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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // >> 23 // $Id: G4VEmModel.hh,v 1.19 2004/04/29 18:40:52 vnivanch Exp $ >> 24 // GEANT4 tag $Name: geant4-06-02 $ >> 25 // 26 // ------------------------------------------- 26 // ------------------------------------------------------------------- 27 // 27 // 28 // GEANT4 Class header file 28 // GEANT4 Class header file 29 // 29 // 30 // 30 // 31 // File name: G4VEmModel 31 // File name: G4VEmModel 32 // 32 // 33 // Author: Vladimir Ivanchenko 33 // Author: Vladimir Ivanchenko 34 // 34 // 35 // Creation date: 03.01.2002 35 // Creation date: 03.01.2002 36 // 36 // 37 // Modifications: 37 // Modifications: 38 // 38 // 39 // 23-12-02 V.Ivanchenko change interface befo 39 // 23-12-02 V.Ivanchenko change interface before move to cut per region 40 // 24-01-03 Cut per region (V.Ivanchenko) 40 // 24-01-03 Cut per region (V.Ivanchenko) 41 // 13-02-03 Add name (V.Ivanchenko) 41 // 13-02-03 Add name (V.Ivanchenko) 42 // 25-02-03 Add sample theta and displacement 42 // 25-02-03 Add sample theta and displacement (V.Ivanchenko) 43 // 23-07-03 Replace G4Material by G4MaterialCu 43 // 23-07-03 Replace G4Material by G4MaterialCutCouple in dE/dx and CrossSection 44 // calculation (V.Ivanchenko) 44 // calculation (V.Ivanchenko) 45 // 01-03-04 L.Urban signature changed in Sampl 45 // 01-03-04 L.Urban signature changed in SampleCosineTheta 46 // 23-04-04 L.urban signature of SampleCosineT 46 // 23-04-04 L.urban signature of SampleCosineTheta changed back 47 // 17-11-04 Add method CrossSectionPerAtom (V. << 47 // 48 // 14-03-05 Reduce number of pure virtual meth << 49 // separate (V.Ivanchenko) << 50 // 24-03-05 Remove IsInCharge and add G4VParti << 51 // 08-04-05 Major optimisation of internal int << 52 // 15-04-05 optimize internal interface for ms << 53 // 08-05-05 A -> N (V.Ivanchenko) << 54 // 25-07-05 Move constructor and destructor to << 55 // 02-02-06 ComputeCrossSectionPerAtom: defaul << 56 // 06-02-06 add method ComputeMeanFreePath() ( << 57 // 07-03-06 Optimize msc methods (V.Ivanchenko << 58 // 29-06-06 Add member currentElement and Get/ << 59 // 29-10-07 Added SampleScattering (V.Ivanchen << 60 // 15-07-08 Reorder class members and improve << 61 // 21-07-08 Added vector of G4ElementSelector << 62 // 12-09-08 Added methods GetParticleCharge, G << 63 // CorrectionsAlongStep, ActivateNucl << 64 // 16-02-09 Moved implementations of virtual m << 65 // 07-04-09 Moved msc methods from G4VEmModel << 66 // 13-10-10 Added G4VEmAngularDistribution (VI << 67 // 48 // 68 // Class Description: 49 // Class Description: 69 // 50 // 70 // Abstract interface to energy loss models 51 // Abstract interface to energy loss models 71 52 72 // ------------------------------------------- 53 // ------------------------------------------------------------------- 73 // 54 // 74 55 75 #ifndef G4VEmModel_h 56 #ifndef G4VEmModel_h 76 #define G4VEmModel_h 1 57 #define G4VEmModel_h 1 77 58 78 #include "globals.hh" 59 #include "globals.hh" 79 #include "G4DynamicParticle.hh" 60 #include "G4DynamicParticle.hh" 80 #include "G4ParticleDefinition.hh" 61 #include "G4ParticleDefinition.hh" 81 #include "G4MaterialCutsCouple.hh" 62 #include "G4MaterialCutsCouple.hh" 