Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // Geant4 Class file 27 // 28 // File name: G4PolarizationHelper 29 // 30 // Author: Andreas Schaelicke 31 // 32 // Class Description: 33 // Provides some basic polarization transfor 34 35 #include "G4PolarizationHelper.hh" 36 37 #include "G4PhysicalConstants.hh" 38 #include "G4StokesVector.hh" 39 #include "Randomize.hh" 40 41 G4ThreeVector G4PolarizationHelper::GetFrame(c 42 c 43 { 44 G4ThreeVector normal = (mom1.cross(mom2)).un 45 return normal; 46 } 47 48 G4ThreeVector G4PolarizationHelper::GetParticl 49 { 50 if(uZ.x() == 0. && uZ.y() == 0.) 51 { 52 return G4ThreeVector(0., 1., 0.); 53 } 54 55 G4double invPerp = 1. / std::sqrt(sqr(uZ.x() 56 return G4ThreeVector(-uZ.y() * invPerp, uZ.x 57 } 58 59 G4ThreeVector G4PolarizationHelper::GetParticl 60 { 61 if(uZ.x() == 0. && uZ.y() == 0.) 62 { 63 if(uZ.z() >= 0.) 64 return G4ThreeVector(1., 0., 0.); 65 return G4ThreeVector(-1., 0., 0.); 66 } 67 68 G4double perp = std::sqrt(sqr(uZ.x()) + s 69 G4double invPerp = uZ.z() / perp; 70 return G4ThreeVector(uZ.x() * invPerp, uZ.y( 71 } 72 73 G4ThreeVector G4PolarizationHelper::GetRandomF 74 { 75 G4double phi = 2. * pi * G4UniformRand(); 76 G4ThreeVector normal = 77 std::cos(phi) * GetParticleFrameX(mom1) + 78 std::sin(phi) * G4PolarizationHelper::GetP 79 return normal; 80 } 81 82 G4ThreeVector G4PolarizationHelper::GetSpinInP 83 84 { 85 if(uZ.x() == 0. && uZ.y() == 0.) 86 { 87 if(uZ.z() >= 0.) 88 return spin; 89 return G4ThreeVector(-spin.x(), spin.y(), 90 } 91 92 G4double perp = std::sqrt(sqr(uZ.x()) + s 93 G4double invPerp = 1. / perp; 94 95 G4ThreeVector uX(uZ.x() * uZ.z() * invPerp, 96 G4ThreeVector uY(-uZ.y() * invPerp, uZ.x() * 97 98 return G4ThreeVector(spin * uX, spin * uY, s 99 } 100 101 void G4PolarizationHelper::TestPolarizationTra 102 { 103 G4double theta = 0.; 104 G4cout << "================================= 105 for(G4int i = 0; i <= 10; ++i) 106 { 107 theta = pi * i / 10.; 108 G4ThreeVector zAxis = G4ThreeVector(std::s 109 if(i == 5) 110 zAxis = G4ThreeVector(1., 0., 0.); 111 if(i == 10) 112 zAxis = G4ThreeVector(0., 0., -1.); 113 G4ThreeVector yAxis = GetParticleFrameY(zA 114 115 G4cout << zAxis << " " << zAxis.mag() << " 116 G4cout << yAxis << " " << yAxis.mag() << " 117 G4ThreeVector xAxis = yAxis.cross(zAxis); 118 G4cout << xAxis << " " << xAxis.mag() << " 119 } 120 121 G4cout << "================================= 122 123 for(G4int i = 0; i <= 10; ++i) 124 { 125 theta = pi * i / 10.; 126 G4ThreeVector zAxis = G4ThreeVector(0., st 127 if(i == 5) 128 zAxis = G4ThreeVector(0., 1., 0.); 129 if(i == 10) 130 zAxis = G4ThreeVector(0., 0., -1.); 131 G4ThreeVector yAxis = GetParticleFrameY(zA 132 133 G4cout << zAxis << " " << zAxis.mag() << " 134 G4cout << yAxis << " " << yAxis.mag() << " 135 G4ThreeVector xAxis = yAxis.cross(zAxis); 136 G4cout << xAxis << " " << xAxis.mag() << " 137 138 G4cout << "spat : " << xAxis * yAxis.cross 139 } 140 G4cout << "================================= 141 } 142 143 void G4PolarizationHelper::TestInteractionFram 144 { 145 // check transformation procedure for polari 146 // calculation in scattering processes 147 // a) transfer target polarisation in beam 148 // b) calc correct asymmetry w.r.t. scatter 149 // c) determine incoming polarisation in in 150 // d) transfer outgoing polarisation from I 151 G4cout << "================================= 152 153 G4double theta = 0.; 154 155 G4ThreeVector dir0 = G4ThreeVector(0., 0., 1 156 G4ThreeVector dir2 = G4ThreeVector(std::sin( 157 158 G4StokesVector pol0 = G4StokesVector::P3; 159 G4StokesVector pol1 = G4StokesVector::P3; 160 161 pol1.rotateUz(dir0); 162 163 G4cout << "================================= 164 } 165