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Geant4/processes/electromagnetic/polarisation/src/G4PolarizedCompton.cc

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Differences between /processes/electromagnetic/polarisation/src/G4PolarizedCompton.cc (Version 11.3.0) and /processes/electromagnetic/polarisation/src/G4PolarizedCompton.cc (Version 9.0.p2)


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 25 //                                                 25 //
                                                   >>  26 //
                                                   >>  27 // $Id: G4PolarizedCompton.cc,v 1.7 2007/07/10 09:35:37 schaelic Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-00-patch-01 $
                                                   >>  29 // 
                                                   >>  30 //
 26 // File name:     G4PolarizedCompton               31 // File name:     G4PolarizedCompton
 27 //                                                 32 //
 28 // Author:        Andreas Schaelicke               33 // Author:        Andreas Schaelicke
 29 //                based on code by Michel Mair     34 //                based on code by Michel Maire / Vladimir IVANTCHENKO
 30 //                                             << 
 31 // Class description                               35 // Class description
 32 //   modified version respecting media and bea <<  36 //
 33 //   using the stokes formalism                <<  37 // modified version respecting media and beam polarization
                                                   >>  38 //     using the stokes formalism
                                                   >>  39 //
                                                   >>  40 // Creation date: 01.05.2005
                                                   >>  41 //
                                                   >>  42 // Modifications:
                                                   >>  43 //
                                                   >>  44 // 01-01-05, include polarization description (A.Stahl)
                                                   >>  45 // 01-01-05, create asymmetry table and determine interactionlength (A.Stahl)
                                                   >>  46 // 01-05-05, update handling of media polarization (A.Schalicke)
                                                   >>  47 // 01-05-05, update polarized differential cross section (A.Schalicke)
                                                   >>  48 // 20-05-05, added polarization transfer (A.Schalicke)
                                                   >>  49 // 10-06-05, transformation between different reference frames (A.Schalicke)
                                                   >>  50 // 17-10-05, correct reference frame dependence in GetMeanFreePath (A.Schalicke)
                                                   >>  51 // 26-07-06, cross section recalculated (P.Starovoitov)
                                                   >>  52 // 09-08-06, make it work under current geant4 release (A.Schalicke)
                                                   >>  53 // 11-06-07, add PostStepGetPhysicalInteractionLength (A.Schalicke)
                                                   >>  54 // -----------------------------------------------------------------------------
 34                                                    55 
 35 #include "G4PolarizedCompton.hh"               << 
 36                                                    56 
                                                   >>  57 #include "G4PolarizedCompton.hh"
 37 #include "G4Electron.hh"                           58 #include "G4Electron.hh"
 38 #include "G4EmParameters.hh"                   <<  59 
 39 #include "G4KleinNishinaCompton.hh"            <<  60 #include "G4StokesVector.hh"
 40 #include "G4PhysicsTableHelper.hh"             << 
 41 #include "G4PolarizationManager.hh"                61 #include "G4PolarizationManager.hh"
 42 #include "G4PolarizedComptonModel.hh"              62 #include "G4PolarizedComptonModel.hh"
 43 #include "G4ProductionCutsTable.hh"                63 #include "G4ProductionCutsTable.hh"
 44 #include "G4StokesVector.hh"                   <<  64 #include "G4PhysicsTableHelper.hh"
 45 #include "G4SystemOfUnits.hh"                  <<  65 #include "G4KleinNishinaCompton.hh"
                                                   >>  66 #include "G4PolarizedComptonModel.hh"
 46                                                    67 
 47 //....oooOO0OOooo........oooOO0OOooo........oo     68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 48 G4PhysicsTable* G4PolarizedCompton::theAsymmet << 
 49                                                    69 
 50 G4PolarizedCompton::G4PolarizedCompton(const G     70 G4PolarizedCompton::G4PolarizedCompton(const G4String& processName,
