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Geant4/processes/electromagnetic/utils/include/G4VEmModel.hh

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Differences between /processes/electromagnetic/utils/include/G4VEmModel.hh (Version 11.3.0) and /processes/electromagnetic/utils/include/G4VEmModel.hh (Version 10.2.p1)


  1 //                                                  1 //
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 17 // *                                               17 // *                                                                  *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
                                                   >>  26 // $Id: G4VEmModel.hh 93264 2015-10-14 09:30:04Z gcosmo $
                                                   >>  27 //
 26 // -------------------------------------------     28 // -------------------------------------------------------------------
 27 //                                                 29 //
 28 // GEANT4 Class header file                        30 // GEANT4 Class header file
 29 //                                                 31 //
 30 //                                                 32 //
 31 // File name:     G4VEmModel                       33 // File name:     G4VEmModel
 32 //                                                 34 //
 33 // Author:        Vladimir Ivanchenko              35 // Author:        Vladimir Ivanchenko
 34 //                                                 36 //
 35 // Creation date: 03.01.2002                       37 // Creation date: 03.01.2002
 36 //                                                 38 //
 37 // Modifications:                                  39 // Modifications:
 38 //                                                 40 //
 39 // 23-12-02 V.Ivanchenko change interface befo     41 // 23-12-02 V.Ivanchenko change interface before move to cut per region
 40 // 24-01-03 Cut per region (V.Ivanchenko)          42 // 24-01-03 Cut per region (V.Ivanchenko)
 41 // 13-02-03 Add name (V.Ivanchenko)                43 // 13-02-03 Add name (V.Ivanchenko)
 42 // 25-02-03 Add sample theta and displacement      44 // 25-02-03 Add sample theta and displacement (V.Ivanchenko)
 43 // 23-07-03 Replace G4Material by G4MaterialCu     45 // 23-07-03 Replace G4Material by G4MaterialCutCouple in dE/dx and CrossSection
 44 //          calculation (V.Ivanchenko)             46 //          calculation (V.Ivanchenko)
 45 // 01-03-04 L.Urban signature changed in Sampl     47 // 01-03-04 L.Urban signature changed in SampleCosineTheta 
 46 // 23-04-04 L.urban signature of SampleCosineT     48 // 23-04-04 L.urban signature of SampleCosineTheta changed back 
 47 // 17-11-04 Add method CrossSectionPerAtom (V.     49 // 17-11-04 Add method CrossSectionPerAtom (V.Ivanchenko)
 48 // 14-03-05 Reduce number of pure virtual meth     50 // 14-03-05 Reduce number of pure virtual methods and make inline part 
 49 //          separate (V.Ivanchenko)                51 //          separate (V.Ivanchenko)
 50 // 24-03-05 Remove IsInCharge and add G4VParti     52 // 24-03-05 Remove IsInCharge and add G4VParticleChange in the constructor (VI)
 51 // 08-04-05 Major optimisation of internal int     53 // 08-04-05 Major optimisation of internal interfaces (V.Ivantchenko)
 52 // 15-04-05 optimize internal interface for ms     54 // 15-04-05 optimize internal interface for msc (V.Ivanchenko)
 53 // 08-05-05 A -> N (V.Ivanchenko)                  55 // 08-05-05 A -> N (V.Ivanchenko)
 54 // 25-07-05 Move constructor and destructor to     56 // 25-07-05 Move constructor and destructor to the body (V.Ivanchenko)
 55 // 02-02-06 ComputeCrossSectionPerAtom: defaul     57 // 02-02-06 ComputeCrossSectionPerAtom: default value A=0. (mma)
 56 // 06-02-06 add method ComputeMeanFreePath() (     58 // 06-02-06 add method ComputeMeanFreePath() (mma)
 57 // 07-03-06 Optimize msc methods (V.Ivanchenko     59 // 07-03-06 Optimize msc methods (V.Ivanchenko)
 58 // 29-06-06 Add member currentElement and Get/     60 // 29-06-06 Add member currentElement and Get/Set methods (V.Ivanchenko)
 59 // 29-10-07 Added SampleScattering (V.Ivanchen     61 // 29-10-07 Added SampleScattering (V.Ivanchenko)
 60 // 15-07-08 Reorder class members and improve      62 // 15-07-08 Reorder class members and improve comments (VI)
 61 // 21-07-08 Added vector of G4ElementSelector      63 // 21-07-08 Added vector of G4ElementSelector and methods to use it (VI)
 62 // 12-09-08 Added methods GetParticleCharge, G     64 // 12-09-08 Added methods GetParticleCharge, GetChargeSquareRatio, 
 63 //          CorrectionsAlongStep, ActivateNucl     65 //          CorrectionsAlongStep, ActivateNuclearStopping (VI)
 64 // 16-02-09 Moved implementations of virtual m     66 // 16-02-09 Moved implementations of virtual methods to source (VI)
 65 // 07-04-09 Moved msc methods from G4VEmModel      67 // 07-04-09 Moved msc methods from G4VEmModel to G4VMscModel (VI)
 66 // 13-10-10 Added G4VEmAngularDistribution (VI     68 // 13-10-10 Added G4VEmAngularDistribution (VI)
 67 //                                                 69 //
 68 // Class Description:                              70 // Class Description:
 69 //                                                 71 //
 70 // Abstract interface to energy loss models        72 // Abstract interface to energy loss models
 71                                                    73 
 72 // -------------------------------------------     74 // -------------------------------------------------------------------
 73 //                                                 75 //
 74                                                    76 
 75 #ifndef G4VEmModel_h                               77 #ifndef G4VEmModel_h
 76 #define G4VEmModel_h 1                             78 #define G4VEmModel_h 1
 77                                                    79 
 78 #include "globals.hh"                              80 #include "globals.hh"
 79 #include "G4DynamicParticle.hh"                    81 #include "G4DynamicParticle.hh"
 80 #include "G4ParticleDefinition.hh"                 82 #include "G4ParticleDefinition.hh"
 81 #include "G4MaterialCutsCouple.hh"                 83 #include "G4MaterialCutsCouple.hh"
 82 #include "G4Material.hh"                           84 #include "G4Material.hh"
 83 #include "G4Element.hh"                            85 #include "G4Element.hh"
 84 #include "G4ElementVector.hh"                      86 #include "G4ElementVector.hh"
 85 #include "G4Isotope.hh"                            87 #include "G4Isotope.hh"
 86 #include "G4DataVector.hh"                         88 #include "G4DataVector.hh"
 87 #include "G4VEmFluctuationModel.hh"                89 #include "G4VEmFluctuationModel.hh"
 88 #include "G4VEmAngularDistribution.hh"             90 #include "G4VEmAngularDistribution.hh"
 89 #include "G4EmElementSelector.hh"                  91 #include "G4EmElementSelector.hh"
 90 #include <CLHEP/Random/RandomEngine.h>             92 #include <CLHEP/Random/RandomEngine.h>
 91 #include <vector>                                  93 #include <vector>
 92                                                    94 
 93 class G4ElementData;                               95 class G4ElementData;
 94 class G4PhysicsTable;                              96 class G4PhysicsTable;
 95 class G4Region;                                    97 class G4Region;
 96 class G4VParticleChange;                           98 class G4VParticleChange;
 97 class G4ParticleChangeForLoss;                     99 class G4ParticleChangeForLoss;
 98 class G4ParticleChangeForGamma;                   100 class G4ParticleChangeForGamma;
 99 class G4Track;                                    101 class G4Track;
100 class G4LossTableManager;                         102 class G4LossTableManager;
101                                                   103 
102 class G4VEmModel                                  104 class G4VEmModel
103 {                                                 105 {
104                                                   106 
105 public:                                           107 public:
106                                                   108 
107   explicit G4VEmModel(const G4String& nam);    << 109   G4VEmModel(const G4String& nam);
108                                                   110 
109   virtual ~G4VEmModel();                          111   virtual ~G4VEmModel();
110                                                   112 
111   //------------------------------------------    113   //------------------------------------------------------------------------
112   // Virtual methods to be implemented for any    114   // Virtual methods to be implemented for any concrete model
113   //------------------------------------------    115   //------------------------------------------------------------------------
114                                                   116 
115   virtual void Initialise(const G4ParticleDefi    117   virtual void Initialise(const G4ParticleDefinition*, const G4DataVector&) = 0;
116                                                   118 
117   virtual void SampleSecondaries(std::vector<G    119   virtual void SampleSecondaries(std::vector<G4DynamicParticle*>*,
118                                  const G4Mater    120                                  const G4MaterialCutsCouple*,
119                                  const G4Dynam    121                                  const G4DynamicParticle*,
120                                  G4double tmin    122                                  G4double tmin = 0.0,
121                                  G4double tmax    123                                  G4double tmax = DBL_MAX) = 0;
122                                                   124 
123   //------------------------------------------    125   //------------------------------------------------------------------------
