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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // Author: Mathieu Karamitros 28 29 // The code is developed in the framework of the ESA AO7146 30 // 31 // We would be very happy hearing from you, send us your feedback! :) 32 // 33 // In order for Geant4-DNA to be maintained and still open-source, 34 // article citations are crucial. 35 // If you use Geant4-DNA chemistry and you publish papers about your software, 36 // in addition to the general paper on Geant4-DNA: 37 // 38 // Int. J. Model. Simul. Sci. Comput. 1 (2010) 157–178 39 // 40 // we would be very happy if you could please also cite the following 41 // reference papers on chemistry: 42 // 43 // J. Comput. Phys. 274 (2014) 841-882 44 // Prog. Nucl. Sci. Tec. 2 (2011) 503-508 45 46 #ifndef G4VITProcess_H 47 #define G4VITProcess_H 48 49 #include <G4VProcess.hh> 50 #include "AddClone_def.hh" 51 #include "G4ReferenceCast.hh" 52 #include "G4memory.hh" 53 #include <typeinfo> 54 55 class G4IT; 56 class G4TrackingInformation; 57 58 struct G4ProcessState_Lock 59 { 60 inline virtual ~G4ProcessState_Lock() 61 { 62 ; 63 } 64 }; 65 66 /* 67 class G4ProcessStateHandle_Lock : public G4shared_ptr<G4ProcessState_Lock> 68 { 69 public: 70 G4ProcessStateHandle_Lock(G4ProcessState_Lock* plock) : G4shared_ptr<G4ProcessState_Lock>(plock) 71 {} 72 virtual ~G4ProcessStateHandle_Lock(){} 73 }; 74 */ 75 76 #define InitProcessState(destinationType,source) \ 77 reference_cast<destinationType>(source) 78 79 #define DowncastProcessState(destinationType) \ 80 G4dynamic_pointer_cast<destinationType>(G4VITProcess::fpState) 81 82 #define UpcastProcessState(destinationType) \ 83 G4dynamic_pointer_cast<destinationType>(G4VITProcess::fpState) 84 85 #define DowncastState(destinationType,source) \ 86 G4dynamic_pointer_cast<destinationType>(source) 87 88 #define UpcastState(destinationType,source) \ 89 G4dynamic_pointer_cast<destinationType>(source) 90 91 /** 92 * G4VITProcess inherits from G4VProcess. 93 * A G4VITProcess is able to save its current state for a given track into G4IT. 94 * This state may be retrieve latter on to be used by the G4VITProcess. 95 * Each G4VITProcess is tagged. 96 */ 97 98 class G4VITProcess : public G4VProcess 99 { 100 public: 101 //__________________________________ 102 // Constructors & destructors 103 G4VITProcess(const G4String& name, G4ProcessType type = fNotDefined); 104 105 ~G4VITProcess() override; 106 G4VITProcess(const G4VITProcess& other); 107 G4VITProcess& operator=(const G4VITProcess& other); 108 109 // equal opperators 110 G4bool operator==(const G4VITProcess &right) const; 111 G4bool operator!=(const G4VITProcess &right) const; 112 113 G4IT_TO_BE_CLONED(G4VITProcess) 114 115 size_t GetProcessID() const 116 { 117 return fProcessID; 118 } 119 120 G4shared_ptr<G4ProcessState_Lock> GetProcessState() 121 { 122 return UpcastProcessState(G4ProcessState_Lock); 123 } 124 125 void SetProcessState(G4shared_ptr<G4ProcessState_Lock> aProcInfo) 126 { 127 fpState = DowncastState(G4ProcessState, aProcInfo); 128 } 129 130 void ResetProcessState() 131 { 132 fpState.reset(); 133 } 134 135 //__________________________________ 136 // Initialize and Save process info 137 138 void StartTracking(G4Track*) override; 139 140 void BuildPhysicsTable(const G4ParticleDefinition&) override 141 { 142 } 143 144 inline G4double GetInteractionTimeLeft(); 145 146 /** WARNING : Redefine the method of G4VProcess 147 * reset (determine the value of)NumberOfInteractionLengthLeft 148 */ 149 void ResetNumberOfInteractionLengthLeft() override; 150 151 inline G4bool ProposesTimeStep() const; 152 153 inline static const size_t& GetMaxProcessIndex(); 154 155 protected: 156 // with description 157 158 void RetrieveProcessInfo(); 159 void CreateInfo(); 160 161 //__________________________________ 162 // Process info 163 // friend class G4TrackingInformation ; 164 165 struct G4ProcessState : public G4ProcessState_Lock 166 { 167 public: 168 G4ProcessState(); 169 ~G4ProcessState() override; 170 171 virtual G4String GetType() 172 { 173 return "G4ProcessState"; 174 } 175 176 G4double theNumberOfInteractionLengthLeft; 177 // The flight length left for the current tracking particle 178 // in unit of "Interaction length". 