Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // Geant4 Class header file 27 // 28 // File name: G4StokesVector 29 // 30 // Author: Andreas Schaelicke 31 // 32 // Class Description: 33 // Provides Stokesvector representation employed in implementation of 34 // polarized processes. 35 // - store three components of a stokesvector 36 // - distinguish between boson or fermion state (different transformations) 37 // - provide unique definition of reference frame (cf. G4PolarizationHelper) 38 39 #ifndef G4StokesVector_h 40 #define G4StokesVector_h 1 41 42 #include "G4ThreeVector.hh" 43 #include "G4RotationMatrix.hh" 44 45 class G4StokesVector : public G4ThreeVector 46 { 47 public: 48 G4StokesVector(); 49 explicit G4StokesVector(const G4ThreeVector& v); 50 ~G4StokesVector() = default; 51 52 G4bool IsZero() const; 53 54 inline G4double p1() const { return x(); } 55 inline G4double p2() const { return y(); } 56 inline G4double p3() const { return z(); } 57 58 inline G4double Transverse() const { return perp(); } 59 60 inline G4ThreeVector PolSqr() const 61 { 62 return G4ThreeVector(x() * x(), y() * y(), z() * z()); 63 } 64 inline G4ThreeVector PolSqrt() const 65 { 66 return G4ThreeVector(std::sqrt(x()), std::sqrt(y()), std::sqrt(z())); 67 } 68 G4ThreeVector PolError(const G4StokesVector& sum2, long n); 69 70 // Ratio of 3-vectors. 71 G4ThreeVector PolDiv(const G4StokesVector&); 72 73 inline void SetPhoton() { fIsPhoton = true; } 74 75 void RotateAz(G4ThreeVector nInteractionFrame, 76 G4ThreeVector particleDirection); 77 void InvRotateAz(G4ThreeVector nInteractionFrame, 78 G4ThreeVector particleDirection); 79 void RotateAz(G4double cosphi, G4double sinphi); 80 G4double GetBeta(); 81 82 void DiceUniform(); 83 void DiceP1(); 84 void DiceP2(); 85 void DiceP3(); 86 87 void FlipP3(); 88 89 // standard vectors: 90 static const G4StokesVector ZERO; 91 static const G4StokesVector P1; 92 static const G4StokesVector P2; 93 static const G4StokesVector P3; 94 static const G4StokesVector M1; 95 static const G4StokesVector M2; 96 static const G4StokesVector M3; 97 98 private: 99 G4bool fIsPhoton; 100 }; 101 102 #endif 103