124   // Methods for initialisation of MT; may be     126   // Methods for initialisation of MT; may be overwritten if needed
125   //------------------------------------------    127   //------------------------------------------------------------------------
126                                                   128 
127   // initialisation in local thread            << 129   // initilisation in local thread
128   virtual void InitialiseLocal(const G4Particl    130   virtual void InitialiseLocal(const G4ParticleDefinition*,
129                                G4VEmModel* mas    131                                G4VEmModel* masterModel);
130                                                   132 
131   // initialisation of a new material at run t << 133   // initilisation of a new material at run time
132   virtual void InitialiseForMaterial(const G4P    134   virtual void InitialiseForMaterial(const G4ParticleDefinition*,
133                                      const G4M    135                                      const G4Material*);
134                                                   136 
135   // initialisation of a new element at run ti << 137   // initilisation of a new element at run time
136   virtual void InitialiseForElement(const G4Pa    138   virtual void InitialiseForElement(const G4ParticleDefinition*,
137                                     G4int Z);     139                                     G4int Z);
138                                                   140 
139   //------------------------------------------    141   //------------------------------------------------------------------------
140   // Methods with standard implementation; may    142   // Methods with standard implementation; may be overwritten if needed 
141   //------------------------------------------    143   //------------------------------------------------------------------------
142                                                   144 
143   // main method to compute dEdx                  145   // main method to compute dEdx
144   virtual G4double ComputeDEDXPerVolume(const     146   virtual G4double ComputeDEDXPerVolume(const G4Material*,
145                                         const     147                                         const G4ParticleDefinition*,
146                                         G4doub    148                                         G4double kineticEnergy,
147                                         G4doub    149                                         G4double cutEnergy = DBL_MAX);
148                                                   150 
149   // main method to compute cross section per     151   // main method to compute cross section per Volume
150   virtual G4double CrossSectionPerVolume(const    152   virtual G4double CrossSectionPerVolume(const G4Material*,
151                                          const    153                                          const G4ParticleDefinition*,
152                                          G4dou    154                                          G4double kineticEnergy,
153                                          G4dou    155                                          G4double cutEnergy = 0.0,
154                                          G4dou    156                                          G4double maxEnergy = DBL_MAX);
155                                                   157 
156   // method to get partial cross section          158   // method to get partial cross section
157   virtual G4double GetPartialCrossSection(cons    159   virtual G4double GetPartialCrossSection(const G4Material*,
158                                           G4in << 160                                           G4int /*level*/,
159                                           cons    161                                           const G4ParticleDefinition*,
160                                           G4do << 162                                           G4double /*kineticEnergy*/)
                                                   >> 163   { return 0;}
161                                                   164 
162   // main method to compute cross section per     165   // main method to compute cross section per atom
163   virtual G4double ComputeCrossSectionPerAtom(    166   virtual G4double ComputeCrossSectionPerAtom(const G4ParticleDefinition*,
164                                                   167                                               G4double kinEnergy,
165                                                   168                                               G4double Z,
166                                                   169                                               G4double A = 0., /* amu */
167                                                   170                                               G4double cutEnergy = 0.0,
168                                                   171                                               G4double maxEnergy = DBL_MAX);
169                                                   172 
170   // main method to compute cross section per     173   // main method to compute cross section per atomic shell
171   virtual G4double ComputeCrossSectionPerShell    174   virtual G4double ComputeCrossSectionPerShell(const G4ParticleDefinition*,
172                                                   175                                                G4int Z, G4int shellIdx,
173                                                   176                                                G4double kinEnergy,
174                                                   177                                                G4double cutEnergy = 0.0,
175                                                   178                                                G4double maxEnergy = DBL_MAX);
176                                                   179 
177   // Compute effective ion charge square          180   // Compute effective ion charge square
178   virtual G4double ChargeSquareRatio(const G4T    181   virtual G4double ChargeSquareRatio(const G4Track&);
179                                                   182 
180   // Compute effective ion charge square          183   // Compute effective ion charge square
181   virtual G4double GetChargeSquareRatio(const     184   virtual G4double GetChargeSquareRatio(const G4ParticleDefinition*,
182                                         const     185                                         const G4Material*,
183                                         G4doub    186                                         G4double kineticEnergy);
184                                                   187 
185   // Compute ion charge                           188   // Compute ion charge 
186   virtual G4double GetParticleCharge(const G4P    189   virtual G4double GetParticleCharge(const G4ParticleDefinition*,
187                                      const G4M    190                                      const G4Material*,
188                                      G4double     191                                      G4double kineticEnergy);
189                                                   192 
190   // Initialisation for a new track               193   // Initialisation for a new track
191   virtual void StartTracking(G4Track*);           194   virtual void StartTracking(G4Track*);
192                                                   195 
193   // add correction to energy loss and compute    196   // add correction to energy loss and compute non-ionizing energy loss
194   virtual void CorrectionsAlongStep(const G4Ma    197   virtual void CorrectionsAlongStep(const G4MaterialCutsCouple*,
195                                     const G4Dy    198                                     const G4DynamicParticle*,
196                                     const G4do << 199                                     G4double& eloss,
197                                     G4double&  << 200                                     G4double& niel,
                                                   >> 201                                     G4double length);
198                                                   202 
199   // value which may be tabulated (by default     203   // value which may be tabulated (by default cross section)
200   virtual G4double Value(const G4MaterialCutsC    204   virtual G4double Value(const G4MaterialCutsCouple*,
201                          const G4ParticleDefin    205                          const G4ParticleDefinition*,
202                          G4double kineticEnerg    206                          G4double kineticEnergy);
203                                                   207 
204   // threshold for zero value                     208   // threshold for zero value 
205   virtual G4double MinPrimaryEnergy(const G4Ma    209   virtual G4double MinPrimaryEnergy(const G4Material*,
206                                     const G4Pa    210                                     const G4ParticleDefinition*,
207                                     G4double c    211                                     G4double cut = 0.0);
208                                                   212 
209   // model can define low-energy limit for the    213   // model can define low-energy limit for the cut
210   virtual G4double MinEnergyCut(const G4Partic    214   virtual G4double MinEnergyCut(const G4ParticleDefinition*,
211                                 const G4Materi    215                                 const G4MaterialCutsCouple*);
212                                                   216 
213   // initialisation at run time for a given ma << 217   // initilisation at run time for a given material
214   virtual void SetupForMaterial(const G4Partic    218   virtual void SetupForMaterial(const G4ParticleDefinition*,
215                                 const G4Materi    219                                 const G4Material*,
