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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4VEmModel.hh 76333 2013-11-08 14:31:50Z gcosmo $ >> 27 // 26 // ------------------------------------------- 28 // ------------------------------------------------------------------- 27 // 29 // 28 // GEANT4 Class header file 30 // GEANT4 Class header file 29 // 31 // 30 // 32 // 31 // File name: G4VEmModel 33 // File name: G4VEmModel 32 // 34 // 33 // Author: Vladimir Ivanchenko 35 // Author: Vladimir Ivanchenko 34 // 36 // 35 // Creation date: 03.01.2002 37 // Creation date: 03.01.2002 36 // 38 // 37 // Modifications: 39 // Modifications: 38 // 40 // 39 // 23-12-02 V.Ivanchenko change interface befo 41 // 23-12-02 V.Ivanchenko change interface before move to cut per region 40 // 24-01-03 Cut per region (V.Ivanchenko) 42 // 24-01-03 Cut per region (V.Ivanchenko) 41 // 13-02-03 Add name (V.Ivanchenko) 43 // 13-02-03 Add name (V.Ivanchenko) 42 // 25-02-03 Add sample theta and displacement 44 // 25-02-03 Add sample theta and displacement (V.Ivanchenko) 43 // 23-07-03 Replace G4Material by G4MaterialCu 45 // 23-07-03 Replace G4Material by G4MaterialCutCouple in dE/dx and CrossSection 44 // calculation (V.Ivanchenko) 46 // calculation (V.Ivanchenko) 45 // 01-03-04 L.Urban signature changed in Sampl 47 // 01-03-04 L.Urban signature changed in SampleCosineTheta 46 // 23-04-04 L.urban signature of SampleCosineT 48 // 23-04-04 L.urban signature of SampleCosineTheta changed back 47 // 17-11-04 Add method CrossSectionPerAtom (V. 49 // 17-11-04 Add method CrossSectionPerAtom (V.Ivanchenko) 48 // 14-03-05 Reduce number of pure virtual meth 50 // 14-03-05 Reduce number of pure virtual methods and make inline part 49 // separate (V.Ivanchenko) 51 // separate (V.Ivanchenko) 50 // 24-03-05 Remove IsInCharge and add G4VParti 52 // 24-03-05 Remove IsInCharge and add G4VParticleChange in the constructor (VI) 51 // 08-04-05 Major optimisation of internal int 53 // 08-04-05 Major optimisation of internal interfaces (V.Ivantchenko) 52 // 15-04-05 optimize internal interface for ms 54 // 15-04-05 optimize internal interface for msc (V.Ivanchenko) 53 // 08-05-05 A -> N (V.Ivanchenko) 55 // 08-05-05 A -> N (V.Ivanchenko) 54 // 25-07-05 Move constructor and destructor to 56 // 25-07-05 Move constructor and destructor to the body (V.Ivanchenko) 55 // 02-02-06 ComputeCrossSectionPerAtom: defaul 57 // 02-02-06 ComputeCrossSectionPerAtom: default value A=0. (mma) 56 // 06-02-06 add method ComputeMeanFreePath() ( 58 // 06-02-06 add method ComputeMeanFreePath() (mma) 57 // 07-03-06 Optimize msc methods (V.Ivanchenko 59 // 07-03-06 Optimize msc methods (V.Ivanchenko) 58 // 29-06-06 Add member currentElement and Get/ 60 // 29-06-06 Add member currentElement and Get/Set methods (V.Ivanchenko) 59 // 29-10-07 Added SampleScattering (V.Ivanchen 61 // 29-10-07 Added SampleScattering (V.Ivanchenko) 60 // 15-07-08 Reorder class members and improve 62 // 15-07-08 Reorder class members and improve comments (VI) 61 // 21-07-08 Added vector of G4ElementSelector 63 // 21-07-08 Added vector of G4ElementSelector and methods to use it (VI) 62 // 12-09-08 Added methods GetParticleCharge, G 64 // 12-09-08 Added methods GetParticleCharge, GetChargeSquareRatio, 63 // CorrectionsAlongStep, ActivateNucl 65 // CorrectionsAlongStep, ActivateNuclearStopping (VI) 64 // 16-02-09 Moved implementations of virtual m 66 // 16-02-09 Moved implementations of virtual methods to source (VI) 65 // 07-04-09 Moved msc methods from G4VEmModel 67 // 07-04-09 Moved msc methods from G4VEmModel to G4VMscModel (VI) 66 // 13-10-10 Added G4VEmAngularDistribution (VI 68 // 13-10-10 Added G4VEmAngularDistribution (VI) 67 // 69 // 68 // Class Description: 70 // Class Description: 69 // 71 // 70 // Abstract interface to energy loss models 72 // Abstract interface to energy loss models 71 73 72 // ------------------------------------------- 74 // ------------------------------------------------------------------- 73 // 75 // 74 76 75 #ifndef G4VEmModel_h 77 #ifndef G4VEmModel_h 76 #define G4VEmModel_h 1 78 #define G4VEmModel_h 1 77 79 78 #include "globals.hh" 80 #include "globals.hh" 79 #include "G4DynamicParticle.hh" 81 #include "G4DynamicParticle.hh" 80 #include "G4ParticleDefinition.hh" 82 #include "G4ParticleDefinition.hh" 81 #include "G4MaterialCutsCouple.hh" 83 #include "G4MaterialCutsCouple.hh" 82 #include "G4Material.hh" 84 #include "G4Material.hh" 83 #include "G4Element.hh" 85 #include "G4Element.hh" 84 #include "G4ElementVector.hh" 86 #include "G4ElementVector.hh" 85 #include "G4Isotope.hh" << 86 #include "G4DataVector.hh" 87 #include "G4DataVector.hh" 87 #include "G4VEmFluctuationModel.hh" 88 #include "G4VEmFluctuationModel.hh" 88 #include "G4VEmAngularDistribution.hh" 89 #include "G4VEmAngularDistribution.hh" 89 #include "G4EmElementSelector.hh" 90 #include "G4EmElementSelector.hh" 90 #include <CLHEP/Random/RandomEngine.h> << 91 #include "Randomize.hh" 91 #include <vector> 92 #include <vector> 92 93 93 class G4ElementData; 94 class G4ElementData; 94 class G4PhysicsTable; 95 class G4PhysicsTable; 95 class G4Region; 96 class G4Region; 96 class G4VParticleChange; 97 class G4VParticleChange; 97 class G4ParticleChangeForLoss; 98 class G4ParticleChangeForLoss; 98 class G4ParticleChangeForGamma; 99 class G4ParticleChangeForGamma; 99 class G4Track; 100 class G4Track; 100 class G4LossTableManager; 101 class G4LossTableManager; 101 102 102 class G4VEmModel 