 51                                        G4Proce <<  71   G4ProcessType type):
 52   : G4VEmProcess(processName, type)            <<  72   G4VEmProcess (processName, type),
 53   , fType(10)                                  <<  73   buildAsymmetryTable(true),
 54   , fBuildAsymmetryTable(true)                 <<  74   useAsymmetryTable(true),
 55   , fUseAsymmetryTable(true)                   <<  75   isInitialised(false),
 56   , fIsInitialised(false)                      <<  76   selectedModel(0),
 57 {                                              <<  77   mType(10),
 58   SetStartFromNullFlag(true);                  <<  78   theAsymmetryTable(NULL)
 59   SetBuildTableFlag(true);                     <<  79 {
 60   SetSecondaryParticle(G4Electron::Electron()) <<  80   SetLambdaBinning(90);
 61   SetProcessSubType(fComptonScattering);       <<  81   SetMinKinEnergy(0.1*keV);
 62   SetMinKinEnergyPrim(1. * MeV);               <<  82   SetMaxKinEnergy(100.0*GeV);
 63   SetSplineFlag(true);                         << 
 64   fEmModel = nullptr;                          << 
 65 }                                                  83 }
 66                                                    84 
 67 //....oooOO0OOooo........oooOO0OOooo........oo     85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 68 G4PolarizedCompton::~G4PolarizedCompton() { Cl <<  86  
 69                                                <<  87 G4PolarizedCompton::~G4PolarizedCompton()
 70 //....oooOO0OOooo........oooOO0OOooo........oo << 
 71 void G4PolarizedCompton::ProcessDescription(st << 
 72 {                                                  88 {
 73   out << "Polarized model for Compton scatteri <<  89   if (theAsymmetryTable) {
 74                                                << 
 75   G4VEmProcess::ProcessDescription(out);       << 
 76 }                                              << 
 77                                                << 
 78 //....oooOO0OOooo........oooOO0OOooo........oo << 
 79 void G4PolarizedCompton::CleanTable()          << 
 80 {                                              << 
 81   if(theAsymmetryTable)                        << 
 82   {                                            << 
 83     theAsymmetryTable->clearAndDestroy();          90     theAsymmetryTable->clearAndDestroy();
 84     delete theAsymmetryTable;                      91     delete theAsymmetryTable;
 85     theAsymmetryTable = nullptr;               << 
 86   }                                                92   }
 87 }                                                  93 }
 88                                                    94 
 89 //....oooOO0OOooo........oooOO0OOooo........oo     95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 90 G4bool G4PolarizedCompton::IsApplicable(const  << 
 91 {                                              << 
 92   return (&p == G4Gamma::Gamma());             << 
 93 }                                              << 
 94                                                    96 
 95 //....oooOO0OOooo........oooOO0OOooo........oo << 
 96 void G4PolarizedCompton::InitialiseProcess(con     97 void G4PolarizedCompton::InitialiseProcess(const G4ParticleDefinition*)
 97 {                                                  98 {
 98   if(!fIsInitialised)                          <<  99   if(!isInitialised) {
 99   {                                            << 100     isInitialised = true;
100     fIsInitialised = true;                     << 101     SetBuildTableFlag(true);
101     if(0 == fType)                             << 102     SetSecondaryParticle(G4Electron::Electron());
102     {                                          << 103     G4double emin = MinKinEnergy();
103       if(nullptr == EmModel(0))                << 104     G4double emax = MaxKinEnergy();
104       {                                        << 105     emModel = new G4PolarizedComptonModel();
105         SetEmModel(new G4KleinNishinaCompton() << 106     if(0 == mType) selectedModel = new G4KleinNishinaCompton();
106       }                                        << 107     else if(10 == mType) selectedModel = emModel;
107     }                                          << 108     selectedModel->SetLowEnergyLimit(emin);
108     else                                       << 109     selectedModel->SetHighEnergyLimit(emax);
109     {                                          << 110     AddEmModel(1, selectedModel);
110       fEmModel = new G4PolarizedComptonModel() << 111   } 
111       SetEmModel(fEmModel);                    << 
112     }                                          << 
113     G4EmParameters* param = G4EmParameters::In << 
114     EmModel(0)->SetLowEnergyLimit(param->MinKi << 
115     EmModel(0)->SetHighEnergyLimit(param->MaxK << 
116     AddEmModel(1, EmModel(0));                 << 
