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Geant4/processes/electromagnetic/dna/utils/src/G4MoleculeGun.cc

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Diff markup

Differences between /processes/electromagnetic/dna/utils/src/G4MoleculeGun.cc (Version 11.3.0) and /processes/electromagnetic/dna/utils/src/G4MoleculeGun.cc (Version 10.7)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /*                                                 26 /*
 27  * MoleculeGun.cc                                  27  * MoleculeGun.cc
 28  *                                                 28  *
 29  *  Created on: 29 janv. 2014                      29  *  Created on: 29 janv. 2014
 30  *      Author: kara                               30  *      Author: kara
 31  */                                                31  */
 32                                                    32 
 33 #include "G4MoleculeGun.hh"                        33 #include "G4MoleculeGun.hh"
 34 #include "G4MoleculeTable.hh"                      34 #include "G4MoleculeTable.hh"
 35 #include "G4Molecule.hh"                           35 #include "G4Molecule.hh"
 36 #include "G4MoleculeGunMessenger.hh"               36 #include "G4MoleculeGunMessenger.hh"
 37 #include "G4PhysicalVolumeStore.hh"                37 #include "G4PhysicalVolumeStore.hh"
 38 #include "G4VPhysicalVolume.hh"                    38 #include "G4VPhysicalVolume.hh"
 39 #include <cassert>                                 39 #include <cassert>
 40 #include "Randomize.hh"                            40 #include "Randomize.hh"
 41 //#include "G4MIWorkspace.hh"                      41 //#include "G4MIWorkspace.hh"
 42 #include "G4MolecularConfiguration.hh"             42 #include "G4MolecularConfiguration.hh"
 43                                                    43 
 44 //--------------------------------------------     44 //------------------------------------------------------------------------------
 45                                                    45 
 46 template<>                                         46 template<>
 47 void TG4MoleculeShoot<G4Track>::ShootAtRandomP     47 void TG4MoleculeShoot<G4Track>::ShootAtRandomPosition(G4MoleculeGun* gun)
 48 {                                                  48 {
 49   G4ThreeVector positionInLocalCoordinate;         49   G4ThreeVector positionInLocalCoordinate;
 50                                                    50 
 51   for(G4int i = 0; i < fNumber; ++i)           <<  51   for(int i = 0; i < fNumber; ++i)
 52   {                                                52   {
 53     RandomPosInBox(*fBoxSize, positionInLocalC     53     RandomPosInBox(*fBoxSize, positionInLocalCoordinate);
 54     gun->BuildAndPushTrack(fMoleculeName,          54     gun->BuildAndPushTrack(fMoleculeName,
 55                  fPosition + positionInLocalCo     55                  fPosition + positionInLocalCoordinate,
 56                  fTime);                           56                  fTime);
 57   }                                                57   }
 58 }                                                  58 }
 59                                                    59 
 60 //--------------------------------------------     60 //------------------------------------------------------------------------------
 61                                                    61 
 62 template<>                                         62 template<>
 63 void TG4MoleculeShoot<G4Track>::ShootAtFixedPo     63 void TG4MoleculeShoot<G4Track>::ShootAtFixedPosition(G4MoleculeGun* gun)
 64 {                                                  64 {
 65   for(G4int i = 0; i < fNumber; ++i)           <<  65   for(int i = 0; i < fNumber; ++i)
 66   {                                                66   {
 67     gun->BuildAndPushTrack(fMoleculeName, fPos     67     gun->BuildAndPushTrack(fMoleculeName, fPosition, fTime);
 68   }                                                68   }
 69 }                                                  69 }
 70                                                    70 
 71 //--------------------------------------------     71 //------------------------------------------------------------------------------
 72                                                    72 
 73 template<>                                         73 template<>
 74 void TG4MoleculeShoot<G4Track>::Shoot(G4Molecu     74 void TG4MoleculeShoot<G4Track>::Shoot(G4MoleculeGun* gun)
 75 {                                                  75 {
 76   if(fBoxSize != nullptr) ShootAtRandomPositio <<  76   if(fBoxSize) ShootAtRandomPosition(gun);
 77   else ShootAtFixedPosition(gun);                  77   else ShootAtFixedPosition(gun);
 78 }                                                  78 }
 79                                                    79 
 80 //--------------------------------------------     80 //------------------------------------------------------------------------------
 81                                                    81 
 82 //template<>                                       82 //template<>
 83 //void TG4MoleculeShoot<G4ContinuousMedium>::S     83 //void TG4MoleculeShoot<G4ContinuousMedium>::Shoot(G4MoleculeGun*)
 84 //{                                                84 //{
 85 //    G4MolecularConfiguration* conf = G4Molec     85 //    G4MolecularConfiguration* conf = G4MoleculeTable::Instance()
 86 //        ->GetConfiguration(fMoleculeName);       86 //        ->GetConfiguration(fMoleculeName);
 87 //    G4MIWorkspace::GetWorldWorkspace()->GetS     87 //    G4MIWorkspace::GetWorldWorkspace()->GetSpeciesInCM().Add(conf,
 88 //                                                 88 //                                                             fNumber);
 89 //}                                                89 //}
 90                                                    90 
 91 //--------------------------------------------     91 //------------------------------------------------------------------------------
 92                                                    92 