216                                 G4double kinet    220                                 G4double kineticEnergy);
217                                                   221 
218   // add a region for the model                   222   // add a region for the model
219   virtual void DefineForRegion(const G4Region*    223   virtual void DefineForRegion(const G4Region*);
220                                                   224 
221   // fill number of different type of secondar << 
222   virtual void FillNumberOfSecondaries(G4int&  << 
223                                        G4int&  << 
224                                                << 
225   // for automatic documentation                  225   // for automatic documentation
226   virtual void ModelDescription(std::ostream&  << 226   virtual void ModelDescription(std::ostream& outFile) const; //=0;
227                                                   227 
228 protected:                                        228 protected:
229                                                   229 
230   // initialisation of the ParticleChange for     230   // initialisation of the ParticleChange for the model
231   G4ParticleChangeForLoss* GetParticleChangeFo    231   G4ParticleChangeForLoss* GetParticleChangeForLoss();
232                                                   232 
233   // initialisation of the ParticleChange for     233   // initialisation of the ParticleChange for the model
234   G4ParticleChangeForGamma* GetParticleChangeF    234   G4ParticleChangeForGamma* GetParticleChangeForGamma();
235                                                   235 
236   // kinematically allowed max kinetic energy     236   // kinematically allowed max kinetic energy of a secondary
237   virtual G4double MaxSecondaryEnergy(const G4    237   virtual G4double MaxSecondaryEnergy(const G4ParticleDefinition*,
238                                       G4double    238                                       G4double kineticEnergy);
239                                                   239 
240 public:                                           240 public:
241                                                   241 
242   //------------------------------------------    242   //------------------------------------------------------------------------
243   // Generic methods common to all models         243   // Generic methods common to all models
244   //------------------------------------------    244   //------------------------------------------------------------------------
245                                                   245 
246   // should be called at initialisation to bui    246   // should be called at initialisation to build element selectors
247   void InitialiseElementSelectors(const G4Part    247   void InitialiseElementSelectors(const G4ParticleDefinition*,
248                                   const G4Data    248                                   const G4DataVector&);
249                                                   249 
250   // should be called at initialisation to acc    250   // should be called at initialisation to access element selectors
251   inline std::vector<G4EmElementSelector*>* Ge    251   inline std::vector<G4EmElementSelector*>* GetElementSelectors();
252                                                   252 
253   // should be called at initialisation to set    253   // should be called at initialisation to set element selectors
254   inline void SetElementSelectors(std::vector<    254   inline void SetElementSelectors(std::vector<G4EmElementSelector*>*);
255                                                   255 
256   // dEdx per unit length, base material appro << 256   // dEdx per unit length
257   inline G4double ComputeDEDX( const G4Materia << 257   inline G4double ComputeDEDX(const G4MaterialCutsCouple*,
258                                const G4Particl << 258                               const G4ParticleDefinition*,
259                                G4double kineti << 259                               G4double kineticEnergy,
260                                G4double cutEne << 260                               G4double cutEnergy = DBL_MAX);
261                                                   261 
262   // cross section per volume, base material a << 262   // cross section per volume
263   inline G4double CrossSection(const G4Materia    263   inline G4double CrossSection(const G4MaterialCutsCouple*,
264                                const G4Particl    264                                const G4ParticleDefinition*,
265                                G4double kineti    265                                G4double kineticEnergy,
266                                G4double cutEne    266                                G4double cutEnergy = 0.0,
267                                G4double maxEne    267                                G4double maxEnergy = DBL_MAX);
268                                                   268 
269   // compute mean free path via cross section     269   // compute mean free path via cross section per volume
270   inline G4double ComputeMeanFreePath(const G4    270   inline G4double ComputeMeanFreePath(const G4ParticleDefinition*,
271                                       G4double    271                                       G4double kineticEnergy,
272                                       const G4    272                                       const G4Material*,
273                                       G4double    273                                       G4double cutEnergy = 0.0,
274                                       G4double    274                                       G4double maxEnergy = DBL_MAX);
275                                                   275 
276   // generic cross section per element            276   // generic cross section per element
277   inline G4double ComputeCrossSectionPerAtom(c    277   inline G4double ComputeCrossSectionPerAtom(const G4ParticleDefinition*,
278                                              c    278                                              const G4Element*,
279                                              G    279                                              G4double kinEnergy,
280                                              G    280                                              G4double cutEnergy = 0.0,
281                                              G    281                                              G4double maxEnergy = DBL_MAX);
282                                                   282 
                                                   >> 283   // select isotope in order to have precise mass of the nucleus
                                                   >> 284   inline G4int SelectIsotopeNumber(const G4Element*);
                                                   >> 285 
283   // atom can be selected effitiantly if eleme    286   // atom can be selected effitiantly if element selectors are initialised 
284   inline const G4Element* SelectRandomAtom(con    287   inline const G4Element* SelectRandomAtom(const G4MaterialCutsCouple*,
285                                            con    288                                            const G4ParticleDefinition*,
286                                            G4d    289                                            G4double kineticEnergy,
287                                            G4d    290                                            G4double cutEnergy = 0.0,
288                                            G4d    291                                            G4double maxEnergy = DBL_MAX);
289   // same as SelectRandomAtom above but more e << 
290   inline const G4Element* SelectTargetAtom(con << 
291                                            con << 
292                                            G4d << 
293                                            G4d << 
294                                            G4d << 
295                                            G4d << 
296                                                   292 
297   // to select atom cross section per volume i    293   // to select atom cross section per volume is recomputed for each element 
298   const G4Element* SelectRandomAtom(const G4Ma    294   const G4Element* SelectRandomAtom(const G4Material*,
299                                     const G4Pa    295                                     const G4ParticleDefinition*,
300                                     G4double k    296                                     G4double kineticEnergy,
301                                     G4double c    297                                     G4double cutEnergy = 0.0,
302                                     G4double m    298                                     G4double maxEnergy = DBL_MAX);
303                                                   299 
304   // to select atom if cross section is propor    300   // to select atom if cross section is proportional number of electrons 
305   const G4Element* GetCurrentElement(const G4M << 301   inline G4int SelectRandomAtomNumber(const G4Material*);
306   G4int SelectRandomAtomNumber(const G4Materia << 
307                                                << 
308   // select isotope in order to have precise m << 
309   const G4Isotope* GetCurrentIsotope(const G4E << 
310   G4int SelectIsotopeNumber(const G4Element*)  << 
311                                                   302 
312   //------------------------------------------    303   //------------------------------------------------------------------------
313   // Get/Set methods                              304   // Get/Set methods
314   //------------------------------------------    305   //------------------------------------------------------------------------
315                                                   306 
316   void SetParticleChange(G4VParticleChange*, G << 307   void SetParticleChange(G4VParticleChange*, G4VEmFluctuationModel* f=0);