82 #include "G4Material.hh" << 83 #include "G4Element.hh" << 84 #include "G4ElementVector.hh" << 85 #include "G4Isotope.hh" << 86 #include "G4DataVector.hh" 63 #include "G4DataVector.hh" 87 #include "G4VEmFluctuationModel.hh" << 88 #include "G4VEmAngularDistribution.hh" << 89 #include "G4EmElementSelector.hh" << 90 #include <CLHEP/Random/RandomEngine.h> << 91 #include <vector> << 92 64 93 class G4ElementData; << 94 class G4PhysicsTable; 65 class G4PhysicsTable; 95 class G4Region; 66 class G4Region; 96 class G4VParticleChange; << 97 class G4ParticleChangeForLoss; << 98 class G4ParticleChangeForGamma; << 99 class G4Track; << 100 class G4LossTableManager; << 101 67 102 class G4VEmModel 68 class G4VEmModel 103 { 69 { 104 70 105 public: 71 public: 106 72 107 explicit G4VEmModel(const G4String& nam); << 73 G4VEmModel(const G4String& nam): name(nam) {}; 108 74 109 virtual ~G4VEmModel(); << 75 virtual ~G4VEmModel() {}; 110 << 111 //------------------------------------------ << 112 // Virtual methods to be implemented for any << 113 //------------------------------------------ << 114 76 115 virtual void Initialise(const G4ParticleDefi 77 virtual void Initialise(const G4ParticleDefinition*, const G4DataVector&) = 0; 116 78 117 virtual void SampleSecondaries(std::vector<G << 79 virtual G4double HighEnergyLimit(const G4ParticleDefinition*) = 0; 118 const G4Mater << 119 const G4Dynam << 120 G4double tmin << 121 G4double tmax << 122 << 123 //------------------------------------------ << 124 // Methods for initialisation of MT; may be << 125 //------------------------------------------ << 126 << 127 // initialisation in local thread << 128 virtual void InitialiseLocal(const G4Particl << 129 G4VEmModel* mas << 130 << 131 // initialisation of a new material at run t << 132 virtual void InitialiseForMaterial(const G4P << 133 const G4M << 134 << 135 // initialisation of a new element at run ti << 136 virtual void InitialiseForElement(const G4Pa << 137 G4int Z); << 138 << 139 //------------------------------------------ << 140 // Methods with standard implementation; may << 141 //------------------------------------------ << 142 << 143 // main method to compute dEdx << 144 virtual G4double ComputeDEDXPerVolume(const << 145 const << 146 G4doub << 147 G4doub << 148 << 149 // main method to compute cross section per << 150 virtual G4double CrossSectionPerVolume(const << 151 const << 152 G4dou << 153 G4dou << 154 G4dou << 155 << 156 // method to get partial cross section << 157 virtual G4double GetPartialCrossSection(cons << 158 G4in << 159 cons << 160 G4do << 161 << 162 // main method to compute cross section per << 163 virtual G4double ComputeCrossSectionPerAtom( << 164 << 165 << 166 << 167 << 168 << 169 << 170 // main method to compute cross section per << 171 virtual G4double ComputeCrossSectionPerShell << 172 << 173 << 174 << 175 << 176 << 177 // Compute effective ion charge square << 178 virtual G4double ChargeSquareRatio(const G4T << 179 << 180 // Compute effective ion charge square << 181 virtual G4double GetChargeSquareRatio(const << 182 const << 183 G4doub << 184 << 185 // Compute ion charge << 186 virtual G4double GetParticleCharge(const G4P << 187 const G4M << 188 G4double << 189 << 190 // Initialisation for a new