 93 G4MoleculeGun::G4MoleculeGun()                     93 G4MoleculeGun::G4MoleculeGun()
 94 {                                                  94 {
 95   fpMessenger = new G4MoleculeGunMessenger(thi     95   fpMessenger = new G4MoleculeGunMessenger(this);
 96 }                                                  96 }
 97                                                    97 
 98 //--------------------------------------------     98 //------------------------------------------------------------------------------
 99                                                    99 
100 G4MoleculeGun::~G4MoleculeGun()                   100 G4MoleculeGun::~G4MoleculeGun()
101 {                                                 101 {
102   delete fpMessenger;                          << 102   if (fpMessenger) delete fpMessenger;
103 }                                                 103 }
104                                                   104 
105 //--------------------------------------------    105 //------------------------------------------------------------------------------
106                                                   106 
107 void G4MoleculeGun::DefineTracks()                107 void G4MoleculeGun::DefineTracks()
108 {                                                 108 {
109   for (const auto & fShoot : fShoots)          << 109   for (size_t i = 0; i < fShoots.size(); i++)
110   {                                               110   {
111     fShoot->Shoot(this);                       << 111     fShoots[i]->Shoot(this);
112   }                                               112   }
113 }                                                 113 }
114                                                   114 
115 //--------------------------------------------    115 //------------------------------------------------------------------------------
116                                                   116 
117 void G4MoleculeGun::AddMolecule(const G4String    117 void G4MoleculeGun::AddMolecule(const G4String& name,
118                                 const G4ThreeV    118                                 const G4ThreeVector& position,
119                                 G4double time) << 119                                 double time)
120 {                                                 120 {
121   G4shared_ptr<G4MoleculeShoot> shoot(new TG4M    121   G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
122   shoot->fMoleculeName = name;                    122   shoot->fMoleculeName = name;
123   shoot->fPosition = position;                    123   shoot->fPosition = position;
124   shoot->fTime = time;                            124   shoot->fTime = time;
125   fShoots.push_back(std::move(shoot));         << 125   fShoots.push_back(shoot);
126 }                                                 126 }
127                                                   127 
128 //--------------------------------------------    128 //------------------------------------------------------------------------------
129                                                   129 
130 void G4MoleculeGun::AddNMolecules(std::size_t  << 130 void G4MoleculeGun::AddNMolecules(size_t n,
131                                   const G4Stri    131                                   const G4String& moleculeName,
132                                   const G4Thre    132                                   const G4ThreeVector& position,
133                                   G4double tim << 133                                   double time)
134 {                                                 134 {
135   G4shared_ptr<G4MoleculeShoot> shoot(new TG4M    135   G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
136   shoot->fNumber = (G4int)n;                   << 136   shoot->fNumber = n;
137   shoot->fMoleculeName = moleculeName;            137   shoot->fMoleculeName = moleculeName;
138   shoot->fPosition = position;                    138   shoot->fPosition = position;
139   shoot->fTime = time;                            139   shoot->fTime = time;
140   fShoots.push_back(std::move(shoot));         << 140   fShoots.push_back(shoot);
141 }                                                 141 }
142                                                   142 
143 //--------------------------------------------    143 //------------------------------------------------------------------------------
144                                                   144 
145 void                                              145 void
146 G4MoleculeGun::AddMoleculesRandomPositionInBox << 146 G4MoleculeGun::AddMoleculesRandomPositionInBox(size_t n,
147                                                   147                                                const G4String& moleculeName,
148                                                   148                                                const G4ThreeVector& boxCenter,
149                                                   149                                                const G4ThreeVector& boxSize,
150                                                << 150                                                double time)
151 {                                                 151 {
152   G4shared_ptr<G4MoleculeShoot> shoot(new TG4M    152   G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
153   shoot->fNumber = (G4int)n;                   << 153   shoot->fNumber = n;
154   shoot->fMoleculeName = moleculeName;            154   shoot->fMoleculeName = moleculeName;
155   shoot->fPosition = boxCenter;                   155   shoot->fPosition = boxCenter;
156   shoot->fBoxSize = new G4ThreeVector(boxSize)    156   shoot->fBoxSize = new G4ThreeVector(boxSize);
157   shoot->fTime = time;                            157   shoot->fTime = time;
158   fShoots.push_back(std::move(shoot));         << 158   fShoots.push_back(shoot);
159 }                                                 159 }
160                                                   160 
161 //--------------------------------------------    161 //------------------------------------------------------------------------------