317                                                   308 
318   void SetCrossSectionTable(G4PhysicsTable*, G    309   void SetCrossSectionTable(G4PhysicsTable*, G4bool isLocal);
319                                                   310 
320   inline G4ElementData* GetElementData();         311   inline G4ElementData* GetElementData();
321                                                   312 
322   inline G4PhysicsTable* GetCrossSectionTable(    313   inline G4PhysicsTable* GetCrossSectionTable();
323                                                   314 
324   inline G4VEmFluctuationModel* GetModelOfFluc    315   inline G4VEmFluctuationModel* GetModelOfFluctuations();
325                                                   316 
326   inline G4VEmAngularDistribution* GetAngularD    317   inline G4VEmAngularDistribution* GetAngularDistribution();
327                                                   318 
328   inline G4VEmModel* GetTripletModel();        << 
329                                                << 
330   inline void SetTripletModel(G4VEmModel*);    << 
331                                                << 
332   inline void SetAngularDistribution(G4VEmAngu    319   inline void SetAngularDistribution(G4VEmAngularDistribution*);
333                                                   320 
334   inline G4double HighEnergyLimit() const;        321   inline G4double HighEnergyLimit() const;
335                                                   322 
336   inline G4double LowEnergyLimit() const;         323   inline G4double LowEnergyLimit() const;
337                                                   324 
338   inline G4double HighEnergyActivationLimit()     325   inline G4double HighEnergyActivationLimit() const;
339                                                   326 
340   inline G4double LowEnergyActivationLimit() c    327   inline G4double LowEnergyActivationLimit() const;
341                                                   328 
342   inline G4double PolarAngleLimit() const;        329   inline G4double PolarAngleLimit() const;
343                                                   330 
344   inline G4double SecondaryThreshold() const;     331   inline G4double SecondaryThreshold() const;
345                                                   332 
                                                   >> 333   inline G4bool LPMFlag() const;
                                                   >> 334 
346   inline G4bool DeexcitationFlag() const;         335   inline G4bool DeexcitationFlag() const;
347                                                   336 
348   inline G4bool ForceBuildTableFlag() const;      337   inline G4bool ForceBuildTableFlag() const;
349                                                   338 
350   inline G4bool UseAngularGeneratorFlag() cons    339   inline G4bool UseAngularGeneratorFlag() const;
351                                                   340 
352   inline void SetAngularGeneratorFlag(G4bool);    341   inline void SetAngularGeneratorFlag(G4bool);
353                                                   342 
354   inline void SetHighEnergyLimit(G4double);       343   inline void SetHighEnergyLimit(G4double);
355                                                   344 
356   inline void SetLowEnergyLimit(G4double);        345   inline void SetLowEnergyLimit(G4double);
357                                                   346 
358   inline void SetActivationHighEnergyLimit(G4d    347   inline void SetActivationHighEnergyLimit(G4double);
359                                                   348 
360   inline void SetActivationLowEnergyLimit(G4do    349   inline void SetActivationLowEnergyLimit(G4double);
361                                                   350 
362   inline G4bool IsActive(G4double kinEnergy) c << 351   inline G4bool IsActive(G4double kinEnergy);
363                                                   352 
364   inline void SetPolarAngleLimit(G4double);       353   inline void SetPolarAngleLimit(G4double);
365                                                   354 
366   inline void SetSecondaryThreshold(G4double);    355   inline void SetSecondaryThreshold(G4double);
367                                                   356 
                                                   >> 357   inline void SetLPMFlag(G4bool val);
                                                   >> 358 
368   inline void SetDeexcitationFlag(G4bool val);    359   inline void SetDeexcitationFlag(G4bool val);
369                                                   360 
370   inline void SetForceBuildTable(G4bool val);     361   inline void SetForceBuildTable(G4bool val);
371                                                   362 
372   inline void SetFluctuationFlag(G4bool val);  << 363   inline void SetMasterThread(G4bool val);
373                                                   364 
374   inline G4bool IsMaster() const;                 365   inline G4bool IsMaster() const;
375                                                   366 
376   inline void SetUseBaseMaterials(G4bool val); << 
377                                                << 
378   inline G4bool UseBaseMaterials() const;      << 
379                                                << 
380   inline G4double MaxSecondaryKinEnergy(const     367   inline G4double MaxSecondaryKinEnergy(const G4DynamicParticle* dynParticle);
381                                                   368 
382   inline const G4String& GetName() const;         369   inline const G4String& GetName() const;
383                                                   370 
384   inline void SetCurrentCouple(const G4Materia    371   inline void SetCurrentCouple(const G4MaterialCutsCouple*);
385                                                   372 
386   inline G4bool IsLocked() const;              << 373   inline const G4Element* GetCurrentElement() const;
387                                                   374 
388   inline void SetLocked(G4bool);               << 375   inline const G4Isotope* GetCurrentIsotope() const;
389                                                   376 
390   // obsolete methods                          << 377   inline G4bool IsLocked() const;
391   [[deprecated("Use G4EmParameters::Instance() << 
392   void SetLPMFlag(G4bool);                     << 
393                                                << 
394   void SetMasterThread(G4bool);                << 
395                                                   378 
396   //  hide assignment operator                 << 379   inline void SetLocked(G4bool);
397   G4VEmModel & operator=(const  G4VEmModel &ri << 
398   G4VEmModel(const  G4VEmModel&) = delete;     << 
399                                                   380 
400 protected:                                        381 protected:
401                                                   382 
402   inline const G4MaterialCutsCouple* CurrentCo    383   inline const G4MaterialCutsCouple* CurrentCouple() const;
403                                                   384 
404   inline void SetCurrentElement(const G4Elemen    385   inline void SetCurrentElement(const G4Element*);
405                                                   386 
406 private:                                          387 private:
407                                                   388 
408   // ======== Parameters of the class fixed at << 389   //  hide assignment operator
409                                                << 390   G4VEmModel & operator=(const  G4VEmModel &right);
410   G4VEmFluctuationModel*      flucModel = null << 391   G4VEmModel(const  G4VEmModel&);
411   G4VEmAngularDistribution*   anglModel = null << 
412   G4VEmModel*                 fTripletModel =  << 
413   const G4MaterialCutsCouple* fCurrentCouple = << 
414   const G4Element*            fCurrentElement  << 
415   std::vector<G4EmElementSelector*>* elmSelect << 
416   G4LossTableManager*         fEmManager;      << 
417                                                << 
418 protected:                                     << 
419                                                << 
420   G4ElementData*               fElementData =  << 
421   G4VParticleChange*           pParticleChange << 
422   G4PhysicsTable*              xSectionTable = << 
423   const G4Material*            pBaseMaterial = << 
424   const std::vector<G4double>* theDensityFacto << 
425   const std::vector<G4int>*    theDensityIdx = << 
426                                                << 
427   G4double inveplus;                           << 
428   G4double pFactor = 1.0;                      << 
429                                                << 
430 private:                                       << 
431                                                   392 
432   G4double lowLimit;                           << 393   // ======== Parameters of the class fixed at construction =========
433   G4double highLimit;                          << 
434   G4double eMinActive = 0.0;                   << 
435   G4double eMaxActive = DBL_MAX;               << 
436   G4double secondaryThreshold = DBL_MAX;       << 
437   G4double polarAngleLimit;                    << 
438                                                   394 
439   G4int nSelectors = 0;                        << 395   G4VEmFluctuationModel* flucModel;
440   G4int nsec = 5;                              << 396   G4VEmAngularDistribution* anglModel;
                                                   >> 397   const G4String   name;
                                                   >> 398 
                                                   >> 399   // ======== Parameters of the class fixed at initialisation =======
                                                   >> 400 
                                                   >> 401   G4double        lowLimit;
                                                   >> 402   G4double        highLimit;
