Geant4 Cross Reference

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Geant4/processes/electromagnetic/utils/include/G4VEmModel.hh

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Differences between /processes/electromagnetic/utils/include/G4VEmModel.hh (Version 11.3.0) and /processes/electromagnetic/utils/include/G4VEmModel.hh (Version 9.6.p1)


  1 //                                                  1 //
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 10 // *                                               10 // *                                                                  *
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
                                                   >>  26 // $Id$
                                                   >>  27 //
 26 // -------------------------------------------     28 // -------------------------------------------------------------------
 27 //                                                 29 //
 28 // GEANT4 Class header file                        30 // GEANT4 Class header file
 29 //                                                 31 //
 30 //                                                 32 //
 31 // File name:     G4VEmModel                       33 // File name:     G4VEmModel
 32 //                                                 34 //
 33 // Author:        Vladimir Ivanchenko              35 // Author:        Vladimir Ivanchenko
 34 //                                                 36 //
 35 // Creation date: 03.01.2002                       37 // Creation date: 03.01.2002
 36 //                                                 38 //
 37 // Modifications:                                  39 // Modifications:
 38 //                                                 40 //
 39 // 23-12-02 V.Ivanchenko change interface befo     41 // 23-12-02 V.Ivanchenko change interface before move to cut per region
 40 // 24-01-03 Cut per region (V.Ivanchenko)          42 // 24-01-03 Cut per region (V.Ivanchenko)
 41 // 13-02-03 Add name (V.Ivanchenko)                43 // 13-02-03 Add name (V.Ivanchenko)
 42 // 25-02-03 Add sample theta and displacement      44 // 25-02-03 Add sample theta and displacement (V.Ivanchenko)
 43 // 23-07-03 Replace G4Material by G4MaterialCu     45 // 23-07-03 Replace G4Material by G4MaterialCutCouple in dE/dx and CrossSection
 44 //          calculation (V.Ivanchenko)             46 //          calculation (V.Ivanchenko)
 45 // 01-03-04 L.Urban signature changed in Sampl     47 // 01-03-04 L.Urban signature changed in SampleCosineTheta 
 46 // 23-04-04 L.urban signature of SampleCosineT     48 // 23-04-04 L.urban signature of SampleCosineTheta changed back 
 47 // 17-11-04 Add method CrossSectionPerAtom (V.     49 // 17-11-04 Add method CrossSectionPerAtom (V.Ivanchenko)
 48 // 14-03-05 Reduce number of pure virtual meth     50 // 14-03-05 Reduce number of pure virtual methods and make inline part 
 49 //          separate (V.Ivanchenko)                51 //          separate (V.Ivanchenko)
 50 // 24-03-05 Remove IsInCharge and add G4VParti     52 // 24-03-05 Remove IsInCharge and add G4VParticleChange in the constructor (VI)
 51 // 08-04-05 Major optimisation of internal int     53 // 08-04-05 Major optimisation of internal interfaces (V.Ivantchenko)
 52 // 15-04-05 optimize internal interface for ms     54 // 15-04-05 optimize internal interface for msc (V.Ivanchenko)
 53 // 08-05-05 A -> N (V.Ivanchenko)                  55 // 08-05-05 A -> N (V.Ivanchenko)
 54 // 25-07-05 Move constructor and destructor to     56 // 25-07-05 Move constructor and destructor to the body (V.Ivanchenko)
 55 // 02-02-06 ComputeCrossSectionPerAtom: defaul     57 // 02-02-06 ComputeCrossSectionPerAtom: default value A=0. (mma)
 56 // 06-02-06 add method ComputeMeanFreePath() (     58 // 06-02-06 add method ComputeMeanFreePath() (mma)
 57 // 07-03-06 Optimize msc methods (V.Ivanchenko     59 // 07-03-06 Optimize msc methods (V.Ivanchenko)
 58 // 29-06-06 Add member currentElement and Get/     60 // 29-06-06 Add member currentElement and Get/Set methods (V.Ivanchenko)
 59 // 29-10-07 Added SampleScattering (V.Ivanchen     61 // 29-10-07 Added SampleScattering (V.Ivanchenko)
 60 // 15-07-08 Reorder class members and improve      62 // 15-07-08 Reorder class members and improve comments (VI)
 61 // 21-07-08 Added vector of G4ElementSelector      63 // 21-07-08 Added vector of G4ElementSelector and methods to use it (VI)
 62 // 12-09-08 Added methods GetParticleCharge, G     64 // 12-09-08 Added methods GetParticleCharge, GetChargeSquareRatio, 
 63 //          CorrectionsAlongStep, ActivateNucl     65 //          CorrectionsAlongStep, ActivateNuclearStopping (VI)
 64 // 16-02-09 Moved implementations of virtual m     66 // 16-02-09 Moved implementations of virtual methods to source (VI)
 65 // 07-04-09 Moved msc methods from G4VEmModel      67 // 07-04-09 Moved msc methods from G4VEmModel to G4VMscModel (VI)
 66 // 13-10-10 Added G4VEmAngularDistribution (VI     68 // 13-10-10 Added G4VEmAngularDistribution (VI)
 67 //                                                 69 //
 68 // Class Description:                              70 // Class Description:
 69 //                                                 71 //
 70 // Abstract interface to energy loss models        72 // Abstract interface to energy loss models
 71                                                    73 
 72 // -------------------------------------------     74 // -------------------------------------------------------------------
 73 //                                                 75 //
 74                                                    76 
 75 #ifndef G4VEmModel_h                               77 #ifndef G4VEmModel_h
 76 #define G4VEmModel_h 1                             78 #define G4VEmModel_h 1
 77                                                    79 
 78 #include "globals.hh"                              80 #include "globals.hh"
 79 #include "G4DynamicParticle.hh"                    81 #include "G4DynamicParticle.hh"
 80 #include "G4ParticleDefinition.hh"                 82 #include "G4ParticleDefinition.hh"
 81 #include "G4MaterialCutsCouple.hh"                 83 #include "G4MaterialCutsCouple.hh"
 82 #include "G4Material.hh"                           84 #include "G4Material.hh"
 83 #include "G4Element.hh"                            85 #include "G4Element.hh"
 84 #include "G4ElementVector.hh"                      86 #include "G4ElementVector.hh"
 85 #include "G4Isotope.hh"                        << 
 86 #include "G4DataVector.hh"                         87 #include "G4DataVector.hh"
 87 #include "G4VEmFluctuationModel.hh"                88 #include "G4VEmFluctuationModel.hh"
 88 #include "G4VEmAngularDistribution.hh"             89 #include "G4VEmAngularDistribution.hh"
 89 #include "G4EmElementSelector.hh"                  90 #include "G4EmElementSelector.hh"
 90 #include <CLHEP/Random/RandomEngine.h>         <<  91 #include "Randomize.hh"
 91 #include <vector>                                  92 #include <vector>
 92                                                    93 
 93 class G4ElementData;                           << 
 94 class G4PhysicsTable;                              94 class G4PhysicsTable;
 95 class G4Region;                                    95 class G4Region;
 96 class G4VParticleChange;                           96 class G4VParticleChange;
 97 class G4ParticleChangeForLoss;                     97 class G4ParticleChangeForLoss;
 98 class G4ParticleChangeForGamma;                    98 class G4ParticleChangeForGamma;
 99 class G4Track;                                     99 class G4Track;
100 class G4LossTableManager;                      << 
101                                                   100 
102 class G4VEmModel                                  101 class G4VEmModel
103 {                                                 102 {
104                                                   103 
105 public:                                           104 public:
106                                                   105 
107   explicit G4VEmModel(const G4String& nam);    << 106   G4VEmModel(const G4String& nam);
108                                                   107 
109   virtual ~G4VEmModel();                          108   virtual ~G4VEmModel();
110                                                   109 
111   //------------------------------------------    110   //------------------------------------------------------------------------