track << 191 virtual void StartTracking(G4Track*); << 192 << 193 // add correction to energy loss and compute << 194 virtual void CorrectionsAlongStep(const G4Ma << 195 const G4Dy << 196 const G4do << 197 G4double& << 198 << 199 // value which may be tabulated (by default << 200 virtual G4double Value(const G4MaterialCutsC << 201 const G4ParticleDefin << 202 G4double kineticEnerg << 203 << 204 // threshold for zero value << 205 virtual G4double MinPrimaryEnergy(const G4Ma << 206 const G4Pa << 207 G4double c << 208 << 209 // model can define low-energy limit for the << 210 virtual G4double MinEnergyCut(const G4Partic << 211 const G4Materi << 212 << 213 // initialisation at run time for a given ma << 214 virtual void SetupForMaterial(const G4Partic << 215 const G4Materi << 216 G4double kinet << 217 << 218 // add a region for the model << 219 virtual void DefineForRegion(const G4Region* << 220 << 221 // fill number of different type of secondar << 222 virtual void FillNumberOfSecondaries(G4int& << 223 G4int& << 224 << 225 // for automatic documentation << 226 virtual void ModelDescription(std::ostream& << 227 << 228 protected: << 229 << 230 // initialisation of the ParticleChange for << 231 G4ParticleChangeForLoss* GetParticleChangeFo << 232 << 233 // initialisation of the ParticleChange for << 234 G4ParticleChangeForGamma* GetParticleChangeF << 235 << 236 // kinematically allowed max kinetic energy << 237 virtual G4double MaxSecondaryEnergy(const G4 << 238 G4double << 239 80 240 public: << 81 virtual G4double LowEnergyLimit(const G4ParticleDefinition*) = 0; 241 82 242 //------------------------------------------ << 83 virtual void SetHighEnergyLimit(G4double) = 0; 243 // Generic methods common to all models << 244 //------------------------------------------ << 245 << 246 // should be called at initialisation to bui << 247 void InitialiseElementSelectors(const G4Part << 248 const G4Data << 249 84 250 // should be called at initialisation to acc << 85 virtual void SetLowEnergyLimit(G4double) = 0; 251 inline std::vector<G4EmElementSelector*>* Ge << 252 86 253 // should be called at initialisation to set << 87 virtual G4double MinEnergyCut(const G4ParticleDefinition*, 254 inline void SetElementSelectors(std::vector< << 88 const G4MaterialCutsCouple*) = 0; 255 89 256 // dEdx per unit length, base material appro << 90 virtual G4bool IsInCharge(const G4ParticleDefinition*) = 0; 257 inline G4double ComputeDEDX( const G4Materia << 258 const G4Particl << 259 G4double kineti << 260 G4double cutEne << 261 91 262 // cross section per volume, base material a << 92 virtual G4double ComputeDEDX(const G4MaterialCutsCouple*, 263 inline G4double CrossSection(const G4Materia << 264 const G4Particl 93 const G4ParticleDefinition*, 265 G4double kineti << 94 G4double kineticEnergy, 266 G4double cutEne << 95 G4double cutEnergy) = 0; 267 G4double maxEne << 268 96 269 // compute mean free path via cross section << 97 virtual G4double CrossSection(const G4MaterialCutsCouple*, 270 inline G4double ComputeMeanFreePath(const G4 << 98 const G4ParticleDefinition*, 271 G4double 99 G4double kineticEnergy, 272 const G4 << 100 G4double cutEnergy, 273 G4double << 101 G4double maxEnergy) = 0; 274 G4double << 275 << 276 // generic cross section per element << 277 inline G4double ComputeCrossSectionPerAtom(c << 278 c << 279 G << 280 G << 281 G << 282 << 283 // atom can be selected effitiantly if eleme << 284 inline const G4Element* SelectRandomAtom(con << 285 con << 286 G4d << 287 G4d << 288 G4d << 289 // same as SelectRandomAtom above but more e << 290 inline const G4Element* SelectTargetAtom(con << 291 con << 292 G4d << 293 G4d << 294 G4d << 295 G4d << 296 << 297 // to select atom cross section per volume i << 298 const G4Element* SelectRandomAtom(const G4Ma << 299 const G4Pa << 300 G4double k << 301 G4double c << 302 G4double m << 303 << 304 // to select atom if cross section is propor << 305 const G4Element* GetCurrentElement(const G4M << 306 G4int SelectRandomAtomNumber(const G4Materia << 307 << 308 // select isotope in order to have precise m << 309 const G4Isotope* GetCurrentIsotope(const G4E << 310 G4int SelectIsotopeNumber(const G4Element*) << 311 << 312 //------------------------------------------ << 313 // Get/Set methods << 314 //------------------------------------------ << 315 << 316 void SetParticleChange(G4VParticleChange*, G << 317 << 318 void SetCrossSectionTable(G4PhysicsTable*, G << 319 << 320 inline G4ElementData* GetElementData(); << 321 << 322 inline G4PhysicsTable* GetCrossSectionTable( << 323 << 324 inline G4VEmFluctuationModel* GetModelOfFluc << 325 << 326 inline G4VEmAngularDistribution* GetAngularD << 327 << 328 inline G4VEmModel* GetTripletModel(); << 329 << 330 inline void SetTripletModel(G4VEmModel*); << 331 << 332 inline void SetAngularDistribution(G4VEmAngu << 333 << 334 inline G4double HighEnergyLimit() const; << 335 << 336 inline G4double LowEnergyLimit() const; << 337 << 338 inline G4double HighEnergyActivationLimit() << 339 << 340 inline G4double LowEnergyActivationLimit() c << 341 << 342 inline G4double PolarAngleLimit() const; << 343 << 344 inline G4double SecondaryThreshold() const; << 345 << 346 inline G4bool DeexcitationFlag() const; << 347 << 348 inline G4bool ForceBuildTableFlag() const; << 349 << 350 inline G4bool UseAngularGeneratorFlag() cons << 351 << 352 inline void SetAngularGeneratorFlag(G4bool); << 353 << 354 inline void SetHighEnergyLimit(G4double); << 355 << 356 inline void SetLowEnergyLimit(G4double); << 357 << 358 inline void SetActivationHighEnergyLimit(G4d << 359 << 360 inline void SetActivationLowEnergyLimit(G4do << 361 << 362 inline G4bool IsActive(G4double kinEnergy) c << 363 << 364 inline void SetPolarAngleLimit(G4double); << 365 << 366 inline void SetSecondaryThreshold(G4double); << 367 << 368 inline void SetDeexcitationFlag(G4bool val); << 369 << 370 inline void SetForceBuildTable(G4bool val); << 371 << 372 inline void SetFluctuationFlag(G4bool val); << 373 102 374 inline G4bool IsMaster() const; << 103 virtual G4DynamicParticle* SampleSecondary( >> 104 const G4MaterialCutsCouple*, >> 105 const G4DynamicParticle*, >> 106 G4double tmin, >> 107 G4double tmax) = 0; >> 108 >> 109 virtual std::vector<G4DynamicParticle*>* SampleSecondaries( >> 110 const G4MaterialCutsCouple*, >> 111 const G4DynamicParticle*, >> 112 G4double tmin, >> 113 G4double tmax) = 0; >> 114 >> 115 virtual G4double MaxSecondaryEnergy( >> 116 const G4DynamicParticle* dynParticle) = 0; >> 117 >> 118 const G4String& GetName() const {return