103 class G4VEmModel 103 { 104 { 104 105 105 public: 106 public: 106 107 107 explicit G4VEmModel(const G4String& nam); << 108 G4VEmModel(const G4String& nam); 108 109 109 virtual ~G4VEmModel(); 110 virtual ~G4VEmModel(); 110 111 111 //------------------------------------------ 112 //------------------------------------------------------------------------ 112 // Virtual methods to be implemented for any 113 // Virtual methods to be implemented for any concrete model 113 //------------------------------------------ 114 //------------------------------------------------------------------------ 114 115 115 virtual void Initialise(const G4ParticleDefi << 116 virtual void Initialise(const G4ParticleDefinition*, >> 117 const G4DataVector&) = 0; 116 118 117 virtual void SampleSecondaries(std::vector<G 119 virtual void SampleSecondaries(std::vector<G4DynamicParticle*>*, 118 const G4Mater << 120 const G4MaterialCutsCouple*, 119 const G4Dynam << 121 const G4DynamicParticle*, 120 G4double tmin << 122 G4double tmin = 0.0, 121 G4double tmax << 123 G4double tmax = DBL_MAX) = 0; 122 124 123 //------------------------------------------ 125 //------------------------------------------------------------------------ 124 // Methods for initialisation of MT; may be 126 // Methods for initialisation of MT; may be overwritten if needed 125 //------------------------------------------ 127 //------------------------------------------------------------------------ 126 128 127 // initialisation in local thread << 129 // initilisation in local thread 128 virtual void InitialiseLocal(const G4Particl << 130 virtual void InitialiseLocal(const G4ParticleDefinition*, 129 G4VEmModel* mas << 131 G4VEmModel* masterModel); 130 132 131 // initialisation of a new material at run t << 133 // initilisation of a new material at run time 132 virtual void InitialiseForMaterial(const G4P 134 virtual void InitialiseForMaterial(const G4ParticleDefinition*, 133 const G4M << 135 const G4Material*); 134 136 135 // initialisation of a new element at run ti << 137 // initilisation of a new element at run time 136 virtual void InitialiseForElement(const G4Pa 138 virtual void InitialiseForElement(const G4ParticleDefinition*, 137 G4int Z); << 139 G4int Z); 138 140 139 //------------------------------------------ 141 //------------------------------------------------------------------------ 140 // Methods with standard implementation; may 142 // Methods with standard implementation; may be overwritten if needed 141 //------------------------------------------ 143 //------------------------------------------------------------------------ 142 144 143 // main method to compute dEdx 145 // main method to compute dEdx 144 virtual G4double ComputeDEDXPerVolume(const 146 virtual G4double ComputeDEDXPerVolume(const G4Material*, 145 const << 147 const G4ParticleDefinition*, 146 G4doub << 148 G4double kineticEnergy, 147 G4doub << 149 G4double cutEnergy = DBL_MAX); 148 150 149 // main method to compute cross section per 151 // main method to compute cross section per Volume 150 virtual G4double CrossSectionPerVolume(const 152 virtual G4double CrossSectionPerVolume(const G4Material*, 151 const << 153 const G4ParticleDefinition*, 152 G4dou << 154 G4double kineticEnergy, 153 G4dou << 155 G4double cutEnergy = 0.0, 154 G4dou << 156 G4double maxEnergy = DBL_MAX); 155 << 156 // method to get partial cross section << 157 virtual G4double GetPartialCrossSection(cons << 158 G4in << 159 cons << 160 G4do << 161 157 162 // main method to compute cross section per 158 // main method to compute cross section per atom 163 virtual G4double ComputeCrossSectionPerAtom( 159 virtual G4double ComputeCrossSectionPerAtom(const G4ParticleDefinition*, 164 << 160 G4double kinEnergy, 165 << 161 G4double Z, 166 << 162 G4double A = 0., /* amu */ 167 << 163 G4double cutEnergy = 0.0, 168 << 164 G4double maxEnergy = DBL_MAX); 169 << 165 170 // main method to compute cross section per << 171 virtual G4double ComputeCrossSectionPerShell << 172 << 173 << 174 << 175 << 176 << 177 // Compute effective ion charge square 166 // Compute effective ion charge square 178 virtual G4double ChargeSquareRatio(const G4T 167 virtual G4double ChargeSquareRatio(const G4Track&); 179 168 180 // Compute effective ion charge square 169 // Compute effective ion charge square 181 virtual G4double GetChargeSquareRatio(const 170 virtual G4double GetChargeSquareRatio(const G4ParticleDefinition*, 182 const << 171 const G4Material*, 183 G4doub << 172 G4double kineticEnergy); 184 173 185 // Compute ion charge 174 // Compute ion charge 186 virtual G4double GetParticleCharge(const G4P 175 virtual G4double GetParticleCharge(const G4ParticleDefinition*, 187 const G4M << 176 const G4Material*, 188 G4double << 177 G4double kineticEnergy); 189 178 190 // Initialisation for a new track 179 // Initialisation for a new track 191 virtual void StartTracking(G4Track*); 180 virtual void StartTracking(G4Track*); 192 181 193 // add correction to energy loss and compute 182 // add correction to energy loss and compute non-ionizing energy loss 194 virtual void CorrectionsAlongStep(const G4Ma 183 virtual void CorrectionsAlongStep(const G4MaterialCutsCouple*, 195 const G4Dy << 184 const G4DynamicParticle*, 196 const G4do << 185 G4double& eloss, 197 G4double& << 186 G4double& niel, >> 187 G4double length); 198 188 199 // value which may be tabulated (by default 189 // value which may be tabulated (by default cross section) 