112   // Virtual methods to be implemented for any    111   // Virtual methods to be implemented for any concrete model
113   //------------------------------------------    112   //------------------------------------------------------------------------
114                                                   113 
115   virtual void Initialise(const G4ParticleDefi << 114   virtual void Initialise(const G4ParticleDefinition*, 
                                                   >> 115         const G4DataVector&) = 0;
116                                                   116 
117   virtual void SampleSecondaries(std::vector<G    117   virtual void SampleSecondaries(std::vector<G4DynamicParticle*>*,
118                                  const G4Mater << 118          const G4MaterialCutsCouple*,
119                                  const G4Dynam << 119          const G4DynamicParticle*,
120                                  G4double tmin << 120          G4double tmin = 0.0,
121                                  G4double tmax << 121          G4double tmax = DBL_MAX) = 0;
122                                                << 
123   //------------------------------------------ << 
124   // Methods for initialisation of MT; may be  << 
125   //------------------------------------------ << 
126                                                << 
127   // initialisation in local thread            << 
128   virtual void InitialiseLocal(const G4Particl << 
129                                G4VEmModel* mas << 
130                                                << 
131   // initialisation of a new material at run t << 
132   virtual void InitialiseForMaterial(const G4P << 
133                                      const G4M << 
134                                                << 
135   // initialisation of a new element at run ti << 
136   virtual void InitialiseForElement(const G4Pa << 
137                                     G4int Z);  << 
138                                                   122 
139   //------------------------------------------    123   //------------------------------------------------------------------------
140   // Methods with standard implementation; may    124   // Methods with standard implementation; may be overwritten if needed 
141   //------------------------------------------    125   //------------------------------------------------------------------------
142                                                   126 
143   // main method to compute dEdx                  127   // main method to compute dEdx
144   virtual G4double ComputeDEDXPerVolume(const     128   virtual G4double ComputeDEDXPerVolume(const G4Material*,
145                                         const  << 129           const G4ParticleDefinition*,
146                                         G4doub << 130           G4double kineticEnergy,
147                                         G4doub << 131           G4double cutEnergy = DBL_MAX);
148                                                   132 
149   // main method to compute cross section per     133   // main method to compute cross section per Volume
150   virtual G4double CrossSectionPerVolume(const    134   virtual G4double CrossSectionPerVolume(const G4Material*,
151                                          const << 135            const G4ParticleDefinition*,
152                                          G4dou << 136            G4double kineticEnergy,
153                                          G4dou << 137            G4double cutEnergy = 0.0,
154                                          G4dou << 138            G4double maxEnergy = DBL_MAX);
155                                                << 
156   // method to get partial cross section       << 
157   virtual G4double GetPartialCrossSection(cons << 
158                                           G4in << 
159                                           cons << 
160                                           G4do << 
161                                                   139 
162   // main method to compute cross section per     140   // main method to compute cross section per atom
163   virtual G4double ComputeCrossSectionPerAtom(    141   virtual G4double ComputeCrossSectionPerAtom(const G4ParticleDefinition*,
164                                                << 142                 G4double kinEnergy, 
165                                                << 143                 G4double Z, 
166                                                << 144                 G4double A = 0., /* amu */
167                                                << 145                 G4double cutEnergy = 0.0,
168                                                << 146                 G4double maxEnergy = DBL_MAX);
169                                                << 147                            
170   // main method to compute cross section per  << 
171   virtual G4double ComputeCrossSectionPerShell << 
172                                                << 
173                                                << 
174                                                << 
175                                                << 
176                                                << 
177   // Compute effective ion charge square          148   // Compute effective ion charge square
178   virtual G4double ChargeSquareRatio(const G4T    149   virtual G4double ChargeSquareRatio(const G4Track&);
179                                                   150 
180   // Compute effective ion charge square          151   // Compute effective ion charge square
181   virtual G4double GetChargeSquareRatio(const     152   virtual G4double GetChargeSquareRatio(const G4ParticleDefinition*,
182                                         const  << 153           const G4Material*,
183                                         G4doub << 154           G4double kineticEnergy);
184                                                   155 
185   // Compute ion charge                           156   // Compute ion charge 
186   virtual G4double GetParticleCharge(const G4P    157   virtual G4double GetParticleCharge(const G4ParticleDefinition*,
187                                      const G4M << 158              const G4Material*,
188                                      G4double  << 159              G4double kineticEnergy);
189                                                   160 
190   // Initialisation for a new track               161   // Initialisation for a new track
191   virtual void StartTracking(G4Track*);           162   virtual void StartTracking(G4Track*);
192                                                   163 
193   // add correction to energy loss and compute    164   // add correction to energy loss and compute non-ionizing energy loss
194   virtual void CorrectionsAlongStep(const G4Ma    165   virtual void CorrectionsAlongStep(const G4MaterialCutsCouple*,
195                                     const G4Dy << 166             const G4DynamicParticle*,
196                                     const G4do << 167             G4double& eloss,
197                                     G4double&  << 168             G4double& niel,
                                                   >> 169             G4double length);
198                                                   170 
199   // value which may be tabulated (by default     171   // value which may be tabulated (by default cross section)
200   virtual G4double Value(const G4MaterialCutsC    172   virtual G4double Value(const G4MaterialCutsCouple*,
201                          const G4ParticleDefin << 173        const G4ParticleDefinition*,
202                          G4double kineticEnerg << 174        G4double kineticEnergy);
203                                                   175 
204   // threshold for zero value                     176   // threshold for zero value 
205   virtual G4double MinPrimaryEnergy(const G4Ma    177   virtual G4double MinPrimaryEnergy(const G4Material*,
206                                     const G4Pa << 178             const G4ParticleDefinition*);
207                                     G4double c << 
208                                                << 
209   // model can define low-energy limit for the << 
210   virtual G4double MinEnergyCut(const G4Partic << 
211                                 const G4Materi << 
212                                                   179 
213   // initialisation at run time for a given ma << 180   // initilisation at run time for a given material
