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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id$ >> 27 // 26 // ------------------------------------------- 28 // ------------------------------------------------------------------- 27 // 29 // 28 // GEANT4 Class header file 30 // GEANT4 Class header file 29 // 31 // 30 // 32 // 31 // File name: G4VEmModel 33 // File name: G4VEmModel 32 // 34 // 33 // Author: Vladimir Ivanchenko 35 // Author: Vladimir Ivanchenko 34 // 36 // 35 // Creation date: 03.01.2002 37 // Creation date: 03.01.2002 36 // 38 // 37 // Modifications: 39 // Modifications: 38 // 40 // 39 // 23-12-02 V.Ivanchenko change interface befo 41 // 23-12-02 V.Ivanchenko change interface before move to cut per region 40 // 24-01-03 Cut per region (V.Ivanchenko) 42 // 24-01-03 Cut per region (V.Ivanchenko) 41 // 13-02-03 Add name (V.Ivanchenko) 43 // 13-02-03 Add name (V.Ivanchenko) 42 // 25-02-03 Add sample theta and displacement 44 // 25-02-03 Add sample theta and displacement (V.Ivanchenko) 43 // 23-07-03 Replace G4Material by G4MaterialCu 45 // 23-07-03 Replace G4Material by G4MaterialCutCouple in dE/dx and CrossSection 44 // calculation (V.Ivanchenko) 46 // calculation (V.Ivanchenko) 45 // 01-03-04 L.Urban signature changed in Sampl 47 // 01-03-04 L.Urban signature changed in SampleCosineTheta 46 // 23-04-04 L.urban signature of SampleCosineT 48 // 23-04-04 L.urban signature of SampleCosineTheta changed back 47 // 17-11-04 Add method CrossSectionPerAtom (V. 49 // 17-11-04 Add method CrossSectionPerAtom (V.Ivanchenko) 48 // 14-03-05 Reduce number of pure virtual meth 50 // 14-03-05 Reduce number of pure virtual methods and make inline part 49 // separate (V.Ivanchenko) 51 // separate (V.Ivanchenko) 50 // 24-03-05 Remove IsInCharge and add G4VParti 52 // 24-03-05 Remove IsInCharge and add G4VParticleChange in the constructor (VI) 51 // 08-04-05 Major optimisation of internal int 53 // 08-04-05 Major optimisation of internal interfaces (V.Ivantchenko) 52 // 15-04-05 optimize internal interface for ms 54 // 15-04-05 optimize internal interface for msc (V.Ivanchenko) 53 // 08-05-05 A -> N (V.Ivanchenko) 55 // 08-05-05 A -> N (V.Ivanchenko) 54 // 25-07-05 Move constructor and destructor to 56 // 25-07-05 Move constructor and destructor to the body (V.Ivanchenko) 55 // 02-02-06 ComputeCrossSectionPerAtom: defaul 57 // 02-02-06 ComputeCrossSectionPerAtom: default value A=0. (mma) 56 // 06-02-06 add method ComputeMeanFreePath() ( 58 // 06-02-06 add method ComputeMeanFreePath() (mma) 57 // 07-03-06 Optimize msc methods (V.Ivanchenko 59 // 07-03-06 Optimize msc methods (V.Ivanchenko) 58 // 29-06-06 Add member currentElement and Get/ 60 // 29-06-06 Add member currentElement and Get/Set methods (V.Ivanchenko) 59 // 29-10-07 Added SampleScattering (V.Ivanchen 61 // 29-10-07 Added SampleScattering (V.Ivanchenko) 60 // 15-07-08 Reorder class members and improve 62 // 15-07-08 Reorder class members and improve comments (VI) 61 // 21-07-08 Added vector of G4ElementSelector 63 // 21-07-08 Added vector of G4ElementSelector and methods to use it (VI) 62 // 12-09-08 Added methods GetParticleCharge, G 64 // 12-09-08 Added methods GetParticleCharge, GetChargeSquareRatio, 63 // CorrectionsAlongStep, ActivateNucl 65 // CorrectionsAlongStep, ActivateNuclearStopping (VI) 64 // 16-02-09 Moved implementations of virtual m 66 // 16-02-09 Moved implementations of virtual methods to source (VI) 65 // 07-04-09 Moved msc methods from G4VEmModel 67 // 07-04-09 Moved msc methods from G4VEmModel to G4VMscModel (VI) 66 // 13-10-10 Added G4VEmAngularDistribution (VI 68 // 13-10-10 Added G4VEmAngularDistribution (VI) 67 // 69 // 68 // Class Description: 70 // Class Description: 69 // 71 // 70 // Abstract interface to energy loss models 72 // Abstract interface to energy loss models 71 73 72 // ------------------------------------------- 74 // ------------------------------------------------------------------- 73 // 75 // 74 76 75 #ifndef G4VEmModel_h 77 #ifndef G4VEmModel_h 76 #define G4VEmModel_h 1 78 #define G4VEmModel_h 1 77 79 78 #include "globals.hh" 80 #include "globals.hh" 79 #include "G4DynamicParticle.hh" 81 #include "G4DynamicParticle.hh" 80 #include "G4ParticleDefinition.hh" 82 #include "G4ParticleDefinition.hh" 81 #include "G4MaterialCutsCouple.hh" 83 #include "G4MaterialCutsCouple.hh" 82 #include "G4Material.hh" 84 #include "G4Material.hh" 83 #include "G4Element.hh" 85 #include "G4Element.hh" 84 #include "G4ElementVector.hh" 86 #include "G4ElementVector.hh" 85 #include "G4Isotope.hh" << 86 #include "G4DataVector.hh" 87 #include "G4DataVector.hh" 87 #include "G4VEmFluctuationModel.hh" 88 #include "G4VEmFluctuationModel.hh" 88 #include "G4VEmAngularDistribution.hh" 89 #include "G4VEmAngularDistribution.hh" 89 #include "G4EmElementSelector.hh" 90 #include "G4EmElementSelector.hh" 90 #include <CLHEP/Random/RandomEngine.h> << 91 #include "Randomize.hh" 91 #include <vector> 92 #include <vector> 92 93 93 class G4ElementData; << 94 class G4PhysicsTable; 