                                                   >> 403   G4double        eMinActive;
                                                   >> 404   G4double        eMaxActive;
                                                   >> 405   G4double        polarAngleLimit;
                                                   >> 406   G4double        secondaryThreshold;
                                                   >> 407   G4bool          theLPMflag;
                                                   >> 408   G4bool          flagDeexcitation;
                                                   >> 409   G4bool          flagForceBuildTable;
                                                   >> 410   G4bool          isMaster;
                                                   >> 411 
                                                   >> 412   G4bool          localTable;
                                                   >> 413   G4bool          localElmSelectors;
                                                   >> 414   G4bool          useAngularGenerator;
                                                   >> 415   G4bool          isLocked;
                                                   >> 416   G4int           nSelectors;
                                                   >> 417   std::vector<G4EmElementSelector*>* elmSelectors;
441                                                   418 
442 protected:                                        419 protected:
443                                                   420 
444   std::size_t currentCoupleIndex = 0;          << 421   G4ElementData*               fElementData;
445   std::size_t basedCoupleIndex = 0;            << 422   G4VParticleChange*           pParticleChange;
446   G4bool lossFlucFlag = true;                  << 423   G4PhysicsTable*              xSectionTable;
                                                   >> 424   const std::vector<G4double>* theDensityFactor;
                                                   >> 425   const std::vector<G4int>*    theDensityIdx;
                                                   >> 426   size_t                       idxTable;
                                                   >> 427   const static G4double        inveplus;       
                                                   >> 428 
                                                   >> 429   // ======== Cashed values - may be state dependent ================
447                                                   430 
448 private:                                          431 private:
449                                                   432 
450   G4bool flagDeexcitation = false;             << 433   G4LossTableManager*         fManager;
451   G4bool flagForceBuildTable = false;          << 434   const G4MaterialCutsCouple* fCurrentCouple;
452   G4bool isMaster = true;                      << 435   const G4Element*            fCurrentElement;
453                                                << 436   const G4Isotope*            fCurrentIsotope;
454   G4bool localTable = true;                    << 
455   G4bool localElmSelectors = true;             << 
456   G4bool useAngularGenerator = false;          << 
457   G4bool useBaseMaterials = false;             << 
458   G4bool isLocked = false;                     << 
459                                                   437 
460   const G4String  name;                        << 438   G4int                  nsec;
461   std::vector<G4double>  xsec;                    439   std::vector<G4double>  xsec;
462                                                   440 
463 };                                                441 };
464                                                   442 
465 // ======== Run time inline methods ==========    443 // ======== Run time inline methods ================
466                                                   444 
467 inline void G4VEmModel::SetCurrentCouple(const << 445 inline void G4VEmModel::SetCurrentCouple(const G4MaterialCutsCouple* p)
468 {                                                 446 {
469   if(fCurrentCouple != ptr) {                  << 447   fCurrentCouple = p;
470     fCurrentCouple = ptr;                      << 
471     basedCoupleIndex = currentCoupleIndex = pt << 
472     pBaseMaterial = ptr->GetMaterial();        << 
473     pFactor = 1.0;                             << 
474     if(useBaseMaterials) {                     << 
475       basedCoupleIndex = (*theDensityIdx)[curr << 
476       if(nullptr != pBaseMaterial->GetBaseMate << 
477   pBaseMaterial = pBaseMaterial->GetBaseMateri << 
478       pFactor = (*theDensityFactor)[currentCou << 
479     }                                          << 
480   }                                            << 
481 }                                                 448 }
482                                                   449 
483 //....oooOO0OOooo........oooOO0OOooo........oo    450 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
484                                                   451 
485 inline const G4MaterialCutsCouple* G4VEmModel:    452 inline const G4MaterialCutsCouple* G4VEmModel::CurrentCouple() const
486 {                                                 453 {
487   return fCurrentCouple;                          454   return fCurrentCouple;
488 }                                                 455 }
489                                                   456 
490 //....oooOO0OOooo........oooOO0OOooo........oo    457 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
491                                                   458 
492 inline void G4VEmModel::SetCurrentElement(cons    459 inline void G4VEmModel::SetCurrentElement(const G4Element* elm)
493 {                                                 460 {
494   fCurrentElement = elm;                          461   fCurrentElement = elm;
                                                   >> 462   fCurrentIsotope = 0;
                                                   >> 463 }
                                                   >> 464 
                                                   >> 465 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 466 
                                                   >> 467 inline const G4Element* G4VEmModel::GetCurrentElement() const
                                                   >> 468 {
                                                   >> 469   return fCurrentElement;
                                                   >> 470 }
                                                   >> 471 
                                                   >> 472 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 473 
                                                   >> 474 inline const G4Isotope* G4VEmModel::GetCurrentIsotope() const
                                                   >> 475 {
                                                   >> 476   return fCurrentIsotope;
495 }                                                 477 }
496                                                   478 
497 //....oooOO0OOooo........oooOO0OOooo........oo    479 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
498                                                   480 
499 inline                                            481 inline 
500 G4double G4VEmModel::MaxSecondaryKinEnergy(con    482 G4double G4VEmModel::MaxSecondaryKinEnergy(const G4DynamicParticle* dynPart)
501 {                                                 483 {
502   return MaxSecondaryEnergy(dynPart->GetPartic    484   return MaxSecondaryEnergy(dynPart->GetParticleDefinition(),
503                             dynPart->GetKineti    485                             dynPart->GetKineticEnergy());
504 }                                                 486 }
505                                                   487 
506 //....oooOO0OOooo........oooOO0OOooo........oo    488 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
507                                                   489 
508 inline G4double G4VEmModel::ComputeDEDX(const     490 inline G4double G4VEmModel::ComputeDEDX(const G4MaterialCutsCouple* couple,
509                                         const     491                                         const G4ParticleDefinition* part,
510                                         G4doub    492                                         G4double kinEnergy,
511                                         G4doub    493                                         G4double cutEnergy)
512 {                                                 494 {
513   SetCurrentCouple(couple);                       495   SetCurrentCouple(couple);
514   return pFactor*ComputeDEDXPerVolume(pBaseMat << 496   return ComputeDEDXPerVolume(couple->GetMaterial(),part,kinEnergy,cutEnergy);
515 }                                                 497 }
516                                                   498 
517 //....oooOO0OOooo........oooOO0OOooo........oo    499 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
518                                                   500 
519 inline G4double G4VEmModel::CrossSection(const    501 inline G4double G4VEmModel::CrossSection(const G4MaterialCutsCouple* couple,
520                                          const    502                                          const G4ParticleDefinition* part,
521                                          G4dou    503                                          G4double kinEnergy,
522                                          G4dou    504                                          G4double cutEnergy,
523                                          G4dou    505                                          G4double maxEnergy)
524 {                                                 506 {
525   SetCurrentCouple(couple);                       507   SetCurrentCouple(couple);