200 virtual G4double Value(const G4MaterialCutsC 190 virtual G4double Value(const G4MaterialCutsCouple*, 201 const G4ParticleDefin << 191 const G4ParticleDefinition*, 202 G4double kineticEnerg << 192 G4double kineticEnergy); 203 193 204 // threshold for zero value 194 // threshold for zero value 205 virtual G4double MinPrimaryEnergy(const G4Ma 195 virtual G4double MinPrimaryEnergy(const G4Material*, 206 const G4Pa << 196 const G4ParticleDefinition*, 207 G4double c << 197 G4double cut = 0.0); 208 198 209 // model can define low-energy limit for the 199 // model can define low-energy limit for the cut 210 virtual G4double MinEnergyCut(const G4Partic << 200 virtual G4double MinEnergyCut(const G4ParticleDefinition*, 211 const G4Materi << 201 const G4MaterialCutsCouple*); 212 202 213 // initialisation at run time for a given ma << 203 // initilisation at run time for a given material 214 virtual void SetupForMaterial(const G4Partic 204 virtual void SetupForMaterial(const G4ParticleDefinition*, 215 const G4Materi << 205 const G4Material*, 216 G4double kinet 206 G4double kineticEnergy); 217 207 218 // add a region for the model 208 // add a region for the model 219 virtual void DefineForRegion(const G4Region* 209 virtual void DefineForRegion(const G4Region*); 220 210 221 // fill number of different type of secondar << 222 virtual void FillNumberOfSecondaries(G4int& << 223 G4int& << 224 << 225 // for automatic documentation << 226 virtual void ModelDescription(std::ostream& << 227 << 228 protected: 211 protected: 229 212 230 // initialisation of the ParticleChange for 213 // initialisation of the ParticleChange for the model 231 G4ParticleChangeForLoss* GetParticleChangeFo 214 G4ParticleChangeForLoss* GetParticleChangeForLoss(); 232 215 233 // initialisation of the ParticleChange for 216 // initialisation of the ParticleChange for the model 234 G4ParticleChangeForGamma* GetParticleChangeF 217 G4ParticleChangeForGamma* GetParticleChangeForGamma(); 235 218 236 // kinematically allowed max kinetic energy 219 // kinematically allowed max kinetic energy of a secondary 237 virtual G4double MaxSecondaryEnergy(const G4 220 virtual G4double MaxSecondaryEnergy(const G4ParticleDefinition*, 238 G4double << 221 G4double kineticEnergy); 239 222 240 public: 223 public: 241 224 242 //------------------------------------------ 225 //------------------------------------------------------------------------ 243 // Generic methods common to all models 226 // Generic methods common to all models 244 //------------------------------------------ 227 //------------------------------------------------------------------------ 245 228 246 // should be called at initialisation to bui 229 // should be called at initialisation to build element selectors 247 void InitialiseElementSelectors(const G4Part << 230 void InitialiseElementSelectors(const G4ParticleDefinition*, 248 const G4Data << 231 const G4DataVector&); 249 232 250 // should be called at initialisation to acc 233 // should be called at initialisation to access element selectors 251 inline std::vector<G4EmElementSelector*>* Ge 234 inline std::vector<G4EmElementSelector*>* GetElementSelectors(); 252 235 253 // should be called at initialisation to set 236 // should be called at initialisation to set element selectors 254 inline void SetElementSelectors(std::vector< 237 inline void SetElementSelectors(std::vector<G4EmElementSelector*>*); 255 238 256 // dEdx per unit length, base material appro << 239 // dEdx per unit length 257 inline G4double ComputeDEDX( const G4Materia << 240 inline G4double ComputeDEDX(const G4MaterialCutsCouple*, 258 const G4Particl << 241 const G4ParticleDefinition*, 259 G4double kineti << 242 G4double kineticEnergy, 260 G4double cutEne << 243 G4double cutEnergy = DBL_MAX); 261 244 262 // cross section per volume, base material a << 245 // cross section per volume 263 inline G4double CrossSection(const G4Materia 246 inline G4double CrossSection(const G4MaterialCutsCouple*, 264 const G4Particl << 247 const G4ParticleDefinition*, 265 G4double kineti << 248 G4double kineticEnergy, 266 G4double cutEne << 249 G4double cutEnergy = 0.0, 267 G4double maxEne << 250 G4double maxEnergy = DBL_MAX); 268 251 269 // compute mean free path via cross section 252 // compute mean free path via cross section per volume 270 inline G4double ComputeMeanFreePath(const G4 253 inline G4double ComputeMeanFreePath(const G4ParticleDefinition*, 271 G4double << 254 G4double kineticEnergy, 272 const G4 << 255 const G4Material*, 273 G4double << 256 G4double cutEnergy = 0.0, 274 G4double << 257 G4double maxEnergy = DBL_MAX); 275 258 276 // generic cross section per element 259 // generic cross section per element 277 inline G4double ComputeCrossSectionPerAtom(c 260 inline G4double ComputeCrossSectionPerAtom(const G4ParticleDefinition*, 278 c 261 const G4Element*, 279 G << 262 G4double kinEnergy, 280 G << 263 G4double cutEnergy = 0.0, 281 G << 264 G4double maxEnergy = DBL_MAX); >> 265 >> 266 // select isotope in order to have precise mass of the nucleus >> 267 inline G4int SelectIsotopeNumber(const G4Element*); 282 268 283 // atom can be selected effitiantly if eleme 269 // atom can be selected effitiantly if element selectors are initialised 284 inline const G4Element* SelectRandomAtom(con 270 inline const G4Element* SelectRandomAtom(const G4MaterialCutsCouple*, 285 con << 271 const G4ParticleDefinition*, 286 G4d << 272 G4double kineticEnergy, 287 G4d << 273 