.R. 26-Jul-2012     183   theAblation = nullptr;   //A.R. 26-Jul-2012 Coverity fix.
184   useAblation = false;     //A.R. 14-Aug-2012     184   useAblation = false;     //A.R. 14-Aug-2012 Coverity fix.
185                                                   185                       
186 //                                                186 //
187 // The user is able to provide the excitation     187 // The user is able to provide the excitation handler as well as an argument
188 // which is provided in this instantiation is     188 // which is provided in this instantiation is used to determine
189 // whether the spectators of the interaction a    189 // whether the spectators of the interaction are free following the abrasion.
190 //                                                190 //
191   theExcitationHandler = aExcitationHandler;      191   theExcitationHandler = aExcitationHandler;
192 //                                                192 //
193 //                                                193 //
194 // Set the minimum and maximum range for the m    194 // Set the minimum and maximum range for the model (despite nomanclature, this
195 // is in energy per nucleon number).              195 // is in energy per nucleon number).  
196 //                                                196 //
197   SetMinEnergy(70.0*MeV);                         197   SetMinEnergy(70.0*MeV);
198   SetMaxEnergy(10.1*GeV);                         198   SetMaxEnergy(10.1*GeV);
199   isBlocked = false;                              199   isBlocked = false;
200 //                                                200 //
201 //                                                201 //
202 // npK, when mutiplied by the nuclear Fermi mo    202 // npK, when mutiplied by the nuclear Fermi momentum, determines the range of
203 // momentum over which the secondary nucleon m    203 // momentum over which the secondary nucleon momentum is sampled.
204 //                                                204 //
205   r0sq             = 0.0;                         205   r0sq             = 0.0;
206   npK              = 5.0;                         206   npK              = 5.0;
207   B                = 10.0 * MeV;                  207   B                = 10.0 * MeV;
208   third            = 1.0 / 3.0;                   208   third            = 1.0 / 3.0;
209   fradius          = 0.99;                        209   fradius          = 0.99;
210   conserveEnergy   = false;                       210   conserveEnergy   = false;
211   conserveMomentum = true;                        211   conserveMomentum = true;
212                                                   212 
213   // Creator model ID for the secondaries crea    213   // Creator model ID for the secondaries created by this model
214   secID = G4PhysicsModelCatalog::GetModelID( "    214   secID = G4PhysicsModelCatalog::GetModelID( "model_" + GetModelName() );  
215 }                                                 215 }
216 //////////////////////////////////////////////    216 ////////////////////////////////////////////////////////////////////////////////
217 //                                                217 //
218 G4WilsonAbrasionModel::~G4WilsonAbrasionModel(    218 G4WilsonAbrasionModel::~G4WilsonAbrasionModel()
219 {                                                 219 {
220   delete theExcitationHandler;                    220   delete theExcitationHandler;
221 }                                                 221 }
222 //////////////////////////////////////////////    222 ////////////////////////////////////////////////////////////////////////////////
223 //                                                223 //
224 G4HadFinalState *G4WilsonAbrasionModel::ApplyY    224 G4HadFinalState *G4WilsonAbrasionModel::ApplyYourself (
225   const G4HadProjectile &theTrack, G4Nucleus &    225   const G4HadProjectile &theTrack, G4Nucleus &theTarget)
226 {                                                 226 {
227 //                                                227 //
228 //                                                228 //
229 // The secondaries will be returned in G4HadFi    229 // The secondaries will be returned in G4HadFinalState &theParticleChange -
230 // initialise this.  The original track will a    230 // initialise this.  The original track will always be discontinued and
231 // secondaries followed.                          231 // secondaries followed.
232 //                                                232 //
233   theParticleChange.Clear();                      233   theParticleChange.Clear();
234   theParticleChange.SetStatusChange(stopAndKil    234   theParticleChange.SetStatusChange(stopAndKill);
235 //                                                235 //
236 //                                                236 //
237 // Get relevant information about the projecti    237 // Get relevant information about the projectile and target (A, Z, energy/nuc,
238 // momentum, etc).                                238 // momentum, etc).
239 //                                                239 //
240   const G4ParticleDefinition *definitionP = th    240   const G4ParticleDefinition *definitionP = theTrack.GetDefinition();
241   const G4double AP  = definitionP->GetBaryonN    241   const G4double AP  = definitionP->GetBaryonNumber();
242   const G4double ZP  = definitionP->GetPDGChar    242   const G4double ZP  = definitionP->GetPDGCharge();
243   G4LorentzVector pP = theTrack.Get4Momentum()    243   G4LorentzVector pP = theTrack.Get4Momentum();
244   G4double E         = theTrack.GetKineticEner    244   G4double E         = theTrack.GetKineticEnergy()/AP;
245   G4double AT        = theTarget.GetA_asInt();    245   G4double AT        = theTarget.GetA_asInt();
246   G4double ZT        = theTarget.GetZ_asInt();    246   G4double ZT        = theTarget.GetZ_asInt();
247   G4double TotalEPre = theTrack.GetTotalEnergy    247   G4double TotalEPre = theTrack.GetTotalEnergy() +
248     theTarget.AtomicMass(AT, ZT) + theTarget.G    248     theTarget.AtomicMass(AT, ZT) + theTarget.GetEnergyDeposit();
249   G4double TotalEPost = 0.0;                      249   G4double TotalEPost = 0.0;
250 //                                                250 //
251 //                                                251 //
252 // Determine the radii of the projectile and t    252 // Determine the radii of the projectile and target nuclei.
253 //                                                253 //
254   G4WilsonRadius aR;                              254   G4WilsonRadius aR;
255   G4double rP   = aR.GetWilsonRadius(AP);         255   G4double rP   = aR.GetWilsonRadius(AP);
256   G4double rT   = aR.GetWilsonRadius(AT);         256   G4double rT   = aR.GetWilsonRadius(AT);
257   G4double rPsq = rP * rP;                        257   G4double rPsq = rP * rP;
258   G4double rTsq = rT * rT;                        258   G4double rTsq = rT * rT;
259   if (verboseLevel >= 2)                          259   if (verboseLevel >= 2)
260   {                                               260   {
261     G4cout <<"################################    261     G4cout <<"########################################"
262            <<"################################    262            <<"########################################"
263            <<G4endl;                              263            <<G4endl;
264     G4cout.precision(6);                          264     G4cout.precision(6);
265     G4cout <<"IN G4WilsonAbrasionModel" <<G4en    265     G4cout <<"IN G4WilsonAbrasionModel" <<G4endl;
266     G4cout <<"Initial projectile A=" <<AP         266     G4cout <<"Initial projectile A=" <<AP 
267            <<", Z=" <<ZP                          267            <<", Z=" <<ZP
268            <<", radius = " <<rP/fermi <<" fm"     268            <<", radius = " <<rP/fermi <<" fm"
269            <<G4endl;                              269            <<G4endl; 
270     G4cout <<"Initial target     A=" <<AT         270     G4cout <<"Initial target     A=" <<AT
271            <<", Z=" <<ZT                          271            <<", Z=" <<ZT
272            <<", radius = " <<rT/fermi <<" fm"     272            <<", radius = " <<rT/fermi <<" fm"
273            <<G4endl;                              273            <<G4endl;
274     G4cout <<"Projectile momentum and Energy/n    274     G4cout <<"Projectile momentum and Energy/nuc = " <<pP <<" ," <<E <<G4endl;
275   }                                               275   }
276 //                                                276 //
277 //                                                277 //
278 // The following variables are used to determi    278 // The following variables are used to determine the impact parameter in the
279 // near-field (i.e. taking into consideration     279 // near-field (i.e. taking into consideration the electrostatic repulsion).