117   }                                            << 
118 }                                                 112 }
119                                                   113 
120 //....oooOO0OOooo........oooOO0OOooo........oo    114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
121 void G4PolarizedCompton::SetModel(const G4Stri << 115 
                                                   >> 116 void G4PolarizedCompton::PrintInfo()
122 {                                                 117 {
123   if(ss == "Klein-Nishina")                    << 118   G4cout << " Total cross sections has a good parametrisation"
124   {                                            << 119          << " from 10 KeV to (100/Z) GeV" 
125     fType = 0;                                 << 120          << "\n      Sampling according " << selectedModel->GetName() << " model" 
126   }                                            << 121    << G4endl;
127   if(ss == "Polarized-Compton")                << 122 }         
128   {                                            << 123 
129     fType = 10;                                << 124 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
130   }                                            << 125 
                                                   >> 126 void G4PolarizedCompton::SetModel(const G4String& s)
                                                   >> 127 {
                                                   >> 128   if(s == "Klein-Nishina") mType = 0;
                                                   >> 129   if(s == "Polarized-Compton") mType = 10;
131 }                                                 130 }
132                                                   131 
                                                   >> 132 
133 //....oooOO0OOooo........oooOO0OOooo........oo    133 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
134 G4double G4PolarizedCompton::GetMeanFreePath(c << 134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
135                                              G << 135 
136                                              G << 136 
                                                   >> 137 
                                                   >> 138 G4double G4PolarizedCompton::GetMeanFreePath(
                                                   >> 139            const G4Track& aTrack,
                                                   >> 140            G4double   previousStepSize,
                                                   >> 141            G4ForceCondition* condition)
137 {                                                 142 {
138   // *** get unploarised mean free path from l    143   // *** get unploarised mean free path from lambda table ***
139   G4double mfp =                               << 144   G4double mfp = G4VEmProcess::GetMeanFreePath(aTrack, previousStepSize, condition);
140     G4VEmProcess::GetMeanFreePath(aTrack, prev << 
141                                                   145 
142   if(theAsymmetryTable && fUseAsymmetryTable & << 146 
143   {                                            << 147    if (theAsymmetryTable && useAsymmetryTable) {
144     mfp *= ComputeSaturationFactor(aTrack);    << 148      // *** get asymmetry, if target is polarized ***
145   }                                            << 149      const G4DynamicParticle* aDynamicGamma = aTrack.GetDynamicParticle();
146   if(verboseLevel >= 2)                        << 150      const G4double GammaEnergy = aDynamicGamma->GetKineticEnergy();
147   {                                            << 151      const G4StokesVector GammaPolarization = aTrack.GetPolarization();
148     G4cout << "G4PolarizedCompton::MeanFreePat << 152      const G4ParticleMomentum GammaDirection0 = aDynamicGamma->GetMomentumDirection();
149            << G4endl;                          << 153 
150   }                                            << 154      G4Material*         aMaterial = aTrack.GetMaterial();
151   return mfp;                                  << 155      G4VPhysicalVolume*  aPVolume  = aTrack.GetVolume();
                                                   >> 156      G4LogicalVolume*    aLVolume  = aPVolume->GetLogicalVolume();
                                                   >> 157 
                                                   >> 158      //   G4Material* bMaterial = aLVolume->GetMaterial();
                                                   >> 159      G4PolarizationManager * polarizationManger = G4PolarizationManager::GetInstance();
                                                   >> 160 
                                                   >> 161      const G4bool VolumeIsPolarized = polarizationManger->IsPolarized(aLVolume);
                                                   >> 162      G4StokesVector ElectronPolarization = polarizationManger->GetVolumePolarization(aLVolume);
