Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Geant4 Class file << 26 // $Id: G4PolarizationHelper.cc,v 1.3 2006/11/17 14:14:19 vnivanch Exp $ >> 27 // GEANT4 tag $Name: geant4-08-02-patch-01-ref $ >> 28 // >> 29 // GEANT4 Class file >> 30 // 27 // 31 // 28 // File name: G4PolarizationHelper 32 // File name: G4PolarizationHelper 29 // 33 // 30 // Author: Andreas Schaelicke 34 // Author: Andreas Schaelicke 31 // 35 // >> 36 // Creation date: 12.08.2006 >> 37 // >> 38 // Modifications: >> 39 // 32 // Class Description: 40 // Class Description: 33 // Provides some basic polarization transfor << 41 // 34 << 42 // Provides polarization information for logical volumes, and some basic >> 43 // transformation routines. >> 44 // 35 #include "G4PolarizationHelper.hh" 45 #include "G4PolarizationHelper.hh" 36 << 37 #include "G4PhysicalConstants.hh" << 38 #include "G4StokesVector.hh" 46 #include "G4StokesVector.hh" 39 #include "Randomize.hh" << 40 47 41 G4ThreeVector G4PolarizationHelper::GetFrame(c << 48 42 c << 49 G4ThreeVector G4PolarizationHelper::GetFrame(const G4ThreeVector & mom1, const G4ThreeVector & mom2) 43 { 50 { 44 G4ThreeVector normal = (mom1.cross(mom2)).un << 51 G4ThreeVector normal = mom1.cross(mom2); 45 return normal; << 52 return 1./normal.mag()*normal; 46 } 53 } 47 54 48 G4ThreeVector G4PolarizationHelper::GetParticl << 55 G4ThreeVector G4PolarizationHelper::GetParticleFrameY(const G4ThreeVector &uZ) 49 { 56 { 50 if(uZ.x() == 0. && uZ.y() == 0.) << 57 // compare also G4ThreeVector::rotateUz() 51 { << 58 52 return G4ThreeVector(0., 1., 0.); << 59 if (uZ.x()==0. && uZ.y()==0.) { >> 60 return G4ThreeVector(0.,1.,0.); 53 } 61 } 54 62 55 G4double invPerp = 1. / std::sqrt(sqr(uZ.x() << 63 G4double invPerp = 1./std::sqrt(sqr(uZ.x())+sqr(uZ.y())); 56 return G4ThreeVector(-uZ.y() * invPerp, uZ.x << 64 return G4ThreeVector(-uZ.y()*invPerp,uZ.x()*invPerp,0); 57 } 65 } 58 66 59 G4ThreeVector G4PolarizationHelper::GetParticl << 67 G4ThreeVector G4PolarizationHelper::GetParticleFrameX(const G4ThreeVector &uZ) 60 { 68 { 61 if(uZ.x() == 0. && uZ.y() == 0.) << 69 // compare also G4ThreeVector::rotateUz() 62 { << 70 63 if(uZ.z() >= 0.) << 71 if (uZ.x()==0. && uZ.y()==0.) { 64 return G4ThreeVector(1., 0., 0.); << 72 if (uZ.z()>=0.) return G4ThreeVector(1.,0.,0.); 65 return G4ThreeVector(-1., 0., 0.); << 73 return G4ThreeVector(-1.,0.,0.); 66 } 74 } 67 75 68 G4double perp = std::sqrt(sqr(uZ.x()) + s << 76 G4double perp = std::sqrt(sqr(uZ.x())+sqr(uZ.y())); 69 G4double invPerp = uZ.z() / perp; << 77 G4double invPerp = uZ.z()/perp; 70 return G4ThreeVector(uZ.x() * invPerp, uZ.y( << 78 return G4ThreeVector(uZ.x()*invPerp,uZ.y()*invPerp,-perp); 71 } 79 } 72 80 73 G4ThreeVector G4PolarizationHelper::GetRandomF << 81 G4ThreeVector G4PolarizationHelper::GetSpinInPRF(const G4ThreeVector &uZ, const G4ThreeVector & spin) 74 { 82 { 75 G4double phi = 2. * pi * G4UniformRand(); << 83 // compare also G4ThreeVector::rotateUz() 76 G4ThreeVector normal = << 77 std::cos(phi) * GetParticleFrameX(mom1) + << 78 std::sin(phi) * G4PolarizationHelper::GetP << 79 return normal; << 80 } << 81 84 82 G4ThreeVector G4PolarizationHelper::GetSpinInP << 85 if (uZ.x()==0. && uZ.y()==0.) { 83 << 86 if (uZ.z()>=0.) return spin; 84 { << 87 return G4ThreeVector(-spin.x(),spin.y(),-spin.z()); 85 if(uZ.x() == 0. && uZ.y() == 0.) << 86 { << 87 if(uZ.z() >= 0.) << 88 return spin; << 89 return G4ThreeVector(-spin.x(), spin.y(), << 90 } 88 } 91 89 92 G4double perp = std::sqrt(sqr(uZ.x()) + s << 90 G4double perp = std::sqrt(sqr(uZ.x())+sqr(uZ.y())); 93 G4double invPerp = 1. / perp; << 91 G4double invPerp = uZ.z()/perp; 94 << 95 G4ThreeVector uX(uZ.x() * uZ.z() * invPerp, << 96 G4ThreeVector uY(-uZ.y() * invPerp, uZ.x() * << 97 92 98 return G4ThreeVector(spin * uX, spin * uY, s << 93 G4ThreeVector uX(uZ.x()*invPerp,uZ.y()*invPerp,-perp); >> 94 G4ThreeVector uY(-uZ.y()*invPerp,uZ.x()*invPerp,0); >> 95 >> 96 return G4ThreeVector(spin*uX,spin*uY,spin*uZ); 99 } 97 } 100 98 101 void G4PolarizationHelper::TestPolarizationTra 99 void