280 //                                                280 //
281   G4double rm   = ZP * ZT * elm_coupling / (E     281   G4double rm   = ZP * ZT * elm_coupling / (E * AP);
282   G4double r    = 0.0;                            282   G4double r    = 0.0;
283   G4double rsq  = 0.0;                            283   G4double rsq  = 0.0;
284 //                                                284 //
285 //                                                285 //
286 // Initialise some of the variables which wll     286 // Initialise some of the variables which wll be used to calculate the chord-
287 // length for nucleons in the projectile and t    287 // length for nucleons in the projectile and target, and hence calculate the
288 // number of abraded nucleons and the excitati    288 // number of abraded nucleons and the excitation energy.
289 //                                                289 //
290   G4NuclearAbrasionGeometry *theAbrasionGeomet    290   G4NuclearAbrasionGeometry *theAbrasionGeometry = nullptr;
291   G4double CT   = 0.0;                            291   G4double CT   = 0.0;
292   G4double F    = 0.0;                            292   G4double F    = 0.0;
293   G4int Dabr    = 0;                              293   G4int Dabr    = 0;
294 //                                                294 //
295 //                                                295 //
296 // The following loop is performed until the n    296 // The following loop is performed until the number of nucleons which are
297 // abraded by the process is >1, i.e. an inter    297 // abraded by the process is >1, i.e. an interaction MUST occur.
298 //                                                298 //
299   G4bool skipInteraction = false;  // It will     299   G4bool skipInteraction = false;  // It will be set true if the two nuclei fail to collide 
300   const G4int maxNumberOfLoops = 1000;            300   const G4int maxNumberOfLoops = 1000;
301   G4int loopCounter = -1;                         301   G4int loopCounter = -1;
302   while (Dabr == 0 && ++loopCounter < maxNumbe    302   while (Dabr == 0 && ++loopCounter < maxNumberOfLoops)  /* Loop checking, 07.08.2015, A.Ribon */
303   {                                               303   {
304 //                                                304 //
305 //                                                305 //
306 // Sample the impact parameter.  For the momen    306 // Sample the impact parameter.  For the moment, this class takes account of
307 // electrostatic effects on the impact paramet    307 // electrostatic effects on the impact parameter, but (like HZETRN AND NUCFRG2)
308 // does not make any correction for the effect    308 // does not make any correction for the effects of nuclear-nuclear repulsion.
309 //                                                309 //
310     G4double rPT   = rP + rT;                     310     G4double rPT   = rP + rT;
311     G4double rPTsq = rPT * rPT;                   311     G4double rPTsq = rPT * rPT;
312 //                                                312 //
313 //                                                313 //
314 // This is a "catch" to make sure we don't go     314 // This is a "catch" to make sure we don't go into an infinite loop because the
315 // energy is too low to overcome nuclear repul    315 // energy is too low to overcome nuclear repulsion.  PRT 20091023.  If the
316 // value of rm < fradius * rPT then we're unli    316 // value of rm < fradius * rPT then we're unlikely to sample a small enough
317 // impact parameter (energy of incident partic    317 // impact parameter (energy of incident particle is too low).
318 //                                                318 //
319     if (rm >= fradius * rPT) {                    319     if (rm >= fradius * rPT) {
320       skipInteraction = true;                     320       skipInteraction = true;
321     }                                             321     }
322 //                                                322 //
323 //                                                323 //
324 // Now sample impact parameter until the crite    324 // Now sample impact parameter until the criterion is met that projectile
325 // and target overlap, but repulsion is taken     325 // and target overlap, but repulsion is taken into consideration.
326 //                                                326 //
327     G4int evtcnt   = 0;                           327     G4int evtcnt   = 0;
328     r              = 1.1 * rPT;                   328     r              = 1.1 * rPT;
329     while (r > rPT && ++evtcnt < 1000)  /* Loo    329     while (r > rPT && ++evtcnt < 1000)  /* Loop checking, 07.08.2015, A.Ribon */
330     {                                             330     {
331       G4double bsq = rPTsq * G4UniformRand();     331       G4double bsq = rPTsq * G4UniformRand();
332       r            = (rm + std::sqrt(rm*rm + 4    332       r            = (rm + std::sqrt(rm*rm + 4.0*bsq)) / 2.0;
333     }                                             333     }
334 //                                                334 //
335 //                                                335 //
336 // We've tried to sample this 1000 times, but     336 // We've tried to sample this 1000 times, but failed.  
337 //                                                337 //
338     if (evtcnt >= 1000) {                         338     if (evtcnt >= 1000) {
339       skipInteraction = true;                     339       skipInteraction = true;
340     }                                             340     }
341                                                   341 
342     rsq = r * r;                                  342     rsq = r * r;
343 //                                                343 //
344 //                                                344 //
345 // Now determine the chord-length through the     345 // Now determine the chord-length through the target nucleus.
346 //                                                346 //
347     if (rT > rP)                                  347     if (rT > rP)
348     {                                             348     {
349       G4double x = (rPsq + rsq - rTsq) / 2.0 /    349       G4double x = (rPsq + rsq - rTsq) / 2.0 / r;
350       if (x > 0.0) CT = 2.0 * std::sqrt(rTsq -    350       if (x > 0.0) CT = 2.0 * std::sqrt(rTsq - x*x);
351       else         CT = 2.0 * std::sqrt(rTsq -    351       else         CT = 2.0 * std::sqrt(rTsq - rsq);
352     }                                             352     }
353     else                                          353     else
354     {                                             354     {
355       G4double x = (rTsq + rsq - rPsq) / 2.0 /    355       G4double x = (rTsq + rsq - rPsq) / 2.0 / r;
356       if (x > 0.0) CT = 2.0 * std::sqrt(rTsq -    356       if (x > 0.0) CT = 2.0 * std::sqrt(rTsq - x*x);
357       else         CT = 2.0 * rT;                 357       else         CT = 2.0 * rT;
358     }                                             358     }
359 //                                                359 //
360 //                                                360 //
361 // Determine the number of abraded nucleons.      361 // Determine the number of abraded nucleons.  Note that the mean number of
362 // abraded nucleons is used to sample the Pois    362 // abraded nucleons is used to sample the Poisson distribution.  The Poisson
363 // distribution is sampled only ten times with    363 // distribution is sampled only ten times with the current impact parameter,
364 // and if it fails after this to find a case f    364 // and if it fails after this to find a case for which the number of abraded
365 // nucleons >1, the impact parameter is re-sam    365 // nucleons >1, the impact parameter is re-sampled.