526   return pFactor*CrossSectionPerVolume(pBaseMa << 508   return CrossSectionPerVolume(couple->GetMaterial(),part,kinEnergy,
527                                        cutEner << 509                                cutEnergy,maxEnergy);
528 }                                                 510 }
529                                                   511 
530 //....oooOO0OOooo........oooOO0OOooo........oo    512 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
531                                                   513 
532 inline                                            514 inline 
533 G4double G4VEmModel::ComputeMeanFreePath(const    515 G4double G4VEmModel::ComputeMeanFreePath(const G4ParticleDefinition* part,
534                                          G4dou    516                                          G4double ekin,
535                                          const    517                                          const G4Material* material,
536                                          G4dou    518                                          G4double emin,
537                                          G4dou    519                                          G4double emax)
538 {                                                 520 {
                                                   >> 521   G4double mfp = DBL_MAX;
539   G4double cross = CrossSectionPerVolume(mater    522   G4double cross = CrossSectionPerVolume(material,part,ekin,emin,emax);
540   return (cross > 0.0) ? 1./cross : DBL_MAX;   << 523   if (cross > DBL_MIN) { mfp = 1./cross; }
                                                   >> 524   return mfp;
541 }                                                 525 }
542                                                   526 
543 //....oooOO0OOooo........oooOO0OOooo........oo    527 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
544                                                   528 
545 inline G4double                                   529 inline G4double
546 G4VEmModel::ComputeCrossSectionPerAtom(const G    530 G4VEmModel::ComputeCrossSectionPerAtom(const G4ParticleDefinition* part,
547                                        const G    531                                        const G4Element* elm,
548                                        G4doubl    532                                        G4double kinEnergy,
549                                        G4doubl    533                                        G4double cutEnergy,
550                                        G4doubl    534                                        G4double maxEnergy)
551 {                                                 535 {
552   fCurrentElement = elm;                       << 536   SetCurrentElement(elm);
553   return ComputeCrossSectionPerAtom(part,kinEn    537   return ComputeCrossSectionPerAtom(part,kinEnergy,elm->GetZ(),elm->GetN(),
554                                     cutEnergy,    538                                     cutEnergy,maxEnergy);
555 }                                                 539 }
556                                                   540 
557 //....oooOO0OOooo........oooOO0OOooo........oo    541 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
558                                                   542 
559 inline const G4Element*                           543 inline const G4Element*
560 G4VEmModel::SelectRandomAtom(const G4MaterialC    544 G4VEmModel::SelectRandomAtom(const G4MaterialCutsCouple* couple,
561                              const G4ParticleD    545                              const G4ParticleDefinition* part,
562                              G4double kinEnerg    546                              G4double kinEnergy,
563                              G4double cutEnerg    547                              G4double cutEnergy,
564                              G4double maxEnerg    548                              G4double maxEnergy)
565 {                                                 549 {
566   SetCurrentCouple(couple);                    << 550   fCurrentCouple = couple;
567   fCurrentElement = (nSelectors > 0) ?         << 551   if(nSelectors > 0) {
568     ((*elmSelectors)[couple->GetIndex()])->Sel << 552     fCurrentElement = 
569     SelectRandomAtom(pBaseMaterial,part,kinEne << 553       ((*elmSelectors)[couple->GetIndex()])->SelectRandomAtom(kinEnergy);
                                                   >> 554   } else {
                                                   >> 555     fCurrentElement = SelectRandomAtom(couple->GetMaterial(),part,kinEnergy,
                                                   >> 556                                        cutEnergy,maxEnergy);
                                                   >> 557   }
                                                   >> 558   fCurrentIsotope = 0;
570   return fCurrentElement;                         559   return fCurrentElement;
571 }                                                 560 }
572                                                   561 
573 //....oooOO0OOooo........oooOO0OOooo........oo    562 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
574                                                   563 
575 inline const G4Element*                        << 564 inline G4int G4VEmModel::SelectRandomAtomNumber(const G4Material* mat)
576 G4VEmModel::SelectTargetAtom(const G4MaterialC << 
577                              const G4ParticleD << 
578                              G4double kinEnerg << 
579                              G4double logKinE, << 
580                              G4double cutEnerg << 
581                              G4double maxEnerg << 
582 {                                                 565 {
583   SetCurrentCouple(couple);                    << 566   // this algorith assumes that cross section is proportional to
584   fCurrentElement = (nSelectors > 0)           << 567   // number electrons multiplied by number of atoms
585    ? ((*elmSelectors)[couple->GetIndex()])->Se << 568   size_t nn = mat->GetNumberOfElements();
586    : SelectRandomAtom(pBaseMaterial,part,kinEn << 569   const G4ElementVector* elmv = mat->GetElementVector();
587   return fCurrentElement;                      << 570   G4int Z = G4lrint((*elmv)[0]->GetZ());
                                                   >> 571   if(1 < nn) {
                                                   >> 572     const G4double* at = mat->GetVecNbOfAtomsPerVolume();
                                                   >> 573     G4double tot = mat->GetTotNbOfAtomsPerVolume()*G4UniformRand();
                                                   >> 574     for( size_t i=0; i<nn; ++i) {
                                                   >> 575       Z = G4lrint((*elmv)[0]->GetZ());
                                                   >> 576       tot -= Z*at[i];
                                                   >> 577       if(tot <= 0.0) { break; }
                                                   >> 578     }
                                                   >> 579   }
                                                   >> 580   return Z;
                                                   >> 581 }
                                                   >> 582 
                                                   >> 583 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 584 
                                                   >> 585 inline G4int G4VEmModel::SelectIsotopeNumber(const G4Element* elm)
                                                   >> 586 {
                                                   >> 587   SetCurrentElement(elm);
                                                   >> 588   G4int N = G4lrint(elm->GetN());
                                                   >> 589   G4int ni = elm->GetNumberOfIsotopes();
                                                   >> 590   fCurrentIsotope = 0;
                                                   >> 591   if(ni > 0) {
                                                   >> 592     G4int idx = 0;
                                                   >> 593     if(ni > 1) {
                                                   >> 594       G4double* ab = elm->GetRelativeAbundanceVector();
                                                   >> 595       G4double x = G4UniformRand();
                                                   >> 596       for(; idx<ni; ++idx) {
                                                   >> 597         x -= ab[idx];
                                                   >> 598         if (x <= 0.0) { break; }
                                                   >> 599       }
                                                   >> 600       if(idx >= ni) { idx = ni - 1; }
                                                   >> 601     }
                                                   >> 602     fCurrentIsotope = elm->GetIsotope(idx);
                                                   >> 603     N = fCurrentIsotope->GetN();
                                                   >> 604   }
                                                   >> 605   return N;
588 }                                                 606 }
589                                                   607 
590 // ======== Get/Set inline methods used at ini    608 // ======== Get/Set inline methods used at initialisation ================
591                                                   609 
592 inline G4VEmFluctuationModel* G4VEmModel::GetM    610 inline G4VEmFluctuationModel* G4VEmModel::GetModelOfFluctuations()
593 {                                                 611 {
594   return flucModel;                               612   return flucModel;
595 }                                                 613 }
596                                                   614 
597 //....oooOO0OOooo........oooOO0OOooo........oo    615 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