94 class G4PhysicsTable; 95 class G4Region; 95 class G4Region; 96 class G4VParticleChange; 96 class G4VParticleChange; 97 class G4ParticleChangeForLoss; 97 class G4ParticleChangeForLoss; 98 class G4ParticleChangeForGamma; 98 class G4ParticleChangeForGamma; 99 class G4Track; 99 class G4Track; 100 class G4LossTableManager; << 101 100 102 class G4VEmModel 101 class G4VEmModel 103 { 102 { 104 103 105 public: 104 public: 106 105 107 explicit G4VEmModel(const G4String& nam); << 106 G4VEmModel(const G4String& nam); 108 107 109 virtual ~G4VEmModel(); 108 virtual ~G4VEmModel(); 110 109 111 //------------------------------------------ 110 //------------------------------------------------------------------------ 112 // Virtual methods to be implemented for any 111 // Virtual methods to be implemented for any concrete model 113 //------------------------------------------ 112 //------------------------------------------------------------------------ 114 113 115 virtual void Initialise(const G4ParticleDefi << 114 virtual void Initialise(const G4ParticleDefinition*, >> 115 const G4DataVector&) = 0; 116 116 117 virtual void SampleSecondaries(std::vector<G 117 virtual void SampleSecondaries(std::vector<G4DynamicParticle*>*, 118 const G4Mater << 118 const G4MaterialCutsCouple*, 119 const G4Dynam << 119 const G4DynamicParticle*, 120 G4double tmin << 120 G4double tmin = 0.0, 121 G4double tmax << 121 G4double tmax = DBL_MAX) = 0; 122 << 123 //------------------------------------------ << 124 // Methods for initialisation of MT; may be << 125 //------------------------------------------ << 126 << 127 // initialisation in local thread << 128 virtual void InitialiseLocal(const G4Particl << 129 G4VEmModel* mas << 130 << 131 // initialisation of a new material at run t << 132 virtual void InitialiseForMaterial(const G4P << 133 const G4M << 134 << 135 // initialisation of a new element at run ti << 136 virtual void InitialiseForElement(const G4Pa << 137 G4int Z); << 138 122 139 //------------------------------------------ 123 //------------------------------------------------------------------------ 140 // Methods with standard implementation; may 124 // Methods with standard implementation; may be overwritten if needed 141 //------------------------------------------ 125 //------------------------------------------------------------------------ 142 126 143 // main method to compute dEdx 127 // main method to compute dEdx 144 virtual G4double ComputeDEDXPerVolume(const 128 virtual G4double ComputeDEDXPerVolume(const G4Material*, 145 const << 129 const G4ParticleDefinition*, 146 G4doub << 130 G4double kineticEnergy, 147 G4doub << 131 G4double cutEnergy = DBL_MAX); 148 132 149 // main method to compute cross section per 133 // main method to compute cross section per Volume 150 virtual G4double CrossSectionPerVolume(const 134 virtual G4double CrossSectionPerVolume(const G4Material*, 151 const << 135 const G4ParticleDefinition*, 152 G4dou << 136 G4double kineticEnergy, 153 G4dou << 137 G4double cutEnergy = 0.0, 154 G4dou << 138 G4double maxEnergy = DBL_MAX); 155 << 156 // method to get partial cross section << 157 virtual G4double GetPartialCrossSection(cons << 158 G4in << 159 cons << 160 G4do << 161 139 162 // main method to compute cross section per 140 // main method to compute cross section per atom 163 virtual G4double ComputeCrossSectionPerAtom( 141 virtual G4double ComputeCrossSectionPerAtom(const G4ParticleDefinition*, 164 << 142 G4double kinEnergy, 165 << 143 G4double Z, 166 << 144 G4double A = 0., /* amu */ 167 << 145 G4double cutEnergy = 0.0, 168 << 146 G4double maxEnergy = DBL_MAX); 169 << 147 170 // main method to compute cross section per << 171 virtual G4double ComputeCrossSectionPerShell << 172 << 173 << 174 << 175 << 176 << 177 // Compute effective ion charge square 148 // Compute effective ion charge square 178 virtual G4double ChargeSquareRatio(const G4T 149 virtual G4double ChargeSquareRatio(const G4Track&); 179 150 180 // Compute effective ion charge square 151 // Compute effective ion charge square 181 virtual G4double GetChargeSquareRatio(const 152 virtual G4double GetChargeSquareRatio(const G4ParticleDefinition*, 182 const << 153 const G4Material*, 183 G4doub << 154 G4double kineticEnergy); 184 155 185 // Compute ion charge 156 // Compute ion charge 186 virtual G4double GetParticleCharge(const G4P 157 virtual G4double GetParticleCharge(const G4ParticleDefinition*, 187 const G4M << 158 const G4Material*, 188 G4double << 159 G4double kineticEnergy); 189 160 190 // Initialisation for a new track 161 // Initialisation for a new track 191 virtual void StartTracking(G4Track*); 162 virtual void StartTracking(G4Track*); 192 163 193 // add correction to energy loss and compute 164 // add correction to energy loss and compute non-ionizing energy loss 194 virtual void CorrectionsAlongStep(const G4Ma 165 virtual void CorrectionsAlongStep(const G4MaterialCutsCouple*, 195 const G4Dy << 166 const G4DynamicParticle*, 196 const G4do << 167 G4double& eloss, 