G4double cutEnergy = 0.0, 288 G4d << 274 G4double maxEnergy = DBL_MAX); 289 // same as SelectRandomAtom above but more e << 290 inline const G4Element* SelectTargetAtom(con << 291 con << 292 G4d << 293 G4d << 294 G4d << 295 G4d << 296 275 297 // to select atom cross section per volume i 276 // to select atom cross section per volume is recomputed for each element 298 const G4Element* SelectRandomAtom(const G4Ma 277 const G4Element* SelectRandomAtom(const G4Material*, 299 const G4Pa << 278 const G4ParticleDefinition*, 300 G4double k << 279 G4double kineticEnergy, 301 G4double c << 280 G4double cutEnergy = 0.0, 302 G4double m << 281 G4double maxEnergy = DBL_MAX); 303 282 304 // to select atom if cross section is propor 283 // to select atom if cross section is proportional number of electrons 305 const G4Element* GetCurrentElement(const G4M << 284 inline G4int SelectRandomAtomNumber(const G4Material*); 306 G4int SelectRandomAtomNumber(const G4Materia << 307 << 308 // select isotope in order to have precise m << 309 const G4Isotope* GetCurrentIsotope(const G4E << 310 G4int SelectIsotopeNumber(const G4Element*) << 311 285 312 //------------------------------------------ 286 //------------------------------------------------------------------------ 313 // Get/Set methods 287 // Get/Set methods 314 //------------------------------------------ 288 //------------------------------------------------------------------------ 315 289 316 void SetParticleChange(G4VParticleChange*, G << 290 void SetParticleChange(G4VParticleChange*, G4VEmFluctuationModel* f=0); 317 291 318 void SetCrossSectionTable(G4PhysicsTable*, G 292 void SetCrossSectionTable(G4PhysicsTable*, G4bool isLocal); 319 293 320 inline G4ElementData* GetElementData(); 294 inline G4ElementData* GetElementData(); 321 295 322 inline G4PhysicsTable* GetCrossSectionTable( 296 inline G4PhysicsTable* GetCrossSectionTable(); 323 297 324 inline G4VEmFluctuationModel* GetModelOfFluc 298 inline G4VEmFluctuationModel* GetModelOfFluctuations(); 325 299 326 inline G4VEmAngularDistribution* GetAngularD 300 inline G4VEmAngularDistribution* GetAngularDistribution(); 327 301 328 inline G4VEmModel* GetTripletModel(); << 329 << 330 inline void SetTripletModel(G4VEmModel*); << 331 << 332 inline void SetAngularDistribution(G4VEmAngu 302 inline void SetAngularDistribution(G4VEmAngularDistribution*); 333 303 334 inline G4double HighEnergyLimit() const; 304 inline G4double HighEnergyLimit() const; 335 305 336 inline G4double LowEnergyLimit() const; 306 inline G4double LowEnergyLimit() const; 337 307 338 inline G4double HighEnergyActivationLimit() 308 inline G4double HighEnergyActivationLimit() const; 339 309 340 inline G4double LowEnergyActivationLimit() c 310 inline G4double LowEnergyActivationLimit() const; 341 311 342 inline G4double PolarAngleLimit() const; 312 inline G4double PolarAngleLimit() const; 343 313 344 inline G4double SecondaryThreshold() const; 314 inline G4double SecondaryThreshold() const; 345 315 >> 316 inline G4bool LPMFlag() const; >> 317 346 inline G4bool DeexcitationFlag() const; 318 inline G4bool DeexcitationFlag() const; 347 319 348 inline G4bool ForceBuildTableFlag() const; 320 inline G4bool ForceBuildTableFlag() const; 349 321 350 inline G4bool UseAngularGeneratorFlag() cons 322 inline G4bool UseAngularGeneratorFlag() const; 351 323 352 inline void SetAngularGeneratorFlag(G4bool); 324 inline void SetAngularGeneratorFlag(G4bool); 353 325 354 inline void SetHighEnergyLimit(G4double); 326 inline void SetHighEnergyLimit(G4double); 355 327 356 inline void SetLowEnergyLimit(G4double); 328 inline void SetLowEnergyLimit(G4double); 357 329 358 inline void SetActivationHighEnergyLimit(G4d 330 inline void SetActivationHighEnergyLimit(G4double); 359 331 360 inline void SetActivationLowEnergyLimit(G4do 332 inline void SetActivationLowEnergyLimit(G4double); 361 333 362 inline G4bool IsActive(G4double kinEnergy) c << 334 inline G4bool IsActive(G4double kinEnergy); 363 335 364 inline void SetPolarAngleLimit(G4double); 336 inline void SetPolarAngleLimit(G4double); 365 337 366 inline void SetSecondaryThreshold(G4double); 338 inline void SetSecondaryThreshold(G4double); 367 339 >> 340 inline void SetLPMFlag(G4bool val); >> 341 368 inline void SetDeexcitationFlag(G4bool val); 342 inline void SetDeexcitationFlag(G4bool val); 369 343 370 inline void SetForceBuildTable(G4bool val); 344 inline void SetForceBuildTable(G4bool val); 371 345 372 inline void SetFluctuationFlag(G4bool val); << 346 inline void SetMasterThread(G4bool val); 373 347 374 inline G4bool IsMaster() const; 348 inline G4bool IsMaster() const; 375 349 376 inline void SetUseBaseMaterials(G4bool val); << 377 << 378 inline G4bool UseBaseMaterials() const; << 379 << 380 inline G4double MaxSecondaryKinEnergy(const 350 inline G4double MaxSecondaryKinEnergy(const G4DynamicParticle* dynParticle); 381 351 382 inline const G4String& GetName() const; 352 inline const G4String& GetName() const; 383 353 384 inline void SetCurrentCouple(const G4Materia 354 inline void SetCurrentCouple(const G4MaterialCutsCouple*); 385 355 386 inline G4bool IsLocked() const; << 356 inline const G4Element* GetCurrentElement() const; 387 << 388 inline void SetLocked(G4bool); << 389 << 390 // obsolete methods << 391 [[deprecated("Use G4EmParameters::Instance() << 392 void SetLPMFlag(G4bool); << 393 << 394 void SetMasterThread(G4bool); << 395 << 396 // hide assignment operator << 397 G4VEmModel & operator=(const G4VEmModel &ri << 398 G4VEmModel(const G4VEmModel&) = delete; << 399 357 400 protected: 358 protected: 401 359 402 inline const G4MaterialCutsCouple* CurrentCo 360 inline const G4MaterialCutsCouple* CurrentCouple() const; 403 361 404 inline void SetCurrentElement(const G4Elemen 362 inline void SetCurrentElement(const G4Element*); 405 363 406 private: 364 private: 407 365 408 // ======== Parameters of the class fixed at << 366 // hide assignment operator 409 << 367 G4VEmModel & operator=(const G4VEmModel &right); 410 G4VEmFluctuationModel* flucModel = null << 368 G4VEmModel(const G4VEmModel&); 411 G4VEmAngularDistribution* anglModel = null << 412 G4VEmModel* fTripletModel = << 413 const G4MaterialCutsCouple* fCurrentCouple = << 414 const G4Element* fCurrentElement << 415 std::vector<G4EmElementSelector*>* elmSelect << 416 G4LossTableManager* fEmManager; << 417 << 418 protected: << 419 << 420 G4ElementData* fElementData = << 421 G4VParticleChange* pParticleChange << 422 G4PhysicsTable* xSectionTable = << 423 const G4Material* pBaseMaterial = << 424 const std::vector<G4double>* theDensityFacto << 425 const std::vector<G4int>* theDensityIdx = << 426 << 427 G4double inveplus; << 428 G4double pFactor = 1.0; << 429 << 430 private: << 431 369 432 G4double lowLimit; << 370 // ======== Parameters of the class fixed at construction ========= 433 G4double highLimit; << 434 G4double eMinActive = 0.0; << 435 G4double eMaxActive = DBL_MAX; << 436 G4double secondaryThreshold = DBL_MAX; << 437 G4double polarAngleLimit; << 438 371 439 G4int nSelectors = 0; << 372 G4VEmFluctuationModel* flucModel; 440 G4int nsec = 5; << 373 G4VEmAngularDistribution* anglModel; >> 374 const G4String name; >> 375 >> 376 // ======== Parameters of the class fixed at initialisation ======= >> 377 >> 378 G4double lowLimit; >> 379 G4double highLimit; >> 380 G4double eMinActive; >> 381 G4double eMaxActive; >> 382 G4double polarAngleLimit; >> 383 G4double secondaryThreshold; >> 384 G4bool theLPMflag; >> 385 G4bool flagDeexcitation; >> 386 G4bool flagForceBuildTable; >> 387 G4bool isMaster; >> 388 >> 389 G4bool localTable; >> 390 G4bool localElmSelectors; >> 391 G4bool useAngularGenerator; >> 392 G4int nSelectors; >> 393 std::vector<G4EmElementSelector*>* elmSelectors; 441 394 442 protected: 395 protected: 443 396 444 std::size_t currentCoupleIndex = 0; << 397 G4ElementData* fElementData; 445 std::size_t basedCoupleIndex = 0; << 398 G4VParticleChange* pParticleChange; 446 G4bool lossFlucFlag = true; << 399 G4PhysicsTable* xSectionTable; >> 400 const std::vector<G4double>* theDensityFactor; >> 401 const std::vector<G4int>* theDensityIdx; >> 402 size_t idxTable; >> 403 >> 404 // ======== Cashed values - may be state dependent ================ 447 405 448 private: 406 private: 449 407 450 G4bool flagDeexcitation = false; << 408 G4LossTableManager* fManager; 451 G4bool flagForceBuildTable = false; << 409 const G4MaterialCutsCouple* fCurrentCouple; 452 G4bool isMaster = true; << 410 const G4Element* fCurrentElement; 453 << 454 G4bool localTable = true; << 455 G4bool localElmSelectors = true; << 456 G4bool useAngularGenerator = false; << 457 G4bool useBaseMaterials = false; << 458 G4bool isLocked = false; << 459 411 460 const G4String name; << 412 G4int nsec; 461 std::vector<G4double> xsec; 413 std::vector<G4double> xsec; 462 414 463 }; 415 }; 464 416 465 // ======== Run time inline methods ========== 417 // ======== Run time inline methods ================ 466 418 467 inline void G4VEmModel::SetCurrentCouple(const << 419 inline void G4VEmModel::SetCurrentCouple(const G4MaterialCutsCouple* p) 468 { 420 { 469 if(fCurrentCouple != ptr) { << 421 fCurrentCouple = p; 470 fCurrentCouple = ptr; << 471 basedCoupleIndex = currentCoupleIndex = pt << 472 pBaseMaterial = ptr->GetMaterial(); << 473 pFactor = 1.0; << 474 if(useBaseMaterials) { << 475 basedCoupleIndex = (*theDensityIdx)[curr << 476 if(nullptr != pBaseMaterial->GetBaseMate << 477 pBaseMaterial = pBaseMaterial->GetBaseMateri << 478 pFactor = (*theDensityFactor)[currentCou << 479 } << 480 } << 481 } 422 } 482 423 483 //....oooOO0OOooo........oooOO0OOooo........oo 424 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 484 425 485 inline const G4MaterialCutsCouple* G4VEmModel: 426 inline const G4MaterialCutsCouple* G4VEmModel::CurrentCouple() const 486 { 427 { 487 return fCurrentCouple; 428 return fCurrentCouple; 488 } 429 } 489 430 490 //....oooOO0OOooo........oooOO0OOooo........oo 431 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 491 432 492 inline void G4VEmModel::SetCurrentElement(cons 433 inline void G4VEmModel::SetCurrentElement(const G4Element* elm) 493 { 434 { 494 fCurrentElement = elm; 435 fCurrentElement = elm; 495 } 436 } 496 437 497 //....oooOO0OOooo........oooOO0OOooo........oo 438 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 498 439 >> 440 inline const G4Element* G4VEmModel::GetCurrentElement() const >> 441 { >> 442 return fCurrentElement; >> 443 } >> 444 >> 445 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 446 499 inline 447 inline 500 G4double G4VEmModel::MaxSecondaryKinEnergy(con 448 G4double G4VEmModel::MaxSecondaryKinEnergy(const G4DynamicParticle* dynPart) 501 { 449 { 502 return MaxSecondaryEnergy(dynPart->GetPartic 450 return MaxSecondaryEnergy(dynPart->GetParticleDefinition(), 503 dynPart->GetKineti 451 dynPart->GetKineticEnergy()); 504 } 452 } 505 453 506 //....oooOO0OOooo........oooOO0OOooo........oo 454 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 