366 //                                                366 //
367     delete theAbrasionGeometry;                   367     delete theAbrasionGeometry;
368     theAbrasionGeometry = new G4NuclearAbrasio    368     theAbrasionGeometry = new G4NuclearAbrasionGeometry(AP,AT,r);
369     F                   = theAbrasionGeometry-    369     F                   = theAbrasionGeometry->F();
370     G4double lambda     = 16.6*fermi / G4Pow::    370     G4double lambda     = 16.6*fermi / G4Pow::GetInstance()->powA(E/MeV,0.26);
371     G4double Mabr       = F * AP * (1.0 - G4Ex    371     G4double Mabr       = F * AP * (1.0 - G4Exp(-CT/lambda));
372     G4long n            = 0;                      372     G4long n            = 0;
373     for (G4int i = 0; i<10; ++i)                  373     for (G4int i = 0; i<10; ++i)
374     {                                             374     {
375       n = G4Poisson(Mabr);                        375       n = G4Poisson(Mabr);
376       if (n > 0)                                  376       if (n > 0)
377       {                                           377       {
378         if (n>AP) Dabr = (G4int) AP;              378         if (n>AP) Dabr = (G4int) AP;
379         else      Dabr = (G4int) n;               379         else      Dabr = (G4int) n;
380         break;                                    380         break;
381       }                                           381       }
382     }                                             382     }
383   }  // End of while loop                         383   }  // End of while loop
384                                                   384 
385   if ( loopCounter >= maxNumberOfLoops || skip    385   if ( loopCounter >= maxNumberOfLoops || skipInteraction ) {
386     // Assume nuclei do not collide and return    386     // Assume nuclei do not collide and return unchanged primary. 
387     theParticleChange.SetStatusChange(isAlive)    387     theParticleChange.SetStatusChange(isAlive);
388     theParticleChange.SetEnergyChange(theTrack    388     theParticleChange.SetEnergyChange(theTrack.GetKineticEnergy());
389     theParticleChange.SetMomentumChange(theTra    389     theParticleChange.SetMomentumChange(theTrack.Get4Momentum().vect().unit());
390     if (verboseLevel >= 2) {                      390     if (verboseLevel >= 2) {
391       G4cout <<"Particle energy too low to ove    391       G4cout <<"Particle energy too low to overcome repulsion." <<G4endl;
392       G4cout <<"Event rejected and original tr    392       G4cout <<"Event rejected and original track maintained" <<G4endl;
393       G4cout <<"##############################    393       G4cout <<"########################################"
394              <<"##############################    394              <<"########################################"
395              <<G4endl;                            395              <<G4endl;
396     }                                             396     }
397     delete theAbrasionGeometry;                   397     delete theAbrasionGeometry;
398     return &theParticleChange;                    398     return &theParticleChange;
399   }                                               399   }
400                                                   400 
401   if (verboseLevel >= 2)                          401   if (verboseLevel >= 2)
402   {                                               402   {
403     G4cout <<G4endl;                              403     G4cout <<G4endl;
404     G4cout <<"Impact parameter    = " <<r/ferm    404     G4cout <<"Impact parameter    = " <<r/fermi <<" fm" <<G4endl;
405     G4cout <<"# Abraded nucleons  = " <<Dabr <    405     G4cout <<"# Abraded nucleons  = " <<Dabr <<G4endl;
406   }                                               406   }
407 //                                                407 //
408 //                                                408 //
409 // The number of abraded nucleons must be no g    409 // The number of abraded nucleons must be no greater than the number of
410 // nucleons in either the projectile or the ta    410 // nucleons in either the projectile or the target.  If AP - Dabr < 2 or 
411 // AT - Dabr < 2 then either we have only a nu    411 // AT - Dabr < 2 then either we have only a nucleon left behind in the
412 // projectile/target or we've tried to abrade     412 // projectile/target or we've tried to abrade too many nucleons - and Dabr
413 // should be limited.                             413 // should be limited.
414 //                                                414 //
415   if (AP - (G4double) Dabr < 2.0) Dabr = (G4in    415   if (AP - (G4double) Dabr < 2.0) Dabr = (G4int) AP;
416   if (AT - (G4double) Dabr < 2.0) Dabr = (G4in    416   if (AT - (G4double) Dabr < 2.0) Dabr = (G4int) AT;
417 //                                                417 //
418 //                                                418 //
419 // Determine the abraded secondary nucleons fr    419 // Determine the abraded secondary nucleons from the projectile.  *fragmentP
420 // is a pointer to the prefragment from the pr    420 // is a pointer to the prefragment from the projectile and nSecP is the number
421 // of nucleons in theParticleChange which have    421 // of nucleons in theParticleChange which have been abraded.  The total energy
422 // from these is determined.                      422 // from these is determined.
423 //                                                423 //
424   G4ThreeVector boost   = pP.findBoostToCM();     424   G4ThreeVector boost   = pP.findBoostToCM();
425   G4Fragment *fragmentP = GetAbradedNucleons (    425   G4Fragment *fragmentP = GetAbradedNucleons (Dabr, AP, ZP, rP); 
426   G4int nSecP           = (G4int)theParticleCh    426   G4int nSecP           = (G4int)theParticleChange.GetNumberOfSecondaries();
427   G4int i               = 0;                      427   G4int i               = 0;
428   for (i=0; i<nSecP; ++i)                         428   for (i=0; i<nSecP; ++i)
429   {                                               429   {
430     TotalEPost += theParticleChange.GetSeconda    430     TotalEPost += theParticleChange.GetSecondary(i)->
431       GetParticle()->GetTotalEnergy();            431       GetParticle()->GetTotalEnergy();
432   }                                               432   }
433 //                                                433 //
434 //                                                434 //
435 // Determine the number of spectators in the i    435 // Determine the number of spectators in the interaction region for the
436 // projectile.                                    436 // projectile.
437 //                                                437 //
438   G4int DspcP = (G4int) (AP*F) - Dabr;            438   G4int DspcP = (G4int) (AP*F) - Dabr;
439   if (DspcP <= 0)           DspcP = 0;            439   if (DspcP <= 0)           DspcP = 0;
440   else if (DspcP > AP-Dabr) DspcP = ((G4int) A    440   else if (DspcP > AP-Dabr) DspcP = ((G4int) AP) - Dabr;
441 //                                                441 //
442 //                                                442 //
443 // Determine excitation energy associated with    443 // Determine excitation energy associated with excess surface area of the
444 // projectile (EsP) and the excitation due to     444 // projectile (EsP) and the excitation due to scattering of nucleons which are
445 // retained within the projectile (ExP).  Add     445 // retained within the projectile (ExP).  Add the total energy from the excited
446 // nucleus to the total energy of the secondar    446 // nucleus to the total energy of the secondaries.