name;}; >> 119 >> 120 // Methods for msc simulation >> 121 virtual G4double GeomPathLength(G4PhysicsTable*, >> 122 const G4MaterialCutsCouple*, >> 123 const G4ParticleDefinition*, >> 124 G4double&, >> 125 G4double, >> 126 G4double, >> 127 G4double truePathLength) {return truePathLength;}; >> 128 // G4double parameters: kinEnergy, lambda, range, >> 129 // G4PhysicsTable: theLambdaTable >> 130 >> 131 virtual G4double TrueStepLength(G4double geomStepLength) {return geomStepLength;}; 375 132 376 inline void SetUseBaseMaterials(G4bool val); << 133 virtual G4double SampleCosineTheta(G4double,G4double ) {return 1.0;}; >> 134 // trueStepLength + Tkin 377 135 378 inline G4bool UseBaseMaterials() const; << 136 virtual G4double SampleDisplacement() {return 0.0;}; 379 137 380 inline G4double MaxSecondaryKinEnergy(const << 138 virtual void DefineForRegion(const G4Region*) {}; 381 139 382 inline const G4String& GetName() const; << 140 virtual void SetDynamicParticle(const G4DynamicParticle*) {}; 383 << 384 inline void SetCurrentCouple(const G4Materia << 385 << 386 inline G4bool IsLocked() const; << 387 << 388 inline void SetLocked(G4bool); << 389 << 390 // obsolete methods << 391 [[deprecated("Use G4EmParameters::Instance() << 392 void SetLPMFlag(G4bool); << 393 << 394 void SetMasterThread(G4bool); << 395 << 396 // hide assignment operator << 397 G4VEmModel & operator=(const G4VEmModel &ri << 398 G4VEmModel(const G4VEmModel&) = delete; << 399 141 400 protected: 142 protected: 401 143 402 inline const G4MaterialCutsCouple* CurrentCo << 144 virtual G4double MaxSecondaryEnergy(const G4ParticleDefinition*, 403 << 145 G4double kineticEnergy) = 0; 404 inline void SetCurrentElement(const G4Elemen << 405 << 406 private: << 407 << 408 // ======== Parameters of the class fixed at << 409 << 410 G4VEmFluctuationModel* flucModel = null << 411 G4VEmAngularDistribution* anglModel = null << 412 G4VEmModel* fTripletModel = << 413 const G4MaterialCutsCouple* fCurrentCouple = << 414 const G4Element* fCurrentElement << 415 std::vector<G4EmElementSelector*>* elmSelect << 416 G4LossTableManager* fEmManager; << 417 << 418 protected: << 419 << 420 G4ElementData* fElementData = << 421 G4VParticleChange* pParticleChange << 422 G4PhysicsTable* xSectionTable = << 423 const G4Material* pBaseMaterial = << 424 const std::vector<G4double>* theDensityFacto << 425 const std::vector<G4int>* theDensityIdx = << 426 << 427 G4double inveplus; << 428 G4double pFactor = 1.0; << 429 << 430 private: << 431 << 432 G4double lowLimit; << 433 G4double highLimit; << 434 G4double eMinActive = 0.0; << 435 G4double eMaxActive = DBL_MAX; << 436 G4double secondaryThreshold = DBL_MAX; << 437 G4double polarAngleLimit; << 438 << 439 G4int nSelectors = 0; << 440 G4int nsec = 5; << 441 << 442 protected: << 443 << 444 std::size_t currentCoupleIndex = 0; << 445 std::size_t basedCoupleIndex = 0; << 446 G4bool lossFlucFlag = true; << 447 146 448 private: 147 private: 449 148 450 G4bool flagDeexcitation = false; << 149 // hide assignment operator 451 G4bool flagForceBuildTable = false; << 150 G4VEmModel & operator=(const G4VEmModel &right); 452 G4bool isMaster = true; << 151 G4VEmModel(const G4VEmModel&); 453 << 454 G4bool localTable = true; << 455 G4bool localElmSelectors = true; << 456 