507 455 508 inline G4double G4VEmModel::ComputeDEDX(const 456 inline G4double G4VEmModel::ComputeDEDX(const G4MaterialCutsCouple* couple, 509 const 457 const G4ParticleDefinition* part, 510 G4doub << 458 G4double kinEnergy, 511 G4doub << 459 G4double cutEnergy) 512 { 460 { 513 SetCurrentCouple(couple); 461 SetCurrentCouple(couple); 514 return pFactor*ComputeDEDXPerVolume(pBaseMat << 462 return ComputeDEDXPerVolume(couple->GetMaterial(),part,kinEnergy,cutEnergy); 515 } 463 } 516 464 517 //....oooOO0OOooo........oooOO0OOooo........oo 465 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 518 466 519 inline G4double G4VEmModel::CrossSection(const 467 inline G4double G4VEmModel::CrossSection(const G4MaterialCutsCouple* couple, 520 const 468 const G4ParticleDefinition* part, 521 G4dou << 469 G4double kinEnergy, 522 G4dou << 470 G4double cutEnergy, 523 G4dou << 471 G4double maxEnergy) 524 { 472 { 525 SetCurrentCouple(couple); 473 SetCurrentCouple(couple); 526 return pFactor*CrossSectionPerVolume(pBaseMa << 474 return CrossSectionPerVolume(couple->GetMaterial(),part,kinEnergy, 527 cutEner << 475 cutEnergy,maxEnergy); 528 } 476 } 529 477 530 //....oooOO0OOooo........oooOO0OOooo........oo 478 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 531 479 532 inline 480 inline 533 G4double G4VEmModel::ComputeMeanFreePath(const 481 G4double G4VEmModel::ComputeMeanFreePath(const G4ParticleDefinition* part, 534 G4dou << 482 G4double ekin, 535 const << 483 const G4Material* material, 536 G4dou << 484 G4double emin, 537 G4dou << 485 G4double emax) 538 { 486 { >> 487 G4double mfp = DBL_MAX; 539 G4double cross = CrossSectionPerVolume(mater 488 G4double cross = CrossSectionPerVolume(material,part,ekin,emin,emax); 540 return (cross > 0.0) ? 1./cross : DBL_MAX; << 489 if (cross > DBL_MIN) { mfp = 1./cross; } >> 490 return mfp; 541 } 491 } 542 492 543 //....oooOO0OOooo........oooOO0OOooo........oo 493 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 544 494 545 inline G4double << 495 inline G4double G4VEmModel::ComputeCrossSectionPerAtom( 546 G4VEmModel::ComputeCrossSectionPerAtom(const G << 496 const G4ParticleDefinition* part, 547 const G << 497 const G4Element* elm, 548 G4doubl << 498 G4double kinEnergy, 549 G4doubl << 499 G4double cutEnergy, 550 G4doubl << 500 G4double maxEnergy) 551 { 501 { 552 fCurrentElement = elm; << 502 SetCurrentElement(elm); 553 return ComputeCrossSectionPerAtom(part,kinEn 503 return ComputeCrossSectionPerAtom(part,kinEnergy,elm->GetZ(),elm->GetN(), 554 cutEnergy, << 504 cutEnergy,maxEnergy); 555 } 505 } 556 506 557 //....oooOO0OOooo........oooOO0OOooo........oo 507 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 558 508 559 inline const G4Element* << 509 inline const G4Element* 560 G4VEmModel::SelectRandomAtom(const G4MaterialC 510 G4VEmModel::SelectRandomAtom(const G4MaterialCutsCouple* couple, 561 const G4ParticleD << 511 const G4ParticleDefinition* part, 562 G4double kinEnerg << 512 G4double kinEnergy, 563 G4double cutEnerg << 513 G4double cutEnergy, 564 G4double maxEnerg << 514 G4double maxEnergy) 565 { << 515 { 566 SetCurrentCouple(couple); << 516 fCurrentCouple = couple; 567 fCurrentElement = (nSelectors > 0) ? << 517 if(nSelectors > 0) { 568 ((*elmSelectors)[couple->GetIndex()])->Sel << 518 fCurrentElement = 569 SelectRandomAtom(pBaseMaterial,part,kinEne << 519 ((*elmSelectors)[couple->GetIndex()])->SelectRandomAtom(kinEnergy); >> 520 } else { >> 521 fCurrentElement = SelectRandomAtom(couple->GetMaterial(),part,kinEnergy, >> 522 cutEnergy,maxEnergy); >> 523 } 570 return fCurrentElement; 524 return fCurrentElement; 571 } 525 } 572 526 573 //....oooOO0OOooo........oooOO0OOooo........oo 527 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 574 528 575 inline const G4Element* << 529 inline G4int G4VEmModel::SelectRandomAtomNumber(const G4Material* mat) 576 G4VEmModel::SelectTargetAtom(const G4MaterialC << 577 const G4ParticleD << 578 G4double kinEnerg << 579 G4double logKinE, << 580 G4double cutEnerg << 581 G4double maxEnerg << 582 { 530 { 583 SetCurrentCouple(couple); << 531 size_t nn = mat->GetNumberOfElements(); 584 fCurrentElement = (nSelectors > 0) << 532 const G4ElementVector* elmv = mat->GetElementVector(); 585 ? ((*elmSelectors)[couple->GetIndex()])->Se << 533 G4int Z = G4int((*elmv)[0]->GetZ()); 586 : SelectRandomAtom(pBaseMaterial,part,kinEn << 534 if(1 < nn) { 587 return fCurrentElement; << 535 const G4double* at = mat->GetVecNbOfAtomsPerVolume(); >> 536 G4double tot = mat->GetTotNbOfAtomsPerVolume()*G4UniformRand(); >> 537 for( size_t i=0; i<nn; ++i) { >> 538 Z = G4int((*elmv)[0]->GetZ()); >> 539 tot -= Z*at[i]; >> 540 if(tot <= 0.0) { break; } >> 541 } >> 542 } >> 543 return Z; >> 544 } >> 545 >> 546 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 547 >> 548 inline G4int G4VEmModel::SelectIsotopeNumber(const G4Element* elm) >> 549 { >> 550 SetCurrentElement(elm); >> 551 G4int N = G4int(elm->GetN() + 0.5); >> 552 G4int ni = elm->GetNumberOfIsotopes(); >> 553 if(ni > 0) { >> 554 G4int idx = 0; >> 555 if(ni > 1) { >> 556 G4double* ab = elm->GetRelativeAbundanceVector(); >> 557 G4double x = G4UniformRand(); >> 558 for(; idx<ni; ++idx) { >> 559 x -= ab[idx]; >> 560 if (x <= 0.0) { break; } >> 561 } >> 562 if(idx >= ni) { idx = ni - 1; } >> 563 } >> 564 N = elm->GetIsotope(idx)->GetN(); >> 565 } >> 566 return N; 588 } 567 } 589 568 590 // ======== Get/Set inline methods used at ini 569 // ======== Get/Set inline