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46 : G4VDiscreteProcess(processName, type) << 49 47 , region(nullptr) << 50 G4VTransitionRadiation::G4VTransitionRadiation( const G4String& processName, 48 , model(nullptr) << 51 G4ProcessType type ) 49 , gammaMin(100.) << 52 : G4VDiscreteProcess(processName, type), 50 , cosDThetaMax(std::cos(0.1)) << 53 nSteps(0), 51 , nSteps(0) << 54 gammaMin(100), >> 55 cosDThetaMax(cos(0.1)) 52 { 56 { 53 SetProcessSubType(fTransitionRadiation); << 54 Clear(); 57 Clear(); 55 theManager = G4LossTableManager::Instance(); << 56 theManager->Register(this); << 57 } 58 } 58 59 59 ////////////////////////////////////////////// 60 /////////////////////////////////////////////////////////////////////// >> 61 60 G4VTransitionRadiation::~G4VTransitionRadiatio 62 G4VTransitionRadiation::~G4VTransitionRadiation() 61 { 63 { 62 Clear(); 64 Clear(); 63 theManager->DeRegister(this); << 64 } << 65 << 66 void G4VTransitionRadiation::ProcessDescriptio << 67 { << 68 out << "Generic process of transition radiat << 69 << 70 if(model) << 71 model->PrintInfo(); << 72 } 65 } 73 66 74 ////////////////////////////////////////////// 67 /////////////////////////////////////////////////////////////////////// >> 68 75 void G4VTransitionRadiation::Clear() 69 void G4VTransitionRadiation::Clear() 76 { 70 { 77 materials.clear(); 71 materials.clear(); 78 steps.clear(); 72 steps.clear(); 79 normals.clear(); 73 normals.clear(); 80 nSteps = 0; 74 nSteps = 0; 81 } 75 } 82 76 83 ////////////////////////////////////////////// 77 /////////////////////////////////////////////////////////////////////// 84 G4VParticleChange* G4VTransitionRadiation::Pos << 78 85 << 79 G4VParticleChange* G4VTransitionRadiation::PostStepDoIt( >> 80 const G4Track& track, >> 81 const G4Step& step) 86 { 82 { >> 83 87 // Fill temporary vectors 84 // Fill temporary vectors >> 85 88 const G4Material* material = track.GetMateri 86 const G4Material* material = track.GetMaterial(); 89 G4double length = step.GetStepLen << 87 G4double length = step.GetStepLength(); 90 G4ThreeVector direction = track.GetMoment << 88 G4ThreeVector direction = track.GetMomentumDirection(); >> 89 >> 90 if(nSteps == 0) { 91 91 92 if(nSteps == 0) << 93 { << 94 nSteps = 1; 92 nSteps = 1; 95 materials.push_back(material); 93 materials.push_back(material); 96 steps.push_back(length); 94 steps.push_back(length); 97 const G4StepPoint* point = step.GetPreStep 95 const G4StepPoint* point = step.GetPreStepPoint(); 98 startingPosition = point->GetPosit << 96 startingPosition = point->GetPosition(); 99 startingDirection = point->GetMomen << 97 startingDirection = point->GetMomentumDirection(); 100 G4bool valid = true; << 98 G4bool valid = true; 101 G4ThreeVector n = G4TransportationManager: 99 G4ThreeVector n = G4TransportationManager::GetTransportationManager() 102 ->GetNavigatorForTrack << 100 ->GetNavigatorForTracking()->GetLocalExitNormal(&valid); 103 ->GetLocalExitNormal(& << 101 if(valid) normals.push_back(n); 104 if(valid) << 102 else normals.push_back(direction); 105 normals.push_back(n); << 103 106 else << 104 } else { 107 normals.push_back(direction); << 105 108 } << 106 if(material == materials[nSteps-1]) { 109 else << 107 steps[nSteps-1] += length; 110 { << 108 } else { 111 if(material == materials[nSteps - 1]) << 109 nSteps++; 112 { << 113 steps[nSteps - 1] += length; << 114 } << 115 else << 116 { << 117 ++nSteps; << 118 materials.push_back(material); 110 materials.push_back(material); 119 steps.push_back(length); 111 steps.push_back(length); 120 G4bool valid = true; << 112 G4bool valid = true; 121 G4ThreeVector n = G4TransportationManage 113 G4ThreeVector n = G4TransportationManager::GetTransportationManager() 122 ->GetNavigatorForTra << 114 ->GetNavigatorForTracking()->GetLocalExitNormal(&valid); 123 ->GetLocalExitNormal << 115 if(valid) normals.push_back(n); 124 if(valid) << 116 else normals.push_back(direction); 125 normals.push_back(n); << 126 else << 127 normals.push_back(direction); << 128 } 117 } 129 } 118 } 130 119 131 // Check PostStepPoint condition << 120 // Check POstStepPoint condition >> 121 132 if(track.GetTrackStatus() == fStopAndKill || 122 if(track.GetTrackStatus() == fStopAndKill || 133 track.GetVolume()->GetLogicalVolume()->Ge 123 track.GetVolume()->GetLogicalVolume()->GetRegion() != region || 134 startingDirection.x() * direction.x() + << 124 startingDirection.x()*direction.x() + 135 startingDirection.y() * direction.y() << 125 startingDirection.y()*direction.y() + 136 startingDirection.z() * direction.z() << 126 startingDirection.z()*direction.z() < cosDThetaMax) 137 cosDThetaMax) << 138 { 127 { 139 if(model) << 128 if(model) { 140 { << 129 model->GenerateSecondaries(*pParticleChange, materials, steps, 141 model->GenerateSecondaries(*pParticleCha << 130 normals, startingPosition, track); 142 startingPosit << 131 } 143 } << 132 Clear(); 144 Clear(); << 145 } 133 } 146 134 147 return pParticleChange; 135 return pParticleChange; 148 } 136 } 149 137 150 ////////////////////////////////////////////// 138 /////////////////////////////////////////////////////////////////////// >> 139 151 G4bool G4VTransitionRadiation::IsApplicable( 140 G4bool G4VTransitionRadiation::IsApplicable( 152 const G4ParticleDefinition& aParticle) << 141 const G4ParticleDefinition& aParticle) 153 { 142 { 154 return (aParticle.GetPDGCharge() != 0.0); << 143 return ( aParticle.GetPDGCharge() != 0.0 ); 155 } 144 } 156 145 157 ////////////////////////////////////////////// 146 /////////////////////////////////////////////////////////////////////// 158 void G4VTransitionRadiation::SetRegion(const G << 147 >> 148 >> 149 void G4VTransitionRadiation::SetRegion(const G4Region* reg) >> 150 { >> 151 region = reg; >> 152 } 159 153 160 ////////////////////////////////////////////// 154 /////////////////////////////////////////////////////////////////////// 161 void G4VTransitionRadiation::SetModel(G4VTRMod << 155 >> 156 void G4VTransitionRadiation::SetModel(G4VTRModel* m) >> 157 { >> 158 model = m; >> 159 } 162 160 163 ////////////////////////////////////////////// 161 /////////////////////////////////////////////////////////////////////// 164 G4double G4VTransitionRadiation::GetMeanFreePa << 162 165 << 163 void G4VTransitionRadiation::PrintInfoDefinition() 166 { 164 { 167 if(nSteps > 0) << 165 if(model) model->PrintInfo(); 168 { << 169 *condition = StronglyForced; << 170 } << 171 else << 172 { << 173 *condition = NotForced; << 174 if(track.GetKineticEnergy() / track.GetDef << 175 gammaMin && << 176 track.GetVolume()->GetLogicalVolume()-> << 177 { << 178 *condition = StronglyForced; << 179 } << 180 } << 181 return DBL_MAX; // so TR doesn't limit mean << 182 } 166 } >> 167 >> 168 /////////////////////////////////////////////////////////////////////// 183 169