Geant4 Cross Reference

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Geant4/processes/decay/src/G4UnknownDecay.cc

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Diff markup

Differences between /processes/decay/src/G4UnknownDecay.cc (Version 11.3.0) and /processes/decay/src/G4UnknownDecay.cc (Version 10.0.p2)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4UnknownDecay.cc 71045 2013-06-10 09:34:33Z gcosmo $
 27 //                                                 28 //
 28 //                                                 29 // 
 29 // -------------------------------------------     30 // --------------------------------------------------------------
 30 //      GEANT 4 class implementation file          31 //      GEANT 4 class implementation file
 31 //                                                 32 //
 32 // -------------------------------------------     33 // ------------------------------------------------------------
 33 //                                                 34 //
 34                                                    35 
 35 #include "G4UnknownDecay.hh"                       36 #include "G4UnknownDecay.hh"
 36                                                    37 
 37 #include "G4PhysicalConstants.hh"                  38 #include "G4PhysicalConstants.hh"
 38 #include "G4SystemOfUnits.hh"                      39 #include "G4SystemOfUnits.hh"
 39 #include "G4DynamicParticle.hh"                    40 #include "G4DynamicParticle.hh"
 40 #include "G4DecayProducts.hh"                      41 #include "G4DecayProducts.hh"
 41 #include "G4PhysicsLogVector.hh"                   42 #include "G4PhysicsLogVector.hh"
 42 #include "G4ParticleChangeForDecay.hh"             43 #include "G4ParticleChangeForDecay.hh"
 43 #include "G4DecayProcessType.hh"                   44 #include "G4DecayProcessType.hh"
 44                                                    45 
 45 // constructor                                     46 // constructor
 46 G4UnknownDecay::G4UnknownDecay(const G4String&     47 G4UnknownDecay::G4UnknownDecay(const G4String& processName)
 47                                :G4VDiscretePro     48                                :G4VDiscreteProcess(processName, fDecay),
 48         verboseLevel(1),                           49         verboseLevel(1),
 49                                 HighestValue(2     50                                 HighestValue(20.0)
 50 {                                                  51 {
 51   // set Process Sub Type                          52   // set Process Sub Type
 52   SetProcessSubType(static_cast<int>(DECAY_Unk     53   SetProcessSubType(static_cast<int>(DECAY_Unknown));
 53                                                    54 
 54 #ifdef G4VERBOSE                                   55 #ifdef G4VERBOSE
 55   if (GetVerboseLevel()>1) {                       56   if (GetVerboseLevel()>1) {
 56     G4cout << "G4UnknownDecay  constructor " <     57     G4cout << "G4UnknownDecay  constructor " << "  Name:" << processName << G4endl;
 57   }                                                58   }
 58 #endif                                             59 #endif
 59   pParticleChange = &fParticleChangeForDecay;      60   pParticleChange = &fParticleChangeForDecay;
 60 }                                                  61 }
 61                                                    62 
 62 G4UnknownDecay::~G4UnknownDecay()                  63 G4UnknownDecay::~G4UnknownDecay()
 63 {                                                  64 {
 64 }                                                  65 }
 65                                                    66 
 66 G4bool G4UnknownDecay::IsApplicable(const G4Pa     67 G4bool G4UnknownDecay::IsApplicable(const G4ParticleDefinition& aParticleType)
 67 {                                                  68 {
 68   if(aParticleType.GetParticleName()=="unknown     69   if(aParticleType.GetParticleName()=="unknown") return true;
 69   return false;                                    70   return false;
 70 }                                                  71 }
 71                                                    72 
 72 G4double G4UnknownDecay::GetMeanFreePath(const     73 G4double G4UnknownDecay::GetMeanFreePath(const G4Track& /*aTrack*/,G4double, G4ForceCondition*)
 73 {                                                  74 {
 74    return 0.0;                                 <<  75    return  DBL_MIN;
 75 }                                                  76 }
 76                                                    77 
 77 void G4UnknownDecay::BuildPhysicsTable(const G     78 void G4UnknownDecay::BuildPhysicsTable(const G4ParticleDefinition&)
 78 {                                                  79 {
 79   return;                                          80   return;
 80 }                                                  81 }
 81                                                    82 
 82 G4VParticleChange* G4UnknownDecay::DecayIt(con     83 G4VParticleChange* G4UnknownDecay::DecayIt(const G4Track& aTrack, const G4Step& )
 83 {                                                  84 {
 84   // The DecayIt() method returns by pointer a     85   // The DecayIt() method returns by pointer a particle-change object.