214   virtual void SetupForMaterial(const G4Partic    181   virtual void SetupForMaterial(const G4ParticleDefinition*,
215                                 const G4Materi << 182         const G4Material*,
216                                 G4double kinet    183                                 G4double kineticEnergy);
217                                                   184 
218   // add a region for the model                   185   // add a region for the model
219   virtual void DefineForRegion(const G4Region*    186   virtual void DefineForRegion(const G4Region*);
220                                                   187 
221   // fill number of different type of secondar << 
222   virtual void FillNumberOfSecondaries(G4int&  << 
223                                        G4int&  << 
224                                                << 
225   // for automatic documentation               << 
226   virtual void ModelDescription(std::ostream&  << 
227                                                << 
228 protected:                                        188 protected:
229                                                   189 
230   // initialisation of the ParticleChange for     190   // initialisation of the ParticleChange for the model
231   G4ParticleChangeForLoss* GetParticleChangeFo    191   G4ParticleChangeForLoss* GetParticleChangeForLoss();
232                                                   192 
233   // initialisation of the ParticleChange for     193   // initialisation of the ParticleChange for the model
234   G4ParticleChangeForGamma* GetParticleChangeF    194   G4ParticleChangeForGamma* GetParticleChangeForGamma();
235                                                   195 
236   // kinematically allowed max kinetic energy     196   // kinematically allowed max kinetic energy of a secondary
237   virtual G4double MaxSecondaryEnergy(const G4    197   virtual G4double MaxSecondaryEnergy(const G4ParticleDefinition*,
238                                       G4double << 198               G4double kineticEnergy);  
239                                                   199 
240 public:                                           200 public:
241                                                   201 
242   //------------------------------------------    202   //------------------------------------------------------------------------
243   // Generic methods common to all models         203   // Generic methods common to all models
244   //------------------------------------------    204   //------------------------------------------------------------------------
245                                                   205 
246   // should be called at initialisation to bui    206   // should be called at initialisation to build element selectors
247   void InitialiseElementSelectors(const G4Part << 207   void InitialiseElementSelectors(const G4ParticleDefinition*, 
248                                   const G4Data << 208           const G4DataVector&);
249                                                << 
250   // should be called at initialisation to acc << 
251   inline std::vector<G4EmElementSelector*>* Ge << 
252                                                   209 
253   // should be called at initialisation to set << 210   // dEdx per unit length
254   inline void SetElementSelectors(std::vector< << 211   inline G4double ComputeDEDX(const G4MaterialCutsCouple*,
                                                   >> 212             const G4ParticleDefinition*,
                                                   >> 213             G4double kineticEnergy,
                                                   >> 214             G4double cutEnergy = DBL_MAX);
255                                                   215 
256   // dEdx per unit length, base material appro << 216   // cross section per volume
257   inline G4double ComputeDEDX( const G4Materia << 
258                                const G4Particl << 
259                                G4double kineti << 
260                                G4double cutEne << 
261                                                << 
262   // cross section per volume, base material a << 
263   inline G4double CrossSection(const G4Materia    217   inline G4double CrossSection(const G4MaterialCutsCouple*,
264                                const G4Particl << 218              const G4ParticleDefinition*,
265                                G4double kineti << 219              G4double kineticEnergy,
266                                G4double cutEne << 220              G4double cutEnergy = 0.0,
267                                G4double maxEne << 221              G4double maxEnergy = DBL_MAX);
268                                                   222 
269   // compute mean free path via cross section     223   // compute mean free path via cross section per volume
270   inline G4double ComputeMeanFreePath(const G4    224   inline G4double ComputeMeanFreePath(const G4ParticleDefinition*,
271                                       G4double << 225               G4double kineticEnergy,
272                                       const G4 << 226               const G4Material*,    
273                                       G4double << 227               G4double cutEnergy = 0.0,
274                                       G4double << 228               G4double maxEnergy = DBL_MAX);
275                                                   229 
276   // generic cross section per element            230   // generic cross section per element
277   inline G4double ComputeCrossSectionPerAtom(c    231   inline G4double ComputeCrossSectionPerAtom(const G4ParticleDefinition*,
278                                              c    232                                              const G4Element*,
279                                              G << 233                G4double kinEnergy, 
280                                              G << 234                G4double cutEnergy = 0.0,
281                                              G << 235                G4double maxEnergy = DBL_MAX);
                                                   >> 236 
                                                   >> 237   // select isotope in order to have precise mass of the nucleus
                                                   >> 238   inline G4int SelectIsotopeNumber(const G4Element*);
282                                                   239 
283   // atom can be selected effitiantly if eleme    240   // atom can be selected effitiantly if element selectors are initialised 
284   inline const G4Element* SelectRandomAtom(con    241   inline const G4Element* SelectRandomAtom(const G4MaterialCutsCouple*,
285                                            con << 242              const G4ParticleDefinition*,
286                                            G4d << 243              G4double kineticEnergy,
287                                            G4d << 244              G4double cutEnergy = 0.0,
288                                            G4d << 245              G4double maxEnergy = DBL_MAX);
289   // same as SelectRandomAtom above but more e << 
290   inline const G4Element* SelectTargetAtom(con << 
291                                            con << 
292                                            G4d << 
293                                            G4d << 
294                                            G4d << 
295                                            G4d << 
296                                                   246 
297   // to select atom cross section per volume i    247   // to select atom cross section per volume is recomputed for each element 
298   const G4Element* SelectRandomAtom(const G4Ma    248   const G4Element* SelectRandomAtom(const G4Material*,
299                                     const G4Pa << 249             const G4ParticleDefinition*,
300                                     G4double k << 250             G4double kineticEnergy,
301                                     G4double c << 251             G4double cutEnergy = 0.0,
302                                     G4double m << 252             G4double maxEnergy = DBL_MAX);
303                                                << 
304   // to select atom if cross section is propor << 
305   const G4Element* GetCurrentElement(const G4M << 
306   G4int SelectRandomAtomNumber(const G4Materia << 
307                                                << 
308   // select isotope in order to have precise m << 