G4PolarizationHelper::TestPolarizationTransformations() 102 { 100 { 103 G4double theta = 0.; << 101 G4double theta=0.; 104 G4cout << "================================= << 102 G4cout<<"========================================\n\n"; 105 for(G4int i = 0; i <= 10; ++i) << 103 for (G4int i=0; i<=10; ++i) { 106 { << 104 theta=pi*i/10.; 107 theta = pi * i / 10.; << 105 G4ThreeVector zAxis = G4ThreeVector(std::sin(theta),0.,std::cos(theta)); 108 G4ThreeVector zAxis = G4ThreeVector(std::s << 106 if (i==5) zAxis = G4ThreeVector(1.,0.,0.); 109 if(i == 5) << 107 if (i==10) zAxis = G4ThreeVector(0.,0.,-1.); 110 zAxis = G4ThreeVector(1., 0., 0.); << 111 if(i == 10) << 112 zAxis = G4ThreeVector(0., 0., -1.); << 113 G4ThreeVector yAxis = GetParticleFrameY(zA 108 G4ThreeVector yAxis = GetParticleFrameY(zAxis); 114 109 115 G4cout << zAxis << " " << zAxis.mag() << " << 110 G4cout<<zAxis<<" "<<zAxis.mag()<<"\n"; 116 G4cout << yAxis << " " << yAxis.mag() << " << 111 G4cout<<yAxis<<" "<<yAxis.mag()<<"\n"; 117 G4ThreeVector xAxis = yAxis.cross(zAxis); 112 G4ThreeVector xAxis = yAxis.cross(zAxis); 118 G4cout << xAxis << " " << xAxis.mag() << " << 113 G4cout<<xAxis<<" "<<xAxis.mag()<<"\n\n"; 119 } 114 } 120 115 121 G4cout << "================================= << 116 G4cout<<"========================================\n\n"; 122 117 123 for(G4int i = 0; i <= 10; ++i) << 118 for (G4int i=0; i<=10; ++i) { 124 { << 119 theta=pi*i/10.; 125 theta = pi * i / 10.; << 120 G4ThreeVector zAxis = G4ThreeVector(0.,std::sin(theta),std::cos(theta)); 126 G4ThreeVector zAxis = G4ThreeVector(0., st << 121 if (i==5) zAxis = G4ThreeVector(0.,1.,0.); 127 if(i == 5) << 122 if (i==10) zAxis = G4ThreeVector(0.,0.,-1.); 128 zAxis = G4ThreeVector(0., 1., 0.); << 129 if(i == 10) << 130 zAxis = G4ThreeVector(0., 0., -1.); << 131 G4ThreeVector yAxis = GetParticleFrameY(zA 123 G4ThreeVector yAxis = GetParticleFrameY(zAxis); 132 124 133 G4cout << zAxis << " " << zAxis.mag() << " << 125 G4cout<<zAxis<<" "<<zAxis.mag()<<"\n"; 134 G4cout << yAxis << " " << yAxis.mag() << " << 126 G4cout<<yAxis<<" "<<yAxis.mag()<<"\n"; 135 G4ThreeVector xAxis = yAxis.cross(zAxis); 127 G4ThreeVector xAxis = yAxis.cross(zAxis); 136 G4cout << xAxis << " " << xAxis.mag() << " << 128 G4cout<<xAxis<<" "<<xAxis.mag()<<"\n\n"; 137 << 138 G4cout << "spat : " << xAxis * yAxis.cross << 139 } 129 } 140 G4cout << "================================= << 130 G4cout<<"========================================\n\n"; 141 } 131 } 142 132 143 void G4PolarizationHelper::TestInteractionFram 133 void G4PolarizationHelper::TestInteractionFrame() 144 { 134 { 145 // check transformation procedure for polari << 135 // check transformation procedure for polarisation transfer 146 // calculation in scattering processes 136 // calculation in scattering processes 147 // a) transfer target polarisation in beam 137 // a) transfer target polarisation in beam particle reference frame (PRF) 148 // b) calc correct asymmetry w.r.t. scatter 138 // b) calc correct asymmetry w.r.t. scattering plane 149 // c) determine incoming polarisation in in << 139 // c) determine incomming polarisation in interaction frame (IF) 150 // d) transfer outgoing polarisation from I 140 // d) transfer outgoing polarisation from IF to PRF 151 G4cout << "================================= << 141 G4cout<<"========================================\n\n"; 152 << 153 G4double theta = 0.; << 154 142 155 G4ThreeVector dir0 = G4ThreeVector(0., 0., 1 << 143 G4double theta=0.; 156 G4ThreeVector dir2 = G4ThreeVector(std::sin( << 157 144 158 G4StokesVector pol0 = G4StokesVector::P3; << 145 G4ThreeVector dir0=G4ThreeVector(0.,0.,1.); 159 G4StokesVector pol1 = G4StokesVector::P3; << 146 G4ThreeVector dir2=G4ThreeVector(std::sin(theta),0.,std::cos(theta)); >> 147 >> 148 G4StokesVector pol0=G4ThreeVector(0.,0.,1.); >> 149 G4StokesVector pol1=G4ThreeVector(0.,0.,1.); 160 150 161 pol1.rotateUz(dir0); 151 pol1.rotateUz(dir0); 162 152 163 G4cout << "================================= << 153 G4cout<<"========================================\n\n"; >> 154 >> 155 164 } 156 } 165 157