447 //                                                447 //
448   G4bool excitationAbsorbedByProjectile = fals    448   G4bool excitationAbsorbedByProjectile = false;
449   if (fragmentP != nullptr)                       449   if (fragmentP != nullptr)
450   {                                               450   {
451     G4double EsP = theAbrasionGeometry->GetExc    451     G4double EsP = theAbrasionGeometry->GetExcitationEnergyOfProjectile();
452     G4double ExP = 0.0;                           452     G4double ExP = 0.0;
453     if (Dabr < AT)                                453     if (Dabr < AT)
454       excitationAbsorbedByProjectile = G4Unifo    454       excitationAbsorbedByProjectile = G4UniformRand() < 0.5;
455     if (excitationAbsorbedByProjectile)           455     if (excitationAbsorbedByProjectile)
456       ExP = GetNucleonInducedExcitation(rP, rT    456       ExP = GetNucleonInducedExcitation(rP, rT, r);
457     G4double xP = EsP + ExP;                      457     G4double xP = EsP + ExP;
458     if (xP > B*(AP-Dabr)) xP = B*(AP-Dabr);       458     if (xP > B*(AP-Dabr)) xP = B*(AP-Dabr);
459     G4LorentzVector lorentzVector = fragmentP-    459     G4LorentzVector lorentzVector = fragmentP->GetMomentum();
460     lorentzVector.setE(lorentzVector.e()+xP);     460     lorentzVector.setE(lorentzVector.e()+xP);
461     fragmentP->SetMomentum(lorentzVector);        461     fragmentP->SetMomentum(lorentzVector);
462     TotalEPost += lorentzVector.e();              462     TotalEPost += lorentzVector.e();
463   }                                               463   }
464   G4double EMassP = TotalEPost;                   464   G4double EMassP = TotalEPost;
465 //                                                465 //
466 //                                                466 //
467 // Determine the abraded secondary nucleons fr    467 // Determine the abraded secondary nucleons from the target.  Note that it's
468 // assumed that the same number of nucleons ar    468 // assumed that the same number of nucleons are abraded from the target as for
469 // the projectile, and obviously no boost is a    469 // the projectile, and obviously no boost is applied to the products. *fragmentT
470 // is a pointer to the prefragment from the ta    470 // is a pointer to the prefragment from the target and nSec is the total number
471 // of nucleons in theParticleChange which have    471 // of nucleons in theParticleChange which have been abraded.  The total energy
472 // from these is determined.                      472 // from these is determined.
473 //                                                473 //
474   G4Fragment *fragmentT = GetAbradedNucleons (    474   G4Fragment *fragmentT = GetAbradedNucleons (Dabr, AT, ZT, rT); 
475   G4int nSec = (G4int)theParticleChange.GetNum    475   G4int nSec = (G4int)theParticleChange.GetNumberOfSecondaries();
476   for (i=nSecP; i<nSec; ++i)                      476   for (i=nSecP; i<nSec; ++i)
477   {                                               477   {
478     TotalEPost += theParticleChange.GetSeconda    478     TotalEPost += theParticleChange.GetSecondary(i)->
479       GetParticle()->GetTotalEnergy();            479       GetParticle()->GetTotalEnergy();
480   }                                               480   }
481 //                                                481 //
482 //                                                482 //
483 // Determine the number of spectators in the i    483 // Determine the number of spectators in the interaction region for the
484 // target.                                        484 // target.
485 //                                                485 //
486   G4int DspcT = (G4int) (AT*F) - Dabr;            486   G4int DspcT = (G4int) (AT*F) - Dabr;
487   if (DspcT <= 0)           DspcT = 0;            487   if (DspcT <= 0)           DspcT = 0;
488   else if (DspcT > AP-Dabr) DspcT = ((G4int) A    488   else if (DspcT > AP-Dabr) DspcT = ((G4int) AT) - Dabr;
489 //                                                489 //
490 //                                                490 //
491 // Determine excitation energy associated with    491 // Determine excitation energy associated with excess surface area of the
492 // target (EsT) and the excitation due to scat    492 // target (EsT) and the excitation due to scattering of nucleons which are
493 // retained within the target (ExT).  Add the     493 // retained within the target (ExT).  Add the total energy from the excited
494 // nucleus to the total energy of the secondar    494 // nucleus to the total energy of the secondaries.
495 //                                                495 //
496   if (fragmentT != nullptr)                       496   if (fragmentT != nullptr)
497   {                                               497   {
498     G4double EsT = theAbrasionGeometry->GetExc    498     G4double EsT = theAbrasionGeometry->GetExcitationEnergyOfTarget();
499     G4double ExT = 0.0;                           499     G4double ExT = 0.0;
500     if (!excitationAbsorbedByProjectile)          500     if (!excitationAbsorbedByProjectile)
501       ExT = GetNucleonInducedExcitation(rT, rP    501       ExT = GetNucleonInducedExcitation(rT, rP, r);
502     G4double xT = EsT + ExT;                      502     G4double xT = EsT + ExT;
503     if (xT > B*(AT-Dabr)) xT = B*(AT-Dabr);       503     if (xT > B*(AT-Dabr)) xT = B*(AT-Dabr);
504     G4LorentzVector lorentzVector = fragmentT-    504     G4LorentzVector lorentzVector = fragmentT->GetMomentum();
505     lorentzVector.setE(lorentzVector.e()+xT);     505     lorentzVector.setE(lorentzVector.e()+xT);
506     fragmentT->SetMomentum(lorentzVector);        506     fragmentT->SetMomentum(lorentzVector);
507     TotalEPost += lorentzVector.e();              507     TotalEPost += lorentzVector.e();
508   }                                               508   }
509 //                                                509 //
510 //                                                510 //
511 // Now determine the difference between the pr    511 // Now determine the difference between the pre and post interaction
512 // energy - this will be used to determine the    512 // energy - this will be used to determine the Lorentz boost if conservation
513 // of energy is to be imposed/attempted.          513 // of energy is to be imposed/attempted.
514 //                                                514 //
515   G4double deltaE = TotalEPre - TotalEPost;       515   G4double deltaE = TotalEPre - TotalEPost;
516   if (deltaE > 0.0 && conserveEnergy)             516   if (deltaE > 0.0 && conserveEnergy)
517   {                                               517   {
518     G4double beta = std::sqrt(1.0 - EMassP*EMa    518     G4double beta = std::sqrt(1.0 - EMassP*EMassP/G4Pow::GetInstance()->powN(deltaE+EMassP,2));
519     boost = boost / boost.mag() * beta;           519     boost = boost / boost.mag() * beta;
520   }                                               520   }
521 //                                                521 //
522 //                                                522 //
523 // Now boost the secondaries from the projecti    523 // Now boost the secondaries from the projectile.
524 //                                                524 //
525   G4ThreeVector pBalance = pP.vect();             525   G4ThreeVector pBalance = pP.vect();
526   for (i=0; i<nSecP; ++i)                         526   for (i=0; i<nSecP; ++i)
527   {                                               527   {
528     G4DynamicParticle *dynamicP = theParticleC    528     G4DynamicParticle *dynamicP = theParticleChange.GetSecondary(i)->
529       GetParticle();                              529       GetParticle();
530     G4LorentzVector lorentzVector = dynamicP->    530     G4LorentzVector lorentzVector = dynamicP->Get4Momentum();
531     lorentzVector.boost(-boost);                  531     lorentzVector.boost(-boost);
532     dynamicP->Set4Momentum(lorentzVector);        532     dynamicP->Set4Momentum(lorentzVector);
533     pBalance -= lorentzVector.vect();             533     pBalance -= lorentzVector.vect();
534   }                                               534   }
535 //                                                535 //
536 //                                                536 //
537 // Set the boost for the projectile prefragmen    537 // Set the boost for the projectile prefragment.  This is now based on the
538 // conservation of momentum.  However, if the     538 // conservation of momentum.  However, if the user selected momentum of the
539 // prefragment is not to be conserved this sim    539 // prefragment is not to be conserved this simply boosted to the velocity of the
540 // original projectile times the ratio of the     540 // original projectile times the ratio of the unexcited to the excited mass
541 // of the prefragment (the excitation increase    541 // of the prefragment (the excitation increases the effective mass of the
542 // prefragment, and therefore modifying the bo    542 // prefragment, and therefore modifying the boost is an attempt to prevent
543 // the momentum of the prefragment being exces    543 // the momentum of the prefragment being excessive).