309   const G4Isotope* GetCurrentIsotope(const G4E << 
310   G4int SelectIsotopeNumber(const G4Element*)  << 
311                                                   253 
312   //------------------------------------------    254   //------------------------------------------------------------------------
313   // Get/Set methods                              255   // Get/Set methods
314   //------------------------------------------    256   //------------------------------------------------------------------------
315                                                   257 
316   void SetParticleChange(G4VParticleChange*, G << 258   void SetParticleChange(G4VParticleChange*, G4VEmFluctuationModel* f=0);
317                                                   259 
318   void SetCrossSectionTable(G4PhysicsTable*, G << 260   void SetCrossSectionTable(G4PhysicsTable*);
319                                                << 
320   inline G4ElementData* GetElementData();      << 
321                                                   261 
322   inline G4PhysicsTable* GetCrossSectionTable(    262   inline G4PhysicsTable* GetCrossSectionTable();
323                                                   263 
324   inline G4VEmFluctuationModel* GetModelOfFluc    264   inline G4VEmFluctuationModel* GetModelOfFluctuations();
325                                                   265 
326   inline G4VEmAngularDistribution* GetAngularD    266   inline G4VEmAngularDistribution* GetAngularDistribution();
327                                                   267 
328   inline G4VEmModel* GetTripletModel();        << 
329                                                << 
330   inline void SetTripletModel(G4VEmModel*);    << 
331                                                << 
332   inline void SetAngularDistribution(G4VEmAngu    268   inline void SetAngularDistribution(G4VEmAngularDistribution*);
333                                                   269 
334   inline G4double HighEnergyLimit() const;        270   inline G4double HighEnergyLimit() const;
335                                                   271 
336   inline G4double LowEnergyLimit() const;         272   inline G4double LowEnergyLimit() const;
337                                                   273 
338   inline G4double HighEnergyActivationLimit()     274   inline G4double HighEnergyActivationLimit() const;
339                                                   275 
340   inline G4double LowEnergyActivationLimit() c    276   inline G4double LowEnergyActivationLimit() const;
341                                                   277 
342   inline G4double PolarAngleLimit() const;        278   inline G4double PolarAngleLimit() const;
343                                                   279 
344   inline G4double SecondaryThreshold() const;     280   inline G4double SecondaryThreshold() const;
345                                                   281 
                                                   >> 282   inline G4bool LPMFlag() const;
                                                   >> 283 
346   inline G4bool DeexcitationFlag() const;         284   inline G4bool DeexcitationFlag() const;
347                                                   285 
348   inline G4bool ForceBuildTableFlag() const;      286   inline G4bool ForceBuildTableFlag() const;
349                                                   287 
350   inline G4bool UseAngularGeneratorFlag() cons << 
351                                                << 
352   inline void SetAngularGeneratorFlag(G4bool); << 
353                                                << 
354   inline void SetHighEnergyLimit(G4double);       288   inline void SetHighEnergyLimit(G4double);
355                                                   289 
356   inline void SetLowEnergyLimit(G4double);        290   inline void SetLowEnergyLimit(G4double);
357                                                   291 
358   inline void SetActivationHighEnergyLimit(G4d    292   inline void SetActivationHighEnergyLimit(G4double);
359                                                   293 
360   inline void SetActivationLowEnergyLimit(G4do    294   inline void SetActivationLowEnergyLimit(G4double);
361                                                   295 
362   inline G4bool IsActive(G4double kinEnergy) c << 296   inline G4bool IsActive(G4double kinEnergy);
363                                                   297 
364   inline void SetPolarAngleLimit(G4double);       298   inline void SetPolarAngleLimit(G4double);
365                                                   299 
366   inline void SetSecondaryThreshold(G4double);    300   inline void SetSecondaryThreshold(G4double);
367                                                   301 
368   inline void SetDeexcitationFlag(G4bool val); << 302   inline void SetLPMFlag(G4bool val);
369                                                << 
370   inline void SetForceBuildTable(G4bool val);  << 
371                                                << 
372   inline void SetFluctuationFlag(G4bool val);  << 
373                                                << 
374   inline G4bool IsMaster() const;              << 
375                                                   303 
376   inline void SetUseBaseMaterials(G4bool val); << 304   inline void SetDeexcitationFlag(G4bool val);
377                                                   305 
378   inline G4bool UseBaseMaterials() const;      << 306   inline void ForceBuildTable(G4bool val);
379                                                   307 
380   inline G4double MaxSecondaryKinEnergy(const     308   inline G4double MaxSecondaryKinEnergy(const G4DynamicParticle* dynParticle);
381                                                   309 
382   inline const G4String& GetName() const;         310   inline const G4String& GetName() const;
383                                                   311 
384   inline void SetCurrentCouple(const G4Materia    312   inline void SetCurrentCouple(const G4MaterialCutsCouple*);
385                                                   313 
386   inline G4bool IsLocked() const;              << 314   inline const G4Element* GetCurrentElement() const;
387                                                << 
388   inline void SetLocked(G4bool);               << 
389                                                << 
390   // obsolete methods                          << 
391   [[deprecated("Use G4EmParameters::Instance() << 
392   void SetLPMFlag(G4bool);                     << 
393                                                << 
394   void SetMasterThread(G4bool);                << 
395                                                << 
396   //  hide assignment operator                 << 
397   G4VEmModel & operator=(const  G4VEmModel &ri << 
398   G4VEmModel(const  G4VEmModel&) = delete;     << 
399                                                   315 
400 protected:                                        316 protected:
401                                                   317 
402   inline const G4MaterialCutsCouple* CurrentCo    318   inline const G4MaterialCutsCouple* CurrentCouple() const;
403                                                   319 
404   inline void SetCurrentElement(const G4Elemen    320   inline void SetCurrentElement(const G4Element*);
405                                                   321 
406 private:                                          322 private:
407                                                   323 
408   // ======== Parameters of the class fixed at << 324   //  hide assignment operator
409                                                << 325   G4VEmModel & operator=(const  G4VEmModel &right);
410   G4VEmFluctuationModel*      flucModel = null << 326   G4VEmModel(const  G4VEmModel&);
411   G4VEmAngularDistribution*   anglModel = null << 
412   G4VEmModel*                 fTripletModel =  << 
413   const G4MaterialCutsCouple* fCurrentCouple = << 
414   const G4Element*            fCurrentElement  << 
415   std::vector<G4EmElementSelector*>* elmSelect << 
416   G4LossTableManager*         fEmManager;      << 
417                                                << 
418 protected:                                     << 
419                                                << 
420   G4ElementData*               fElementData =  << 
421   G4VParticleChange*           pParticleChange << 
422   G4PhysicsTable*              xSectionTable = << 
423   const G4Material*            pBaseMaterial = << 
