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Geant4/processes/electromagnetic/xrays/src/G4VTransitionRadiation.cc

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Differences between /processes/electromagnetic/xrays/src/G4VTransitionRadiation.cc (Version 11.3.0) and /processes/electromagnetic/xrays/src/G4VTransitionRadiation.cc (Version 10.4.p1)


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 25 //                                                 25 //
                                                   >>  26 //
                                                   >>  27 // $Id: G4VTransitionRadiation.cc 108508 2018-02-15 15:54:35Z gcosmo $
                                                   >>  28 //
                                                   >>  29 // G4VTransitionRadiation class -- implementation file
 26                                                    30 
 27 // GEANT 4 class implementation file --- Copyr     31 // GEANT 4 class implementation file --- Copyright CERN 1995
                                                   >>  32 // CERN Geneva Switzerland
 28                                                    33 
 29 // History:                                        34 // History:
 30 // 29.02.04 V.Ivanchenko create                    35 // 29.02.04 V.Ivanchenko create
 31 // 28.07.05, P.Gumplinger add G4ProcessType to     36 // 28.07.05, P.Gumplinger add G4ProcessType to constructor
 32                                                    37 
 33 #include "G4VTransitionRadiation.hh"               38 #include "G4VTransitionRadiation.hh"
 34                                                << 
 35 #include "G4EmProcessSubType.hh"               << 
 36 #include "G4LossTableManager.hh"               << 
 37 #include "G4Material.hh"                       << 
 38 #include "G4ParticleDefinition.hh"                 39 #include "G4ParticleDefinition.hh"
                                                   >>  40 #include "G4VTRModel.hh"
                                                   >>  41 #include "G4Material.hh"
 39 #include "G4Region.hh"                             42 #include "G4Region.hh"
 40 #include "G4TransportationManager.hh"              43 #include "G4TransportationManager.hh"
 41 #include "G4VTRModel.hh"                       <<  44 #include "G4EmProcessSubType.hh"
 42                                                    45 
 43 //////////////////////////////////////////////     46 ///////////////////////////////////////////////////////////////////////
 44 G4VTransitionRadiation::G4VTransitionRadiation <<  47 
 45                                                <<  48 G4VTransitionRadiation::G4VTransitionRadiation( const G4String& processName,
 46   : G4VDiscreteProcess(processName, type)      <<  49                                                       G4ProcessType type )
 47   , region(nullptr)                            <<  50   : G4VDiscreteProcess(processName, type),
 48   , model(nullptr)                             <<  51     region(nullptr),
 49   , gammaMin(100.)                             <<  52     model(nullptr),
 50   , cosDThetaMax(std::cos(0.1))                <<  53   nSteps(0),
 51   , nSteps(0)                                  <<  54   gammaMin(100.),
                                                   >>  55   cosDThetaMax(std::cos(0.1))
 52 {                                                  56 {
 53   SetProcessSubType(fTransitionRadiation);         57   SetProcessSubType(fTransitionRadiation);
 54   Clear();                                         58   Clear();
 55   theManager = G4LossTableManager::Instance(); << 
 56   theManager->Register(this);                  << 
 57 }                                                  59 }
 58                                                    60 
 59 //////////////////////////////////////////////     61 ///////////////////////////////////////////////////////////////////////
                                                   >>  62 
 60 G4VTransitionRadiation::~G4VTransitionRadiatio     63 G4VTransitionRadiation::~G4VTransitionRadiation()
 61 {                                                  64 {
 62   Clear();                                         65   Clear();
 63   theManager->DeRegister(this);                << 
 64 }                                              << 
 65                                                << 
 66 void G4VTransitionRadiation::ProcessDescriptio << 
 67 {                                              << 
 68   out << "Generic process of transition radiat << 
 69                                                << 
 70   if(model)                                    << 
 71     model->PrintInfo();                        << 
 72 }                                                  66 }
 73                                                    67 
 74 //////////////////////////////////////////////     68 ///////////////////////////////////////////////////////////////////////
                                                   >>  69 
 75 void G4VTransitionRadiation::Clear()               70 void G4VTransitionRadiation::Clear()
 76 {                                                  71 {
 77   materials.clear();                               72   materials.clear();
 78   steps.clear();                                   73   steps.clear();
 79   normals.clear();                                 74   normals.clear();
