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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4EmElementSelector.hh,v 1.2 2008/07/22 15:55:15 vnivanch Exp $ >> 27 // GEANT4 tag $Name: geant4-09-02-patch-03 $ 26 // 28 // 27 // ------------------------------------------- 29 // ------------------------------------------------------------------- 28 // 30 // 29 // GEANT4 Class header file 31 // GEANT4 Class header file 30 // 32 // 31 // 33 // 32 // File name: G4EmElementSelector 34 // File name: G4EmElementSelector 33 // 35 // 34 // Author: Vladimir Ivanchenko 36 // Author: Vladimir Ivanchenko 35 // 37 // 36 // Creation date: 29.05.2008 38 // Creation date: 29.05.2008 37 // 39 // 38 // Modifications: 40 // Modifications: 39 // 41 // 40 // 42 // 41 // Class Description: 43 // Class Description: 42 // 44 // 43 // Generic helper class for the random selecti 45 // Generic helper class for the random selection of an element 44 46 45 // ------------------------------------------- 47 // ------------------------------------------------------------------- 46 // 48 // 47 49 48 #ifndef G4EmElementSelector_h 50 #ifndef G4EmElementSelector_h 49 #define G4EmElementSelector_h 1 51 #define G4EmElementSelector_h 1 50 52 51 #include "globals.hh" 53 #include "globals.hh" 52 #include "G4ParticleDefinition.hh" 54 #include "G4ParticleDefinition.hh" 53 #include "G4Material.hh" 55 #include "G4Material.hh" 54 #include "G4Element.hh" 56 #include "G4Element.hh" 55 #include "G4ElementVector.hh" 57 #include "G4ElementVector.hh" 56 #include "G4PhysicsLogVector.hh" 58 #include "G4PhysicsLogVector.hh" 57 #include "Randomize.hh" 59 #include "Randomize.hh" 58 #include <vector> 60 #include <vector> 59 61 60 class G4VEmModel; 62 class G4VEmModel; 61 63 62 class G4EmElementSelector 64 class G4EmElementSelector 63 { 65 { 64 66 65 public: 67 public: 66 68 67 G4EmElementSelector(G4VEmModel*, const G4Mat 69 G4EmElementSelector(G4VEmModel*, const G4Material*, G4int bins, 68 G4double emin, G4double << 70 G4double emin, G4double emax, 69 G4bool spline = true); << 71 G4bool spline = true); 70 72 71 ~G4EmElementSelector(); 73 ~G4EmElementSelector(); 72 74 73 void Initialise(const G4ParticleDefinition*, 75 void Initialise(const G4ParticleDefinition*, G4double cut = 0.0); 74 76 75 void Dump(const G4ParticleDefinition* p = nu << 77 void Dump(const G4ParticleDefinition* p = 0); 76 78 77 const G4Element* SelectRandomAtom(const G4do << 79 inline const G4Element* SelectRandomAtom(G4double kineticEnergy); 78 const G4do << 79 << 80 inline const G4Element* SelectRandomAtom(G4d << 81 80 82 inline const G4Material* GetMaterial() const 81 inline const G4Material* GetMaterial() const; 83 82 84 // hide assignment operator << 85 G4EmElementSelector & operator=(const G4EmE << 86 G4EmElementSelector(const G4EmElementSelect << 87 << 88 private: 83 private: 89 84 >> 85 // hide assignment operator >> 86 G4EmElementSelector & operator=(const G4EmElementSelector &right); >> 87 G4EmElementSelector(const G4EmElementSelector&); >> 88 90 G4VEmModel* model; 89 G4VEmModel* model; 91 const G4Material* material; 90 const G4Material* material; 92 const G4ElementVector* theElementVector; 91 const G4ElementVector* theElementVector; 93 92 94 G4int nElmMinusOne; 93 G4int nElmMinusOne; 95 G4int nbins; 94 G4int nbins; 96 95 97 G4double cutEnergy; 96 G4double cutEnergy; 98 G4double lowEnergy; 97 G4double lowEnergy; 99 G4double highEnergy; 98 G4double highEnergy; 100 99 101 std::vector<G4PhysicsLogVector*> xSections; 100 std::vector<G4PhysicsLogVector*> xSections; 102 101 103 }; 102 }; 104 103 105 //....oooOO0OOooo........oooOO0OOooo........oo 104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 106 //....oooOO0OOooo........oooOO0OOooo........oo 105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 107 106 108 inline const G4Element* G4EmElementSelector::S << 107 inline const G4Element* G4EmElementSelector::SelectRandomAtom(G4double e) 109 { 108 { 110 const G4Element* element = (*theElementVecto << 109 const G4Element* elm = (*theElementVector)[nElmMinusOne]; 111 if (nElmMinusOne > 0) { 110 if (nElmMinusOne > 0) { >> 111 G4bool b; 112 G4double x = G4UniformRand(); 112 G4double x = G4UniformRand(); 113 size_t idx(0); << 113 for(G4int i=0; i<nElmMinusOne; i++) { 114 for(G4int i=0; i<nElmMinusOne; ++i) { << 114 if (x <= (xSections[i])->GetValue(e,b)) { 115 if (x <= (xSections[i])->Value(e, idx)) << 115 elm = (*theElementVector)[i]; 116 element = (*theElementVector)[i]; << 116 break; 117 break; << 118 } 117 } 119 } 118 } 120 } 119 } 121 return element; << 120 return elm; 122 } 121 } 123 << 124 //....oooOO0OOooo........oooOO0OOooo........oo << 125 122 126 inline const G4Material* G4EmElementSelector:: 123 inline const G4Material* G4EmElementSelector::GetMaterial() const 127 { 124 { 128 return material; 125 return material; 129 } 126 } 130 127 131 //....oooOO0OOooo........oooOO0OOooo........oo 128 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 132 129 133 #endif 130 #endif 134 131 135 132