                                                   >> 163 
                                                   >> 164      if (!VolumeIsPolarized || mfp == DBL_MAX) return mfp;
                                                   >> 165      
                                                   >> 166      if (verboseLevel>=2) {
                                                   >> 167 
                                                   >> 168        G4cout << " Mom " << GammaDirection0  << G4endl;
                                                   >> 169        G4cout << " Polarization " << GammaPolarization  << G4endl;
                                                   >> 170        G4cout << " MaterialPol. " << ElectronPolarization  << G4endl;
                                                   >> 171        G4cout << " Phys. Volume " << aPVolume->GetName() << G4endl;
                                                   >> 172        G4cout << " Log. Volume  " << aLVolume->GetName() << G4endl;
                                                   >> 173        G4cout << " Material     " << aMaterial          << G4endl;
                                                   >> 174      }
                                                   >> 175 
                                                   >> 176      G4int midx= CurrentMaterialCutsCoupleIndex();
                                                   >> 177      G4PhysicsVector * aVector=(*theAsymmetryTable)(midx);
                                                   >> 178      
                                                   >> 179      G4double asymmetry=0;
                                                   >> 180      if (aVector) {
                                                   >> 181        G4bool isOutRange;
                                                   >> 182        asymmetry = aVector->GetValue(GammaEnergy, isOutRange);
                                                   >> 183      } else {
                                                   >> 184        G4cout << " MaterialIndex     " << midx << " is out of range \n";
                                                   >> 185        asymmetry=0;
                                                   >> 186      }
                                                   >> 187 
                                                   >> 188      //  we have to determine angle between particle motion 
                                                   >> 189      //  and target polarisation here  
                                                   >> 190      //      circ pol * Vec(ElectronPol)*Vec(PhotonMomentum)
                                                   >> 191      //  both vectors in global reference frame
                                                   >> 192      
                                                   >> 193      G4double pol=ElectronPolarization*GammaDirection0;
                                                   >> 194      
                                                   >> 195      G4double polProduct = GammaPolarization.p3() * pol;
                                                   >> 196      mfp *= 1. / ( 1. + polProduct * asymmetry );
                                                   >> 197 
                                                   >> 198      if (verboseLevel>=2) {
                                                   >> 199        G4cout << " MeanFreePath:  " << mfp / mm << " mm " << G4endl;
                                                   >> 200        G4cout << " Asymmetry:     " << asymmetry          << G4endl;
                                                   >> 201        G4cout << " PolProduct:    " << polProduct         << G4endl;
                                                   >> 202      }
                                                   >> 203    }
                                                   >> 204 
                                                   >> 205    return mfp;
152 }                                                 206 }
153                                                   207 
154 //....oooOO0OOooo........oooOO0OOooo........oo << 
155 G4double G4PolarizedCompton::PostStepGetPhysic    208 G4double G4PolarizedCompton::PostStepGetPhysicalInteractionLength(
156   const G4Track& aTrack, G4double previousStep << 209            const G4Track& aTrack,
                                                   >> 210            G4double   previousStepSize,
                                                   >> 211            G4ForceCondition* condition)
157 {                                                 212 {
158   // save previous values                      << 213   // *** get unploarised mean free path from lambda table ***
159   G4double nLength = theNumberOfInteractionLen << 214   G4double mfp = G4VEmProcess::PostStepGetPhysicalInteractionLength(aTrack, previousStepSize, condition);