598                                                   616 
599 inline G4VEmAngularDistribution* G4VEmModel::G    617 inline G4VEmAngularDistribution* G4VEmModel::GetAngularDistribution()
600 {                                                 618 {
601   return anglModel;                               619   return anglModel;
602 }                                                 620 }
603                                                   621 
604 //....oooOO0OOooo........oooOO0OOooo........oo    622 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
605                                                   623 
606 inline void G4VEmModel::SetAngularDistribution    624 inline void G4VEmModel::SetAngularDistribution(G4VEmAngularDistribution* p)
607 {                                                 625 {
608   if(p != anglModel) {                            626   if(p != anglModel) {
609     delete anglModel;                             627     delete anglModel;
610     anglModel = p;                                628     anglModel = p;
611   }                                               629   }
612 }                                                 630 }
613                                                   631 
614 //....oooOO0OOooo........oooOO0OOooo........oo    632 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
615                                                   633 
616 inline G4VEmModel* G4VEmModel::GetTripletModel << 
617 {                                              << 
618   return fTripletModel;                        << 
619 }                                              << 
620                                                << 
621 //....oooOO0OOooo........oooOO0OOooo........oo << 
622                                                << 
623 inline void G4VEmModel::SetTripletModel(G4VEmM << 
624 {                                              << 
625   if(p != fTripletModel) {                     << 
626     delete fTripletModel;                      << 
627     fTripletModel = p;                         << 
628   }                                            << 
629 }                                              << 
630                                                << 
631 //....oooOO0OOooo........oooOO0OOooo........oo << 
632                                                << 
633 inline G4double G4VEmModel::HighEnergyLimit()     634 inline G4double G4VEmModel::HighEnergyLimit() const
634 {                                                 635 {
635   return highLimit;                               636   return highLimit;
636 }                                                 637 }
637                                                   638 
638 //....oooOO0OOooo........oooOO0OOooo........oo    639 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
639                                                   640 
640 inline G4double G4VEmModel::LowEnergyLimit() c    641 inline G4double G4VEmModel::LowEnergyLimit() const
641 {                                                 642 {
642   return lowLimit;                                643   return lowLimit;
643 }                                                 644 }
644                                                   645 
645 //....oooOO0OOooo........oooOO0OOooo........oo    646 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
646                                                   647 
647 inline G4double G4VEmModel::HighEnergyActivati    648 inline G4double G4VEmModel::HighEnergyActivationLimit() const
648 {                                                 649 {
649   return eMaxActive;                              650   return eMaxActive;
650 }                                                 651 }
651                                                   652 
652 //....oooOO0OOooo........oooOO0OOooo........oo    653 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
653                                                   654 
654 inline G4double G4VEmModel::LowEnergyActivatio    655 inline G4double G4VEmModel::LowEnergyActivationLimit() const
655 {                                                 656 {
656   return eMinActive;                              657   return eMinActive;
657 }                                                 658 }
658                                                   659 
659 //....oooOO0OOooo........oooOO0OOooo........oo    660 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
660                                                   661 
661 inline G4double G4VEmModel::PolarAngleLimit()     662 inline G4double G4VEmModel::PolarAngleLimit() const
662 {                                                 663 {
663   return polarAngleLimit;                         664   return polarAngleLimit;
664 }                                                 665 }
665                                                   666 
666 //....oooOO0OOooo........oooOO0OOooo........oo    667 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
667                                                   668 
668 inline G4double G4VEmModel::SecondaryThreshold    669 inline G4double G4VEmModel::SecondaryThreshold() const
669 {                                                 670 {
670   return secondaryThreshold;                      671   return secondaryThreshold;
671 }                                                 672 }
672                                                   673 
673 //....oooOO0OOooo........oooOO0OOooo........oo    674 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
674                                                   675 
                                                   >> 676 inline G4bool G4VEmModel::LPMFlag() const 
                                                   >> 677 {
                                                   >> 678   return theLPMflag;
                                                   >> 679 }
                                                   >> 680 
                                                   >> 681 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 682 
675 inline G4bool G4VEmModel::DeexcitationFlag() c    683 inline G4bool G4VEmModel::DeexcitationFlag() const 
676 {                                                 684 {
677   return flagDeexcitation;                        685   return flagDeexcitation;
678 }                                                 686 }
679                                                   687 
680 //....oooOO0OOooo........oooOO0OOooo........oo    688 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
681                                                   689 
682 inline G4bool G4VEmModel::ForceBuildTableFlag(    690 inline G4bool G4VEmModel::ForceBuildTableFlag() const 
683 {                                                 691 {
684   return flagForceBuildTable;                     692   return flagForceBuildTable;
685 }                                                 693 }
686                                                   694 
687 //....oooOO0OOooo........oooOO0OOooo........oo    695 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
688                                                   696 
689 inline G4bool G4VEmModel::UseAngularGeneratorF    697 inline G4bool G4VEmModel::UseAngularGeneratorFlag() const
690 {                                                 698 {
691   return useAngularGenerator;                     699   return useAngularGenerator;
692 }                                                 700 }
693                                                   701 
694 //....oooOO0OOooo........oooOO0OOooo........oo    702 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
695                                                   703 
696 inline void G4VEmModel::SetAngularGeneratorFla    704 inline void G4VEmModel::SetAngularGeneratorFlag(G4bool val)
697 {                                                 705 {
698   useAngularGenerator = val;                      706   useAngularGenerator = val;
699 }                                                 707 }
700                                                   708 
701 //....oooOO0OOooo........oooOO0OOooo........oo    709 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
702                                                   710 
703 inline void G4VEmModel::SetFluctuationFlag(G4b << 711 inline void G4VEmModel::SetMasterThread(G4bool val)
704 {                                                 712 {
705   lossFlucFlag = val;                          << 713   isMaster = val;
706 }                                                 714 }
707                                                   715 
708 //....oooOO0OOooo........oooOO0OOooo........oo    716 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
709                                                   717 
710 inline G4bool G4VEmModel::IsMaster() const        718 inline G4bool G4VEmModel::IsMaster() const
711 {                                                 719 {
712   return isMaster;                                720   return isMaster;
713 }                                                 721 }
714                                                   722 
715 //....oooOO0OOooo........oooOO0OOooo........oo    723 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
716                                                   724 
717 inline void G4VEmModel::SetUseBaseMaterials(G4 << 
718 {                                              << 
719   useBaseMaterials = val;                      << 
720 }                                              << 
721                                                << 
722 //....oooOO0OOooo........oooOO0OOooo........oo << 
723                                                << 
724 inline G4bool G4VEmModel::UseBaseMaterials() c << 
725 {                                              << 
726   return useBaseMaterials;                     << 
727 }                                              << 
728                                                << 