544 //                                                544 //
545   if (fragmentP != nullptr)                       545   if (fragmentP != nullptr)
546   {                                               546   {
547     G4LorentzVector lorentzVector = fragmentP-    547     G4LorentzVector lorentzVector = fragmentP->GetMomentum();
548     G4double fragmentM            = lorentzVec    548     G4double fragmentM            = lorentzVector.m();
549     if (conserveMomentum)                         549     if (conserveMomentum)
550       fragmentP->SetMomentum                      550       fragmentP->SetMomentum
551         (G4LorentzVector(pBalance,std::sqrt(pB    551         (G4LorentzVector(pBalance,std::sqrt(pBalance.mag2()+fragmentM*fragmentM+1.0*eV*eV)));
552     else                                          552     else
553     {                                             553     {
554       G4double fragmentGroundStateM = fragment    554       G4double fragmentGroundStateM = fragmentP->GetGroundStateMass();
555       fragmentP->SetMomentum(lorentzVector.boo    555       fragmentP->SetMomentum(lorentzVector.boost(-boost * fragmentGroundStateM/fragmentM));
556     }                                             556     }
557   }                                               557   }
558 //                                                558 //
559 //                                                559 //
560 // Output information to user if verbose infor    560 // Output information to user if verbose information requested.
561 //                                                561 //
562   if (verboseLevel >= 2)                          562   if (verboseLevel >= 2)
563   {                                               563   {
564     G4cout <<G4endl;                              564     G4cout <<G4endl;
565     G4cout <<"--------------------------------    565     G4cout <<"-----------------------------------" <<G4endl;
566     G4cout <<"Secondary nucleons from projecti    566     G4cout <<"Secondary nucleons from projectile:" <<G4endl;
567     G4cout <<"--------------------------------    567     G4cout <<"-----------------------------------" <<G4endl;
568     G4cout.precision(7);                          568     G4cout.precision(7);
569     for (i=0; i<nSecP; ++i)                       569     for (i=0; i<nSecP; ++i)
570     {                                             570     {
571       G4cout <<"Particle # " <<i <<G4endl;        571       G4cout <<"Particle # " <<i <<G4endl;
572       theParticleChange.GetSecondary(i)->GetPa    572       theParticleChange.GetSecondary(i)->GetParticle()->DumpInfo();
573       G4DynamicParticle *dyn = theParticleChan    573       G4DynamicParticle *dyn = theParticleChange.GetSecondary(i)->GetParticle();
574       G4cout <<"New nucleon (P) " <<dyn->GetDe    574       G4cout <<"New nucleon (P) " <<dyn->GetDefinition()->GetParticleName()
575              <<" : "              <<dyn->Get4M    575              <<" : "              <<dyn->Get4Momentum()
576              <<G4endl;                            576              <<G4endl;
577     }                                             577     }
578     G4cout <<"---------------------------" <<G    578     G4cout <<"---------------------------" <<G4endl;
579     G4cout <<"The projectile prefragment:" <<G    579     G4cout <<"The projectile prefragment:" <<G4endl;
580     G4cout <<"---------------------------" <<G    580     G4cout <<"---------------------------" <<G4endl;
581     if (fragmentP != nullptr)                     581     if (fragmentP != nullptr)
582       G4cout <<*fragmentP <<G4endl;               582       G4cout <<*fragmentP <<G4endl;
583     else                                          583     else
584       G4cout <<"(No residual prefragment)" <<G    584       G4cout <<"(No residual prefragment)" <<G4endl;
585     G4cout <<G4endl;                              585     G4cout <<G4endl;
586     G4cout <<"-------------------------------"    586     G4cout <<"-------------------------------" <<G4endl;
587     G4cout <<"Secondary nucleons from target:"    587     G4cout <<"Secondary nucleons from target:" <<G4endl;
588     G4cout <<"-------------------------------"    588     G4cout <<"-------------------------------" <<G4endl;
589     G4cout.precision(7);                          589     G4cout.precision(7);
590     for (i=nSecP; i<nSec; ++i)                    590     for (i=nSecP; i<nSec; ++i)
591     {                                             591     {
592       G4cout <<"Particle # " <<i <<G4endl;        592       G4cout <<"Particle # " <<i <<G4endl;
593       theParticleChange.GetSecondary(i)->GetPa    593       theParticleChange.GetSecondary(i)->GetParticle()->DumpInfo();
594       G4DynamicParticle *dyn = theParticleChan    594       G4DynamicParticle *dyn = theParticleChange.GetSecondary(i)->GetParticle();
595       G4cout <<"New nucleon (T) " <<dyn->GetDe    595       G4cout <<"New nucleon (T) " <<dyn->GetDefinition()->GetParticleName()
596              <<" : "              <<dyn->Get4M    596              <<" : "              <<dyn->Get4Momentum()
597              <<G4endl;                            597              <<G4endl;
598     }                                             598     }
599     G4cout <<"-----------------------" <<G4end    599     G4cout <<"-----------------------" <<G4endl;
600     G4cout <<"The target prefragment:" <<G4end    600     G4cout <<"The target prefragment:" <<G4endl;
601     G4cout <<"-----------------------" <<G4end    601     G4cout <<"-----------------------" <<G4endl;
602     if (fragmentT != nullptr)                     602     if (fragmentT != nullptr)
603       G4cout <<*fragmentT <<G4endl;               603       G4cout <<*fragmentT <<G4endl;
604     else                                          604     else
605       G4cout <<"(No residual prefragment)" <<G    605       G4cout <<"(No residual prefragment)" <<G4endl;
606   }                                               606   }
607 //                                                607 //
608 //                                                608 //
609 // Now we can decay the nuclear fragments if p    609 // Now we can decay the nuclear fragments if present.  The secondaries are
610 // collected and boosted as well.  This is per    610 // collected and boosted as well.  This is performed first for the projectile...
611 //                                                611 //
612   if (fragmentP !=nullptr)                        612   if (fragmentP !=nullptr)
613   {                                               613   {
614     G4ReactionProductVector *products = nullpt    614     G4ReactionProductVector *products = nullptr;
615     //    if (fragmentP->GetZ_asInt() != fragm    615     //    if (fragmentP->GetZ_asInt() != fragmentP->GetA_asInt())
616     products = theExcitationHandler->BreakItUp    616     products = theExcitationHandler->BreakItUp(*fragmentP);
617     // else                                       617     // else
618     //   products = theExcitationHandlerx->Bre    618     //   products = theExcitationHandlerx->BreakItUp(*fragmentP);      
619     delete fragmentP;                             619     delete fragmentP;
620     fragmentP = nullptr;                          620     fragmentP = nullptr;
621                                                   621   
622     G4ReactionProductVector::iterator iter;       622     G4ReactionProductVector::iterator iter;
623     for (iter = products->begin(); iter != pro    623     for (iter = products->begin(); iter != products->end(); ++iter)
624     {                                             624     {
625       G4DynamicParticle *secondary =              625       G4DynamicParticle *secondary =
626         new G4DynamicParticle((*iter)->GetDefi    626         new G4DynamicParticle((*iter)->GetDefinition(),
627         (*iter)->GetTotalEnergy(), (*iter)->Ge    627         (*iter)->GetTotalEnergy(), (*iter)->GetMomentum());
628       theParticleChange.AddSecondary (secondar    628       theParticleChange.AddSecondary (secondary, secID);
629       G4String particleName = (*iter)->GetDefi    629       G4String particleName = (*iter)->GetDefinition()->GetParticleName();
630       delete (*iter); // get rid of leftover p    630       delete (*iter); // get rid of leftover particle def!
