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Geant4/processes/electromagnetic/polarisation/src/G4PolarizationHelper.cc

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Diff markup

Differences between /processes/electromagnetic/polarisation/src/G4PolarizationHelper.cc (Version 11.3.0) and /processes/electromagnetic/polarisation/src/G4PolarizationHelper.cc (Version 3.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Geant4 Class file                              
 27 //                                                
 28 // File name:     G4PolarizationHelper            
 29 //                                                
 30 // Author:        Andreas Schaelicke              
 31 //                                                
 32 // Class Description:                             
 33 //   Provides some basic polarization transfor    
 34                                                   
 35 #include "G4PolarizationHelper.hh"                
 36                                                   
 37 #include "G4PhysicalConstants.hh"                 
 38 #include "G4StokesVector.hh"                      
 39 #include "Randomize.hh"                           
 40                                                   
 41 G4ThreeVector G4PolarizationHelper::GetFrame(c    
 42                                              c    
 43 {                                                 
 44   G4ThreeVector normal = (mom1.cross(mom2)).un    
 45   return normal;                                  
 46 }                                                 
 47                                                   
 48 G4ThreeVector G4PolarizationHelper::GetParticl    
 49 {                                                 
 50   if(uZ.x() == 0. && uZ.y() == 0.)                
 51   {                                               
 52     return G4ThreeVector(0., 1., 0.);             
 53   }                                               
 54                                                   
 55   G4double invPerp = 1. / std::sqrt(sqr(uZ.x()    
 56   return G4ThreeVector(-uZ.y() * invPerp, uZ.x    
 57 }                                                 
 58                                                   
 59 G4ThreeVector G4PolarizationHelper::GetParticl    
 60 {                                                 
 61   if(uZ.x() == 0. && uZ.y() == 0.)                
 62   {                                               
 63     if(uZ.z() >= 0.)                              
 64       return G4ThreeVector(1., 0., 0.);           
 65     return G4ThreeVector(-1., 0., 0.);            
 66   }                                               
 67                                                   
 68   G4double perp    = std::sqrt(sqr(uZ.x()) + s    
 69   G4double invPerp = uZ.z() / perp;               
 70   return G4ThreeVector(uZ.x() * invPerp, uZ.y(    
 71 }                                                 
 72                                                   
 73 G4ThreeVector G4PolarizationHelper::GetRandomF    
 74 {                                                 
 75   G4double phi = 2. * pi * G4UniformRand();       
 76   G4ThreeVector normal =                          
 77     std::cos(phi) * GetParticleFrameX(mom1) +     
 78     std::sin(phi) * G4PolarizationHelper::GetP    
 79   return normal;                                  
 80 }                                                 
 81                                                   
 82 G4ThreeVector G4PolarizationHelper::GetSpinInP    
 83                                                   
 84 {                                                 
 85   if(uZ.x() == 0. && uZ.y() == 0.)                
 86   {                                               
 87     if(uZ.z() >= 0.)                              
 88       return spin;                                
 89     return G4ThreeVector(-spin.x(), spin.y(),     
 90   }                                               
 91                                                   
 92   G4double perp    = std::sqrt(sqr(uZ.x()) + s    
 93   G4double invPerp = 1. / perp;                   
 94                                                   
 95   G4ThreeVector uX(uZ.x() * uZ.z() * invPerp,     
 96   G4ThreeVector uY(-uZ.y() * invPerp, uZ.x() *    
 97                                                   
 98   return G4ThreeVector(spin * uX, spin * uY, s    
 99 }                                                 
100                                                   
101 void G4PolarizationHelper::TestPolarizationTra    
102 {                                                 
103   G4double theta = 0.;                            
104   G4cout << "=================================    
105   for(G4int i = 0; i <= 10; ++i)                  
106   {                                               
107     theta               = pi * i / 10.;           
108     G4ThreeVector zAxis = G4ThreeVector(std::s    
109     if(i == 5)                                    
110       zAxis = G4ThreeVector(1., 0., 0.);          
111     if(i == 10)                                   
112       zAxis = G4ThreeVector(0., 0., -1.);         
113     G4ThreeVector yAxis = GetParticleFrameY(zA    
114                                                   
115     G4cout << zAxis << " " << zAxis.mag() << "    
116     G4cout << yAxis << " " << yAxis.mag() << "    
117     G4ThreeVector xAxis = yAxis.cross(zAxis);     
118     G4cout << xAxis << " " << xAxis.mag() << "    
119   }                                               
120                                                   
121   G4cout << "=================================    
122                                                   
123   for(G4int i = 0; i <= 10; ++i)                  
124   {                                               
125     theta               = pi * i / 10.;           
126     G4ThreeVector zAxis = G4ThreeVector(0., st    
127     if(i == 5)                                    
128       zAxis = G4ThreeVector(0., 1., 0.);          
129     if(i == 10)                                   
130       zAxis = G4ThreeVector(0., 0., -1.);         
131     G4ThreeVector yAxis = GetParticleFrameY(zA    
132                                                   
133     G4cout << zAxis << " " << zAxis.mag() << "    
134     G4cout << yAxis << " " << yAxis.mag() << "    
135     G4ThreeVector xAxis = yAxis.cross(zAxis);     
136     G4cout << xAxis << " " << xAxis.mag() << "    
137                                                   
138     G4cout << "spat : " << xAxis * yAxis.cross    
139   }                                               
140   G4cout << "=================================    
141 }                                                 
142                                                   
143 void G4PolarizationHelper::TestInteractionFram    
144 {                                                 
145   // check transformation procedure for polari    
146   // calculation in scattering processes          
147   //  a) transfer target polarisation in beam     
148   //  b) calc correct asymmetry w.r.t. scatter    
149   //  c) determine incoming polarisation in in    
150   //  d) transfer outgoing polarisation from I    
151   G4cout << "=================================    
152                                                   
153   G4double theta = 0.;                            
154                                                   
155   G4ThreeVector dir0 = G4ThreeVector(0., 0., 1    
156   G4ThreeVector dir2 = G4ThreeVector(std::sin(    
157                                                   
158   G4StokesVector pol0 = G4StokesVector::P3;       
159   G4StokesVector pol1 = G4StokesVector::P3;       
160                                                   
161   pol1.rotateUz(dir0);                            
162                                                   
163   G4cout << "=================================    
164 }                                                 
165