424   const std::vector<G4double>* theDensityFacto << 
425   const std::vector<G4int>*    theDensityIdx = << 
426                                                << 
427   G4double inveplus;                           << 
428   G4double pFactor = 1.0;                      << 
429                                                   327 
430 private:                                       << 328   // ======== Parameters of the class fixed at construction =========
431                                                   329 
432   G4double lowLimit;                           << 330   G4VEmFluctuationModel* flucModel;
433   G4double highLimit;                          << 331   G4VEmAngularDistribution* anglModel;
434   G4double eMinActive = 0.0;                   << 332   const G4String   name;
435   G4double eMaxActive = DBL_MAX;               << 333 
436   G4double secondaryThreshold = DBL_MAX;       << 334   // ======== Parameters of the class fixed at initialisation =======
437   G4double polarAngleLimit;                    << 335 
                                                   >> 336   G4double        lowLimit;
                                                   >> 337   G4double        highLimit;
                                                   >> 338   G4double        eMinActive;
                                                   >> 339   G4double        eMaxActive;
                                                   >> 340   G4double        polarAngleLimit;
                                                   >> 341   G4double        secondaryThreshold;
                                                   >> 342   G4bool          theLPMflag;
                                                   >> 343   G4bool          flagDeexcitation;
                                                   >> 344   G4bool          flagForceBuildTable;
438                                                   345 
439   G4int nSelectors = 0;                        << 346   G4int           nSelectors;
440   G4int nsec = 5;                              << 347   std::vector<G4EmElementSelector*> elmSelectors;
441                                                   348 
442 protected:                                        349 protected:
443                                                   350 
444   std::size_t currentCoupleIndex = 0;          << 351   G4VParticleChange*           pParticleChange;
445   std::size_t basedCoupleIndex = 0;            << 352   G4PhysicsTable*              xSectionTable;
446   G4bool lossFlucFlag = true;                  << 353   const std::vector<G4double>* theDensityFactor;
                                                   >> 354   const std::vector<G4int>*    theDensityIdx;
                                                   >> 355 
                                                   >> 356   // ======== Cashed values - may be state dependent ================
447                                                   357 
448 private:                                          358 private:
449                                                   359 
450   G4bool flagDeexcitation = false;             << 360   const G4MaterialCutsCouple* fCurrentCouple;
451   G4bool flagForceBuildTable = false;          << 361   const G4Element*            fCurrentElement;
452   G4bool isMaster = true;                      << 
453                                                << 
454   G4bool localTable = true;                    << 
455   G4bool localElmSelectors = true;             << 
456   G4bool useAngularGenerator = false;          << 
457   G4bool useBaseMaterials = false;             << 
458   G4bool isLocked = false;                     << 
459                                                   362 
460   const G4String  name;                        << 363   G4int                  nsec;
461   std::vector<G4double>  xsec;                    364   std::vector<G4double>  xsec;
462                                                   365 
463 };                                                366 };
464                                                   367 
465 // ======== Run time inline methods ==========    368 // ======== Run time inline methods ================
466                                                   369 
467 inline void G4VEmModel::SetCurrentCouple(const << 370 inline void G4VEmModel::SetCurrentCouple(const G4MaterialCutsCouple* p)
468 {                                                 371 {
469   if(fCurrentCouple != ptr) {                  << 372   fCurrentCouple = p;
470     fCurrentCouple = ptr;                      << 
471     basedCoupleIndex = currentCoupleIndex = pt << 
472     pBaseMaterial = ptr->GetMaterial();        << 
473     pFactor = 1.0;                             << 
474     if(useBaseMaterials) {                     << 
475       basedCoupleIndex = (*theDensityIdx)[curr << 
476       if(nullptr != pBaseMaterial->GetBaseMate << 
477   pBaseMaterial = pBaseMaterial->GetBaseMateri << 
478       pFactor = (*theDensityFactor)[currentCou << 
479     }                                          << 
480   }                                            << 
481 }                                                 373 }
482                                                   374 
483 //....oooOO0OOooo........oooOO0OOooo........oo << 375 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
484                                                   376 
485 inline const G4MaterialCutsCouple* G4VEmModel:    377 inline const G4MaterialCutsCouple* G4VEmModel::CurrentCouple() const
486 {                                                 378 {
487   return fCurrentCouple;                          379   return fCurrentCouple;
488 }                                                 380 }
489                                                   381 
490 //....oooOO0OOooo........oooOO0OOooo........oo << 382 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
491                                                   383 
492 inline void G4VEmModel::SetCurrentElement(cons    384 inline void G4VEmModel::SetCurrentElement(const G4Element* elm)
493 {                                                 385 {
494   fCurrentElement = elm;                          386   fCurrentElement = elm;
495 }                                                 387 }
496                                                   388 
497 //....oooOO0OOooo........oooOO0OOooo........oo << 389 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 390 
                                                   >> 391 inline const G4Element* G4VEmModel::GetCurrentElement() const
                                                   >> 392 {
                                                   >> 393   return fCurrentElement;
                                                   >> 394 }
                                                   >> 395 
                                                   >> 396 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
498                                                   397 
499 inline                                            398 inline 
500 G4double G4VEmModel::MaxSecondaryKinEnergy(con    399 G4double G4VEmModel::MaxSecondaryKinEnergy(const G4DynamicParticle* dynPart)
501 {                                                 400 {
502   return MaxSecondaryEnergy(dynPart->GetPartic    401   return MaxSecondaryEnergy(dynPart->GetParticleDefinition(),
503                             dynPart->GetKineti    402                             dynPart->GetKineticEnergy());
504 }                                                 403 }
505                                                   404 
506 //....oooOO0OOooo........oooOO0OOooo........oo << 405 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
507                                                   406 
508 inline G4double G4VEmModel::ComputeDEDX(const  << 407 inline G4double G4VEmModel::ComputeDEDX(const G4MaterialCutsCouple* c,
509                                         const  << 408                                         const G4ParticleDefinition* p,
510                                         G4doub << 409           G4double kinEnergy,
511                                         G4doub << 410           G4double cutEnergy)
512 {                                                 411 {
513   SetCurrentCouple(couple);                    << 412   fCurrentCouple = c;
514   return pFactor*ComputeDEDXPerVolume(pBaseMat << 413   return ComputeDEDXPerVolume(c->GetMaterial(),p,kinEnergy,cutEnergy);