631       if (verboseLevel >= 2 && particleName.fi    631       if (verboseLevel >= 2 && particleName.find("[",0) < particleName.size())
632       {                                           632       {
633         G4cout <<"------------------------" <<    633         G4cout <<"------------------------" <<G4endl;
634         G4cout <<"The projectile fragment:" <<    634         G4cout <<"The projectile fragment:" <<G4endl;
635         G4cout <<"------------------------" <<    635         G4cout <<"------------------------" <<G4endl;
636         G4cout <<" fragmentP = " <<particleNam    636         G4cout <<" fragmentP = " <<particleName
637                <<" Energy    = " <<secondary->    637                <<" Energy    = " <<secondary->GetKineticEnergy()
638                <<G4endl;                          638                <<G4endl;
639       }                                           639       }
640     }                                             640     }
641     delete products;                              641     delete products;
642   }                                               642   }
643 //                                                643 //
644 //                                                644 //
645 // Now decay the target nucleus - no boost is     645 // Now decay the target nucleus - no boost is applied since in this
646 // approximation it is assumed that there is n    646 // approximation it is assumed that there is negligible momentum transfer from
647 // the projectile.                                647 // the projectile.
648 //                                                648 //
649   if (fragmentT != nullptr)                       649   if (fragmentT != nullptr)
650   {                                               650   {
651     G4ReactionProductVector *products = nullpt    651     G4ReactionProductVector *products = nullptr;
652     //    if (fragmentT->GetZ_asInt() != fragm    652     //    if (fragmentT->GetZ_asInt() != fragmentT->GetA_asInt())
653       products = theExcitationHandler->BreakIt    653       products = theExcitationHandler->BreakItUp(*fragmentT);
654     // else                                       654     // else
655     //   products = theExcitationHandlerx->Bre    655     //   products = theExcitationHandlerx->BreakItUp(*fragmentT);      
656     // delete fragmentT;                          656     // delete fragmentT;
657     fragmentT = nullptr;                          657     fragmentT = nullptr;
658                                                   658   
659     G4ReactionProductVector::iterator iter;       659     G4ReactionProductVector::iterator iter;
660     for (iter = products->begin(); iter != pro    660     for (iter = products->begin(); iter != products->end(); ++iter)
661     {                                             661     {
662       G4DynamicParticle *secondary =              662       G4DynamicParticle *secondary =
663         new G4DynamicParticle((*iter)->GetDefi    663         new G4DynamicParticle((*iter)->GetDefinition(),
664         (*iter)->GetTotalEnergy(), (*iter)->Ge    664         (*iter)->GetTotalEnergy(), (*iter)->GetMomentum());
665       theParticleChange.AddSecondary (secondar    665       theParticleChange.AddSecondary (secondary, secID);
666       G4String particleName = (*iter)->GetDefi    666       G4String particleName = (*iter)->GetDefinition()->GetParticleName();
667       delete (*iter); // get rid of leftover p    667       delete (*iter); // get rid of leftover particle def!
668       if (verboseLevel >= 2 && particleName.fi    668       if (verboseLevel >= 2 && particleName.find("[",0) < particleName.size())
669       {                                           669       {
670         G4cout <<"--------------------" <<G4en    670         G4cout <<"--------------------" <<G4endl;
671         G4cout <<"The target fragment:" <<G4en    671         G4cout <<"The target fragment:" <<G4endl;
672         G4cout <<"--------------------" <<G4en    672         G4cout <<"--------------------" <<G4endl;
673         G4cout <<" fragmentT = " <<particleNam    673         G4cout <<" fragmentT = " <<particleName
674                <<" Energy    = " <<secondary->    674                <<" Energy    = " <<secondary->GetKineticEnergy()
675                <<G4endl;                          675                <<G4endl;
676       }                                           676       }
677     }                                             677     }
678     delete products;                              678     delete products;
679   }                                               679   }
680                                                   680 
681   if (verboseLevel >= 2)                          681   if (verboseLevel >= 2)
682      G4cout <<"###############################    682      G4cout <<"########################################"
683             <<"###############################    683             <<"########################################"
684             <<G4endl;                             684             <<G4endl;
685                                                   685   
686   delete theAbrasionGeometry;                     686   delete theAbrasionGeometry;
687   return &theParticleChange;                      687   return &theParticleChange;
688 }                                                 688 }
689 //////////////////////////////////////////////    689 ////////////////////////////////////////////////////////////////////////////////
690 //                                                690 //
691 G4Fragment *G4WilsonAbrasionModel::GetAbradedN    691 G4Fragment *G4WilsonAbrasionModel::GetAbradedNucleons (G4int Dabr, G4double A,
692   G4double Z, G4double r)                         692   G4double Z, G4double r)
693 {                                                 693 {
694 //                                                694 //
695 //                                                695 //
696 // Initialise variables.  tau is the Fermi rad    696 // Initialise variables.  tau is the Fermi radius of the nucleus.  The variables
697 // p..., C... and gamma are used to help sampl    697 // p..., C... and gamma are used to help sample the secondary nucleon
698 // spectrum.                                      698 // spectrum.
699 //                                                699 //
700                                                   700   
701   G4double pK   = hbarc * G4Pow::GetInstance()    701   G4double pK   = hbarc * G4Pow::GetInstance()->A13(9.0 * pi / 4.0 * A) / (1.29 * r);
702   if (A <= 24.0) pK *= -0.229*G4Pow::GetInstan    702   if (A <= 24.0) pK *= -0.229*G4Pow::GetInstance()->A13(A) + 1.62;
703   G4double pKsq = pK * pK;                        703   G4double pKsq = pK * pK;
704   G4double p1sq = 2.0/5.0 * pKsq;                 704   G4double p1sq = 2.0/5.0 * pKsq;
705   G4double p2sq = 6.0/5.0 * pKsq;                 705   G4double p2sq = 6.0/5.0 * pKsq;
706   G4double p3sq = 500.0 * 500.0;                  706   G4double p3sq = 500.0 * 500.0;
707   G4double C1   = 1.0;                            707   G4double C1   = 1.0;
708   G4double C2   = 0.03;                           708   G4double C2   = 0.03;
709   G4double C3   = 0.0002;                         709   G4double C3   = 0.0002;
710   G4double gamma = 90.0 * MeV;                    710   G4double gamma = 90.0 * MeV;
711   G4double maxn = C1 + C2 + C3;                   711   G4double maxn = C1 + C2 + C3;
712 //                                                712 //
713 //                                                713 //
714 // initialise the number of secondary nucleons    714 // initialise the number of secondary nucleons abraded to zero, and initially set
715 // the type of nucleon abraded to proton ... j    715 // the type of nucleon abraded to proton ... just for now.
