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45 return normal; << 52 return 1./normal.mag()*normal; 46 } 53 } 47 54 48 G4ThreeVector G4PolarizationHelper::GetParticl << 55 G4ThreeVector G4PolarizationHelper::GetParticleFrameY(const G4ThreeVector &uZ) 49 { 56 { 50 if(uZ.x() == 0. && uZ.y() == 0.) << 57 // compare also G4ThreeVector::rotateUz() 51 { << 58 52 return G4ThreeVector(0., 1., 0.); << 59 if (uZ.x()==0. && uZ.y()==0.) { >> 60 return G4ThreeVector(0.,1.,0.); 53 } 61 } 54 62 55 G4double invPerp = 1. / std::sqrt(sqr(uZ.x() << 63 G4double invPerp = 1./std::sqrt(sqr(uZ.x())+sqr(uZ.y())); 56 return G4ThreeVector(-uZ.y() * invPerp, uZ.x << 64 return G4ThreeVector(-uZ.y()*invPerp,uZ.x()*invPerp,0); 57 } 65 } 58 66 59 G4ThreeVector G4PolarizationHelper::GetParticl << 67 G4ThreeVector G4PolarizationHelper::GetParticleFrameX(const G4ThreeVector &uZ) 60 { 68 { 61 if(uZ.x() == 0. && uZ.y() == 0.) << 69 // compare also G4ThreeVector::rotateUz() 62 { << 70 63 if(uZ.z() >= 0.) << 71 if (uZ.x()==0. && uZ.y()==0.) { 64 return G4ThreeVector(1., 0., 0.); << 72 if (uZ.z()>=0.) return G4ThreeVector(1.,0.,0.); 65 return G4ThreeVector(-1., 0., 0.); << 73 return G4ThreeVector(-1.,0.,0.); 66 } 74 } 67 75 68 G4double perp = std::sqrt(sqr(uZ.x()) + s << 76 G4double perp = std::sqrt(sqr(uZ.x())+sqr(uZ.y())); 69 G4double invPerp = uZ.z() / perp; << 77 G4double invPerp = uZ.z()/perp; 70 return G4ThreeVector(uZ.x() * invPerp, uZ.y( << 78 return G4ThreeVector(uZ.x()*invPerp,uZ.y()*invPerp,-perp); 71 } 79 } 72 80 73 G4ThreeVector G4PolarizationHelper::GetRandomF << 81 G4ThreeVector G4PolarizationHelper::GetSpinInPRF(const G4ThreeVector &uZ, const G4ThreeVector & spin) 74 { 82 { 75 G4double phi = 2. * pi * G4UniformRand(); << 83 // compare also G4ThreeVector::rotateUz() 76 G4ThreeVector normal = << 77 std::cos(phi) * GetParticleFrameX(mom1) + << 78 std::sin(phi) * G4PolarizationHelper::GetP << 79 return normal; << 80 } << 81 84 82 G4ThreeVector G4PolarizationHelper::GetSpinInP << 85 if (uZ.x()==0. && uZ.y()==0.) { 83 << 86 if (uZ.z()>=0.) return spin; 84 { << 87 return G4ThreeVector(-spin.x(),spin.y(),-spin.z()); 85 if(uZ.x() == 0. && uZ.y() == 0.) << 86 { << 87 if(uZ.z() >= 0.) << 88 return spin; << 89 return G4ThreeVector(-spin.x(), spin.y(), << 90 } 88 } 91 89 92 G4double perp = std::sqrt(sqr(uZ.x()) + s << 90 G4double perp = std::sqrt(sqr(uZ.x())+sqr(uZ.y())); 93 G4double invPerp = 1. / perp; << 91 G4double invPerp = uZ.z()/perp; 94 << 95 G4ThreeVector uX(uZ.x() * uZ.z() * invPerp, << 96 G4ThreeVector uY(-uZ.y() * invPerp, uZ.x() * << 97 92 98 return G4ThreeVector(spin * uX, spin * uY, s << 93 G4ThreeVector uX(uZ.x()*invPerp,uZ.y()*invPerp,-perp); >> 94 G4ThreeVector uY(-uZ.y()*invPerp,uZ.x()*invPerp,0); >> 95 >> 96 return G4ThreeVector(spin*uX,spin*uY,spin*uZ); 99 } 97 } 100 98 101 void G4PolarizationHelper::TestPolarizationTra 99 void G4PolarizationHelper::TestPolarizationTransformations() 102 { 100 { 103 G4double theta = 0.; << 101 G4double theta=0.; 104 G4cout << "================================= << 102 G4cout<<"========================================\n\n"; 105 for(G4int i = 0; i <= 10; ++i) << 103 for (G4int i=0; i<=10; ++i) { 106 { << 104 theta=pi*i/10.; 107 theta = pi * i / 10.; << 105 G4ThreeVector zAxis = G4ThreeVector(std::sin(theta),0.,std::cos(theta)); 108 G4ThreeVector zAxis = G4ThreeVector(std::s << 106 if (i==5) zAxis = G4ThreeVector(1.,0.,0.); 109 if(i == 5) << 107 if (i==10) zAxis = G4ThreeVector(0.,0.,-1.); 110 