 85   // Units are expressed in GEANT4 internal un     86   // Units are expressed in GEANT4 internal units.
 86                                                    87 
 87   //   Initialize ParticleChange                   88   //   Initialize ParticleChange
 88   //     all members of G4VParticleChange are      89   //     all members of G4VParticleChange are set to equal to 
 89   //     corresponding member in G4Track           90   //     corresponding member in G4Track
 90   fParticleChangeForDecay.Initialize(aTrack);      91   fParticleChangeForDecay.Initialize(aTrack);
 91                                                    92 
 92   // get particle                                  93   // get particle 
 93   const G4DynamicParticle* aParticle = aTrack.     94   const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
 94                                                    95 
 95   //check if thePreAssignedDecayProducts exist     96   //check if thePreAssignedDecayProducts exists
 96   const G4DecayProducts* o_products = (aPartic     97   const G4DecayProducts* o_products = (aParticle->GetPreAssignedDecayProducts());
 97   G4bool isPreAssigned = (o_products != nullpt <<  98   G4bool isPreAssigned = (o_products != 0);   
 98   G4DecayProducts* products = nullptr;         <<  99   G4DecayProducts* products = 0;
 99                                                   100 
100   if (!isPreAssigned ){                           101   if (!isPreAssigned ){
101     fParticleChangeForDecay.SetNumberOfSeconda    102     fParticleChangeForDecay.SetNumberOfSecondaries(0);
102     // Kill the parent particle                   103     // Kill the parent particle
103     fParticleChangeForDecay.ProposeTrackStatus    104     fParticleChangeForDecay.ProposeTrackStatus( fStopAndKill ) ;
104     fParticleChangeForDecay.ProposeLocalEnergy    105     fParticleChangeForDecay.ProposeLocalEnergyDeposit(0.0); 
105                                                   106     
106     ClearNumberOfInteractionLengthLeft();         107     ClearNumberOfInteractionLengthLeft();
107     return &fParticleChangeForDecay ;             108     return &fParticleChangeForDecay ;
108   }                                               109   }
109                                                   110 
110   // copy decay products                          111   // copy decay products 
111   products = new G4DecayProducts(*o_products);    112   products = new G4DecayProducts(*o_products); 
112                                                   113   
113   // get parent particle information .........    114   // get parent particle information ...................................
114   G4double   ParentEnergy  = aParticle->GetTot    115   G4double   ParentEnergy  = aParticle->GetTotalEnergy();
115   G4double   ParentMass    = aParticle->GetMas    116   G4double   ParentMass    = aParticle->GetMass();
116   if (ParentEnergy < ParentMass) {                117   if (ParentEnergy < ParentMass) {
117     ParentEnergy = ParentMass;                    118     ParentEnergy = ParentMass;
118 #ifdef G4VERBOSE                                  119 #ifdef G4VERBOSE
119     if (GetVerboseLevel()>1) {                    120     if (GetVerboseLevel()>1) {
120       G4cout << "G4UnknownDecay::DoIt  : Total    121       G4cout << "G4UnknownDecay::DoIt  : Total Energy is less than its mass" << G4endl;
121       G4cout << " Particle: " << aParticle->Ge    122       G4cout << " Particle: " << aParticle->GetDefinition()->GetParticleName();
122       G4cout << " Energy:"    << ParentEnergy/    123       G4cout << " Energy:"    << ParentEnergy/MeV << "[MeV]";
123       G4cout << " Mass:"    << ParentMass/MeV     124       G4cout << " Mass:"    << ParentMass/MeV << "[MeV]";
124       G4cout << G4endl;                           125       G4cout << G4endl;
125     }                                             126     }
126 #endif                                            127 #endif
127   }                                               128   }
128   G4ThreeVector ParentDirection(aParticle->Get    129   G4ThreeVector ParentDirection(aParticle->GetMomentumDirection());
129                                                   130 
130   G4double energyDeposit = 0.0;                   131   G4double energyDeposit = 0.0;
131   G4double finalGlobalTime = aTrack.GetGlobalT    132   G4double finalGlobalTime = aTrack.GetGlobalTime();
132   //boost all decay products to laboratory fra    133   //boost all decay products to laboratory frame
133   //if the particle has traveled                  134   //if the particle has traveled 
134   if(aParticle->GetPreAssignedDecayProperTime( << 135   if(aParticle->GetPreAssignedDecayProperTime()>0.) {
135     products->Boost( ParentEnergy, ParentDirec    136     products->Boost( ParentEnergy, ParentDirection);
136   }                                               137   }
137                                                   138 
