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Geant4/processes/electromagnetic/utils/include/G4EmElementSelector.hh

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Differences between /processes/electromagnetic/utils/include/G4EmElementSelector.hh (Version 11.3.0) and /processes/electromagnetic/utils/include/G4EmElementSelector.hh (Version 10.7.p1)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 // -------------------------------------------     27 // -------------------------------------------------------------------
 28 //                                                 28 //
 29 // GEANT4 Class header file                        29 // GEANT4 Class header file
 30 //                                                 30 //
 31 //                                                 31 //
 32 // File name:     G4EmElementSelector              32 // File name:     G4EmElementSelector
 33 //                                                 33 //
 34 // Author:        Vladimir Ivanchenko              34 // Author:        Vladimir Ivanchenko
 35 //                                                 35 //
 36 // Creation date: 29.05.2008                       36 // Creation date: 29.05.2008
 37 //                                                 37 //
 38 // Modifications:                                  38 // Modifications:
 39 //                                                 39 //
 40 //                                                 40 //
 41 // Class Description:                              41 // Class Description:
 42 //                                                 42 //
 43 // Generic helper class for the random selecti     43 // Generic helper class for the random selection of an element
 44                                                    44 
 45 // -------------------------------------------     45 // -------------------------------------------------------------------
 46 //                                                 46 //
 47                                                    47 
 48 #ifndef G4EmElementSelector_h                      48 #ifndef G4EmElementSelector_h
 49 #define G4EmElementSelector_h 1                    49 #define G4EmElementSelector_h 1
 50                                                    50 
 51 #include "globals.hh"                              51 #include "globals.hh"
 52 #include "G4ParticleDefinition.hh"                 52 #include "G4ParticleDefinition.hh"
 53 #include "G4Material.hh"                           53 #include "G4Material.hh"
 54 #include "G4Element.hh"                            54 #include "G4Element.hh"
 55 #include "G4ElementVector.hh"                      55 #include "G4ElementVector.hh"
 56 #include "G4PhysicsLogVector.hh"                   56 #include "G4PhysicsLogVector.hh"
 57 #include "Randomize.hh"                            57 #include "Randomize.hh"
 58 #include <vector>                                  58 #include <vector>
 59                                                    59 
 60 class G4VEmModel;                                  60 class G4VEmModel;
 61                                                    61 
 62 class G4EmElementSelector                          62 class G4EmElementSelector
 63 {                                                  63 {
 64                                                    64 
 65 public:                                            65 public:
 66                                                    66 
 67   G4EmElementSelector(G4VEmModel*, const G4Mat     67   G4EmElementSelector(G4VEmModel*, const G4Material*, G4int bins, 
 68                       G4double emin, G4double      68                       G4double emin, G4double emax, 
 69                       G4bool spline = true);       69                       G4bool spline = true);
 70                                                    70 
 71   ~G4EmElementSelector();                          71   ~G4EmElementSelector();
 72                                                    72 
 73   void Initialise(const G4ParticleDefinition*,     73   void Initialise(const G4ParticleDefinition*, G4double cut = 0.0);
 74                                                    74 
 75   void Dump(const G4ParticleDefinition* p = nu     75   void Dump(const G4ParticleDefinition* p = nullptr);
 76                                                    76 
 77   const G4Element* SelectRandomAtom(const G4do << 
 78                                     const G4do << 
 79                                                << 
 80   inline const G4Element* SelectRandomAtom(G4d     77   inline const G4Element* SelectRandomAtom(G4double kineticEnergy) const;
                                                   >>  78   inline const G4Element* SelectRandomAtom(const G4double kineticEnergy,
                                                   >>  79                                            const G4double logEKin) const;
 81                                                    80 
 82   inline const G4Material* GetMaterial() const     81   inline const G4Material* GetMaterial() const;
 83                                                    82 
                                                   >>  83 private:
                                                   >>  84 
 84   //  hide assignment operator                     85   //  hide assignment operator
 85   G4EmElementSelector & operator=(const  G4EmE     86   G4EmElementSelector & operator=(const  G4EmElementSelector &right) = delete;
 86   G4EmElementSelector(const  G4EmElementSelect     87   G4EmElementSelector(const  G4EmElementSelector&) = delete;
 87                                                    88 
 88 private:                                       << 
 89                                                << 
 90   G4VEmModel*       model;                         89   G4VEmModel*       model;
 91   const G4Material* material;                      90   const G4Material* material;
 92   const G4ElementVector* theElementVector;         91   const G4ElementVector* theElementVector;
 93                                                    92 
 94   G4int    nElmMinusOne;                           93   G4int    nElmMinusOne;
 95   G4int    nbins;                                  94   G4int    nbins;
 96                                                    95 
 97   G4double cutEnergy;                              96   G4double cutEnergy;
 98   G4double lowEnergy;                              97   G4double lowEnergy;
 99   G4double highEnergy;                             98   G4double highEnergy;