716 //                                                716 //  
717   G4double Aabr                     = 0.0;        717   G4double Aabr                     = 0.0;
718   G4double Zabr                     = 0.0;        718   G4double Zabr                     = 0.0; 
719   G4ParticleDefinition *typeNucleon = G4Proton    719   G4ParticleDefinition *typeNucleon = G4Proton::ProtonDefinition();
720   G4DynamicParticle *dynamicNucleon = nullptr;    720   G4DynamicParticle *dynamicNucleon = nullptr;
721   G4ParticleMomentum pabr(0.0, 0.0, 0.0);         721   G4ParticleMomentum pabr(0.0, 0.0, 0.0);
722 //                                                722 //
723 //                                                723 //
724 // Now go through each abraded nucleon and sam    724 // Now go through each abraded nucleon and sample type, spectrum and angle.
725 //                                                725 //
726   G4bool isForLoopExitAnticipated = false;        726   G4bool isForLoopExitAnticipated = false;
727   for (G4int i=0; i<Dabr; ++i)                    727   for (G4int i=0; i<Dabr; ++i)
728   {                                               728   {
729 //                                                729 //
730 //                                                730 //
731 // Sample the nucleon momentum distribution by    731 // Sample the nucleon momentum distribution by simple rejection techniques.  We
732 // reject values of p == 0.0 since this causes    732 // reject values of p == 0.0 since this causes bad behaviour in the sinh term.
733 //                                                733 //
734     G4double p   = 0.0;                           734     G4double p   = 0.0;
735     G4bool found = false;                         735     G4bool found = false;
736     const G4int maxNumberOfLoops = 100000;        736     const G4int maxNumberOfLoops = 100000;
737     G4int loopCounter = -1;                       737     G4int loopCounter = -1;
738     while (!found && ++loopCounter < maxNumber    738     while (!found && ++loopCounter < maxNumberOfLoops)  /* Loop checking, 07.08.2015, A.Ribon */
739     {                                             739     {
740       while (p <= 0.0) p = npK * pK * G4Unifor    740       while (p <= 0.0) p = npK * pK * G4UniformRand();  /* Loop checking, 07.08.2015, A.Ribon */
741       G4double psq = p * p;                       741       G4double psq = p * p;
742       found = maxn * G4UniformRand() < C1*G4Ex    742       found = maxn * G4UniformRand() < C1*G4Exp(-psq/p1sq/2.0) +
743         C2*G4Exp(-psq/p2sq/2.0) + C3*G4Exp(-ps    743         C2*G4Exp(-psq/p2sq/2.0) + C3*G4Exp(-psq/p3sq/2.0) + p/gamma/(0.5*(G4Exp(p/gamma)-G4Exp(-p/gamma)));
744     }                                             744     }
745     if ( loopCounter >= maxNumberOfLoops )        745     if ( loopCounter >= maxNumberOfLoops )
746     {                                             746     {
747       isForLoopExitAnticipated = true;            747       isForLoopExitAnticipated = true;
748       break;                                      748       break;
749     }                                             749     }
750 //                                                750 //
751 //                                                751 //
752 // Determine the type of particle abraded.  Ca    752 // Determine the type of particle abraded.  Can only be proton or neutron,
753 // and the probability is determine to be prop    753 // and the probability is determine to be proportional to the ratio as found
754 // in the nucleus at each stage.                  754 // in the nucleus at each stage.
755 //                                                755 //
756     G4double prob = (Z-Zabr)/(A-Aabr);            756     G4double prob = (Z-Zabr)/(A-Aabr);
757     if (G4UniformRand()<prob)                     757     if (G4UniformRand()<prob)
758     {                                             758     {
759       Zabr++;                                     759       Zabr++;
760       typeNucleon = G4Proton::ProtonDefinition    760       typeNucleon = G4Proton::ProtonDefinition();
761     }                                             761     }
762     else                                          762     else
763       typeNucleon = G4Neutron::NeutronDefiniti    763       typeNucleon = G4Neutron::NeutronDefinition();
764     Aabr++;                                       764     Aabr++;
765 //                                                765 //
766 //                                                766 //
767 // The angular distribution of the secondary n    767 // The angular distribution of the secondary nucleons is approximated to an
768 // isotropic distribution in the rest frame of    768 // isotropic distribution in the rest frame of the nucleus (this will be Lorentz
769 // boosted later.                                 769 // boosted later.
770 //                                                770 //
771     G4double costheta = 2.*G4UniformRand()-1.0    771     G4double costheta = 2.*G4UniformRand()-1.0;
772     G4double sintheta = std::sqrt((1.0 - costh    772     G4double sintheta = std::sqrt((1.0 - costheta)*(1.0 + costheta));
773     G4double phi      = 2.0*pi*G4UniformRand()    773     G4double phi      = 2.0*pi*G4UniformRand()*rad;
774     G4ThreeVector direction(sintheta*std::cos(    774     G4ThreeVector direction(sintheta*std::cos(phi),sintheta*std::sin(phi),costheta);
775     G4double nucleonMass = typeNucleon->GetPDG    775     G4double nucleonMass = typeNucleon->GetPDGMass();
776     G4double E           = std::sqrt(p*p + nuc    776     G4double E           = std::sqrt(p*p + nucleonMass*nucleonMass)-nucleonMass;
777     dynamicNucleon = new G4DynamicParticle(typ    777     dynamicNucleon = new G4DynamicParticle(typeNucleon,direction,E);
778     theParticleChange.AddSecondary (dynamicNuc    778     theParticleChange.AddSecondary (dynamicNucleon, secID);
779     pabr += p*direction;                          779     pabr += p*direction;
780   }                                               780   }
781 //                                                781 //
782 //                                                782 //
783 // Next determine the details of the nuclear p    783 // Next determine the details of the nuclear prefragment .. that is if there
784 // is one or more protons in the residue.  (No    784 // is one or more protons in the residue.  (Note that the 1 eV in the total
785 // energy is a safety factor to avoid any poss    785 // energy is a safety factor to avoid any possibility of negative rest mass
786 // energy.)                                       786 // energy.)
787 //                                                787 //
788   G4Fragment *fragment = nullptr;                 788   G4Fragment *fragment = nullptr;
789   if ( ! isForLoopExitAnticipated && Z-Zabr>=1    789   if ( ! isForLoopExitAnticipated && Z-Zabr>=1.0 )
790   {                                               790   {
791     G4double ionMass = G4ParticleTable::GetPar    791     G4double ionMass = G4ParticleTable::GetParticleTable()->GetIonTable()->
792                        GetIonMass(G4lrint(Z-Za    792                        GetIonMass(G4lrint(Z-Zabr),G4lrint(A-Aabr));
793     G4double E       = std::sqrt(pabr.mag2() +    793     G4double E       = std::sqrt(pabr.mag2() + ionMass*ionMass);
794     G4LorentzVector lorentzVector = G4LorentzV    794     G4LorentzVector lorentzVector = G4LorentzVector(-pabr, E + 1.0*eV);
795     fragment =                                    795     fragment =
796       new G4Fragment((G4int) (A-Aabr), (G4int)    796       new G4Fragment((G4int) (A-Aabr), (G4int) (Z-Zabr), lorentzVector);
797   }                                               797   }
798                                                   798 
799   return fragment;                                799   return fragment;
800 }                                                 800 }
801 //////////////////////////////////////////////    801 ////////////////////////////////////////////////////////////////////////////////
802 //                                                802 //
803 G4double G4WilsonAbrasionModel::GetNucleonIndu    803 G4double G4WilsonAbrasionModel::GetNucleonInducedExcitation
804   (G4double rP, G4double rT, G4double r)          804   (G4double rP, G4double rT, G4double r)
805 {                                                 805 {
806 //                                                806 //
807 //                                                807 //
808 // Initialise variables.                          808 // Initialise variables.