160   G4double iLength = currentInteractionLength; << 215 
161                                                << 216 
162   // *** compute unpolarized step limit ***    << 217    if (theAsymmetryTable && useAsymmetryTable) {
163   // this changes theNumberOfInteractionLength << 218      // *** get asymmetry, if target is polarized ***
164   G4double x = G4VEmProcess::PostStepGetPhysic << 219      const G4DynamicParticle* aDynamicGamma = aTrack.GetDynamicParticle();
165     aTrack, previousStepSize, condition);      << 220      const G4double GammaEnergy = aDynamicGamma->GetKineticEnergy();
166   G4double x0      = x;                        << 221      const G4StokesVector GammaPolarization = aTrack.GetPolarization();
167   G4double satFact = 1.0;                      << 222      const G4ParticleMomentum GammaDirection0 = aDynamicGamma->GetMomentumDirection();
168                                                << 223 
169   // *** add corrections on polarisation ***   << 224      G4Material*         aMaterial = aTrack.GetMaterial();
170   if(theAsymmetryTable && fUseAsymmetryTable & << 225      G4VPhysicalVolume*  aPVolume  = aTrack.GetVolume();
171   {                                            << 226      G4LogicalVolume*    aLVolume  = aPVolume->GetLogicalVolume();
172     satFact            = ComputeSaturationFact << 227 
173     G4double curLength = currentInteractionLen << 228      //   G4Material* bMaterial = aLVolume->GetMaterial();
174     G4double prvLength = iLength * satFact;    << 229      G4PolarizationManager * polarizationManger = G4PolarizationManager::GetInstance();
175     if(nLength > 0.0)                          << 230 
176     {                                          << 231      const G4bool VolumeIsPolarized = polarizationManger->IsPolarized(aLVolume);
177       theNumberOfInteractionLengthLeft =       << 232      G4StokesVector ElectronPolarization = polarizationManger->GetVolumePolarization(aLVolume);
178         std::max(nLength - previousStepSize /  << 233 
179     }                                          << 234      if (!VolumeIsPolarized || mfp == DBL_MAX) return mfp;
180     x = theNumberOfInteractionLengthLeft * cur << 235      
181   }                                            << 236      if (verboseLevel>=2) {
182   if(verboseLevel >= 2)                        << 237 
183   {                                            << 238        G4cout << " Mom " << GammaDirection0  << G4endl;
184     G4cout << "G4PolarizedCompton::PostStepGPI << 239        G4cout << " Polarization " << GammaPolarization  << G4endl;
185            << x / mm << " mm;" << G4endl       << 240        G4cout << " MaterialPol. " << ElectronPolarization  << G4endl;
186            << "               unpolarized valu << 241        G4cout << " Phys. Volume " << aPVolume->GetName() << G4endl;
187            << x0 / mm << " mm." << G4endl;     << 242        G4cout << " Log. Volume  " << aLVolume->GetName() << G4endl;
188   }                                            << 243        G4cout << " Material     " << aMaterial          << G4endl;
189   return x;                                    << 244      }
                                                   >> 245 
                                                   >> 246      G4int midx= CurrentMaterialCutsCoupleIndex();
                                                   >> 247      G4PhysicsVector * aVector=(*theAsymmetryTable)(midx);
                                                   >> 248      
                                                   >> 249      G4double asymmetry=0;
                                                   >> 250      if (aVector) {
                                                   >> 251        G4bool isOutRange;
                                                   >> 252        asymmetry = aVector->GetValue(GammaEnergy, isOutRange);
                                                   >> 253      } else {
                                                   >> 254        G4cout << " MaterialIndex     " << midx << " is out of range \n";
                                                   >> 255        asymmetry=0;
                                                   >> 256      }
                                                   >> 257 
                                                   >> 258      //  we have to determine angle between particle motion 
                                                   >> 259      //  and target polarisation here  
                                                   >> 260      //      circ pol * Vec(ElectronPol)*Vec(PhotonMomentum)
                                                   >> 261      //  both vectors in global reference frame
                                                   >> 262      