G4bool useAngularGenerator = false; << 457 G4bool useBaseMaterials = false; << 458 G4bool isLocked = false; << 459 152 460 const G4String name; 153 const G4String name; 461 std::vector<G4double> xsec; << 462 << 463 }; 154 }; 464 155 465 // ======== Run time inline methods ========== << 466 << 467 inline void G4VEmModel::SetCurrentCouple(const << 468 { << 469 if(fCurrentCouple != ptr) { << 470 fCurrentCouple = ptr; << 471 basedCoupleIndex = currentCoupleIndex = pt << 472 pBaseMaterial = ptr->GetMaterial(); << 473 pFactor = 1.0; << 474 if(useBaseMaterials) { << 475 basedCoupleIndex = (*theDensityIdx)[curr << 476 if(nullptr != pBaseMaterial->GetBaseMate << 477 pBaseMaterial = pBaseMaterial->GetBaseMateri << 478 pFactor = (*theDensityFactor)[currentCou << 479 } << 480 } << 481 } << 482 << 483 //....oooOO0OOooo........oooOO0OOooo........oo << 484 << 485 inline const G4MaterialCutsCouple* G4VEmModel: << 486 { << 487 return fCurrentCouple; << 488 } << 489 << 490 //....oooOO0OOooo........oooOO0OOooo........oo << 491 << 492 inline void G4VEmModel::SetCurrentElement(cons << 493 { << 494 fCurrentElement = elm; << 495 } << 496 << 497 //....oooOO0OOooo........oooOO0OOooo........oo << 498 << 499 inline << 500 G4double G4VEmModel::MaxSecondaryKinEnergy(con << 501 { << 502 return MaxSecondaryEnergy(dynPart->GetPartic << 503 dynPart->GetKineti << 504 } << 505 << 506 //....oooOO0OOooo........oooOO0OOooo........oo << 507 << 508 inline G4double G4VEmModel::ComputeDEDX(const << 509 const << 510 G4doub << 511 G4doub << 512 { << 513 SetCurrentCouple(couple); << 514 return pFactor*ComputeDEDXPerVolume(pBaseMat << 515 } << 516 << 517 //....oooOO0OOooo........oooOO0OOooo........oo << 518 << 519 inline G4double G4VEmModel::CrossSection(const << 520 const << 521 G4dou << 522 G4dou << 523 G4dou << 524 { << 525 SetCurrentCouple(couple); << 526 return pFactor*CrossSectionPerVolume(pBaseMa << 527 cutEner << 528 } << 529 << 530 //....oooOO0OOooo........oooOO0OOooo........oo << 531 << 532 inline << 533 G4double G4VEmModel::ComputeMeanFreePath(const << 534 G4dou << 535 const << 536 G4dou << 537 G4dou << 538 { << 539 G4double cross = CrossSectionPerVolume(mater << 540 return (cross > 0.0) ? 1./cross : DBL_MAX; << 541 } << 542 << 543 //....oooOO0OOooo........oooOO0OOooo........oo << 544 << 545 inline G4double << 546 G4VEmModel::ComputeCrossSectionPerAtom(const G << 547 const G << 548 G4doubl << 549 G4doubl << 550 G4doubl << 551 { << 552 fCurrentElement = elm; << 553 return ComputeCrossSectionPerAtom(part,kinEn << 554 cutEnergy, << 555 } << 556 << 557 //....oooOO0OOooo........oooOO0OOooo........oo << 558 << 559 inline const G4Element* << 560 G4VEmModel::SelectRandomAtom(const G4MaterialC << 561 const G4ParticleD << 562 G4double kinEnerg << 563 G4double cutEnerg << 564 G4double maxEnerg << 565 { << 566 SetCurrentCouple(couple); << 567 fCurrentElement = (nSelectors > 0) ? << 568 ((*elmSelectors)[couple->GetIndex()])->Sel << 569 SelectRandomAtom(pBaseMaterial,part,kinEne << 570 return fCurrentElement; << 571 } << 572 << 573 //....oooOO0OOooo........oooOO0OOooo........oo << 574 << 575 inline const G4Element* << 576 G4VEmModel::SelectTargetAtom(const G4MaterialC << 577 const G4ParticleD << 578 G4double kinEnerg << 579 G4double logKinE, << 580 G4double