138   //add products in fParticleChangeForDecay       139   //add products in fParticleChangeForDecay
139   G4int numberOfSecondaries = products->entrie    140   G4int numberOfSecondaries = products->entries();
140   fParticleChangeForDecay.SetNumberOfSecondari    141   fParticleChangeForDecay.SetNumberOfSecondaries(numberOfSecondaries);
141 #ifdef G4VERBOSE                                  142 #ifdef G4VERBOSE
142   if (GetVerboseLevel()>1) {                      143   if (GetVerboseLevel()>1) {
143     G4cout << "G4UnknownDecay::DoIt  : Decay v    144     G4cout << "G4UnknownDecay::DoIt  : Decay vertex :";
144     G4cout << " Time: " << finalGlobalTime/ns     145     G4cout << " Time: " << finalGlobalTime/ns << "[ns]";
145     G4cout << " X:" << (aTrack.GetPosition()).    146     G4cout << " X:" << (aTrack.GetPosition()).x() /cm << "[cm]";
146     G4cout << " Y:" << (aTrack.GetPosition()).    147     G4cout << " Y:" << (aTrack.GetPosition()).y() /cm << "[cm]";
147     G4cout << " Z:" << (aTrack.GetPosition()).    148     G4cout << " Z:" << (aTrack.GetPosition()).z() /cm << "[cm]";
148     G4cout << G4endl;                             149     G4cout << G4endl;
149     G4cout << "G4UnknownDecay::DoIt  : decay p    150     G4cout << "G4UnknownDecay::DoIt  : decay products in Lab. Frame" << G4endl;
150     products->DumpInfo();                         151     products->DumpInfo();
151   }                                               152   }
152 #endif                                            153 #endif
153   G4int index;                                    154   G4int index;
154   G4ThreeVector currentPosition;                  155   G4ThreeVector currentPosition;
155   const G4TouchableHandle thand = aTrack.GetTo    156   const G4TouchableHandle thand = aTrack.GetTouchableHandle();
156   for (index=0; index < numberOfSecondaries; i << 157   for (index=0; index < numberOfSecondaries; index++)
157     // get current position of the track       << 158   {
158     currentPosition = aTrack.GetPosition();    << 159      // get current position of the track
159     // create a new track object               << 160      currentPosition = aTrack.GetPosition();
160     G4Track* secondary = new G4Track( products << 161      // create a new track object
                                                   >> 162      G4Track* secondary = new G4Track( products->PopProducts(),
161               finalGlobalTime ,                   163               finalGlobalTime ,
162               currentPosition );                  164               currentPosition );
163     // switch on good for tracking flag        << 165      // switch on good for tracking flag
164     secondary->SetGoodForTrackingFlag();       << 166      secondary->SetGoodForTrackingFlag();
165     secondary->SetTouchableHandle(thand);      << 167      secondary->SetTouchableHandle(thand);
166     // add the secondary track in the List     << 168      // add the secondary track in the List
167     fParticleChangeForDecay.AddSecondary(secon << 169      fParticleChangeForDecay.AddSecondary(secondary);
168   }                                               170   }
169   delete products;                                171   delete products;
170                                                << 172 
171   // Kill the parent particle                     173   // Kill the parent particle
172   fParticleChangeForDecay.ProposeTrackStatus(     174   fParticleChangeForDecay.ProposeTrackStatus( fStopAndKill ) ;
173   fParticleChangeForDecay.ProposeLocalEnergyDe    175   fParticleChangeForDecay.ProposeLocalEnergyDeposit(energyDeposit); 
174   fParticleChangeForDecay.ProposeGlobalTime( f    176   fParticleChangeForDecay.ProposeGlobalTime( finalGlobalTime );
175   // reset NumberOfInteractionLengthLeft          177   // reset NumberOfInteractionLengthLeft
176   ClearNumberOfInteractionLengthLeft();           178   ClearNumberOfInteractionLengthLeft();
177                                                   179 
178   return &fParticleChangeForDecay ;               180   return &fParticleChangeForDecay ;
179 }                                                 181 } 
180                                                   182 
181 void G4UnknownDecay::ProcessDescription(std::o << 
182 {                                              << 
183   outFile << GetProcessName()                  << 
184     << ": Decay of 'unknown' particles. \n"    << 
185     << "kinematics of daughters are dertermine << 
186     << "by PreAssignedDecayProducts. \n";      << 
187 }                                              << 
188                                                   183 
189                                                   184 
190                                                   185 
191                                                   186 
192                                                   187 
193                                                   188