729 //....oooOO0OOooo........oooOO0OOooo........oo << 
730                                                << 
731 inline void G4VEmModel::SetHighEnergyLimit(G4d    725 inline void G4VEmModel::SetHighEnergyLimit(G4double val)
732 {                                                 726 {
733   highLimit = val;                                727   highLimit = val;
734 }                                                 728 }
735                                                   729 
736 //....oooOO0OOooo........oooOO0OOooo........oo    730 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
737                                                   731 
738 inline void G4VEmModel::SetLowEnergyLimit(G4do    732 inline void G4VEmModel::SetLowEnergyLimit(G4double val)
739 {                                                 733 {
740   lowLimit = val;                                 734   lowLimit = val;
741 }                                                 735 }
742                                                   736 
743 //....oooOO0OOooo........oooOO0OOooo........oo    737 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
744                                                   738 
745 inline void G4VEmModel::SetActivationHighEnerg    739 inline void G4VEmModel::SetActivationHighEnergyLimit(G4double val)
746 {                                                 740 {
747   eMaxActive = val;                               741   eMaxActive = val;
748 }                                                 742 }
749                                                   743 
750 //....oooOO0OOooo........oooOO0OOooo........oo    744 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
751                                                   745 
752 inline void G4VEmModel::SetActivationLowEnergy    746 inline void G4VEmModel::SetActivationLowEnergyLimit(G4double val)
753 {                                                 747 {
754   eMinActive = val;                               748   eMinActive = val;
755 }                                                 749 }
756                                                   750 
757 //....oooOO0OOooo........oooOO0OOooo........oo    751 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
758                                                   752 
759 inline G4bool G4VEmModel::IsActive(G4double ki << 753 inline G4bool G4VEmModel::IsActive(G4double kinEnergy)
760 {                                                 754 {
761   return (kinEnergy >= eMinActive && kinEnergy    755   return (kinEnergy >= eMinActive && kinEnergy <= eMaxActive);
762 }                                                 756 }
763                                                   757 
764 //....oooOO0OOooo........oooOO0OOooo........oo    758 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
765                                                   759 
766 inline void G4VEmModel::SetPolarAngleLimit(G4d    760 inline void G4VEmModel::SetPolarAngleLimit(G4double val)
767 {                                                 761 {
768   if(!isLocked) { polarAngleLimit = val; }        762   if(!isLocked) { polarAngleLimit = val; }
769 }                                                 763 }
770                                                   764 
771 //....oooOO0OOooo........oooOO0OOooo........oo    765 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
772                                                   766 
773 inline void G4VEmModel::SetSecondaryThreshold(    767 inline void G4VEmModel::SetSecondaryThreshold(G4double val) 
774 {                                                 768 {
775   secondaryThreshold = val;                       769   secondaryThreshold = val;
776 }                                                 770 }
777                                                   771 
778 //....oooOO0OOooo........oooOO0OOooo........oo    772 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
779                                                   773 
                                                   >> 774 inline void G4VEmModel::SetLPMFlag(G4bool val) 
                                                   >> 775 {
                                                   >> 776   theLPMflag = val;
                                                   >> 777 }
                                                   >> 778 
                                                   >> 779 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 780 
780 inline void G4VEmModel::SetDeexcitationFlag(G4    781 inline void G4VEmModel::SetDeexcitationFlag(G4bool val) 
781 {                                                 782 {
782   flagDeexcitation = val;                         783   flagDeexcitation = val;
783 }                                                 784 }
784                                                   785 
785 //....oooOO0OOooo........oooOO0OOooo........oo    786 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
786                                                   787 
787 inline void G4VEmModel::SetForceBuildTable(G4b    788 inline void G4VEmModel::SetForceBuildTable(G4bool val)
788 {                                                 789 {
789   flagForceBuildTable = val;                      790   flagForceBuildTable = val;
790 }                                                 791 }
791                                                   792 
792 //....oooOO0OOooo........oooOO0OOooo........oo    793 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
793                                                   794 
794 inline const G4String& G4VEmModel::GetName() c    795 inline const G4String& G4VEmModel::GetName() const 
795 {                                                 796 {
796   return name;                                    797   return name;
797 }                                                 798 }
798                                                   799 
799 //....oooOO0OOooo........oooOO0OOooo........oo    800 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
800                                                   801 
801 inline std::vector<G4EmElementSelector*>* G4VE    802 inline std::vector<G4EmElementSelector*>* G4VEmModel::GetElementSelectors()
802 {                                                 803 {
803   return elmSelectors;                            804   return elmSelectors;
804 }                                                 805 }
805                                                   806 
806 //....oooOO0OOooo........oooOO0OOooo........oo    807 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
807                                                   808 
808 inline void                                       809 inline void 
809 G4VEmModel::SetElementSelectors(std::vector<G4    810 G4VEmModel::SetElementSelectors(std::vector<G4EmElementSelector*>* p)
810 {                                                 811 {
811   if(p != elmSelectors) {                      << 812   elmSelectors = p;
812     elmSelectors = p;                          << 813   if(elmSelectors) { nSelectors = elmSelectors->size(); }
813     nSelectors = (nullptr != elmSelectors) ? G << 814   localElmSelectors = false;
814     localElmSelectors = false;                 << 
815   }                                            << 
816 }                                                 815 }
817                                                   816 
818 //....oooOO0OOooo........oooOO0OOooo........oo    817 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
819                                                   818 
820 inline G4ElementData* G4VEmModel::GetElementDa    819 inline G4ElementData* G4VEmModel::GetElementData()
821 {                                                 820 {
822   return fElementData;                            821   return fElementData;
823 }                                                 822 }
824                                                   823 
825 //....oooOO0OOooo........oooOO0OOooo........oo    824 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
826                                                   825 
827 inline G4PhysicsTable* G4VEmModel::GetCrossSec    826 inline G4PhysicsTable* G4VEmModel::GetCrossSectionTable()
828 {                                                 827 {
829   return xSectionTable;                           828   return xSectionTable;
830 }                                                 829 }
831                                                   830 
832 //....oooOO0OOooo........oooOO0OOooo........oo    831 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
833                                                   832 
834 inline G4bool G4VEmModel::IsLocked() const        833 inline G4bool G4VEmModel::IsLocked() const
835 {                                                 834 {
836   return isLocked;                                835   return isLocked;
837 }                                                 836 }
838                                                   837 
839 //....oooOO0OOooo........oooOO0OOooo........oo    838 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
840                                                   839 
841 inline void G4VEmModel::SetLocked(G4bool val)     840 inline void G4VEmModel::SetLocked(G4bool val)
842 {                                                 841 {
843   isLocked = val;                                 842   isLocked = val;
844 }                                                 843 }
845                                                   844 
846 //....oooOO0OOooo........oooOO0OOooo........oo    845 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
847                                                   846 
848 #endif                                            847 #endif
                                                   >> 848 
849                                                   849