197 G4double& << 168 G4double& niel, >> 169 G4double length); 198 170 199 // value which may be tabulated (by default 171 // value which may be tabulated (by default cross section) 200 virtual G4double Value(const G4MaterialCutsC 172 virtual G4double Value(const G4MaterialCutsCouple*, 201 const G4ParticleDefin << 173 const G4ParticleDefinition*, 202 G4double kineticEnerg << 174 G4double kineticEnergy); 203 175 204 // threshold for zero value 176 // threshold for zero value 205 virtual G4double MinPrimaryEnergy(const G4Ma 177 virtual G4double MinPrimaryEnergy(const G4Material*, 206 const G4Pa << 178 const G4ParticleDefinition*); 207 G4double c << 208 << 209 // model can define low-energy limit for the << 210 virtual G4double MinEnergyCut(const G4Partic << 211 const G4Materi << 212 179 213 // initialisation at run time for a given ma << 180 // initilisation at run time for a given material 214 virtual void SetupForMaterial(const G4Partic 181 virtual void SetupForMaterial(const G4ParticleDefinition*, 215 const G4Materi << 182 const G4Material*, 216 G4double kinet 183 G4double kineticEnergy); 217 184 218 // add a region for the model 185 // add a region for the model 219 virtual void DefineForRegion(const G4Region* 186 virtual void DefineForRegion(const G4Region*); 220 187 221 // fill number of different type of secondar << 222 virtual void FillNumberOfSecondaries(G4int& << 223 G4int& << 224 << 225 // for automatic documentation << 226 virtual void ModelDescription(std::ostream& << 227 << 228 protected: 188 protected: 229 189 230 // initialisation of the ParticleChange for 190 // initialisation of the ParticleChange for the model 231 G4ParticleChangeForLoss* GetParticleChangeFo 191 G4ParticleChangeForLoss* GetParticleChangeForLoss(); 232 192 233 // initialisation of the ParticleChange for 193 // initialisation of the ParticleChange for the model 234 G4ParticleChangeForGamma* GetParticleChangeF 194 G4ParticleChangeForGamma* GetParticleChangeForGamma(); 235 195 236 // kinematically allowed max kinetic energy 196 // kinematically allowed max kinetic energy of a secondary 237 virtual G4double MaxSecondaryEnergy(const G4 197 virtual G4double MaxSecondaryEnergy(const G4ParticleDefinition*, 238 G4double << 198 G4double kineticEnergy); 239 199 240 public: 200 public: 241 201 242 //------------------------------------------ 202 //------------------------------------------------------------------------ 243 // Generic methods common to all models 203 // Generic methods common to all models 244 //------------------------------------------ 204 //------------------------------------------------------------------------ 245 205 246 // should be called at initialisation to bui 206 // should be called at initialisation to build element selectors 247 void InitialiseElementSelectors(const G4Part << 207 void InitialiseElementSelectors(const G4ParticleDefinition*, 248 const G4Data << 208 const G4DataVector&); 249 << 250 // should be called at initialisation to acc << 251 inline std::vector<G4EmElementSelector*>* Ge << 252 209 253 // should be called at initialisation to set << 210 // dEdx per unit length 254 inline void SetElementSelectors(std::vector< << 211 inline G4double ComputeDEDX(const G4MaterialCutsCouple*, >> 212 const G4ParticleDefinition*, >> 213 G4double kineticEnergy, >> 214 G4double cutEnergy = DBL_MAX); 255 215 256 // dEdx per unit length, base material appro << 216 // cross section per volume 257 inline G4double ComputeDEDX( const G4Materia << 258 const G4Particl << 259 G4double kineti << 260 G4double cutEne << 261 << 262 // cross section per volume, base material a << 263 inline G4double CrossSection(const G4Materia 217 inline G4double CrossSection(const G4MaterialCutsCouple*, 264 const G4Particl << 218 const G4ParticleDefinition*, 265 G4double kineti << 219 G4double kineticEnergy, 266 G4double cutEne << 220 G4double cutEnergy = 0.0, 267 G4double maxEne << 221 G4double maxEnergy = DBL_MAX); 268 222 269 // compute mean free path via cross section 223 // compute mean free path via cross section per volume 270 inline G4double ComputeMeanFreePath(const G4 224 inline G4double ComputeMeanFreePath(const G4ParticleDefinition*, 271 G4double << 225 G4double kineticEnergy, 272 const G4 << 226 const G4Material*, 273 G4double << 227 G4double cutEnergy = 0.0, 274 G4double << 228 G4double maxEnergy = DBL_MAX); 275 229 276 // generic cross section per element 230 // generic cross section per element 277 inline G4double ComputeCrossSectionPerAtom(c 231 inline G4double ComputeCrossSectionPerAtom(const G4ParticleDefinition*, 278 c 232 const G4Element*, 279 G << 233 G4double kinEnergy, 280 G << 234 G4double cutEnergy = 0.0, 281 G << 235 G4double maxEnergy = DBL_MAX); >> 236 >> 237 // select isotope in order to have precise mass of the nucleus >> 238 inline G4int SelectIsotopeNumber(const G4Element*); 282 239 283 // atom can be selected effitiantly if eleme 240 // atom can be selected effitiantly if element selectors are initialised 284 inline const