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57 SetProcessSubType(fTransitionRadiation); 54 Clear(); 58 Clear(); 55 theManager = G4LossTableManager::Instance(); << 56 theManager->Register(this); << 57 } 59 } 58 60 59 ////////////////////////////////////////////// 61 /////////////////////////////////////////////////////////////////////// >> 62 60 G4VTransitionRadiation::~G4VTransitionRadiatio 63 G4VTransitionRadiation::~G4VTransitionRadiation() 61 { 64 { 62 Clear(); 65 Clear(); 63 theManager->DeRegister(this); << 64 } << 65 << 66 void G4VTransitionRadiation::ProcessDescriptio << 67 { << 68 out << "Generic process of transition radiat << 69 << 70 if(model) << 71 model->PrintInfo(); << 72 } 66 } 73 67 74 ////////////////////////////////////////////// 68 /////////////////////////////////////////////////////////////////////// >> 69 75 void G4VTransitionRadiation::Clear() 70 void G4VTransitionRadiation::Clear() 76 { 71 { 77 materials.clear(); 72 materials.clear(); 78 steps.clear(); 73 steps.clear(); 79 normals.clear(); 74 normals.clear(); 80 nSteps = 0; 75 nSteps = 0; 81 } 76 } 82 77 83 ////////////////////////////////////////////// 78 /////////////////////////////////////////////////////////////////////// 84 G4VParticleChange* G4VTransitionRadiation::Pos << 79 85 << 80 G4VParticleChange* G4VTransitionRadiation::PostStepDoIt( >> 81 const G4Track& track, >> 82 const G4Step& step) 86 { 83 { >> 84 87 // Fill temporary vectors 85 // Fill temporary vectors >> 86 88 const G4Material* material = track.GetMateri 87 const G4Material* material = track.GetMaterial(); 89 G4double length = step.GetStepLen << 88 G4double length = step.GetStepLength(); 90 G4ThreeVector direction = track.GetMoment << 89 G4ThreeVector direction = track.GetMomentumDirection(); >> 90 >> 91 if(nSteps == 0) { 91 92 92 if(nSteps == 0) << 93 { << 94 nSteps = 1; 93 nSteps = 1; 95 materials.push_back(material); 94 materials.push_back(material); 96 steps.push_back(length); 95 steps.push_back(length); 97 const G4StepPoint* point = step.GetPreStep 96 const G4StepPoint* point = step.GetPreStepPoint(); 98 startingPosition = point->GetPosit << 97 startingPosition = point->GetPosition(); 99 startingDirection = point->GetMomen << 98 startingDirection = point->GetMomentumDirection(); 100 G4bool valid = true; << 99 G4bool valid = true; 101 G4ThreeVector n = G4TransportationManager: 100 G4ThreeVector n = G4TransportationManager::GetTransportationManager() 102 ->GetNavigatorForTrack << 101 ->GetNavigatorForTracking()->GetLocalExitNormal(&valid); 103 ->GetLocalExitNormal(& << 102 if(valid) normals.push_back(n); 104 if(valid) << 103 else normals.push_back(direction); 105 normals.push_back(n); << 104 106 else << 105 } else { 107 normals.push_back(direction); << 106 108 } << 107 if(material == materials[nSteps-1]) { 109 else << 108 steps[nSteps-1] += length; 110 { << 109 } else { 111 if(material == materials[nSteps - 1]) << 110 nSteps++; 112 { << 113 steps[nSteps - 1] += length; << 114 } << 115 else << 116 { << 117 ++nSteps; << 118 materials.push_back(material); 111 materials.push_back(material); 119 steps.push_back(length); 112 steps.push_back(length); 120 G4bool valid = true; << 113 G4bool valid = true; 121 G4ThreeVector n = G4TransportationManage 114 G4ThreeVector n = G4TransportationManager::GetTransportationManager() 122 ->GetNavigatorForTra << 115 ->GetNavigatorForTracking()->GetLocalExitNormal(&valid); 123 ->GetLocalExitNormal << 116 if(valid) normals.push_back(n); 124 if(valid) << 117 else normals.push_back(direction); 125 normals.push_back(n); << 126 else << 127 normals.push_back(direction); << 128 } 118 } 129 } 119 } 130 120 131 // Check PostStepPoint condition << 121 // Check POstStepPoint condition >> 122 132 if(track.GetTrackStatus() == fStopAndKill || 123 if(track.GetTrackStatus() == fStopAndKill || 133 track.GetVolume()->GetLogicalVolume()->Ge 124 track.GetVolume()->GetLogicalVolume()->GetRegion() != region || 134 startingDirection.x() * direction.x() + << 125 startingDirection.x()*direction.x() + 135 startingDirection.y() * direction.y() << 126 startingDirection.y()*direction.y() + 136 startingDirection.z() * direction.z() << 127 startingDirection.z()*direction.z() < cosDThetaMax) 137 cosDThetaMax) << 138 { 128 { 139 if(model) << 129 if(model) { 140 { << 130 model->GenerateSecondaries(*pParticleChange, materials, steps, 141 model->GenerateSecondaries(*pParticleCha << 131 normals, startingPosition, track); 142 startingPosit << 132 } 143 } << 133 Clear(); 144 Clear(); << 145 } 134 } 146 135 147 return pParticleChange; 136 return pParticleChange; 148 } 137 } 149 138 150 ////////////////////////////////////////////// 139 /////////////////////////////////////////////////////////////////////// >> 140 151 G4bool G4VTransitionRadiation::IsApplicable( 141 G4bool G4VTransitionRadiation::IsApplicable( 152 const G4ParticleDefinition& aParticle) << 142 const G4ParticleDefinition& aParticle) 153 { 143 { 154 return (aParticle.GetPDGCharge() != 0.0); << 144 return ( aParticle.GetPDGCharge() != 0.0 ); 155 } 145 } 156 146 157 ////////////////////////////////////////////// 147 /////////////////////////////////////////////////////////////////////// 158 void G4VTransitionRadiation::SetRegion(const G << 148 >> 149 >> 150 void G4VTransitionRadiation::SetRegion(const G4Region* reg) >> 151 { >> 152 region = reg; >> 153 } 159 154 160 ////////////////////////////////////////////// 155 /////////////////////////////////////////////////////////////////////// 161 void G4VTransitionRadiation::SetModel(G4VTRMod << 156 >> 157 void G4VTransitionRadiation::SetModel(G4VTRModel* mod) >> 158 { >> 159 model = mod; >> 160 } 162 161 163 ////////////////////////////////////////////// 162 /////////////////////////////////////////////////////////////////////// 164 G4double G4VTransitionRadiation::GetMeanFreePa << 163 165 << 164 void G4VTransitionRadiation::PrintInfoDefinition() 166 { 165 { 167 if(nSteps > 0) << 166 if(model) model->PrintInfo(); 168 { << 169 *condition = StronglyForced; << 170 } << 171 else << 172 { << 173 *condition = NotForced; << 174 if(track.GetKineticEnergy() / track.GetDef << 175 gammaMin && << 176 track.GetVolume()->GetLogicalVolume()-> << 177 { << 178 *condition = StronglyForced; << 179 } << 180 } << 181 return DBL_MAX; // so TR doesn't limit mean << 182 } 167 } >> 168 >> 169 /////////////////////////////////////////////////////////////////////// 183 170