methods used at initialisation ================ 591 570 592 inline G4VEmFluctuationModel* G4VEmModel::GetM 571 inline G4VEmFluctuationModel* G4VEmModel::GetModelOfFluctuations() 593 { 572 { 594 return flucModel; 573 return flucModel; 595 } 574 } 596 575 597 //....oooOO0OOooo........oooOO0OOooo........oo 576 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 598 577 599 inline G4VEmAngularDistribution* G4VEmModel::G 578 inline G4VEmAngularDistribution* G4VEmModel::GetAngularDistribution() 600 { 579 { 601 return anglModel; 580 return anglModel; 602 } 581 } 603 582 604 //....oooOO0OOooo........oooOO0OOooo........oo 583 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 605 584 606 inline void G4VEmModel::SetAngularDistribution 585 inline void G4VEmModel::SetAngularDistribution(G4VEmAngularDistribution* p) 607 { 586 { 608 if(p != anglModel) { << 587 anglModel = p; 609 delete anglModel; << 610 anglModel = p; << 611 } << 612 } << 613 << 614 //....oooOO0OOooo........oooOO0OOooo........oo << 615 << 616 inline G4VEmModel* G4VEmModel::GetTripletModel << 617 { << 618 return fTripletModel; << 619 } << 620 << 621 //....oooOO0OOooo........oooOO0OOooo........oo << 622 << 623 inline void G4VEmModel::SetTripletModel(G4VEmM << 624 { << 625 if(p != fTripletModel) { << 626 delete fTripletModel; << 627 fTripletModel = p; << 628 } << 629 } 588 } 630 589 631 //....oooOO0OOooo........oooOO0OOooo........oo 590 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 632 591 633 inline G4double G4VEmModel::HighEnergyLimit() 592 inline G4double G4VEmModel::HighEnergyLimit() const 634 { 593 { 635 return highLimit; 594 return highLimit; 636 } 595 } 637 596 638 //....oooOO0OOooo........oooOO0OOooo........oo 597 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 639 598 640 inline G4double G4VEmModel::LowEnergyLimit() c 599 inline G4double G4VEmModel::LowEnergyLimit() const 641 { 600 { 642 return lowLimit; 601 return lowLimit; 643 } 602 } 644 603 645 //....oooOO0OOooo........oooOO0OOooo........oo 604 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 646 605 647 inline G4double G4VEmModel::HighEnergyActivati 606 inline G4double G4VEmModel::HighEnergyActivationLimit() const 648 { 607 { 649 return eMaxActive; 608 return eMaxActive; 650 } 609 } 651 610 652 //....oooOO0OOooo........oooOO0OOooo........oo 611 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 653 612 654 inline G4double G4VEmModel::LowEnergyActivatio 613 inline G4double G4VEmModel::LowEnergyActivationLimit() const 655 { 614 { 656 return eMinActive; 615 return eMinActive; 657 } 616 } 658 617 659 //....oooOO0OOooo........oooOO0OOooo........oo 618 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 660 619 661 inline G4double G4VEmModel::PolarAngleLimit() 620 inline G4double G4VEmModel::PolarAngleLimit() const 662 { 621 { 663 return polarAngleLimit; 622 return polarAngleLimit; 664 } 623 } 665 624 666 //....oooOO0OOooo........oooOO0OOooo........oo 625 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 667 626 668 inline G4double G4VEmModel::SecondaryThreshold 627 inline G4double G4VEmModel::SecondaryThreshold() const 669 { 628 { 670 return secondaryThreshold; 629 return secondaryThreshold; 671 } 630 } 672 631 673 //....oooOO0OOooo........oooOO0OOooo........oo 632 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 674 633 >> 634 inline G4bool G4VEmModel::LPMFlag() const >> 635 { >> 636 return theLPMflag; >> 637 } >> 638 >> 639 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 640 675 inline G4bool G4VEmModel::DeexcitationFlag() c 641 inline G4bool G4VEmModel::DeexcitationFlag() const 676 { 642 { 677 return flagDeexcitation; 643 return flagDeexcitation; 678 } 644 } 679 645 680 //....oooOO0OOooo........oooOO0OOooo........oo 646 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 681 647 682 inline G4bool G4VEmModel::ForceBuildTableFlag( 648 inline G4bool G4VEmModel::ForceBuildTableFlag() const 683 { 649 { 684 return flagForceBuildTable; 650 return flagForceBuildTable; 685 } 651 } 686 652 687 //....oooOO0OOooo........oooOO0OOooo........oo 653 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 688 654 689 inline G4bool G4VEmModel::UseAngularGeneratorF 655 inline G4bool G4VEmModel::UseAngularGeneratorFlag() const 690 { 656 { 691 return useAngularGenerator; 657 return useAngularGenerator; 692 } 658 } 693 659 694 //....oooOO0OOooo........oooOO0OOooo........oo 660 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 695 661 696 inline void G4VEmModel::SetAngularGeneratorFla 662 inline void G4VEmModel::SetAngularGeneratorFlag(G4bool val) 697 { 663 { 698 useAngularGenerator = val; 664 useAngularGenerator = val; 699 } 665 } 700 666 701 //....oooOO0OOooo........oooOO0OOooo........oo 667 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 702 668 703 inline void G4VEmModel::SetFluctuationFlag(G4b << 669 inline void G4VEmModel::SetMasterThread(G4bool val) 704 { 670 { 705 lossFlucFlag = val; << 671 isMaster = val; 706 } 672 } 707 673 708 //....oooOO0OOooo........oooOO0OOooo........oo 674 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 709 675 710 inline G4bool G4VEmModel::IsMaster() const 676 inline G4bool G4VEmModel::IsMaster() const 711 { 677 { 712 return isMaster; 678 return isMaster; 713 } 679 } 714 680 715 //....oooOO0OOooo........oooOO0OOooo........oo 681 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 716 682 717 inline void G4VEmModel::SetUseBaseMaterials(G4 << 718 { << 719 useBaseMaterials = val; << 720 } << 