G4Element* SelectRandomAtom(con 241 inline const G4Element* SelectRandomAtom(const G4MaterialCutsCouple*, 285 con << 242 const G4ParticleDefinition*, 286 G4d << 243 G4double kineticEnergy, 287 G4d << 244 G4double cutEnergy = 0.0, 288 G4d << 245 G4double maxEnergy = DBL_MAX); 289 // same as SelectRandomAtom above but more e << 290 inline const G4Element* SelectTargetAtom(con << 291 con << 292 G4d << 293 G4d << 294 G4d << 295 G4d << 296 246 297 // to select atom cross section per volume i 247 // to select atom cross section per volume is recomputed for each element 298 const G4Element* SelectRandomAtom(const G4Ma 248 const G4Element* SelectRandomAtom(const G4Material*, 299 const G4Pa << 249 const G4ParticleDefinition*, 300 G4double k << 250 G4double kineticEnergy, 301 G4double c << 251 G4double cutEnergy = 0.0, 302 G4double m << 252 G4double maxEnergy = DBL_MAX); 303 << 304 // to select atom if cross section is propor << 305 const G4Element* GetCurrentElement(const G4M << 306 G4int SelectRandomAtomNumber(const G4Materia << 307 << 308 // select isotope in order to have precise m << 309 const G4Isotope* GetCurrentIsotope(const G4E << 310 G4int SelectIsotopeNumber(const G4Element*) << 311 253 312 //------------------------------------------ 254 //------------------------------------------------------------------------ 313 // Get/Set methods 255 // Get/Set methods 314 //------------------------------------------ 256 //------------------------------------------------------------------------ 315 257 316 void SetParticleChange(G4VParticleChange*, G << 258 void SetParticleChange(G4VParticleChange*, G4VEmFluctuationModel* f=0); 317 259 318 void SetCrossSectionTable(G4PhysicsTable*, G << 260 void SetCrossSectionTable(G4PhysicsTable*); 319 << 320 inline G4ElementData* GetElementData(); << 321 261 322 inline G4PhysicsTable* GetCrossSectionTable( 262 inline G4PhysicsTable* GetCrossSectionTable(); 323 263 324 inline G4VEmFluctuationModel* GetModelOfFluc 264 inline G4VEmFluctuationModel* GetModelOfFluctuations(); 325 265 326 inline G4VEmAngularDistribution* GetAngularD 266 inline G4VEmAngularDistribution* GetAngularDistribution(); 327 267 328 inline G4VEmModel* GetTripletModel(); << 329 << 330 inline void SetTripletModel(G4VEmModel*); << 331 << 332 inline void SetAngularDistribution(G4VEmAngu 268 inline void SetAngularDistribution(G4VEmAngularDistribution*); 333 269 334 inline G4double HighEnergyLimit() const; 270 inline G4double HighEnergyLimit() const; 335 271 336 inline G4double LowEnergyLimit() const; 272 inline G4double LowEnergyLimit() const; 337 273 338 inline G4double HighEnergyActivationLimit() 274 inline G4double HighEnergyActivationLimit() const; 339 275 340 inline G4double LowEnergyActivationLimit() c 276 inline G4double LowEnergyActivationLimit() const; 341 277 342 inline G4double PolarAngleLimit() const; 278 inline G4double PolarAngleLimit() const; 343 279 344 inline G4double SecondaryThreshold() const; 280 inline G4double SecondaryThreshold() const; 345 281 >> 282 inline G4bool LPMFlag() const; >> 283 346 inline G4bool DeexcitationFlag() const; 284 inline G4bool DeexcitationFlag() const; 347 285 348 inline G4bool ForceBuildTableFlag() const; 286 inline G4bool ForceBuildTableFlag() const; 349 287 350 inline G4bool UseAngularGeneratorFlag() cons << 351 << 352 inline void SetAngularGeneratorFlag(G4bool); << 353 << 354 inline void SetHighEnergyLimit(G4double); 288 inline void SetHighEnergyLimit(G4double); 355 289 356 inline void SetLowEnergyLimit(G4double); 290 inline void SetLowEnergyLimit(G4double); 357 291 358 inline void SetActivationHighEnergyLimit(G4d 292 inline void SetActivationHighEnergyLimit(G4double); 359 293 360 inline void SetActivationLowEnergyLimit(G4do 294 inline void SetActivationLowEnergyLimit(G4double); 361 295 362 inline G4bool IsActive(G4double kinEnergy) c << 296 inline G4bool IsActive(G4double kinEnergy); 363 297 364 inline void SetPolarAngleLimit(G4double); 298 inline void SetPolarAngleLimit(G4double); 365 299 366 inline void SetSecondaryThreshold(G4double); 300 inline void SetSecondaryThreshold(G4double); 367 301 368 inline void SetDeexcitationFlag(G4bool val); << 302 inline void SetLPMFlag(G4bool val); 369 << 370 inline void SetForceBuildTable(G4bool val); << 371 << 372 inline void SetFluctuationFlag(G4bool val); << 373 << 374 inline G4bool IsMaster() const; << 375 303 376 inline void SetUseBaseMaterials(G4bool val); << 304 inline void SetDeexcitationFlag(G4bool val); 377 305 378 inline G4bool UseBaseMaterials() const; << 306 inline void ForceBuildTable(G4bool val); 379 307 380 inline G4double MaxSecondaryKinEnergy(const 308 inline G4double MaxSecondaryKinEnergy(const G4DynamicParticle* dynParticle); 381 309 382 inline const G4String& GetName() const; 310 inline const G4String& GetName() const; 383 311 384 inline void SetCurrentCouple(const G4Materia 312 inline void SetCurrentCouple(const G4MaterialCutsCouple*); 385 313 386 inline G4bool IsLocked() const; << 314 inline const G4Element* GetCurrentElement() const; 387 << 