515 }                                                 414 }
516                                                   415 
517 //....oooOO0OOooo........oooOO0OOooo........oo << 416 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
518                                                   417 
519 inline G4double G4VEmModel::CrossSection(const << 418 inline G4double G4VEmModel::CrossSection(const G4MaterialCutsCouple* c,
520                                          const << 419                                          const G4ParticleDefinition* p,
521                                          G4dou << 420            G4double kinEnergy,
522                                          G4dou << 421            G4double cutEnergy,
523                                          G4dou << 422            G4double maxEnergy)
524 {                                              << 423 {
525   SetCurrentCouple(couple);                    << 424   fCurrentCouple = c;
526   return pFactor*CrossSectionPerVolume(pBaseMa << 425   return CrossSectionPerVolume(c->GetMaterial(),p,kinEnergy,cutEnergy,maxEnergy);
527                                        cutEner << 
528 }                                                 426 }
529                                                   427 
530 //....oooOO0OOooo........oooOO0OOooo........oo << 428 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
531                                                   429 
532 inline                                         << 430 inline G4double G4VEmModel::ComputeMeanFreePath(const G4ParticleDefinition* p,
533 G4double G4VEmModel::ComputeMeanFreePath(const << 431             G4double ekin,
534                                          G4dou << 432             const G4Material* material,
535                                          const << 433             G4double emin,
536                                          G4dou << 434             G4double emax)
537                                          G4dou << 
538 {                                                 435 {
539   G4double cross = CrossSectionPerVolume(mater << 436   G4double mfp = DBL_MAX;
540   return (cross > 0.0) ? 1./cross : DBL_MAX;   << 437   G4double cross = CrossSectionPerVolume(material,p,ekin,emin,emax);
                                                   >> 438   if (cross > DBL_MIN) { mfp = 1./cross; }
                                                   >> 439   return mfp;
541 }                                                 440 }
542                                                   441 
543 //....oooOO0OOooo........oooOO0OOooo........oo << 442 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
544                                                   443 
545 inline G4double                                << 444 inline G4double G4VEmModel::ComputeCrossSectionPerAtom(
546 G4VEmModel::ComputeCrossSectionPerAtom(const G << 445     const G4ParticleDefinition* part,
547                                        const G << 446     const G4Element* elm,
548                                        G4doubl << 447     G4double kinEnergy, 
549                                        G4doubl << 448     G4double cutEnergy,
550                                        G4doubl << 449     G4double maxEnergy)
551 {                                                 450 {
552   fCurrentElement = elm;                          451   fCurrentElement = elm;
553   return ComputeCrossSectionPerAtom(part,kinEn    452   return ComputeCrossSectionPerAtom(part,kinEnergy,elm->GetZ(),elm->GetN(),
554                                     cutEnergy, << 453             cutEnergy,maxEnergy);
555 }                                                 454 }
556                                                   455 
557 //....oooOO0OOooo........oooOO0OOooo........oo << 456 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
558                                                   457 
559 inline const G4Element*                        << 458 inline const G4Element* 
560 G4VEmModel::SelectRandomAtom(const G4MaterialC    459 G4VEmModel::SelectRandomAtom(const G4MaterialCutsCouple* couple,
561                              const G4ParticleD << 460            const G4ParticleDefinition* p,
562                              G4double kinEnerg << 461            G4double kinEnergy,
563                              G4double cutEnerg << 462            G4double cutEnergy,
564                              G4double maxEnerg << 463            G4double maxEnergy)
565 {                                              << 464 {
566   SetCurrentCouple(couple);                    << 465   fCurrentCouple = couple;
567   fCurrentElement = (nSelectors > 0) ?         << 466   if(nSelectors > 0) {
568     ((*elmSelectors)[couple->GetIndex()])->Sel << 467     fCurrentElement = 
569     SelectRandomAtom(pBaseMaterial,part,kinEne << 468       elmSelectors[couple->GetIndex()]->SelectRandomAtom(kinEnergy);
                                                   >> 469   } else {
                                                   >> 470     fCurrentElement = SelectRandomAtom(couple->GetMaterial(),p,kinEnergy,
                                                   >> 471                cutEnergy,maxEnergy);
                                                   >> 472   }
570   return fCurrentElement;                         473   return fCurrentElement;
571 }                                                 474 }
572                                                   475 
573 //....oooOO0OOooo........oooOO0OOooo........oo << 476 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
574                                                   477 
575 inline const G4Element*                        << 478 inline G4int G4VEmModel::SelectIsotopeNumber(const G4Element* elm)
576 G4VEmModel::SelectTargetAtom(const G4MaterialC << 479 {
577                              const G4ParticleD << 480   fCurrentElement = elm;
578                              G4double kinEnerg << 481   G4int N = G4int(elm->GetN() + 0.5);
579                              G4double logKinE, << 482   G4int ni = elm->GetNumberOfIsotopes();
580                              G4double cutEnerg << 483   if(ni > 0) {
581                              G4double maxEnerg << 484     G4int idx = 0;
582 {                                              << 485     if(ni > 1) {
583   SetCurrentCouple(couple);                    << 486       G4double* ab = elm->GetRelativeAbundanceVector();
584   fCurrentElement = (nSelectors > 0)           << 487       G4double x = G4UniformRand();
585    ? ((*elmSelectors)[couple->GetIndex()])->Se << 488       for(; idx<ni; ++idx) {
586    : SelectRandomAtom(pBaseMaterial,part,kinEn << 489   x -= ab[idx];
587   return fCurrentElement;                      << 490   if (x <= 0.0) { break; }
                                                   >> 491       }
                                                   >> 492       if(idx >= ni) { idx = ni - 1; }
                                                   >> 493     }
                                                   >> 494     N = elm->GetIsotope(idx)->GetN();
                                                   >> 495   }
                                                   >> 496   return N;
588 }                                                 497 }
589                                                   498 
590 // ======== Get/Set inline methods used at ini    499 // ======== Get/Set inline methods used at initialisation ================
591                                                   500 
592 inline G4VEmFluctuationModel* G4VEmModel::GetM    501 inline G4VEmFluctuationModel* G4VEmModel::GetModelOfFluctuations()
593 {                                                 502 {
594   return flucModel;                               503   return flucModel;
595 }                                                 504 }
596                                                   505 
597 //....oooOO0OOooo........oooOO0OOooo........oo << 506 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
598                                                   507 
599 inline G4VEmAngularDistribution* G4VEmModel::G    508 inline G4VEmAngularDistribution* G4VEmModel::GetAngularDistribution()
600 {                                                 509 {
601   return anglModel;                               510   return anglModel;
602 }                                                 511 }
603                                                   512 
604 //....oooOO0OOooo........oooOO0OOooo........oo << 513 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
