Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4VITProcess.cc 94218 2015-11-09 08:24:48Z gcosmo $ 26 // 27 // 27 #include "G4VITProcess.hh" 28 #include "G4VITProcess.hh" 28 << 29 #include "G4IT.hh" << 30 #include "G4SystemOfUnits.hh" 29 #include "G4SystemOfUnits.hh" >> 30 #include "G4IT.hh" 31 #include "G4TrackingInformation.hh" 31 #include "G4TrackingInformation.hh" 32 32 33 #include <memory> << 33 /*G4ThreadLocal*/size_t *G4VITProcess::fNbProcess = 0; 34 << 35 /*G4ThreadLocal*/size_t *G4VITProcess::fNbProc << 36 34 37 G4VITProcess::G4VITProcess(const G4String& nam 35 G4VITProcess::G4VITProcess(const G4String& name, G4ProcessType type) : 38 G4VProcess(name, type) 36 G4VProcess(name, type) 39 // fpState (0)//, 37 // fpState (0)//, 40 //fProcessID(fNbProcess) 38 //fProcessID(fNbProcess) 41 { 39 { 42 fpState.reset(); 40 fpState.reset(); 43 if(fNbProcess == nullptr) fNbProcess = new s << 41 if(!fNbProcess) fNbProcess = new size_t(0); 44 fProcessID = *fNbProcess; 42 fProcessID = *fNbProcess; 45 (*fNbProcess)++; 43 (*fNbProcess)++; 46 SetInstantiateProcessState(true); 44 SetInstantiateProcessState(true); 47 currentInteractionLength = nullptr; << 45 currentInteractionLength = 0; 48 theInteractionTimeLeft = nullptr; << 46 theInteractionTimeLeft = 0; 49 theNumberOfInteractionLengthLeft = nullptr; << 47 theNumberOfInteractionLengthLeft = 0; 50 fProposesTimeStep = false; 48 fProposesTimeStep = false; 51 } 49 } 52 50 53 G4VITProcess::G4ProcessState::G4ProcessState() 51 G4VITProcess::G4ProcessState::G4ProcessState() 54 { 52 { 55 theNumberOfInteractionLengthLeft = -1.0; 53 theNumberOfInteractionLengthLeft = -1.0; 56 theInteractionTimeLeft = -1.0; 54 theInteractionTimeLeft = -1.0; 57 currentInteractionLength = -1.0; 55 currentInteractionLength = -1.0; 58 } 56 } 59 57 60 G4VITProcess::G4ProcessState::~G4ProcessState( 58 G4VITProcess::G4ProcessState::~G4ProcessState() 61 = default; << 59 {;} 62 60 63 G4VITProcess::~G4VITProcess() 61 G4VITProcess::~G4VITProcess() 64 = default; << 62 { >> 63 //dtor >> 64 // As the owner, G4IT should delete fProcessState >> 65 } 65 66 66 G4VITProcess::G4VITProcess(const G4VITProcess& 67 G4VITProcess::G4VITProcess(const G4VITProcess& other) : 67 G4VProcess(other), fProcessID(other.fProce 68 G4VProcess(other), fProcessID(other.fProcessID) 68 { 69 { 69 //copy ctor 70 //copy ctor 70 //fpState = 0 ; 71 //fpState = 0 ; 71 currentInteractionLength = nullpt << 72 currentInteractionLength = 0; 72 theInteractionTimeLeft = nullpt << 73 theInteractionTimeLeft = 0; 73 theNumberOfInteractionLengthLeft = nullpt << 74 theNumberOfInteractionLengthLeft = 0; 74 fInstantiateProcessState = other. 75 fInstantiateProcessState = other.fInstantiateProcessState; 75 fProposesTimeStep = other. 76 fProposesTimeStep = other.fProposesTimeStep; 76 } 77 } 77 78 78 G4VITProcess& G4VITProcess::operator=(const G4 79 G4VITProcess& G4VITProcess::operator=(const G4VITProcess& rhs) 79 { 80 { 80 if (this == &rhs) return *this; // handle se 81 if (this == &rhs) return *this; // handle self assignment 81 //assignment operator 82 //assignment operator 82 return *this; 83 return *this; 83 } 84 } 84 85 85 void G4VITProcess::StartTracking(G4Track* trac 86 void G4VITProcess::StartTracking(G4Track* track) 86 { 87 { 87 G4TrackingInformation* trackingInfo = GetIT( 88 G4TrackingInformation* trackingInfo = GetIT(track)->GetTrackingInfo(); 88 if(InstantiateProcessState()) 89 if(InstantiateProcessState()) 89 { 90 { 90 // fpState = new G4ProcessState(); 91 // fpState = new G4ProcessState(); 91 fpState = std::make_shared<G4ProcessState> << 92 fpState.reset(new G4ProcessState()); 92 } 93 } 93 94 94 theNumberOfInteractionLengthLeft = &(fpSt 95 theNumberOfInteractionLengthLeft = &(fpState->theNumberOfInteractionLengthLeft ); 95 theInteractionTimeLeft = &(fpSt 96 theInteractionTimeLeft = &(fpState->theInteractionTimeLeft ); 96 currentInteractionLength = &(fpSt 97 currentInteractionLength = &(fpState->currentInteractionLength ); 97 trackingInfo->RecordProcessState(fpState,fPr 98 trackingInfo->RecordProcessState(fpState,fProcessID); 98 // fpState = 0; 99 // fpState = 0; 99 fpState.reset(); 100 fpState.reset(); 100 } 101 } 101 102 102 103