388 inline void SetLocked(G4bool); << 389 << 390 // obsolete methods << 391 [[deprecated("Use G4EmParameters::Instance() << 392 void SetLPMFlag(G4bool); << 393 << 394 void SetMasterThread(G4bool); << 395 << 396 // hide assignment operator << 397 G4VEmModel & operator=(const G4VEmModel &ri << 398 G4VEmModel(const G4VEmModel&) = delete; << 399 315 400 protected: 316 protected: 401 317 402 inline const G4MaterialCutsCouple* CurrentCo 318 inline const G4MaterialCutsCouple* CurrentCouple() const; 403 319 404 inline void SetCurrentElement(const G4Elemen 320 inline void SetCurrentElement(const G4Element*); 405 321 406 private: 322 private: 407 323 408 // ======== Parameters of the class fixed at << 324 // hide assignment operator 409 << 325 G4VEmModel & operator=(const G4VEmModel &right); 410 G4VEmFluctuationModel* flucModel = null << 326 G4VEmModel(const G4VEmModel&); 411 G4VEmAngularDistribution* anglModel = null << 412 G4VEmModel* fTripletModel = << 413 const G4MaterialCutsCouple* fCurrentCouple = << 414 const G4Element* fCurrentElement << 415 std::vector<G4EmElementSelector*>* elmSelect << 416 G4LossTableManager* fEmManager; << 417 << 418 protected: << 419 << 420 G4ElementData* fElementData = << 421 G4VParticleChange* pParticleChange << 422 G4PhysicsTable* xSectionTable = << 423 const G4Material* pBaseMaterial = << 424 const std::vector<G4double>* theDensityFacto << 425 const std::vector<G4int>* theDensityIdx = << 426 << 427 G4double inveplus; << 428 G4double pFactor = 1.0; << 429 327 430 private: << 328 // ======== Parameters of the class fixed at construction ========= 431 329 432 G4double lowLimit; << 330 G4VEmFluctuationModel* flucModel; 433 G4double highLimit; << 331 G4VEmAngularDistribution* anglModel; 434 G4double eMinActive = 0.0; << 332 const G4String name; 435 G4double eMaxActive = DBL_MAX; << 333 436 G4double secondaryThreshold = DBL_MAX; << 334 // ======== Parameters of the class fixed at initialisation ======= 437 G4double polarAngleLimit; << 335 >> 336 G4double lowLimit; >> 337 G4double highLimit; >> 338 G4double eMinActive; >> 339 G4double eMaxActive; >> 340 G4double polarAngleLimit; >> 341 G4double secondaryThreshold; >> 342 G4bool theLPMflag; >> 343 G4bool flagDeexcitation; >> 344 G4bool flagForceBuildTable; 438 345 439 G4int nSelectors = 0; << 346 G4int nSelectors; 440 G4int nsec = 5; << 347 std::vector<G4EmElementSelector*> elmSelectors; 441 348 442 protected: 349 protected: 443 350 444 std::size_t currentCoupleIndex = 0; << 351 G4VParticleChange* pParticleChange; 445 std::size_t basedCoupleIndex = 0; << 352 G4PhysicsTable* xSectionTable; 446 G4bool lossFlucFlag = true; << 353 const std::vector<G4double>* theDensityFactor; >> 354 const std::vector<G4int>* theDensityIdx; >> 355 >> 356 // ======== Cashed values - may be state dependent ================ 447 357 448 private: 358 private: 449 359 450 G4bool flagDeexcitation = false; << 360 const G4MaterialCutsCouple* fCurrentCouple; 451 G4bool flagForceBuildTable = false; << 361 const G4Element* fCurrentElement; 452 G4bool isMaster = true; << 453 << 454 G4bool localTable = true; << 455 G4bool localElmSelectors = true; << 456 G4bool useAngularGenerator = false; << 457 G4bool useBaseMaterials = false; << 458 G4bool isLocked = false; << 459 362 460 const G4String name; << 363 G4int nsec; 461 std::vector<G4double> xsec; 364 std::vector<G4double> xsec; 462 365 463 }; 366 }; 464 367 465 // ======== Run time inline methods ========== 368 // ======== Run time inline methods ================ 466 369 467 inline void G4VEmModel::SetCurrentCouple(const << 370 inline void G4VEmModel::SetCurrentCouple(const G4MaterialCutsCouple* p) 468 { 371 { 469 if(fCurrentCouple != ptr) { << 372 fCurrentCouple = p; 470 fCurrentCouple = ptr; << 471 basedCoupleIndex = currentCoupleIndex = pt << 472 pBaseMaterial = ptr->GetMaterial(); << 473 pFactor = 1.0; << 474 if(useBaseMaterials) { << 475 basedCoupleIndex = (*theDensityIdx)[curr << 476 if(nullptr != pBaseMaterial->GetBaseMate << 477 pBaseMaterial = pBaseMaterial->GetBaseMateri << 478 pFactor = (*theDensityFactor)[currentCou << 479 } << 480 } << 481 } 373 } 482 374 483 //....oooOO0OOooo........oooOO0OOooo........oo << 375 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 484 376 485 inline const G4MaterialCutsCouple* G4VEmModel: 377 inline const G4MaterialCutsCouple* G4VEmModel::CurrentCouple() const 486 { 378 { 487 return fCurrentCouple; 379 return fCurrentCouple; 488 } 380 } 489 381 490 //....oooOO0OOooo........oooOO0OOooo........oo << 382 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 491 383 492 inline void G4VEmModel::SetCurrentElement(cons 384 inline void G4VEmModel::SetCurrentElement(const G4Element* elm) 493 { 385 { 494 fCurrentElement = elm; 386 fCurrentElement = elm; 495 } 387 } 496 388 497 //....oooOO0OOooo........oooOO0OOooo........oo << 389 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 390 >> 391 inline const G4Element* G4VEmModel::GetCurrentElement() const >> 392 { >> 393 return fCurrentElement; >> 394 } >> 395 >> 396 