605                                                   514 
606 inline void G4VEmModel::SetAngularDistribution    515 inline void G4VEmModel::SetAngularDistribution(G4VEmAngularDistribution* p)
607 {                                                 516 {
608   if(p != anglModel) {                         << 517   anglModel = p;
609     delete anglModel;                          << 
610     anglModel = p;                             << 
611   }                                            << 
612 }                                              << 
613                                                << 
614 //....oooOO0OOooo........oooOO0OOooo........oo << 
615                                                << 
616 inline G4VEmModel* G4VEmModel::GetTripletModel << 
617 {                                              << 
618   return fTripletModel;                        << 
619 }                                              << 
620                                                << 
621 //....oooOO0OOooo........oooOO0OOooo........oo << 
622                                                << 
623 inline void G4VEmModel::SetTripletModel(G4VEmM << 
624 {                                              << 
625   if(p != fTripletModel) {                     << 
626     delete fTripletModel;                      << 
627     fTripletModel = p;                         << 
628   }                                            << 
629 }                                                 518 }
630                                                   519 
631 //....oooOO0OOooo........oooOO0OOooo........oo << 520 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
632                                                   521 
633 inline G4double G4VEmModel::HighEnergyLimit()     522 inline G4double G4VEmModel::HighEnergyLimit() const
634 {                                                 523 {
635   return highLimit;                               524   return highLimit;
636 }                                                 525 }
637                                                   526 
638 //....oooOO0OOooo........oooOO0OOooo........oo << 527 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
639                                                   528 
640 inline G4double G4VEmModel::LowEnergyLimit() c    529 inline G4double G4VEmModel::LowEnergyLimit() const
641 {                                                 530 {
642   return lowLimit;                                531   return lowLimit;
643 }                                                 532 }
644                                                   533 
645 //....oooOO0OOooo........oooOO0OOooo........oo << 534 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
646                                                   535 
647 inline G4double G4VEmModel::HighEnergyActivati    536 inline G4double G4VEmModel::HighEnergyActivationLimit() const
648 {                                                 537 {
649   return eMaxActive;                              538   return eMaxActive;
650 }                                                 539 }
651                                                   540 
652 //....oooOO0OOooo........oooOO0OOooo........oo << 541 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
653                                                   542 
654 inline G4double G4VEmModel::LowEnergyActivatio    543 inline G4double G4VEmModel::LowEnergyActivationLimit() const
655 {                                                 544 {
656   return eMinActive;                              545   return eMinActive;
657 }                                                 546 }
658                                                   547 
659 //....oooOO0OOooo........oooOO0OOooo........oo << 548 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
660                                                   549 
661 inline G4double G4VEmModel::PolarAngleLimit()     550 inline G4double G4VEmModel::PolarAngleLimit() const
662 {                                                 551 {
663   return polarAngleLimit;                         552   return polarAngleLimit;
664 }                                                 553 }
665                                                   554 
666 //....oooOO0OOooo........oooOO0OOooo........oo << 555 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
667                                                   556 
668 inline G4double G4VEmModel::SecondaryThreshold    557 inline G4double G4VEmModel::SecondaryThreshold() const
669 {                                                 558 {
670   return secondaryThreshold;                      559   return secondaryThreshold;
671 }                                                 560 }
672                                                   561 
673 //....oooOO0OOooo........oooOO0OOooo........oo    562 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
674                                                   563 
675 inline G4bool G4VEmModel::DeexcitationFlag() c << 564 inline G4bool G4VEmModel::LPMFlag() const 
676 {                                              << 
677   return flagDeexcitation;                     << 
678 }                                              << 
679                                                << 
680 //....oooOO0OOooo........oooOO0OOooo........oo << 
681                                                << 
682 inline G4bool G4VEmModel::ForceBuildTableFlag( << 
683 {                                              << 
684   return flagForceBuildTable;                  << 
685 }                                              << 
686                                                << 
687 //....oooOO0OOooo........oooOO0OOooo........oo << 
688                                                << 
689 inline G4bool G4VEmModel::UseAngularGeneratorF << 
690 {                                              << 
691   return useAngularGenerator;                  << 
692 }                                              << 
693                                                << 
694 //....oooOO0OOooo........oooOO0OOooo........oo << 
695                                                << 
696 inline void G4VEmModel::SetAngularGeneratorFla << 
697 {                                              << 
698   useAngularGenerator = val;                   << 
699 }                                              << 
700                                                << 
701 //....oooOO0OOooo........oooOO0OOooo........oo << 
702                                                << 
703 inline void G4VEmModel::SetFluctuationFlag(G4b << 
704 {                                              << 
705   lossFlucFlag = val;                          << 
706 }                                              << 
707                                                << 
708 //....oooOO0OOooo........oooOO0OOooo........oo << 
709                                                << 
710 inline G4bool G4VEmModel::IsMaster() const     << 
711 {                                                 565 {
712   return isMaster;                             << 566   return theLPMflag;
713 }                                                 567 }
714                                                   568 
715 //....oooOO0OOooo........oooOO0OOooo........oo    569 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
716                                                   570 
717 inline void G4VEmModel::SetUseBaseMaterials(G4 << 571 inline G4bool G4VEmModel::DeexcitationFlag() const 
718 {                                                 572 {
719   useBaseMaterials = val;                      << 573   return flagDeexcitation;
720 }                                                 574 }
721                                                   575 
722 //....oooOO0OOooo........oooOO0OOooo........oo    576 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
723                                                   577 
724 inline G4bool G4VEmModel::UseBaseMaterials() c << 578 inline G4bool G4VEmModel::ForceBuildTableFlag() const 
725 {                                                 579 {
726   return useBaseMaterials;                     << 580   return flagForceBuildTable;
727 }                                                 581 }
728                                                   582 
729 //....oooOO0OOooo........oooOO0OOooo........oo << 583 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