100                                                    99 
101   std::vector<G4PhysicsLogVector*> xSections;     100   std::vector<G4PhysicsLogVector*> xSections;
102                                                   101   
103 };                                                102 };
104                                                   103 
105 //....oooOO0OOooo........oooOO0OOooo........oo    104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
106 //....oooOO0OOooo........oooOO0OOooo........oo    105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
107                                                   106 
108 inline const G4Element* G4EmElementSelector::S    107 inline const G4Element* G4EmElementSelector::SelectRandomAtom(G4double e) const
109 {                                                 108 {
110   const G4Element* element = (*theElementVecto    109   const G4Element* element = (*theElementVector)[nElmMinusOne];
111   if (nElmMinusOne > 0) {                         110   if (nElmMinusOne > 0) {
112     G4double x = G4UniformRand();                 111     G4double x = G4UniformRand();
113     size_t idx(0);                                112     size_t idx(0);
114     for(G4int i=0; i<nElmMinusOne; ++i) {         113     for(G4int i=0; i<nElmMinusOne; ++i) {
115       if (x <= (xSections[i])->Value(e, idx))     114       if (x <= (xSections[i])->Value(e, idx)) {
                                                   >> 115         element = (*theElementVector)[i];
                                                   >> 116         break;
                                                   >> 117       }
                                                   >> 118     }
                                                   >> 119   }
                                                   >> 120   return element;
                                                   >> 121 }
                                                   >> 122 
                                                   >> 123 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
                                                   >> 124 inline const G4Element*
                                                   >> 125 G4EmElementSelector::SelectRandomAtom(const G4double e,const G4double loge)const
                                                   >> 126 {
                                                   >> 127   const G4Element* element = (*theElementVector)[nElmMinusOne];
                                                   >> 128   if (nElmMinusOne > 0) {
                                                   >> 129     // 1. Determine energy index (only once)
                                                   >> 130     const size_t nBins  = (xSections[0])->GetVectorLength();
                                                   >> 131     // handle cases below/above the enrgy grid (by ekin, idx that gives a=0/1)
                                                   >> 132     // ekin = x[0]   if e<=x[0]   and idx will be   0 ^ a=0 => so y=y0
                                                   >> 133     // ekin = x[N-1] if e>=x[N-1] and idx will be N-2 ^ a=1 => so y=y_{N-1}
                                                   >> 134     const G4double ekin = std::max((xSections[0])->Energy(0),
                                                   >> 135                                    std::min((xSections[0])->Energy(nBins-1),e));
                                                   >> 136     // compute the lower index of the bin (idx \in [0,N-2] will be guaranted)
                                                   >> 137     const size_t    idx = (xSections[0])->ComputeLogVectorBin(loge);
                                                   >> 138     // 2. Do the linear interp.(robust for corner cases through ekin, idx and a)
                                                   >> 139     const G4double   x1 = (xSections[0])->Energy(idx);
                                                   >> 140     const G4double   x2 = (xSections[0])->Energy(idx+1);
                                                   >> 141     // note: all corner cases of the previous methods are covered and eventually
                                                   >> 142     //       gives a=0/1 that results in y=y0\y_{N-1} if e<=x[0]/e>=x[N-1] or
                                                   >> 143     //       y=y_i/y_{i+1} if e<x[i]/e>=x[i+1] due to small numerical errors
                                                   >> 144     const G4double    a = std::max(0., std::min(1., (ekin - x1)/(x2 - x1)));
                                                   >> 145     const G4double urnd = G4UniformRand();
                                                   >> 146     for (G4int i = 0; i < nElmMinusOne; ++i) {
                                                   >> 147       const G4double  y1 = (*xSections[i])[idx];
                                                   >> 148       const G4double  y2 = (*xSections[i])[idx+1];
                                                   >> 149       if (urnd <= y1 + a*(y2-y1)) {
116         element = (*theElementVector)[i];         150         element = (*theElementVector)[i];
117         break;                                    151         break;
118       }                                           152       }
119     }                                             153     }
120   }                                               154   }
121   return element;                                 155   return element;
122 }                                                 156 }
123                                                   157 
124 //....oooOO0OOooo........oooOO0OOooo........oo    158 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
125                                                   159 
126 inline const G4Material* G4EmElementSelector::    160 inline const G4Material* G4EmElementSelector::GetMaterial() const
127 {                                                 161 {
128   return material;                                162   return material;
129 }                                                 163 }
130                                                   164 
131 //....oooOO0OOooo........oooOO0OOooo........oo    165 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
132                                                   166 
133 #endif                                            167 #endif
134                                                   168 
135                                                   169