                                                   >> 263      G4double pol=ElectronPolarization*GammaDirection0;
                                                   >> 264      
                                                   >> 265      G4double polProduct = GammaPolarization.p3() * pol;
                                                   >> 266      mfp *= 1. / ( 1. + polProduct * asymmetry );
                                                   >> 267 
                                                   >> 268      if (verboseLevel>=2) {
                                                   >> 269        G4cout << " MeanFreePath:  " << mfp / mm << " mm " << G4endl;
                                                   >> 270        G4cout << " Asymmetry:     " << asymmetry          << G4endl;
                                                   >> 271        G4cout << " PolProduct:    " << polProduct         << G4endl;
                                                   >> 272      }
                                                   >> 273    }
                                                   >> 274 
                                                   >> 275    return mfp;
190 }                                                 276 }
191                                                   277 
192 //....oooOO0OOooo........oooOO0OOooo........oo    278 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
193 G4double G4PolarizedCompton::ComputeSaturation << 
194 {                                              << 
195   G4double factor = 1.0;                       << 
196                                                << 
197   // *** get asymmetry, if target is polarized << 
198   const G4DynamicParticle* aDynamicGamma = aTr << 
199   const G4double GammaEnergy             = aDy << 
200   const G4StokesVector GammaPolarization =     << 
201     G4StokesVector(aTrack.GetPolarization());  << 
202   const G4ParticleMomentum GammaDirection0 =   << 
203     aDynamicGamma->GetMomentumDirection();     << 
204                                                << 
205   const G4Material* aMaterial = aTrack.GetMate << 
206   G4VPhysicalVolume* aPVolume = aTrack.GetVolu << 
207   G4LogicalVolume* aLVolume   = aPVolume->GetL << 
208                                                << 
209   G4PolarizationManager* polarizationManager = << 
210     G4PolarizationManager::GetInstance();      << 
211                                                << 
212   const G4bool VolumeIsPolarized = polarizatio << 
213   G4StokesVector ElectronPolarization =        << 
214     polarizationManager->GetVolumePolarization << 
215                                                << 
216   if(VolumeIsPolarized)                        << 
217   {                                            << 
218     if(verboseLevel >= 2)                      << 
219     {                                          << 
220       G4cout << "G4PolarizedCompton::ComputeSa << 
221       G4cout << " Mom " << GammaDirection0 <<  << 
222       G4cout << " Polarization " << GammaPolar << 
223       G4cout << " MaterialPol. " << ElectronPo << 
224       G4cout << " Phys. Volume " << aPVolume-> << 
225       G4cout << " Log. Volume  " << aLVolume-> << 
226       G4cout << " Material     " << aMaterial  << 
227     }                                          << 
228                                                   279 
229     std::size_t midx               = CurrentMa << 280 void G4PolarizedCompton::PreparePhysicsTable(const G4ParticleDefinition& part)
230     const G4PhysicsVector* aVector = nullptr;  << 281 {
231     if(midx < theAsymmetryTable->size())       << 282   G4VEmProcess::PreparePhysicsTable(part);
232     {                                          << 283   if(buildAsymmetryTable)
233       aVector = (*theAsymmetryTable)(midx);    << 284     theAsymmetryTable = G4PhysicsTableHelper::PreparePhysicsTable(theAsymmetryTable);
234     }                                          << 
235     if(aVector)                                << 
236     {                                          << 
237       G4double asymmetry = aVector->Value(Gamm << 
238                                                << 
239       //  we have to determine angle between p << 
240       //  and target polarisation here         << 
241       //      circ pol * Vec(ElectronPol)*Vec( << 
242       //  both vectors in global reference fra << 
243                                                << 
244       G4double pol        = ElectronPolarizati << 
245       G4double polProduct = GammaPolarization. << 
246       factor /= (1. + polProduct * asymmetry); << 
247       if(verboseLevel >= 2)                    << 
248       {                                        << 
249         G4cout << " Asymmetry:     " << asymme << 
250         G4cout << " PolProduct:    " << polPro << 
251         G4cout << " Factor:        " << factor << 