 80   nSteps = 0;                                      75   nSteps = 0;
 81 }                                                  76 }
 82                                                    77 
 83 //////////////////////////////////////////////     78 ///////////////////////////////////////////////////////////////////////
 84 G4VParticleChange* G4VTransitionRadiation::Pos <<  79 
 85                                                <<  80 G4VParticleChange* G4VTransitionRadiation::PostStepDoIt(
                                                   >>  81                                      const G4Track& track,
                                                   >>  82                                      const G4Step& step)
 86 {                                                  83 {
                                                   >>  84 
 87   // Fill temporary vectors                        85   // Fill temporary vectors
                                                   >>  86 
 88   const G4Material* material = track.GetMateri     87   const G4Material* material = track.GetMaterial();
 89   G4double length            = step.GetStepLen <<  88   G4double length = step.GetStepLength();
 90   G4ThreeVector direction    = track.GetMoment <<  89   G4ThreeVector direction = track.GetMomentumDirection();
                                                   >>  90 
                                                   >>  91   if(nSteps == 0) {
 91                                                    92 
 92   if(nSteps == 0)                              << 
 93   {                                            << 
 94     nSteps = 1;                                    93     nSteps = 1;
 95     materials.push_back(material);                 94     materials.push_back(material);
 96     steps.push_back(length);                       95     steps.push_back(length);
 97     const G4StepPoint* point = step.GetPreStep     96     const G4StepPoint* point = step.GetPreStepPoint();
 98     startingPosition         = point->GetPosit <<  97     startingPosition = point->GetPosition();
 99     startingDirection        = point->GetMomen <<  98     startingDirection = point->GetMomentumDirection();
100     G4bool valid             = true;           <<  99     G4bool valid = true;
101     G4ThreeVector n = G4TransportationManager:    100     G4ThreeVector n = G4TransportationManager::GetTransportationManager()
102                         ->GetNavigatorForTrack << 101                     ->GetNavigatorForTracking()->GetLocalExitNormal(&valid);
103                         ->GetLocalExitNormal(& << 102     if(valid) normals.push_back(n);
104     if(valid)                                  << 103     else      normals.push_back(direction);
105       normals.push_back(n);                    << 104 
106     else                                       << 105   } else {
107       normals.push_back(direction);            << 106 
108   }                                            << 107     if(material == materials[nSteps-1]) {
109   else                                         << 108       steps[nSteps-1] += length;
110   {                                            << 109     } else {
111     if(material == materials[nSteps - 1])      << 110       nSteps++;
112     {                                          << 
113       steps[nSteps - 1] += length;             << 
114     }                                          << 
115     else                                       << 
116     {                                          << 
117       ++nSteps;                                << 
118       materials.push_back(material);              111       materials.push_back(material);
119       steps.push_back(length);                    112       steps.push_back(length);
120       G4bool valid    = true;                  << 113       G4bool valid = true;
121       G4ThreeVector n = G4TransportationManage    114       G4ThreeVector n = G4TransportationManager::GetTransportationManager()
122                           ->GetNavigatorForTra << 115                       ->GetNavigatorForTracking()->GetLocalExitNormal(&valid);
123                           ->GetLocalExitNormal << 116       if(valid) normals.push_back(n);
124       if(valid)                                << 117       else      normals.push_back(direction);
125         normals.push_back(n);                  << 
126       else                                     << 
127         normals.push_back(direction);          << 
128     }                                             118     }
129   }                                               119   }
130                                                   120 
131   // Check PostStepPoint condition             << 121   // Check POstStepPoint condition
                                                   >> 122 
132   if(track.GetTrackStatus() == fStopAndKill ||    123   if(track.GetTrackStatus() == fStopAndKill ||
133      track.GetVolume()->GetLogicalVolume()->Ge    124      track.GetVolume()->GetLogicalVolume()->GetRegion() != region ||
134      startingDirection.x() * direction.x() +   << 125      startingDirection.x()*direction.x() +
135          startingDirection.y() * direction.y() << 126      startingDirection.y()*direction.y() +
136          startingDirection.z() * direction.z() << 127      startingDirection.z()*direction.z() < cosDThetaMax)
137        cosDThetaMax)                           << 