cutEnerg << 581 G4double maxEnerg << 582 { << 583 SetCurrentCouple(couple); << 584 fCurrentElement = (nSelectors > 0) << 585 ? ((*elmSelectors)[couple->GetIndex()])->Se << 586 : SelectRandomAtom(pBaseMaterial,part,kinEn << 587 return fCurrentElement; << 588 } << 589 << 590 // ======== Get/Set inline methods used at ini << 591 << 592 inline G4VEmFluctuationModel* G4VEmModel::GetM << 593 { << 594 return flucModel; << 595 } << 596 << 597 //....oooOO0OOooo........oooOO0OOooo........oo << 598 << 599 inline G4VEmAngularDistribution* G4VEmModel::G << 600 { << 601 return anglModel; << 602 } << 603 << 604 //....oooOO0OOooo........oooOO0OOooo........oo << 605 << 606 inline void G4VEmModel::SetAngularDistribution << 607 { << 608 if(p != anglModel) { << 609 delete anglModel; << 610 anglModel = p; << 611 } << 612 } << 613 << 614 //....oooOO0OOooo........oooOO0OOooo........oo << 615 << 616 inline G4VEmModel* G4VEmModel::GetTripletModel << 617 { << 618 return fTripletModel; << 619 } << 620 << 621 //....oooOO0OOooo........oooOO0OOooo........oo << 622 << 623 inline void G4VEmModel::SetTripletModel(G4VEmM << 624 { << 625 if(p != fTripletModel) { << 626 delete fTripletModel; << 627 fTripletModel = p; << 628 } << 629 } << 630 << 631 //....oooOO0OOooo........oooOO0OOooo........oo << 632 << 633 inline G4double G4VEmModel::HighEnergyLimit() << 634 { << 635 return highLimit; << 636 } << 637 << 638 //....oooOO0OOooo........oooOO0OOooo........oo << 639 << 640 inline G4double G4VEmModel::LowEnergyLimit() c << 641 { << 642 return lowLimit; << 643 } << 644 << 645 //....oooOO0OOooo........oooOO0OOooo........oo << 646 << 647 inline G4double G4VEmModel::HighEnergyActivati << 648 { << 649 return eMaxActive; << 650 } << 651 << 652 //....oooOO0OOooo........oooOO0OOooo........oo << 653 << 654 inline G4double G4VEmModel::LowEnergyActivatio << 655 { << 656 return eMinActive; << 657 } << 658 << 659 //....oooOO0OOooo........oooOO0OOooo........oo << 660 << 661 inline G4double G4VEmModel::PolarAngleLimit() << 662 { << 663 return polarAngleLimit; << 664 } << 665 << 666 //....oooOO0OOooo........oooOO0OOooo........oo << 667 << 668 inline G4double G4VEmModel::SecondaryThreshold << 669 { << 670 return secondaryThreshold; << 671 } << 672 << 673 //....oooOO0OOooo........oooOO0OOooo........oo << 674 << 675 inline G4bool G4VEmModel::DeexcitationFlag() c << 676 { << 677 return flagDeexcitation; << 678 } << 679 << 680 //....oooOO0OOooo........oooOO0OOooo........oo << 681 << 682 inline G4bool G4VEmModel::ForceBuildTableFlag( << 683 { << 684 return flagForceBuildTable; << 685 } << 686 << 687 //....oooOO0OOooo........oooOO0OOooo........oo << 688 << 689 inline G4bool G4VEmModel::UseAngularGeneratorF << 690 { << 691 return useAngularGenerator; << 692 } << 693 << 694 //....oooOO0OOooo........oooOO0OOooo........oo << 695 << 696 inline void G4VEmModel::SetAngularGeneratorFla << 697 { << 698 useAngularGenerator = val; << 699 } << 700 << 701 //....oooOO0OOooo........oooOO0OOooo........oo << 702 << 703 inline void G4VEmModel::SetFluctuationFlag(G4b << 704 { << 705 lossFlucFlag = val; << 706 } << 707 << 708 //....oooOO0OOooo........oooOO0OOooo........oo << 709 << 710 inline G4bool G4VEmModel::IsMaster() const << 711 { << 712 return isMaster; << 713 } << 714 << 715 //....oooOO0OOooo........oooOO0OOooo........oo << 716 << 717 inline void G4VEmModel::SetUseBaseMaterials(G4 << 718 { << 719 useBaseMaterials = val; << 720 } << 721 << 722 //....oooOO0OOooo........oooOO0OOooo........oo << 723 << 724 inline G4bool G4VEmModel::UseBaseMaterials() c << 725 { << 726 return useBaseMaterials; << 727 } << 728 << 729 //....oooOO0OOooo........oooOO0OOooo........oo << 730 << 731 inline void G4VEmModel::SetHighEnergyLimit(G4d << 732 { << 733 highLimit = val; << 734 } << 735 << 736 //....oooOO0OOooo........oooOO0OOooo........oo << 737 << 738 inline void G4VEmModel::SetLowEnergyLimit(G4do << 739 { << 740 lowLimit = val; << 741 } << 742 << 743 //....oooOO0OOooo........oooOO0OOooo........oo << 744 << 745 inline void G4VEmModel::SetActivationHighEnerg << 746 { << 747 eMaxActive = val; << 748 } << 749 << 750 //....oooOO0OOooo........oooOO0OOooo........oo << 751 << 752 inline void G4VEmModel::SetActivationLowEnergy << 753 { << 754 eMinActive = val; << 755 } << 756 << 757 //....oooOO0OOooo........oooOO0OOooo........oo << 758 << 759 inline G4bool G4VEmModel::IsActive(G4double ki << 760 { << 761 return (kinEnergy >= eMinActive && kinEnergy << 762 } << 763 << 764 //....oooOO0OOooo........oooOO0OOooo........oo << 765 << 766 inline void G4VEmModel::SetPolarAngleLimit(G4d << 767 { << 768 if(!isLocked) { polarAngleLimit = val; } << 769 } << 770 << 771 //....oooOO0OOooo........oooOO0OOooo........oo << 772 << 773 inline void G4VEmModel::SetSecondaryThreshold( << 774 { << 775 secondaryThreshold = val; << 776 } << 777 << 778 //....oooOO0OOooo........oooOO0OOooo........oo << 779 << 780 inline void G4VEmModel::SetDeexcitationFlag(G4 << 781 { << 782 flagDeexcitation = val; << 783 } << 784 << 785 //....oooOO0OOooo........oooOO0OOooo........oo << 786 << 787 inline void G4VEmModel::SetForceBuildTable(G4b << 788 { << 789 flagForceBuildTable = val; << 790 } << 791 << 792 //....oooOO0OOooo........oooOO0OOooo........oo << 793 << 794 inline const G4String& G4VEmModel::GetName() c << 795 { << 796 return name; << 797 } << 798 << 799 //....oooOO0OOooo........oooOO0OOooo........oo << 800 << 801 inline std::vector<G4EmElementSelector*>* G4VE << 802 { << 803 return elmSelectors; << 804 } << 805 << 806 //....oooOO0OOooo........oooOO0OOooo........oo << 807 << 808 inline void << 809 G4VEmModel::SetElementSelectors(std::vector<G4 << 810 { << 811 if(p != elmSelectors) { << 812 elmSelectors = p; << 813 nSelectors = (nullptr != elmSelectors) ? G << 814 localElmSelectors = false; << 815 } << 816 } << 817 << 818 //....oooOO0OOooo........oooOO0OOooo........oo << 819 << 820 inline G4ElementData* G4VEmModel::GetElementDa << 821 { << 822 return fElementData; << 823 } << 824 << 825 //....oooOO0OOooo........oooOO0OOooo........oo << 826 << 827 inline G4PhysicsTable* G4VEmModel::GetCrossSec << 828 { << 829 return xSectionTable; << 830 } << 831 << 832 //....oooOO0OOooo........oooOO0OOooo........oo << 833 << 834 inline G4bool G4VEmModel::IsLocked() const << 835 { << 836 return isLocked; << 837 } << 838 << 839 //....oooOO0OOooo........oooOO0OOooo........oo << 840 << 841 inline void G4VEmModel::SetLocked(G4bool val) << 842 { << 843 isLocked = val; << 844 } << 845 << 846 //....oooOO0OOooo........oooOO0OOooo........oo << 847 << 848 #endif 156 #endif >> 157 849 158