252       }                                        << 
253     }                                          << 
254     else                                       << 
255     {                                          << 
256       G4ExceptionDescription ed;               << 
257       ed << "Problem with asymmetry table: mat << 
258          << " is out of range or the table is  << 
259       G4Exception("G4PolarizedComptonModel::Co << 
260                   JustWarning, ed, "");        << 
261     }                                          << 
262   }                                            << 
263   return factor;                               << 
264 }                                                 285 }
265                                                   286 
266 //....oooOO0OOooo........oooOO0OOooo........oo    287 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 288 
                                                   >> 289 
267 void G4PolarizedCompton::BuildPhysicsTable(con    290 void G4PolarizedCompton::BuildPhysicsTable(const G4ParticleDefinition& part)
268 {                                                 291 {
269   // *** build (unpolarized) cross section tab    292   // *** build (unpolarized) cross section tables (Lambda)
270   G4VEmProcess::BuildPhysicsTable(part);          293   G4VEmProcess::BuildPhysicsTable(part);
271   if(fBuildAsymmetryTable && fEmModel)         << 294   if(buildAsymmetryTable)
272   {                                            << 295     BuildAsymmetryTable(part);
273     G4bool isMaster = true;                    << 
274     const G4PolarizedCompton* masterProcess =  << 
275       static_cast<const G4PolarizedCompton*>(G << 
276     if(masterProcess && masterProcess != this) << 
277     {                                          << 
278       isMaster = false;                        << 
279     }                                          << 
280     if(isMaster)                               << 
281     {                                          << 
282       BuildAsymmetryTable(part);               << 
283     }                                          << 
284   }                                            << 
285 }                                                 296 }
286                                                   297 
287 //....oooOO0OOooo........oooOO0OOooo........oo    298 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 299 
                                                   >> 300 
288 void G4PolarizedCompton::BuildAsymmetryTable(c    301 void G4PolarizedCompton::BuildAsymmetryTable(const G4ParticleDefinition& part)
289 {                                                 302 {
290   // cleanup old, initialise new table         << 
291   CleanTable();                                << 
292   theAsymmetryTable =                          << 
293     G4PhysicsTableHelper::PreparePhysicsTable( << 
294                                                << 
295   // Access to materials                          303   // Access to materials
296   const G4ProductionCutsTable* theCoupleTable  << 304   const G4ProductionCutsTable* theCoupleTable=
297     G4ProductionCutsTable::GetProductionCutsTa << 305         G4ProductionCutsTable::GetProductionCutsTable();
298   G4int numOfCouples = (G4int)theCoupleTable-> << 306   size_t numOfCouples = theCoupleTable->GetTableSize();
299   if(!theAsymmetryTable)                       << 307   for(size_t i=0; i<numOfCouples; ++i) {
300   {                                            << 308     if (!theAsymmetryTable) break;
301     return;                                    << 309     if (theAsymmetryTable->GetFlag(i)) {
302   }                                            << 310 
303   G4int nbins                 = LambdaBinning( << 
304   G4double emin               = MinKinEnergy() << 
305   G4double emax               = MaxKinEnergy() << 
306   G4PhysicsLogVector* aVector = nullptr;       << 
307   G4PhysicsLogVector* bVector = nullptr;       << 
308                                                << 
309   for(G4int i = 0; i < numOfCouples; ++i)      << 
310   {                                            << 
311     if(theAsymmetryTable->GetFlag(i))          << 
312     {                                          << 
313       // create physics vector and fill it        311       // create physics vector and fill it
314       const G4MaterialCutsCouple* couple =     << 312       const G4MaterialCutsCouple* couple = theCoupleTable->GetMaterialCutsCouple(i);
315         theCoupleTable->GetMaterialCutsCouple( << 
316       // use same parameters as for lambda        313       // use same parameters as for lambda
317       if(!aVector)                             << 314       G4PhysicsVector* aVector = LambdaPhysicsVector(couple);
318       {                                        << 315       //      modelManager->FillLambdaVector(aVector, couple, startFromNull);
