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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // ------------------------------------------- 27 // ------------------------------------------------------------------- 28 // 28 // 29 // GEANT4 Class header file 29 // GEANT4 Class header file 30 // 30 // 31 // 31 // 32 // File name: G4EmElementSelector 32 // File name: G4EmElementSelector 33 // 33 // 34 // Author: Vladimir Ivanchenko 34 // Author: Vladimir Ivanchenko 35 // 35 // 36 // Creation date: 29.05.2008 36 // Creation date: 29.05.2008 37 // 37 // 38 // Modifications: 38 // Modifications: 39 // 39 // 40 // 40 // 41 // Class Description: 41 // Class Description: 42 // 42 // 43 // Generic helper class for the random selecti 43 // Generic helper class for the random selection of an element 44 44 45 // ------------------------------------------- 45 // ------------------------------------------------------------------- 46 // 46 // 47 47 48 #ifndef G4EmElementSelector_h 48 #ifndef G4EmElementSelector_h 49 #define G4EmElementSelector_h 1 49 #define G4EmElementSelector_h 1 50 50 51 #include "globals.hh" 51 #include "globals.hh" 52 #include "G4ParticleDefinition.hh" 52 #include "G4ParticleDefinition.hh" 53 #include "G4Material.hh" 53 #include "G4Material.hh" 54 #include "G4Element.hh" 54 #include "G4Element.hh" 55 #include "G4ElementVector.hh" 55 #include "G4ElementVector.hh" 56 #include "G4PhysicsLogVector.hh" 56 #include "G4PhysicsLogVector.hh" 57 #include "Randomize.hh" 57 #include "Randomize.hh" 58 #include <vector> 58 #include <vector> 59 59 60 class G4VEmModel; 60 class G4VEmModel; 61 61 62 class G4EmElementSelector 62 class G4EmElementSelector 63 { 63 { 64 64 65 public: 65 public: 66 66 67 G4EmElementSelector(G4VEmModel*, const G4Mat 67 G4EmElementSelector(G4VEmModel*, const G4Material*, G4int bins, 68 G4double emin, G4double 68 G4double emin, G4double emax, 69 G4bool spline = true); 69 G4bool spline = true); 70 70 71 ~G4EmElementSelector(); 71 ~G4EmElementSelector(); 72 72 73 void Initialise(const G4ParticleDefinition*, 73 void Initialise(const G4ParticleDefinition*, G4double cut = 0.0); 74 74 75 void Dump(const G4ParticleDefinition* p = nu 75 void Dump(const G4ParticleDefinition* p = nullptr); 76 76 77 const G4Element* SelectRandomAtom(const G4do 77 const G4Element* SelectRandomAtom(const G4double kineticEnergy, 78 const G4do 78 const G4double logEKin) const; 79 79 80 inline const G4Element* SelectRandomAtom(G4d 80 inline const G4Element* SelectRandomAtom(G4double kineticEnergy) const; 81 81 82 inline const G4Material* GetMaterial() const 82 inline const G4Material* GetMaterial() const; 83 83 84 // hide assignment operator 84 // hide assignment operator 85 G4EmElementSelector & operator=(const G4EmE 85 G4EmElementSelector & operator=(const G4EmElementSelector &right) = delete; 86 G4EmElementSelector(const G4EmElementSelect 86 G4EmElementSelector(const G4EmElementSelector&) = delete; 87 87 88 private: 88 private: 89 89 90 G4VEmModel* model; 90 G4VEmModel* model; 91 const G4Material* material; 91 const G4Material* material; 92 const G4ElementVector* theElementVector; 92 const G4ElementVector* theElementVector; 93 93 94 G4int nElmMinusOne; 94 G4int nElmMinusOne; 95 G4int nbins; 95 G4int nbins; 96 96 97 G4double cutEnergy; 97 G4double cutEnergy; 98 G4double lowEnergy; 98 G4double lowEnergy; 99 G4double highEnergy; 99 G4double highEnergy; 100 100 101 std::vector<G4PhysicsLogVector*> xSections; 101 std::vector<G4PhysicsLogVector*> xSections; 102 102 103 }; 103 }; 104 104 105 //....oooOO0OOooo........oooOO0OOooo........oo 105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 106 //....oooOO0OOooo........oooOO0OOooo........oo 106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 107 107 108 inline const G4Element* G4EmElementSelector::S 108 inline const G4Element* G4EmElementSelector::SelectRandomAtom(G4double e) const 109 { 109 { 110 const G4Element* element = (*theElementVecto 110 const G4Element* element = (*theElementVector)[nElmMinusOne]; 111 if (nElmMinusOne > 0) { 111 if (nElmMinusOne > 0) { 112 G4double x = G4UniformRand(); 112 G4double x = G4UniformRand(); 113 size_t idx(0); 113 size_t idx(0); 114 for(G4int i=0; i<nElmMinusOne; ++i) { 114 for(G4int i=0; i<nElmMinusOne; ++i) { 115 if (x <= (xSections[i])->Value(e, idx)) 115 if (x <= (xSections[i])->Value(e, idx)) { 116 element = (*theElementVector)[i]; 116 element = (*theElementVector)[i]; 117 break; 117 break; 118 } 118 } 119 } 119 } 120 } 120 } 121 return element; 121 return element; 122 } 122 } 123 123 124 //....oooOO0OOooo........oooOO0OOooo........oo 124 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 125 125 126 inline const G4Material* G4EmElementSelector:: 126 inline const G4Material* G4EmElementSelector::GetMaterial() const 127 { 127 { 128 return material; 128 return material; 129 } 129 } 130 130 131 //....oooOO0OOooo........oooOO0OOooo........oo 131 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 132 132 133 #endif 133 #endif 134 134 135 135