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 498 397 499 inline 398 inline 500 G4double G4VEmModel::MaxSecondaryKinEnergy(con 399 G4double G4VEmModel::MaxSecondaryKinEnergy(const G4DynamicParticle* dynPart) 501 { 400 { 502 return MaxSecondaryEnergy(dynPart->GetPartic 401 return MaxSecondaryEnergy(dynPart->GetParticleDefinition(), 503 dynPart->GetKineti 402 dynPart->GetKineticEnergy()); 504 } 403 } 505 404 506 //....oooOO0OOooo........oooOO0OOooo........oo << 405 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 507 406 508 inline G4double G4VEmModel::ComputeDEDX(const << 407 inline G4double G4VEmModel::ComputeDEDX(const G4MaterialCutsCouple* c, 509 const << 408 const G4ParticleDefinition* p, 510 G4doub << 409 G4double kinEnergy, 511 G4doub << 410 G4double cutEnergy) 512 { 411 { 513 SetCurrentCouple(couple); << 412 fCurrentCouple = c; 514 return pFactor*ComputeDEDXPerVolume(pBaseMat << 413 return ComputeDEDXPerVolume(c->GetMaterial(),p,kinEnergy,cutEnergy); 515 } 414 } 516 415 517 //....oooOO0OOooo........oooOO0OOooo........oo << 416 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 518 417 519 inline G4double G4VEmModel::CrossSection(const << 418 inline G4double G4VEmModel::CrossSection(const G4MaterialCutsCouple* c, 520 const << 419 const G4ParticleDefinition* p, 521 G4dou << 420 G4double kinEnergy, 522 G4dou << 421 G4double cutEnergy, 523 G4dou << 422 G4double maxEnergy) 524 { << 423 { 525 SetCurrentCouple(couple); << 424 fCurrentCouple = c; 526 return pFactor*CrossSectionPerVolume(pBaseMa << 425 return CrossSectionPerVolume(c->GetMaterial(),p,kinEnergy,cutEnergy,maxEnergy); 527 cutEner << 528 } 426 } 529 427 530 //....oooOO0OOooo........oooOO0OOooo........oo << 428 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 531 429 532 inline << 430 inline G4double G4VEmModel::ComputeMeanFreePath(const G4ParticleDefinition* p, 533 G4double G4VEmModel::ComputeMeanFreePath(const << 431 G4double ekin, 534 G4dou << 432 const G4Material* material, 535 const << 433 G4double emin, 536 G4dou << 434 G4double emax) 537 G4dou << 538 { 435 { 539 G4double cross = CrossSectionPerVolume(mater << 436 G4double mfp = DBL_MAX; 540 return (cross > 0.0) ? 1./cross : DBL_MAX; << 437 G4double cross = CrossSectionPerVolume(material,p,ekin,emin,emax); >> 438 if (cross > DBL_MIN) { mfp = 1./cross; } >> 439 return mfp; 541 } 440 } 542 441 543 //....oooOO0OOooo........oooOO0OOooo........oo << 442 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 544 443 545 inline G4double << 444 inline G4double G4VEmModel::ComputeCrossSectionPerAtom( 546 G4VEmModel::ComputeCrossSectionPerAtom(const G << 445 const G4ParticleDefinition* part, 547 const G << 446 const G4Element* elm, 548 G4doubl << 447 G4double kinEnergy, 549 G4doubl << 448 G4double cutEnergy, 550 G4doubl << 449 G4double maxEnergy) 551 { 450 { 552 fCurrentElement = elm; 451 fCurrentElement = elm; 553 return ComputeCrossSectionPerAtom(part,kinEn 452 return ComputeCrossSectionPerAtom(part,kinEnergy,elm->GetZ(),elm->GetN(), 554 cutEnergy, << 453 cutEnergy,maxEnergy); 555 } 454 } 556 455 557 //....oooOO0OOooo........oooOO0OOooo........oo << 456 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 558 457 559 inline const G4Element* << 458 inline const G4Element* 560 G4VEmModel::SelectRandomAtom(const G4MaterialC 459 G4VEmModel::SelectRandomAtom(const G4MaterialCutsCouple* couple, 561 const G4ParticleD << 460 const G4ParticleDefinition* p, 562 G4double kinEnerg << 461 G4double kinEnergy, 563 G4double cutEnerg << 462 G4double cutEnergy, 564 G4double maxEnerg << 463 G4double maxEnergy) 565 { << 464 { 566 SetCurrentCouple(couple); << 465 fCurrentCouple = couple; 567 fCurrentElement = (nSelectors > 0) ? << 466 if(nSelectors > 0) { 568 ((*elmSelectors)[couple->GetIndex()])->Sel << 467 fCurrentElement = 569 SelectRandomAtom(pBaseMaterial,part,kinEne << 468 elmSelectors[couple->GetIndex()]->SelectRandomAtom(kinEnergy); >> 469 } else { >> 470 fCurrentElement = SelectRandomAtom(couple->GetMaterial(),p,kinEnergy, >> 471 cutEnergy,maxEnergy); >> 472 } 570 return fCurrentElement; 473 return fCurrentElement; 571 } 474 } 572 475 573 //....oooOO0OOooo........oooOO0OOooo........oo << 476 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 574 477 575 inline const G4Element* << 478 inline G4int G4VEmModel::SelectIsotopeNumber(const G4Element* elm) 576 G4VEmModel::SelectTargetAtom(const G4MaterialC << 479 { 577 const G4ParticleD << 480 fCurrentElement = elm; 578 G4double kinEnerg << 481 G4int N = G4int(elm->GetN() + 0.5); 579 G4double logKinE, << 482 G4int ni = elm->GetNumberOfIsotopes(); 580 G4double cutEnerg << 483 if(ni > 0) { 581 G4double maxEnerg << 484 G4int idx = 0; 582 { << 485 if(ni > 1) { 583 SetCurrentCouple(couple); << 486 G4double* ab = elm->GetRelativeAbundanceVector(); 584 fCurrentElement = (nSelectors > 0) << 487 G4double x = G4UniformRand(); 585 ? ((*elmSelectors)[couple->GetIndex()])->Se << 488 for(; idx<ni; ++idx) { 586 : SelectRandomAtom(pBaseMaterial,part,kinEn << 489 x -= ab[idx]; 587 return