179 180 G4double theInteractionTimeLeft; 181 // Time left before the interaction : for at rest processes 182 183 G4double currentInteractionLength; 184 // The InteractionLength in the current material 185 186 template<typename T> 187 T* GetState() 188 { 189 return dynamic_cast<T*>(this); 190 } 191 }; 192 193 template<typename T> 194 class G4ProcessStateBase : public G4ProcessState 195 { 196 public: 197 G4ProcessStateBase() : 198 G4ProcessState() 199 { 200 } 201 ~G4ProcessStateBase() override 202 = default; 203 204 G4String GetType() override 205 { 206 return typeid(T).name(); 207 } 208 }; 209 210 template<typename T> 211 T* GetState() 212 { 213 return fpState->GetState<T>(); 214 } 215 216 G4shared_ptr<G4ProcessState> fpState; 217 218 void virtual SubtractNumberOfInteractionLengthLeft(G4double previousStepSize); 219 220 inline virtual void ClearInteractionTimeLeft(); 221 222 inline virtual void ClearNumberOfInteractionLengthLeft(); 223 // clear NumberOfInteractionLengthLeft 224 // !!! This method should be at the end of PostStepDoIt() 225 // !!! and AtRestDoIt 226 //_________________________________________________ 227 228 void SetInstantiateProcessState(G4bool flag) 229 { 230 fInstantiateProcessState = flag; 231 } 232 233 G4bool InstantiateProcessState() 234 { 235 return fInstantiateProcessState; 236 } 237 238 G4bool fProposesTimeStep; 239 240 private: 241 242 size_t fProcessID; 243 // During all the simulation will identify a process, so if two identical 244 // processes are created using a copy constructor they will have the same 245 // fProcessID. NOTE: due to MT, this cannot be "const". 246 247 static/*G4ThreadLocal*/size_t *fNbProcess; 248 249 G4bool fInstantiateProcessState; 250 //_________________________________________________ 251 // Redefine needed members and method of G4VProcess 252 G4double* theNumberOfInteractionLengthLeft; 253 G4double* currentInteractionLength; 254 G4double* theInteractionTimeLeft; 255 }; 256 257 inline void G4VITProcess::ClearInteractionTimeLeft() 258 { 259 fpState->theInteractionTimeLeft = -1.0; 260 } 261 262 inline void G4VITProcess::ClearNumberOfInteractionLengthLeft() 263 { 264 fpState->theNumberOfInteractionLengthLeft = -1.0; 265 } 266 267 inline void G4VITProcess::ResetNumberOfInteractionLengthLeft() 268 { 269 fpState->theNumberOfInteractionLengthLeft = -std::log( G4UniformRand()); 270 } 271 272 inline G4double G4VITProcess::GetInteractionTimeLeft() 273 { 274 if (fpState) return fpState->theInteractionTimeLeft; 275 276 return -1; 277 } 278 279 inline G4bool G4VITProcess::ProposesTimeStep() const 280 { 281 return fProposesTimeStep; 282 } 283 284 inline const size_t& G4VITProcess::GetMaxProcessIndex() 285 { 286 if (fNbProcess == nullptr) fNbProcess = new size_t(0); 287 return *fNbProcess; 288 } 289 290 inline 291 void G4VITProcess::SubtractNumberOfInteractionLengthLeft(G4double previousStepSize) 292 { 293 if (fpState->currentInteractionLength > 0.0) 294 { 295 fpState->theNumberOfInteractionLengthLeft -= previousStepSize 296 / fpState->currentInteractionLength; 297 if (fpState->theNumberOfInteractionLengthLeft < 0.) 298 { 299 fpState->theNumberOfInteractionLengthLeft = CLHEP::perMillion; 300 } 301 302 } 303 else 304 { 305 #ifdef G4VERBOSE 306 if (verboseLevel > 0) 307 { 308 G4cerr << "G4VITProcess::SubtractNumberOfInteractionLengthLeft()"; 309 G4cerr << " [" << theProcessName << "]" << G4endl; 310 G4cerr << " currentInteractionLength = " 311 << fpState->currentInteractionLength << " [mm]"; 312 G4cerr << " previousStepSize = " << previousStepSize << " [mm]"; 313 G4cerr << G4endl; 314 } 315 #endif 316 G4String msg = "Negative currentInteractionLength for "; 317 msg += theProcessName; 318 G4Exception("G4VITProcess::SubtractNumberOfInteractionLengthLeft()", 319 "ProcMan201",EventMustBeAborted, 320 msg); 321 } 322 } 323 #endif // G4VITProcess_H 324