730                                                   584 
731 inline void G4VEmModel::SetHighEnergyLimit(G4d    585 inline void G4VEmModel::SetHighEnergyLimit(G4double val)
732 {                                                 586 {
733   highLimit = val;                                587   highLimit = val;
734 }                                                 588 }
735                                                   589 
736 //....oooOO0OOooo........oooOO0OOooo........oo << 590 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
737                                                   591 
738 inline void G4VEmModel::SetLowEnergyLimit(G4do    592 inline void G4VEmModel::SetLowEnergyLimit(G4double val)
739 {                                                 593 {
740   lowLimit = val;                                 594   lowLimit = val;
741 }                                                 595 }
742                                                   596 
743 //....oooOO0OOooo........oooOO0OOooo........oo << 597 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
744                                                   598 
745 inline void G4VEmModel::SetActivationHighEnerg    599 inline void G4VEmModel::SetActivationHighEnergyLimit(G4double val)
746 {                                                 600 {
747   eMaxActive = val;                               601   eMaxActive = val;
748 }                                                 602 }
749                                                   603 
750 //....oooOO0OOooo........oooOO0OOooo........oo << 604 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
751                                                   605 
752 inline void G4VEmModel::SetActivationLowEnergy    606 inline void G4VEmModel::SetActivationLowEnergyLimit(G4double val)
753 {                                                 607 {
754   eMinActive = val;                               608   eMinActive = val;
755 }                                                 609 }
756                                                   610 
757 //....oooOO0OOooo........oooOO0OOooo........oo << 611 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
758                                                   612 
759 inline G4bool G4VEmModel::IsActive(G4double ki << 613 inline G4bool G4VEmModel::IsActive(G4double kinEnergy)
760 {                                                 614 {
761   return (kinEnergy >= eMinActive && kinEnergy    615   return (kinEnergy >= eMinActive && kinEnergy <= eMaxActive);
762 }                                                 616 }
763                                                   617 
764 //....oooOO0OOooo........oooOO0OOooo........oo << 618 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
765                                                   619 
766 inline void G4VEmModel::SetPolarAngleLimit(G4d    620 inline void G4VEmModel::SetPolarAngleLimit(G4double val)
767 {                                                 621 {
768   if(!isLocked) { polarAngleLimit = val; }     << 622   polarAngleLimit = val;
769 }                                                 623 }
770                                                   624 
771 //....oooOO0OOooo........oooOO0OOooo........oo << 625 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
772                                                   626 
773 inline void G4VEmModel::SetSecondaryThreshold(    627 inline void G4VEmModel::SetSecondaryThreshold(G4double val) 
774 {                                                 628 {
775   secondaryThreshold = val;                       629   secondaryThreshold = val;
776 }                                                 630 }
777                                                   631 
778 //....oooOO0OOooo........oooOO0OOooo........oo    632 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
779                                                   633 
780 inline void G4VEmModel::SetDeexcitationFlag(G4 << 634 inline void G4VEmModel::SetLPMFlag(G4bool val) 
781 {                                              << 
782   flagDeexcitation = val;                      << 
783 }                                              << 
784                                                << 
785 //....oooOO0OOooo........oooOO0OOooo........oo << 
786                                                << 
787 inline void G4VEmModel::SetForceBuildTable(G4b << 
788 {                                              << 
789   flagForceBuildTable = val;                   << 
790 }                                              << 
791                                                << 
792 //....oooOO0OOooo........oooOO0OOooo........oo << 
793                                                << 
794 inline const G4String& G4VEmModel::GetName() c << 
795 {                                                 635 {
796   return name;                                 << 636   theLPMflag = val;
797 }                                                 637 }
798                                                   638 
799 //....oooOO0OOooo........oooOO0OOooo........oo    639 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
800                                                   640 
801 inline std::vector<G4EmElementSelector*>* G4VE << 641 inline void G4VEmModel::SetDeexcitationFlag(G4bool val) 
802 {                                                 642 {
803   return elmSelectors;                         << 643   flagDeexcitation = val;
804 }                                                 644 }
805                                                   645 
806 //....oooOO0OOooo........oooOO0OOooo........oo    646 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
807                                                   647 
808 inline void                                    << 648 inline void G4VEmModel::ForceBuildTable(G4bool val)
809 G4VEmModel::SetElementSelectors(std::vector<G4 << 
810 {                                                 649 {
811   if(p != elmSelectors) {                      << 650   flagForceBuildTable = val;
812     elmSelectors = p;                          << 
813     nSelectors = (nullptr != elmSelectors) ? G << 
814     localElmSelectors = false;                 << 
815   }                                            << 
816 }                                                 651 }
817                                                   652 
818 //....oooOO0OOooo........oooOO0OOooo........oo << 653 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
819                                                   654 
820 inline G4ElementData* G4VEmModel::GetElementDa << 655 inline const G4String& G4VEmModel::GetName() const 
821 {                                                 656 {
822   return fElementData;                         << 657   return name;
823 }                                                 658 }
824                                                   659 
825 //....oooOO0OOooo........oooOO0OOooo........oo << 
826                                                << 
827 inline G4PhysicsTable* G4VEmModel::GetCrossSec    660 inline G4PhysicsTable* G4VEmModel::GetCrossSectionTable()
828 {                                                 661 {
829   return xSectionTable;                           662   return xSectionTable;
830 }                                                 663 }
831                                                   664 
832 //....oooOO0OOooo........oooOO0OOooo........oo << 665 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
833                                                << 
834 inline G4bool G4VEmModel::IsLocked() const     << 
835 {                                              << 
836   return isLocked;                             << 
837 }                                              << 
838                                                << 
839 //....oooOO0OOooo........oooOO0OOooo........oo << 
840                                                << 
841 inline void G4VEmModel::SetLocked(G4bool val)  << 
842 {                                              << 
843   isLocked = val;                              << 
844 }                                              << 
845                                                << 
846 //....oooOO0OOooo........oooOO0OOooo........oo << 
847                                                   666 
848 #endif                                            667 #endif
                                                   >> 668 
849                                                   669