fCurrentElement; << 490 if (x <= 0.0) { break; } >> 491 } >> 492 if(idx >= ni) { idx = ni - 1; } >> 493 } >> 494 N = elm->GetIsotope(idx)->GetN(); >> 495 } >> 496 return N; 588 } 497 } 589 498 590 // ======== Get/Set inline methods used at ini 499 // ======== Get/Set inline methods used at initialisation ================ 591 500 592 inline G4VEmFluctuationModel* G4VEmModel::GetM 501 inline G4VEmFluctuationModel* G4VEmModel::GetModelOfFluctuations() 593 { 502 { 594 return flucModel; 503 return flucModel; 595 } 504 } 596 505 597 //....oooOO0OOooo........oooOO0OOooo........oo << 506 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 598 507 599 inline G4VEmAngularDistribution* G4VEmModel::G 508 inline G4VEmAngularDistribution* G4VEmModel::GetAngularDistribution() 600 { 509 { 601 return anglModel; 510 return anglModel; 602 } 511 } 603 512 604 //....oooOO0OOooo........oooOO0OOooo........oo << 513 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 605 514 606 inline void G4VEmModel::SetAngularDistribution 515 inline void G4VEmModel::SetAngularDistribution(G4VEmAngularDistribution* p) 607 { 516 { 608 if(p != anglModel) { << 517 anglModel = p; 609 delete anglModel; << 610 anglModel = p; << 611 } << 612 } << 613 << 614 //....oooOO0OOooo........oooOO0OOooo........oo << 615 << 616 inline G4VEmModel* G4VEmModel::GetTripletModel << 617 { << 618 return fTripletModel; << 619 } << 620 << 621 //....oooOO0OOooo........oooOO0OOooo........oo << 622 << 623 inline void G4VEmModel::SetTripletModel(G4VEmM << 624 { << 625 if(p != fTripletModel) { << 626 delete fTripletModel; << 627 fTripletModel = p; << 628 } << 629 } 518 } 630 519 631 //....oooOO0OOooo........oooOO0OOooo........oo << 520 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 632 521 633 inline G4double G4VEmModel::HighEnergyLimit() 522 inline G4double G4VEmModel::HighEnergyLimit() const 634 { 523 { 635 return highLimit; 524 return highLimit; 636 } 525 } 637 526 638 //....oooOO0OOooo........oooOO0OOooo........oo << 527 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 639 528 640 inline G4double G4VEmModel::LowEnergyLimit() c 529 inline G4double G4VEmModel::LowEnergyLimit() const 641 { 530 { 642 return lowLimit; 531 return lowLimit; 643 } 532 } 644 533 645 //....oooOO0OOooo........oooOO0OOooo........oo << 534 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 646 535 647 inline G4double G4VEmModel::HighEnergyActivati 536 inline G4double G4VEmModel::HighEnergyActivationLimit() const 648 { 537 { 649 return eMaxActive; 538 return eMaxActive; 650 } 539 } 651 540 652 //....oooOO0OOooo........oooOO0OOooo........oo << 541 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 653 542 654 inline G4double G4VEmModel::LowEnergyActivatio 543 inline G4double G4VEmModel::LowEnergyActivationLimit() const 655 { 544 { 656 return eMinActive; 545 return eMinActive; 657 } 546 } 658 547 659 //....oooOO0OOooo........oooOO0OOooo........oo << 548 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 660 549 661 inline G4double G4VEmModel::PolarAngleLimit() 550 inline G4double G4VEmModel::PolarAngleLimit() const 662 { 551 { 663 return polarAngleLimit; 552 return polarAngleLimit; 664 } 553 } 665 554 666 //....oooOO0OOooo........oooOO0OOooo........oo << 555 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 667 556 668 inline G4double G4VEmModel::SecondaryThreshold 557 inline G4double G4VEmModel::SecondaryThreshold() const 669 { 558 { 670 return secondaryThreshold; 559 return secondaryThreshold; 671 } 560 } 672 561 673 //....oooOO0OOooo........oooOO0OOooo........oo 562 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 674 563 675 inline G4bool G4VEmModel::DeexcitationFlag() c << 564 inline G4bool G4VEmModel::LPMFlag() const 676 { << 677 return flagDeexcitation; << 678 } << 679 << 680 //....oooOO0OOooo........oooOO0OOooo........oo << 681 << 682 inline G4bool G4VEmModel::ForceBuildTableFlag( << 683 { << 684 return flagForceBuildTable; << 685 } << 686 << 687 //....oooOO0OOooo........oooOO0OOooo........oo << 688 << 689 inline G4bool G4VEmModel::UseAngularGeneratorF << 690 { << 691 return useAngularGenerator; << 692 } << 693 << 694 //....oooOO0OOooo........oooOO0OOooo........oo << 695 << 696 inline void G4VEmModel::SetAngularGeneratorFla << 697 { << 698 useAngularGenerator = val; << 699 } << 700 << 701 //....oooOO0OOooo........oooOO0OOooo........oo << 702 << 703 inline void G4VEmModel::SetFluctuationFlag(G4b << 704 { << 705 lossFlucFlag = val; << 706 } << 707 << 708 //....oooOO0OOooo........oooOO0OOooo........oo << 709 << 710 inline G4bool G4VEmModel::IsMaster() const << 711 { 565 { 712 return isMaster; << 566 return theLPMflag; 713 } 567 } 714 568 715 //....oooOO0OOooo........oooOO0OOooo........oo 569 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 716 570 717 inline void G4VEmModel::SetUseBaseMaterials(G4 << 571 inline G4bool G4VEmModel::DeexcitationFlag() const 718 { 572 { 719 useBaseMaterials = val; << 573 return flagDeexcitation; 720 } 574 } 721 575 722 //....oooOO0OOooo........oooOO0OOooo........oo 