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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4UniversalFluctuation.hh 101807 2016-11-30 13:42:28Z gunter $ >> 27 // 26 // ------------------------------------------- 28 // ------------------------------------------------------------------- 27 // 29 // 28 // GEANT4 Class header file 30 // GEANT4 Class header file 29 // 31 // 30 // 32 // 31 // File name: G4UniversalFluctuation 33 // File name: G4UniversalFluctuation 32 // 34 // 33 // Author: V.Ivanchenko make a class wi 35 // Author: V.Ivanchenko make a class with the Laszlo Urban model 34 // 36 // 35 // Creation date: 03.01.2002 37 // Creation date: 03.01.2002 36 // 38 // 37 // Modifications: 39 // Modifications: 38 // 40 // >> 41 // 09-12-02 remove warnings (V.Ivanchenko) >> 42 // 28-12-02 add method Dispersion (V.Ivanchenko) >> 43 // 07-02-03 change signature (V.Ivanchenko) >> 44 // 13-02-03 Add name (V.Ivanchenko) >> 45 // 16-10-03 Changed interface to Initialisation (V.Ivanchenko) >> 46 // 07-02-05 define problem = 5.e-3 (mma) 39 // 47 // 40 // Class Description: 48 // Class Description: 41 // 49 // 42 // Implementation of energy loss fluctuations << 50 // Implementation of energy loss fluctuations 43 51 44 // ------------------------------------------- 52 // ------------------------------------------------------------------- 45 // 53 // 46 54 47 #ifndef G4UniversalFluctuation_h 55 #ifndef G4UniversalFluctuation_h 48 #define G4UniversalFluctuation_h 1 56 #define G4UniversalFluctuation_h 1 49 57 >> 58 50 #include "G4VEmFluctuationModel.hh" 59 #include "G4VEmFluctuationModel.hh" 51 #include "G4ParticleDefinition.hh" 60 #include "G4ParticleDefinition.hh" 52 #include "G4Poisson.hh" 61 #include "G4Poisson.hh" 53 #include <CLHEP/Random/RandomEngine.h> 62 #include <CLHEP/Random/RandomEngine.h> 54 63 55 class G4UniversalFluctuation : public G4VEmFlu 64 class G4UniversalFluctuation : public G4VEmFluctuationModel 56 { 65 { 57 66 58 public: 67 public: 59 68 60 explicit G4UniversalFluctuation(const G4Stri 69 explicit G4UniversalFluctuation(const G4String& nam = "UniFluc"); 61 70 62 ~G4UniversalFluctuation() override; << 71 virtual ~G4UniversalFluctuation(); 63 72 64 G4double SampleFluctuations(const G4Material << 73 virtual G4double SampleFluctuations(const G4MaterialCutsCouple*, 65 const G4DynamicParticle*, << 74 const G4DynamicParticle*, 66 const G4double, << 75 G4double, 67 const G4double, const G4double) ov << 76 G4double, 68 << 77 G4double) override; 69 G4double Dispersion(const G4Material*, << 78 70 const G4DynamicParticle*, << 79 virtual G4double Dispersion(const G4Material*, 71 const G4double, const G4 << 80 const G4DynamicParticle*, 72 const G4double) override << 81 G4double, >> 82 G4double) override; 73 83 74 // Initialisation for a new particle type << 84 virtual void InitialiseMe(const G4ParticleDefinition*) final; 75 void InitialiseMe(const G4ParticleDefinition << 76 85 77 // Initialisation prestep 86 // Initialisation prestep 78 void SetParticleAndCharge(const G4ParticleDe << 87 virtual void SetParticleAndCharge(const G4ParticleDefinition*, 79 G4double q2) override; << 88 G4double q2) final; 80 << 81 // hide assignment operator << 82 G4UniversalFluctuation & operator= << 83 (const G4UniversalFluctuation &right) = dele << 84 G4UniversalFluctuation(const G4UniversalFluc << 85 << 86 protected: << 87 89 88 virtual G4double SampleGlandz(CLHEP::HepRand << 90 private: 89 const G4Materi << 90 91 91 inline void AddExcitation(CLHEP::HepRandomEn 92 inline void AddExcitation(CLHEP::HepRandomEngine* rndm, 92 const G4double ax, << 93 G4double a, G4double e, G4double& eav, 93 G4double& eav, << 94 G4double& eloss, G 94 G4double& eloss, G4double& esig2); 95 95 96 inline void SampleGauss(CLHEP::HepRandomEngi 96 inline void SampleGauss(CLHEP::HepRandomEngine* rndm, 