162                                                   162 
163 void G4MoleculeGun::BuildAndPushTrack(const G4    163 void G4MoleculeGun::BuildAndPushTrack(const G4String& name,
164                                       const G4 << 164                                    const G4ThreeVector& position,
165                                       G4double << 165                                    double time)
166 {                                                 166 {
167   G4MolecularConfiguration* conf =                167   G4MolecularConfiguration* conf =
168       G4MoleculeTable::Instance()->GetConfigur    168       G4MoleculeTable::Instance()->GetConfiguration(name);
169   assert(conf != 0);                              169   assert(conf != 0);
170   auto  molecule = new G4Molecule(conf);       << 170   G4Molecule* molecule = new G4Molecule(conf);
171                                                   171 
172   PushTrack(molecule->BuildTrack(time, positio    172   PushTrack(molecule->BuildTrack(time, position));
173 }                                                 173 }
174                                                   174 
175 //--------------------------------------------    175 //------------------------------------------------------------------------------
176                                                   176 
177 void G4MoleculeGun::GetNameAndNumber(G4Molecul    177 void G4MoleculeGun::GetNameAndNumber(G4MoleculeGun::NameNumber& output)
178 {                                                 178 {
179   for(const auto & fShoot : fShoots)           << 179   for(size_t i = 0 ; i < fShoots.size() ; ++i)
180   {                                               180   {
181     output[fShoot->fMoleculeName]+=fShoot->fNu << 181     output[fShoots[i]->fMoleculeName]+=fShoots[i]->fNumber;
182   }                                               182   }
183 }                                                 183 }
184                                                   184 
185 //--------------------------------------------    185 //------------------------------------------------------------------------------
186                                                   186 
187 void G4MoleculeShoot::RandomPosInBox(const G4T    187 void G4MoleculeShoot::RandomPosInBox(const G4ThreeVector& boxSize,
188                                      G4ThreeVe    188                                      G4ThreeVector& output)
189 {                                                 189 {
190   output[0] = boxSize.x() * G4UniformRand() -     190   output[0] = boxSize.x() * G4UniformRand() - boxSize.x()/2;
191   output[1] = boxSize.y() * G4UniformRand() -     191   output[1] = boxSize.y() * G4UniformRand() - boxSize.y()/2;
192   output[2] = boxSize.z() * G4UniformRand() -     192   output[2] = boxSize.z() * G4UniformRand() - boxSize.z()/2;
193 }                                                 193 }
194                                                   194 
195 //--------------------------------------------    195 //------------------------------------------------------------------------------
196                                                   196 
197 G4MoleculeShoot::G4MoleculeShoot()             << 197 G4MoleculeShoot::G4MoleculeShoot() :
                                                   >> 198     G4enable_shared_from_this<G4MoleculeShoot>()
198 {                                                 199 {
199   fMoleculeName = "";                             200   fMoleculeName = "";
200   fTime = 0;                                      201   fTime = 0;
201   fNumber = 1;                                    202   fNumber = 1;
202   fBoxSize = nullptr;                          << 203   fBoxSize = 0;
203 }                                                 204 }
204                                                   205 
205 //--------------------------------------------    206 //------------------------------------------------------------------------------
206                                                   207 
207 G4MoleculeShoot::~G4MoleculeShoot()               208 G4MoleculeShoot::~G4MoleculeShoot()
208 {                                                 209 {
209   delete fBoxSize;                             << 210   if(fBoxSize) delete fBoxSize;
210 }                                                 211 }
211                                                   212 
212 //--------------------------------------------    213 //------------------------------------------------------------------------------
213                                                   214 
214 void                                              215 void
215 G4MoleculeGun::AddMoleculeShoot(G4shared_ptr<G    216 G4MoleculeGun::AddMoleculeShoot(G4shared_ptr<G4MoleculeShoot> shoot)
216 {                                                 217 {
217   fShoots.push_back(shoot);                       218   fShoots.push_back(shoot);
218 }                                                 219 }
219                                                   220 
220 void G4MoleculeGun::AddMoleculeInCMRepresentat << 221 void G4MoleculeGun::AddMoleculeInCMRepresentation(size_t n,
221                                                   222                                                   const G4String& moleculeName,
222                                                << 223                                                   double time)
223 {                                                 224 {
224   G4shared_ptr<G4MoleculeShoot> shoot(new TG4M    225   G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4ContinuousMedium>());
225   shoot->fNumber = (G4int)n;                   << 226   shoot->fNumber = n;
226   shoot->fMoleculeName = moleculeName;            227   shoot->fMoleculeName = moleculeName;
227   shoot->fTime = time;                            228   shoot->fTime = time;
228   fShoots.push_back(std::move(shoot));         << 229   fShoots.push_back(shoot);
229 }                                                 230 }
230                                                   231