809 //                                                809 //
810   G4double Cl   = 0.0;                            810   G4double Cl   = 0.0;
811   G4double rPsq = rP * rP;                        811   G4double rPsq = rP * rP;
812   G4double rTsq = rT * rT;                        812   G4double rTsq = rT * rT;
813   G4double rsq  = r * r;                          813   G4double rsq  = r * r;
814 //                                                814 //
815 //                                                815 //
816 // Depending upon the impact parameter, a diff    816 // Depending upon the impact parameter, a different form of the chord length is
817 // is used.                                       817 // is used.
818 //                                                818 //  
819   if (r > rT) Cl = 2.0*std::sqrt(rPsq + 2.0*r*    819   if (r > rT) Cl = 2.0*std::sqrt(rPsq + 2.0*r*rT - rsq - rTsq);
820   else        Cl = 2.0*rP;                        820   else        Cl = 2.0*rP;
821 //                                                821 //
822 //                                                822 //
823 // The next lines have been changed to include    823 // The next lines have been changed to include a "catch" to make sure if the
824 // projectile and target are too close, Ct is     824 // projectile and target are too close, Ct is set to twice rP or twice rT.
825 // Otherwise the standard Wilson algorithm sho    825 // Otherwise the standard Wilson algorithm should work fine.
826 // PRT 20091023.                                  826 // PRT 20091023.
827 //                                                827 //
828   G4double Ct = 0.0;                              828   G4double Ct = 0.0;
829   if      (rT > rP && rsq < rTsq - rPsq) Ct =     829   if      (rT > rP && rsq < rTsq - rPsq) Ct = 2.0 * rP;
830   else if (rP > rT && rsq < rPsq - rTsq) Ct =     830   else if (rP > rT && rsq < rPsq - rTsq) Ct = 2.0 * rT;
831   else {                                          831   else {
832     G4double bP = (rPsq+rsq-rTsq)/2.0/r;          832     G4double bP = (rPsq+rsq-rTsq)/2.0/r;
833     G4double x  = rPsq - bP*bP;                   833     G4double x  = rPsq - bP*bP;
834     if (x < 0.0) {                                834     if (x < 0.0) {
835       G4cerr <<"##############################    835       G4cerr <<"########################################"
836              <<"##############################    836              <<"########################################"
837              <<G4endl;                            837              <<G4endl;
838       G4cerr <<"ERROR IN G4WilsonAbrasionModel    838       G4cerr <<"ERROR IN G4WilsonAbrasionModel::GetNucleonInducedExcitation"
839              <<G4endl;                            839              <<G4endl;
840       G4cerr <<"rPsq - bP*bP < 0.0 and cannot     840       G4cerr <<"rPsq - bP*bP < 0.0 and cannot be square-rooted" <<G4endl;
841       G4cerr <<"Set to zero instead" <<G4endl;    841       G4cerr <<"Set to zero instead" <<G4endl;
842       G4cerr <<"##############################    842       G4cerr <<"########################################"
843              <<"##############################    843              <<"########################################"
844              <<G4endl;                            844              <<G4endl;
845     }                                             845     }
846     Ct = 2.0*std::sqrt(x);                        846     Ct = 2.0*std::sqrt(x);
847   }                                               847   }
848                                                   848   
849   G4double Ex = 13.0 * Cl / fermi;                849   G4double Ex = 13.0 * Cl / fermi;
850   if (Ct > 1.5*fermi)                             850   if (Ct > 1.5*fermi)
851     Ex += 13.0 * Cl / fermi /3.0 * (Ct/fermi -    851     Ex += 13.0 * Cl / fermi /3.0 * (Ct/fermi - 1.5);
852                                                   852 
853   return Ex;                                      853   return Ex;
854 }                                                 854 }
855 //////////////////////////////////////////////    855 ////////////////////////////////////////////////////////////////////////////////
856 //                                                856 //
857 void G4WilsonAbrasionModel::SetUseAblation (G4    857 void G4WilsonAbrasionModel::SetUseAblation (G4bool useAblation1)
858 {                                                 858 {
859   if (useAblation != useAblation1)                859   if (useAblation != useAblation1)
860   {                                               860   {
861     useAblation = useAblation1;                   861     useAblation = useAblation1;
862     if (useAblation)                              862     if (useAblation)
863     {                                             863     {
864       theAblation = new G4WilsonAblationModel;    864       theAblation = new G4WilsonAblationModel;
865       theAblation->SetVerboseLevel(verboseLeve    865       theAblation->SetVerboseLevel(verboseLevel);
866       theExcitationHandler->SetEvaporation(the    866       theExcitationHandler->SetEvaporation(theAblation);
867     }                                             867     }
868     else                                          868     else
869     {                                             869     {
870       delete theExcitationHandler;                870       delete theExcitationHandler;
871       theAblation                      = nullp    871       theAblation                      = nullptr;
872       theExcitationHandler  = new G4Excitation    872       theExcitationHandler  = new G4ExcitationHandler();
873     }                                             873     }
874   }                                               874   }
875   return;                                         875   return; 
876 }                                                 876 }
877 //////////////////////////////////////////////    877 ////////////////////////////////////////////////////////////////////////////////
878 //                                                878 //
879 void G4WilsonAbrasionModel::PrintWelcomeMessag    879 void G4WilsonAbrasionModel::PrintWelcomeMessage ()
880 {                                                 880 {
881   G4cout <<G4endl;                                881   G4cout <<G4endl;
882   G4cout <<" *********************************    882   G4cout <<" *****************************************************************"
883          <<G4endl;                                883          <<G4endl;
884   G4cout <<" Nuclear abrasion model for nuclea    884   G4cout <<" Nuclear abrasion model for nuclear-nuclear interactions activated"
885          <<G4endl;                                885          <<G4endl;
886   G4cout <<" (Written by QinetiQ Ltd for the E    886   G4cout <<" (Written by QinetiQ Ltd for the European Space Agency)"
887          <<G4endl;                                887          <<G4endl;
888   G4cout <<" *********************************    888   G4cout <<" *****************************************************************"
889          <<G4endl;                                889          <<G4endl;
890   G4cout << G4endl;                               890   G4cout << G4endl;
891                                                   891 
892   return;                                         892   return;
893 }                                                 893 }
894 //////////////////////////////////////////////    894 ////////////////////////////////////////////////////////////////////////////////
895 //                                                895 //
896                                                   896