Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Geant4 Class file 26 // Geant4 Class file 27 // 27 // 28 // File name: G4PolarizationHelper 28 // File name: G4PolarizationHelper 29 // 29 // 30 // Author: Andreas Schaelicke 30 // Author: Andreas Schaelicke 31 // 31 // 32 // Class Description: 32 // Class Description: 33 // Provides some basic polarization transfor 33 // Provides some basic polarization transformation routines. 34 34 35 #include "G4PolarizationHelper.hh" 35 #include "G4PolarizationHelper.hh" 36 36 37 #include "G4PhysicalConstants.hh" 37 #include "G4PhysicalConstants.hh" 38 #include "G4StokesVector.hh" 38 #include "G4StokesVector.hh" 39 #include "Randomize.hh" 39 #include "Randomize.hh" 40 40 41 G4ThreeVector G4PolarizationHelper::GetFrame(c 41 G4ThreeVector G4PolarizationHelper::GetFrame(const G4ThreeVector& mom1, 42 c 42 const G4ThreeVector& mom2) 43 { 43 { 44 G4ThreeVector normal = (mom1.cross(mom2)).un 44 G4ThreeVector normal = (mom1.cross(mom2)).unit(); 45 return normal; 45 return normal; 46 } 46 } 47 47 48 G4ThreeVector G4PolarizationHelper::GetParticl 48 G4ThreeVector G4PolarizationHelper::GetParticleFrameY(const G4ThreeVector& uZ) 49 { 49 { 50 if(uZ.x() == 0. && uZ.y() == 0.) 50 if(uZ.x() == 0. && uZ.y() == 0.) 51 { 51 { 52 return G4ThreeVector(0., 1., 0.); 52 return G4ThreeVector(0., 1., 0.); 53 } 53 } 54 54 55 G4double invPerp = 1. / std::sqrt(sqr(uZ.x() 55 G4double invPerp = 1. / std::sqrt(sqr(uZ.x()) + sqr(uZ.y())); 56 return G4ThreeVector(-uZ.y() * invPerp, uZ.x 56 return G4ThreeVector(-uZ.y() * invPerp, uZ.x() * invPerp, 0); 57 } 57 } 58 58 59 G4ThreeVector G4PolarizationHelper::GetParticl 59 G4ThreeVector G4PolarizationHelper::GetParticleFrameX(const G4ThreeVector& uZ) 60 { 60 { 61 if(uZ.x() == 0. && uZ.y() == 0.) 61 if(uZ.x() == 0. && uZ.y() == 0.) 62 { 62 { 63 if(uZ.z() >= 0.) 63 if(uZ.z() >= 0.) 64 return G4ThreeVector(1., 0., 0.); 64 return G4ThreeVector(1., 0., 0.); 65 return G4ThreeVector(-1., 0., 0.); 65 return G4ThreeVector(-1., 0., 0.); 66 } 66 } 67 67 68 G4double perp = std::sqrt(sqr(uZ.x()) + s 68 G4double perp = std::sqrt(sqr(uZ.x()) + sqr(uZ.y())); 69 G4double invPerp = uZ.z() / perp; 69 G4double invPerp = uZ.z() / perp; 70 return G4ThreeVector(uZ.x() * invPerp, uZ.y( 70 return G4ThreeVector(uZ.x() * invPerp, uZ.y() * invPerp, -perp); 71 } 71 } 72 72 73 G4ThreeVector G4PolarizationHelper::GetRandomF 73 G4ThreeVector G4PolarizationHelper::GetRandomFrame(const G4ThreeVector& mom1) 74 { 74 { 75 G4double phi = 2. * pi * G4UniformRand(); 75 G4double phi = 2. * pi * G4UniformRand(); 76 G4ThreeVector normal = 76 G4ThreeVector normal = 77 std::cos(phi) * GetParticleFrameX(mom1) + 77 std::cos(phi) * GetParticleFrameX(mom1) + 78 std::sin(phi) * G4PolarizationHelper::GetP 78 std::sin(phi) * G4PolarizationHelper::GetParticleFrameY(mom1); 79 return normal; 79 return normal; 80 } 80 } 81 81 82 G4ThreeVector G4PolarizationHelper::GetSpinInP 82 G4ThreeVector G4PolarizationHelper::GetSpinInPRF(const G4ThreeVector& uZ, 83 83 const G4ThreeVector& spin) 84 { 84 { 85 if(uZ.x() == 0. && uZ.y() == 0.) 85 if(uZ.x() == 0. && uZ.y() == 0.) 86 { 86 { 87 if(uZ.z() >= 0.) 87 if(uZ.z() >= 0.) 88 return spin; 88 return spin; 89 return G4ThreeVector(-spin.x(), spin.y(), 89 return G4ThreeVector(-spin.x(), spin.y(), -spin.z()); 90 } 90 } 91 91 92 G4double perp = std::sqrt(sqr(uZ.x()) + s 92 G4double perp = std::sqrt(sqr(uZ.x()) + sqr(uZ.y())); 93 G4double invPerp = 1. / perp; 93 G4double invPerp = 1. / perp; 94 94 95 G4ThreeVector uX(uZ.x() * uZ.z() * invPerp, 95 G4ThreeVector uX(uZ.x() * uZ.z() * invPerp, uZ.y() * uZ.z() * invPerp, -perp); 96 G4ThreeVector uY(-uZ.y() * invPerp, uZ.x() * 96 G4ThreeVector uY(-uZ.y() * invPerp, uZ.x() * invPerp, 0); 97 97 98 return G4ThreeVector(spin * uX, spin * uY, s 98 return G4ThreeVector(spin * uX, spin * uY, spin * uZ); 99 } 99 } 100 100 101 void G4PolarizationHelper::TestPolarizationTra 101 void G4PolarizationHelper::TestPolarizationTransformations() 102 { 102 { 103 G4double theta = 0.; 103 G4double theta = 0.; 104 G4cout << "================================= 104 G4cout << "========================================\n\n"; 105 for(G4int i = 0; i <= 10; ++i) 105 for(G4int i = 0; i <= 10; ++i) 106 { 106 { 107 theta = pi * i / 10.; 107 theta = pi * i / 10.; 108 G4ThreeVector zAxis = G4ThreeVector(std::s 108 G4ThreeVector zAxis = G4ThreeVector(std::sin(theta), 0., std::cos(theta)); 109 if(i == 5) 109 if(i == 5) 110 zAxis = G4ThreeVector(1., 0., 0.); 110 zAxis = G4ThreeVector(1., 0., 0.); 111 if(i == 10) 111 if(i == 10) 112 zAxis = G4ThreeVector(0., 0., -1.); 112 zAxis = G4ThreeVector(0., 0., -1.); 113 G4ThreeVector yAxis = GetParticleFrameY(zA 113 G4ThreeVector yAxis = GetParticleFrameY(zAxis); 114 114 115 G4cout << zAxis << " " << zAxis.mag() << " 115 G4cout << zAxis << " " << zAxis.mag() << "\n"; 116 G4cout << yAxis << " " << yAxis.mag() << " 116 G4cout << yAxis << " " << yAxis.mag() << "\n"; 117 G4ThreeVector xAxis = yAxis.cross(zAxis); 117 G4ThreeVector xAxis = yAxis.cross(zAxis); 118 G4cout << xAxis << " " << xAxis.mag() << " 118 G4cout << xAxis << " " << xAxis.mag() << "\n\n"; 119 } 119 } 120 120 121 G4cout << "================================= 121 G4cout << "========================================\n\n"; 122 122 123 for(G4int i = 0; i <= 10; ++i) 123 for(G4int i = 0; i <= 10; ++i) 124 { 124 { 125 theta = pi * i / 10.; 125 theta = pi * i / 10.; 126 G4ThreeVector zAxis = G4ThreeVector(0., st 126 G4ThreeVector zAxis = G4ThreeVector(0., std::sin(theta), std::cos(theta)); 127 if(i == 5) 127 if(i == 5) 128 zAxis = G4ThreeVector(0., 1., 0.); 128 zAxis = G4ThreeVector(0., 1., 0.); 129 if(i == 10) 129 if(i == 10) 130 zAxis = G4ThreeVector(0., 0., -1.); 130 zAxis = G4ThreeVector(0., 0., -1.); 131 G4ThreeVector yAxis = GetParticleFrameY(zA 131 G4ThreeVector yAxis = GetParticleFrameY(zAxis); 132 132 133 G4cout << zAxis << " " << zAxis.mag() << " 133 G4cout << zAxis << " " << zAxis.mag() << "\n"; 134 G4cout << yAxis << " " << yAxis.mag() << " 134 G4cout << yAxis << " " << yAxis.mag() << "\n"; 135 G4ThreeVector xAxis = yAxis.cross(zAxis); 135 G4ThreeVector xAxis = yAxis.cross(zAxis); 136 G4cout << xAxis << " " << xAxis.mag() << " 136 G4cout << xAxis << " " << xAxis.mag() << "\n\n"; 137 137 138 G4cout << "spat : " << xAxis * yAxis.cross 138 G4cout << "spat : " << xAxis * yAxis.cross(zAxis) << "\n\n"; 139 } 139 } 140 G4cout << "================================= 140 G4cout << "========================================\n\n"; 141 } 141 } 142 142 143 void G4PolarizationHelper::TestInteractionFram 143 void G4PolarizationHelper::TestInteractionFrame() 144 { 144 { 145 // check transformation procedure for polari 145 // check transformation procedure for polarisation transfer 146 // calculation in scattering processes 146 // calculation in scattering processes 147 // a) transfer target polarisation in beam 147 // a) transfer target polarisation in beam particle reference frame (PRF) 148 // b) calc correct asymmetry w.r.t. scatter 148 // b) calc correct asymmetry w.r.t. scattering plane 149 // c) determine incoming polarisation in in 149 // c) determine incoming polarisation in interaction frame (IF) 150 // d) transfer outgoing polarisation from I 150 // d) transfer outgoing polarisation from IF to PRF 151 G4cout << "================================= 151 G4cout << "========================================\n\n"; 152 152 153 G4double theta = 0.; 153 G4double theta = 0.; 154 154 155 G4ThreeVector dir0 = G4ThreeVector(0., 0., 1 155 G4ThreeVector dir0 = G4ThreeVector(0., 0., 1.); 156 G4ThreeVector dir2 = G4ThreeVector(std::sin( 156 G4ThreeVector dir2 = G4ThreeVector(std::sin(theta), 0., std::cos(theta)); 157 157 158 G4StokesVector pol0 = G4StokesVector::P3; 158 G4StokesVector pol0 = G4StokesVector::P3; 159 G4StokesVector pol1 = G4StokesVector::P3; 159 G4StokesVector pol1 = G4StokesVector::P3; 160 160 161 pol1.rotateUz(dir0); 161 pol1.rotateUz(dir0); 162 162 163 G4cout << "================================= 163 G4cout << "========================================\n\n"; 164 } 164 } 165 165