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61 class G4VEmModel; 61 62 62 class G4EmElementSelector 63 class G4EmElementSelector 63 { 64 { 64 65 65 public: 66 public: 66 67 67 G4EmElementSelector(G4VEmModel*, const G4Mat 68 G4EmElementSelector(G4VEmModel*, const G4Material*, G4int bins, 68 G4double emin, G4double << 69 G4double emin, G4double emax, 69 G4bool spline = true); << 70 G4bool spline = true); 70 71 71 ~G4EmElementSelector(); 72 ~G4EmElementSelector(); 72 73 73 void Initialise(const G4ParticleDefinition*, 74 void Initialise(const G4ParticleDefinition*, G4double cut = 0.0); 74 75 75 void Dump(const G4ParticleDefinition* p = nu << 76 void Dump(const G4ParticleDefinition* p = 0); 76 << 77 const G4Element* SelectRandomAtom(const G4do << 78 const G4do << 79 77 80 inline const G4Element* SelectRandomAtom(G4d 78 inline const G4Element* SelectRandomAtom(G4double kineticEnergy) const; 81 79 82 inline const G4Material* GetMaterial() const 80 inline const G4Material* GetMaterial() const; 83 81 84 // hide assignment operator << 85 G4EmElementSelector & operator=(const G4EmE << 86 G4EmElementSelector(const G4EmElementSelect << 87 << 88 private: 82 private: 89 83 >> 84 // hide assignment operator >> 85 G4EmElementSelector & operator=(const G4EmElementSelector &right); >> 86 G4EmElementSelector(const G4EmElementSelector&); >> 87 90 G4VEmModel* model; 88 G4VEmModel* model; 91 const G4Material* material; 89 const G4Material* material; 92 const G4ElementVector* theElementVector; 90 const G4ElementVector* theElementVector; 93 91 94 G4int nElmMinusOne; 92 G4int nElmMinusOne; 95 G4int nbins; 93 G4int nbins; 96 94 97 G4double cutEnergy; 95 G4double cutEnergy; 98 G4double lowEnergy; 96 G4double lowEnergy; 99 G4double highEnergy; 97 G4double highEnergy; 100 98 101 std::vector<G4PhysicsLogVector*> xSections; 99 std::vector<G4PhysicsLogVector*> xSections; 102 100 103 }; 101 }; 104 102 105 //....oooOO0OOooo........oooOO0OOooo........oo 103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 106 //....oooOO0OOooo........oooOO0OOooo........oo 104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 107 105 108 inline const G4Element* G4EmElementSelector::S 106 inline const G4Element* G4EmElementSelector::SelectRandomAtom(G4double e) const 109 { 107 { 110 const G4Element* element = (*theElementVecto 108 const G4Element* element = (*theElementVector)[nElmMinusOne]; 111 if (nElmMinusOne > 0) { 109 if (nElmMinusOne > 0) { 112 G4double x = G4UniformRand(); 110 G4double x = G4UniformRand(); 113 size_t idx(0); << 114 for(G4int i=0; i<nElmMinusOne; ++i) { 111 for(G4int i=0; i<nElmMinusOne; ++i) { 115 if (x <= (xSections[i])->Value(e, idx)) << 112 if (x <= (xSections[i])->Value(e)) { 116 element = (*theElementVector)[i]; << 113 element = (*theElementVector)[i]; 117 break; << 114 break; 118 } 115 } 119 } 116 } 120 } 117 } 121 return element; 118 return element; 122 } 119 } 123 << 124 //....oooOO0OOooo........oooOO0OOooo........oo << 125 120 126 inline const G4Material* G4EmElementSelector:: 121 inline const G4Material* G4EmElementSelector::GetMaterial() const 127 { 122 { 128 return material; 123 return material; 129 } 124 } 130 125 131 //....oooOO0OOooo........oooOO0OOooo........oo 126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 132 127 133 #endif 128 #endif 134 129 135 130