138   {                                               128   {
139     if(model)                                  << 129      if(model) {
140     {                                          << 130        model->GenerateSecondaries(*pParticleChange, materials, steps,
141       model->GenerateSecondaries(*pParticleCha << 131                                   normals, startingPosition, track);
142                                  startingPosit << 132      }
143     }                                          << 133      Clear();
144     Clear();                                   << 
145   }                                               134   }
146                                                   135 
147   return pParticleChange;                         136   return pParticleChange;
148 }                                                 137 }
149                                                   138 
150 //////////////////////////////////////////////    139 ///////////////////////////////////////////////////////////////////////
                                                   >> 140 
151 G4bool G4VTransitionRadiation::IsApplicable(      141 G4bool G4VTransitionRadiation::IsApplicable(
152   const G4ParticleDefinition& aParticle)       << 142                                 const G4ParticleDefinition& aParticle)
153 {                                                 143 {
154   return (aParticle.GetPDGCharge() != 0.0);    << 144   return ( aParticle.GetPDGCharge() != 0.0 );
155 }                                                 145 }
156                                                   146 
157 //////////////////////////////////////////////    147 ///////////////////////////////////////////////////////////////////////
158 void G4VTransitionRadiation::SetRegion(const G << 148 
                                                   >> 149 
                                                   >> 150 void G4VTransitionRadiation::SetRegion(const G4Region* reg)
                                                   >> 151 {
                                                   >> 152   region = reg;
                                                   >> 153 }
159                                                   154 
160 //////////////////////////////////////////////    155 ///////////////////////////////////////////////////////////////////////
161 void G4VTransitionRadiation::SetModel(G4VTRMod << 156 
                                                   >> 157 void G4VTransitionRadiation::SetModel(G4VTRModel* mod)
                                                   >> 158 {
                                                   >> 159   model = mod;
                                                   >> 160 }
162                                                   161 
163 //////////////////////////////////////////////    162 ///////////////////////////////////////////////////////////////////////
164 G4double G4VTransitionRadiation::GetMeanFreePa << 163 
165                                                << 164 void G4VTransitionRadiation::PrintInfoDefinition()
166 {                                                 165 {
167   if(nSteps > 0)                               << 166   if(model) model->PrintInfo();
168   {                                            << 167 }
                                                   >> 168 
                                                   >> 169 ///////////////////////////////////////////////////////////////////////
                                                   >> 170 
                                                   >> 171 G4double G4VTransitionRadiation::GetMeanFreePath(
                                                   >> 172                                 const G4Track& track, G4double,
                                                   >> 173                                 G4ForceCondition* condition)
                                                   >> 174 {
                                                   >> 175   if(nSteps > 0) {
169     *condition = StronglyForced;                  176     *condition = StronglyForced;
170   }                                            << 177   } else {
171   else                                         << 
172   {                                            << 
173     *condition = NotForced;                       178     *condition = NotForced;
174     if(track.GetKineticEnergy() / track.GetDef << 179     if(track.GetKineticEnergy()/track.GetDefinition()->GetPDGMass() + 1.0 > gammaMin &&
175          gammaMin &&                           << 180        track.GetVolume()->GetLogicalVolume()->GetRegion() == region) {
176        track.GetVolume()->GetLogicalVolume()-> << 181          *condition = StronglyForced;
177     {                                          << 
178       *condition = StronglyForced;             << 
179     }                                             182     }
180   }                                               183   }
181   return DBL_MAX;  // so TR doesn't limit mean << 184   return DBL_MAX;      // so TR doesn't limit mean free path
182 }                                                 185 }
                                                   >> 186 
                                                   >> 187 ///////////////////////////////////////////////////////////////////////
183                                                   188