576 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 723 577 724 inline G4bool G4VEmModel::UseBaseMaterials() c << 578 inline G4bool G4VEmModel::ForceBuildTableFlag() const 725 { 579 { 726 return useBaseMaterials; << 580 return flagForceBuildTable; 727 } 581 } 728 582 729 //....oooOO0OOooo........oooOO0OOooo........oo << 583 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 730 584 731 inline void G4VEmModel::SetHighEnergyLimit(G4d 585 inline void G4VEmModel::SetHighEnergyLimit(G4double val) 732 { 586 { 733 highLimit = val; 587 highLimit = val; 734 } 588 } 735 589 736 //....oooOO0OOooo........oooOO0OOooo........oo << 590 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 737 591 738 inline void G4VEmModel::SetLowEnergyLimit(G4do 592 inline void G4VEmModel::SetLowEnergyLimit(G4double val) 739 { 593 { 740 lowLimit = val; 594 lowLimit = val; 741 } 595 } 742 596 743 //....oooOO0OOooo........oooOO0OOooo........oo << 597 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 744 598 745 inline void G4VEmModel::SetActivationHighEnerg 599 inline void G4VEmModel::SetActivationHighEnergyLimit(G4double val) 746 { 600 { 747 eMaxActive = val; 601 eMaxActive = val; 748 } 602 } 749 603 750 //....oooOO0OOooo........oooOO0OOooo........oo << 604 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 751 605 752 inline void G4VEmModel::SetActivationLowEnergy 606 inline void G4VEmModel::SetActivationLowEnergyLimit(G4double val) 753 { 607 { 754 eMinActive = val; 608 eMinActive = val; 755 } 609 } 756 610 757 //....oooOO0OOooo........oooOO0OOooo........oo << 611 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 758 612 759 inline G4bool G4VEmModel::IsActive(G4double ki << 613 inline G4bool G4VEmModel::IsActive(G4double kinEnergy) 760 { 614 { 761 return (kinEnergy >= eMinActive && kinEnergy 615 return (kinEnergy >= eMinActive && kinEnergy <= eMaxActive); 762 } 616 } 763 617 764 //....oooOO0OOooo........oooOO0OOooo........oo << 618 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 765 619 766 inline void G4VEmModel::SetPolarAngleLimit(G4d 620 inline void G4VEmModel::SetPolarAngleLimit(G4double val) 767 { 621 { 768 if(!isLocked) { polarAngleLimit = val; } << 622 polarAngleLimit = val; 769 } 623 } 770 624 771 //....oooOO0OOooo........oooOO0OOooo........oo << 625 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 772 626 773 inline void G4VEmModel::SetSecondaryThreshold( 627 inline void G4VEmModel::SetSecondaryThreshold(G4double val) 774 { 628 { 775 secondaryThreshold = val; 629 secondaryThreshold = val; 776 } 630 } 777 631 778 //....oooOO0OOooo........oooOO0OOooo........oo 632 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 779 633 780 inline void G4VEmModel::SetDeexcitationFlag(G4 << 634 inline void G4VEmModel::SetLPMFlag(G4bool val) 781 { << 782 flagDeexcitation = val; << 783 } << 784 << 785 //....oooOO0OOooo........oooOO0OOooo........oo << 786 << 787 inline void G4VEmModel::SetForceBuildTable(G4b << 788 { << 789 flagForceBuildTable = val; << 790 } << 791 << 792 //....oooOO0OOooo........oooOO0OOooo........oo << 793 << 794 inline const G4String& G4VEmModel::GetName() c << 795 { 635 { 796 return name; << 636 theLPMflag = val; 797 } 637 } 798 638 799 //....oooOO0OOooo........oooOO0OOooo........oo 639 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 800 640 801 inline std::vector<G4EmElementSelector*>* G4VE << 641 inline void G4VEmModel::SetDeexcitationFlag(G4bool val) 802 { 642 { 803 return elmSelectors; << 643 flagDeexcitation = val; 804 } 644 } 805 645 806 //....oooOO0OOooo........oooOO0OOooo........oo 646 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 807 647 808 inline void << 648 inline void G4VEmModel::ForceBuildTable(G4bool val) 809 G4VEmModel::SetElementSelectors(std::vector<G4 << 810 { 649 { 811 if(p != elmSelectors) { << 650 flagForceBuildTable = val; 812 elmSelectors = p; << 813 nSelectors = (nullptr != elmSelectors) ? G << 814 localElmSelectors = false; << 815 } << 816 } 651 } 817 652 818 //....oooOO0OOooo........oooOO0OOooo........oo << 653 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 819 654 820 inline G4ElementData* G4VEmModel::GetElementDa << 655 inline const G4String& G4VEmModel::GetName() const 821 { 656 { 822 return fElementData; << 657 return name; 823 } 658 } 824 659 825 //....oooOO0OOooo........oooOO0OOooo........oo << 826 << 827 inline G4PhysicsTable* G4VEmModel::GetCrossSec 660 inline G4PhysicsTable* G4VEmModel::GetCrossSectionTable() 828 { 661 { 829 return xSectionTable; 662 return xSectionTable; 830 } 663 } 831 664 832 //....oooOO0OOooo........oooOO0OOooo........oo << 665 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 833 << 834 inline G4bool G4VEmModel::IsLocked() const << 835 { << 836 return isLocked; << 837 } << 838 << 839 //....oooOO0OOooo........oooOO0OOooo........oo << 840 << 841 inline void G4VEmModel::SetLocked(G4bool val) << 842 { << 843 isLocked = val; << 844 } << 845 << 846 //....oooOO0OOooo........oooOO0OOooo........oo << 847 666 848 #endif 667 #endif >> 668 849 669