319         aVector = new G4PhysicsLogVector(emin, << 
320         bVector = aVector;                     << 
321       }                                        << 
322       else                                     << 
323       {                                        << 
324         bVector = new G4PhysicsLogVector(*aVec << 
325       }                                        << 
326                                                   316 
327       for(G4int j = 0; j <= nbins; ++j)        << 317       for (G4int j = 0 ; j < LambdaBinning() ; ++j ) {
328       {                                        << 318   G4double lowEdgeEnergy = aVector->GetLowEdgeEnergy(j);
329         G4double energy = bVector->Energy(j);  << 319   G4double tasm=0.;
330         G4double tasm   = 0.;                  << 320   G4double asym = ComputeAsymmetry(lowEdgeEnergy, couple, part, 0., tasm);
331         G4double asym   = ComputeAsymmetry(ene << 321   aVector->PutValue(j,asym);
332         bVector->PutValue(j, asym);            << 
333       }                                           322       }
334       bVector->FillSecondDerivatives();        << 323 
335       G4PhysicsTableHelper::SetPhysicsVector(t << 324       G4PhysicsTableHelper::SetPhysicsVector(theAsymmetryTable, i, aVector);
336     }                                             325     }
337   }                                               326   }
                                                   >> 327 
338 }                                                 328 }
339                                                   329 
340 //....oooOO0OOooo........oooOO0OOooo........oo    330 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
341 G4double G4PolarizedCompton::ComputeAsymmetry( << 331 
342   G4double energy, const G4MaterialCutsCouple* << 332 
343   const G4ParticleDefinition& aParticle, G4dou << 333 G4double G4PolarizedCompton::ComputeAsymmetry(G4double energy,
                                                   >> 334        const G4MaterialCutsCouple* couple,
                                                   >> 335            const G4ParticleDefinition& aParticle,
                                                   >> 336              G4double cut,
                                                   >> 337              G4double & tAsymmetry)
344 {                                                 338 {
345   G4double lAsymmetry = 0.0;                      339   G4double lAsymmetry = 0.0;
346   tAsymmetry          = 0;                     << 340   tAsymmetry=0;
347                                                   341 
                                                   >> 342   //
348   // calculate polarized cross section            343   // calculate polarized cross section
349   G4ThreeVector thePolarization = G4ThreeVecto << 344   //
350   fEmModel->SetTargetPolarization(thePolarizat << 345   G4ThreeVector thePolarization=G4ThreeVector(0.,0.,1.);
351   fEmModel->SetBeamPolarization(thePolarizatio << 346   emModel->SetTargetPolarization(thePolarization);
352   G4double sigma2 =                            << 347   emModel->SetBeamPolarization(thePolarization);
353     fEmModel->CrossSection(couple, &aParticle, << 348   G4double sigma2=emModel->CrossSection(couple,&aParticle,energy,cut,energy);
354                                                   349 
                                                   >> 350   //
355   // calculate unpolarized cross section          351   // calculate unpolarized cross section
356   thePolarization = G4ThreeVector();           << 352   //
357   fEmModel->SetTargetPolarization(thePolarizat << 353   thePolarization=G4ThreeVector();
358   fEmModel->SetBeamPolarization(thePolarizatio << 354   emModel->SetTargetPolarization(thePolarization);
359   G4double sigma0 =                            << 355   emModel->SetBeamPolarization(thePolarization);
360     fEmModel->CrossSection(couple, &aParticle, << 356   G4double sigma0=emModel->CrossSection(couple,&aParticle,energy,cut,energy);
361                                                << 357 
362   // determine asymmetries                     << 358   // determine assymmetries
363   if(sigma0 > 0.)                              << 359   if (sigma0>0.) {
364   {                                            << 360     lAsymmetry=sigma2/sigma0-1.;
365     lAsymmetry = sigma2 / sigma0 - 1.;         << 
366   }                                               361   }
367   return lAsymmetry;                              362   return lAsymmetry;
368 }                                                 363 }
                                                   >> 364 
                                                   >> 365 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
369                                                   366