721 << 722 //....oooOO0OOooo........oooOO0OOooo........oo << 723 << 724 inline G4bool G4VEmModel::UseBaseMaterials() c << 725 { << 726 return useBaseMaterials; << 727 } << 728 << 729 //....oooOO0OOooo........oooOO0OOooo........oo << 730 << 731 inline void G4VEmModel::SetHighEnergyLimit(G4d 683 inline void G4VEmModel::SetHighEnergyLimit(G4double val) 732 { 684 { 733 highLimit = val; 685 highLimit = val; 734 } 686 } 735 687 736 //....oooOO0OOooo........oooOO0OOooo........oo 688 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 737 689 738 inline void G4VEmModel::SetLowEnergyLimit(G4do 690 inline void G4VEmModel::SetLowEnergyLimit(G4double val) 739 { 691 { 740 lowLimit = val; 692 lowLimit = val; 741 } 693 } 742 694 743 //....oooOO0OOooo........oooOO0OOooo........oo 695 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 744 696 745 inline void G4VEmModel::SetActivationHighEnerg 697 inline void G4VEmModel::SetActivationHighEnergyLimit(G4double val) 746 { 698 { 747 eMaxActive = val; 699 eMaxActive = val; 748 } 700 } 749 701 750 //....oooOO0OOooo........oooOO0OOooo........oo 702 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 751 703 752 inline void G4VEmModel::SetActivationLowEnergy 704 inline void G4VEmModel::SetActivationLowEnergyLimit(G4double val) 753 { 705 { 754 eMinActive = val; 706 eMinActive = val; 755 } 707 } 756 708 757 //....oooOO0OOooo........oooOO0OOooo........oo 709 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 758 710 759 inline G4bool G4VEmModel::IsActive(G4double ki << 711 inline G4bool G4VEmModel::IsActive(G4double kinEnergy) 760 { 712 { 761 return (kinEnergy >= eMinActive && kinEnergy 713 return (kinEnergy >= eMinActive && kinEnergy <= eMaxActive); 762 } 714 } 763 715 764 //....oooOO0OOooo........oooOO0OOooo........oo 716 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 765 717 766 inline void G4VEmModel::SetPolarAngleLimit(G4d 718 inline void G4VEmModel::SetPolarAngleLimit(G4double val) 767 { 719 { 768 if(!isLocked) { polarAngleLimit = val; } << 720 polarAngleLimit = val; 769 } 721 } 770 722 771 //....oooOO0OOooo........oooOO0OOooo........oo 723 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 772 724 773 inline void G4VEmModel::SetSecondaryThreshold( 725 inline void G4VEmModel::SetSecondaryThreshold(G4double val) 774 { 726 { 775 secondaryThreshold = val; 727 secondaryThreshold = val; 776 } 728 } 777 729 778 //....oooOO0OOooo........oooOO0OOooo........oo 730 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 779 731 >> 732 inline void G4VEmModel::SetLPMFlag(G4bool val) >> 733 { >> 734 theLPMflag = val; >> 735 } >> 736 >> 737 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 738 780 inline void G4VEmModel::SetDeexcitationFlag(G4 739 inline void G4VEmModel::SetDeexcitationFlag(G4bool val) 781 { 740 { 782 flagDeexcitation = val; 741 flagDeexcitation = val; 783 } 742 } 784 743 785 //....oooOO0OOooo........oooOO0OOooo........oo 744 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 786 745 787 inline void G4VEmModel::SetForceBuildTable(G4b 746 inline void G4VEmModel::SetForceBuildTable(G4bool val) 788 { 747 { 789 flagForceBuildTable = val; 748 flagForceBuildTable = val; 790 } 749 } 791 750 792 //....oooOO0OOooo........oooOO0OOooo........oo 751 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 793 752 794 inline const G4String& G4VEmModel::GetName() c 753 inline const G4String& G4VEmModel::GetName() const 795 { 754 { 796 return name; 755 return name; 797 } 756 } 798 757 799 //....oooOO0OOooo........oooOO0OOooo........oo 758 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 800 759 801 inline std::vector<G4EmElementSelector*>* G4VE 760 inline std::vector<G4EmElementSelector*>* G4VEmModel::GetElementSelectors() 802 { 761 { 803 return elmSelectors; 762 return elmSelectors; 804 } 763 } 805 764 806 //....oooOO0OOooo........oooOO0OOooo........oo 765 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 807 766 808 inline void 767 inline void 809 G4VEmModel::SetElementSelectors(std::vector<G4 768 G4VEmModel::SetElementSelectors(std::vector<G4EmElementSelector*>* p) 810 { 769 { 811 if(p != elmSelectors) { << 770 elmSelectors = p; 812 elmSelectors = p; << 771 if(elmSelectors) { nSelectors = elmSelectors->size(); } 813 nSelectors = (nullptr != elmSelectors) ? G << 772 localElmSelectors = false; 814 localElmSelectors = false; << 815 } << 816 } 773 } 817 774 818 //....oooOO0OOooo........oooOO0OOooo........oo 775 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 819 776 820 inline G4ElementData* G4VEmModel::GetElementDa 777 inline G4ElementData* G4VEmModel::GetElementData() 821 { 778 { 822 return fElementData; 779 return fElementData; 823 } 780 } 824 781 825 //....oooOO0OOooo........oooOO0OOooo........oo 782 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 826 783 827 inline G4PhysicsTable* G4VEmModel::GetCrossSec 784 inline G4PhysicsTable* G4VEmModel::GetCrossSectionTable() 828 { 785 { 829 return xSectionTable; 786 return xSectionTable; 830 } 787 } 831 788 832 //....oooOO0OOooo........oooOO0OOooo........oo << 833 << 834 inline G4bool G4VEmModel::IsLocked() const << 835 { << 836 return isLocked; << 837 } << 838 << 839 //....oooOO0OOooo........oooOO0OOooo........oo << 840 << 841 inline void G4VEmModel::SetLocked(G4bool val) << 842 { << 843 isLocked = val; << 844 } << 845 << 846 //....oooOO0OOooo........oooOO0OOooo........oo 789 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 847 790 848 #endif 791 #endif >> 792 849 793