97 const G4double eav, << 97 G4double eav, G4double esig2, 98 G4double& eloss); 98 G4double& eloss); 99 99 100 // particle properties << 100 // hide assignment operator 101 G4double particleMass = 0.0; << 101 G4UniversalFluctuation & operator=(const G4UniversalFluctuation &right) = delete; 102 G4double m_Inv_particleMass = DBL_MAX; << 102 G4UniversalFluctuation(const G4UniversalFluctuation&) = delete; 103 G4double m_massrate = DBL_MAX; << 103 104 G4double chargeSquare = 1.0; << 104 const G4ParticleDefinition* particle; 105 << 105 const G4Material* lastMaterial; 106 // material properties << 106 107 G4double ipotFluct = 0.0; << 107 G4double particleMass; 108 G4double ipotLogFluct = 0.0; << 108 109 G4double e0 = 0.0; << 109 // Derived quantities >> 110 G4double m_Inv_particleMass; >> 111 G4double m_massrate; >> 112 G4double chargeSquare; >> 113 >> 114 // data members to speed up the fluctuation calculation >> 115 G4double ipotFluct; >> 116 G4double electronDensity; >> 117 >> 118 G4double f1Fluct; >> 119 G4double f2Fluct; >> 120 G4double e1Fluct; >> 121 G4double e2Fluct; >> 122 G4double e1LogFluct; >> 123 G4double e2LogFluct; >> 124 G4double ipotLogFluct; >> 125 G4double e0; >> 126 G4double esmall; 110 127 111 // model parameters << 128 G4double e1,e2; 112 G4double minNumberInteractionsBohr = 10.0; << 129 >> 130 G4double minNumberInteractionsBohr; 113 G4double minLoss; 131 G4double minLoss; 114 G4double nmaxCont = 8.0; << 132 G4double nmaxCont; 115 G4double rate = 0.56; << 133 G4double rate,fw; 116 G4double fw = 4.0; << 134 117 G4double a0 = 42.0; << 135 G4int sizearray; 118 G4double w2 = 0.0; << 136 G4double* rndmarray; 119 G4double meanLoss = 0.0; << 137 120 << 121 const G4ParticleDefinition* particle = nullp << 122 G4double* rndmarray = nullptr; << 123 G4int sizearray = 30; << 124 }; 138 }; 125 139 126 //....oooOO0OOooo........oooOO0OOooo........oo 140 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 127 141 >> 142 128 inline void 143 inline void 129 G4UniversalFluctuation::AddExcitation(CLHEP::H 144 G4UniversalFluctuation::AddExcitation(CLHEP::HepRandomEngine* rndm, 130 const G4 << 145 G4double ax, G4double ex, G4double& eav, 131 G4double << 132 G4double 146 G4double& eloss, G4double& esig2) 133 { 147 { 134 if(ax > nmaxCont) { 148 if(ax > nmaxCont) { 135 eav += ax*ex; 149 eav += ax*ex; 136 esig2 += ax*ex*ex; 150 esig2 += ax*ex*ex; 137 } else { << 151 } else if(ax > 0.) { 138 const G4int p = (G4int)G4Poisson(ax); << 152 G4double p = G4double(G4Poisson(ax)); 139 if(p > 0) { eloss += ((p + 1) - 2.*rndm->f << 153 eloss += p*ex; >> 154 if(p > 0.) { eloss += (1.-2.*rndm->flat())*ex; } 140 } 155 } 141 } 156 } 142 157 143 //....oooOO0OOooo........oooOO0OOooo........oo << 144 << 145 inline void 158 inline void 146 G4UniversalFluctuation::SampleGauss(CLHEP::Hep 159 G4UniversalFluctuation::SampleGauss(CLHEP::HepRandomEngine* rndm, 147 const G4do << 160 G4double eav, G4double esig2, 148 G4double& 161 G4double& eloss) 149 { 162 { 150 G4double x = eav; 163 G4double x = eav; 151 const G4double sig = std::sqrt(esig2); << 164 if(esig2 > 0.0) { 152 if(eav < 0.25*sig) { << 165 G4double sig = std::sqrt(esig2); 153 x += (2.*rndm->flat() - 1.)*eav; << 166 G4double deltae = std::min(4.*sig, eav); 154 } else { << 167 if(deltae < 0.25*sig) { 155 do { << 168 x += (2.*rndm->flat() - 1.)*deltae; 156 x = G4RandGauss::shoot(rndm, eav, sig); << 169 } else { 157 } while (x < 0.0 || x > 2*eav); << 170 do { 158 // Loop checking, 23-Feb-2016, Vladimir Iv << 171 x = G4RandGauss::shoot(rndm, eav, sig); >> 172 } while (x < eav-deltae || x > eav+deltae); >> 173 // Loop checking, 23-Feb-2016, Vladimir Ivanchenko >> 174 } 159 } 175 } 160 eloss += x; 176 eloss += x; 161 } 177 } 162 << 163 //....oooOO0OOooo........oooOO0OOooo........oo << 164 178 165 #endif 179 #endif 166 180 167 181