zAxis = G4ThreeVector(1., 0., 0.); << 111 if(i == 10) << 112 zAxis = G4ThreeVector(0., 0., -1.); << 113 G4ThreeVector yAxis = GetParticleFrameY(zA 108 G4ThreeVector yAxis = GetParticleFrameY(zAxis); 114 109 115 G4cout << zAxis << " " << zAxis.mag() << " << 110 G4cout<<zAxis<<" "<<zAxis.mag()<<"\n"; 116 G4cout << yAxis << " " << yAxis.mag() << " << 111 G4cout<<yAxis<<" "<<yAxis.mag()<<"\n"; 117 G4ThreeVector xAxis = yAxis.cross(zAxis); 112 G4ThreeVector xAxis = yAxis.cross(zAxis); 118 G4cout << xAxis << " " << xAxis.mag() << " << 113 G4cout<<xAxis<<" "<<xAxis.mag()<<"\n\n"; 119 } 114 } 120 115 121 G4cout << "================================= << 116 G4cout<<"========================================\n\n"; 122 117 123 for(G4int i = 0; i <= 10; ++i) << 118 for (G4int i=0; i<=10; ++i) { 124 { << 119 theta=pi*i/10.; 125 theta = pi * i / 10.; << 120 G4ThreeVector zAxis = G4ThreeVector(0.,std::sin(theta),std::cos(theta)); 126 G4ThreeVector zAxis = G4ThreeVector(0., st << 121 if (i==5) zAxis = G4ThreeVector(0.,1.,0.); 127 if(i == 5) << 122 if (i==10) zAxis = G4ThreeVector(0.,0.,-1.); 128 zAxis = G4ThreeVector(0., 1., 0.); << 129 if(i == 10) << 130 zAxis = G4ThreeVector(0., 0., -1.); << 131 G4ThreeVector yAxis = GetParticleFrameY(zA 123 G4ThreeVector yAxis = GetParticleFrameY(zAxis); 132 124 133 G4cout << zAxis << " " << zAxis.mag() << " << 125 G4cout<<zAxis<<" "<<zAxis.mag()<<"\n"; 134 G4cout << yAxis << " " << yAxis.mag() << " << 126 G4cout<<yAxis<<" "<<yAxis.mag()<<"\n"; 135 G4ThreeVector xAxis = yAxis.cross(zAxis); 127 G4ThreeVector xAxis = yAxis.cross(zAxis); 136 G4cout << xAxis << " " << xAxis.mag() << " << 128 G4cout<<xAxis<<" "<<xAxis.mag()<<"\n\n"; 137 << 138 G4cout << "spat : " << xAxis * yAxis.cross << 139 } 129 } 140 G4cout << "================================= << 130 G4cout<<"========================================\n\n"; 141 } 131 } 142 132 143 void G4PolarizationHelper::TestInteractionFram 133 void G4PolarizationHelper::TestInteractionFrame() 144 { 134 { 145 // check transformation procedure for polari << 135 // check transformation procedure for polarisation transfer 146 // calculation in scattering processes 136 // calculation in scattering processes 147 // a) transfer target polarisation in beam 137 // a) transfer target polarisation in beam particle reference frame (PRF) 148 // b) calc correct asymmetry w.r.t. scatter 138 // b) calc correct asymmetry w.r.t. scattering plane 149 // c) determine incoming polarisation in in << 139 // c) determine incomming polarisation in interaction frame (IF) 150 // d) transfer outgoing polarisation from I 140 // d) transfer outgoing polarisation from IF to PRF 151 G4cout << "================================= << 141 G4cout<<"========================================\n\n"; 152 << 153 G4double theta = 0.; << 154 142 155 G4ThreeVector dir0 = G4ThreeVector(0., 0., 1 << 143 G4double theta=0.; 156 G4ThreeVector dir2 = G4ThreeVector(std::sin( << 157 144 158 G4StokesVector pol0 = G4StokesVector::P3; << 145 G4ThreeVector dir0=G4ThreeVector(0.,0.,1.); 159 G4StokesVector pol1 = G4StokesVector::P3; << 146 G4ThreeVector dir2=G4ThreeVector(std::sin(theta),0.,std::cos(theta)); >> 147 >> 148 G4StokesVector pol0=G4ThreeVector(0.,0.,1.); >> 149 G4StokesVector pol1=G4ThreeVector(0.,0.,1.); 160 150 161 pol1.rotateUz(dir0); 151 pol1.rotateUz(dir0); 162 152 163 G4cout << "================================= << 153 G4cout<<"========================================\n\n"; >> 154 >> 155 164 } 156 } 165 157