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Geant4/processes/biasing/generic/src/G4BOptnForceCommonTruncatedExp.cc

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Differences between /processes/biasing/generic/src/G4BOptnForceCommonTruncatedExp.cc (Version 11.3.0) and /processes/biasing/generic/src/G4BOptnForceCommonTruncatedExp.cc (Version 10.0.p1)


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 25 //                                                 25 //
 26 // G4BOptnForceCommonTruncatedExp              << 
 27 // ------------------------------------------- << 
 28 #include "G4BOptnForceCommonTruncatedExp.hh"       26 #include "G4BOptnForceCommonTruncatedExp.hh"
 29 #include "G4ILawCommonTruncatedExp.hh"             27 #include "G4ILawCommonTruncatedExp.hh"
 30 #include "G4ILawForceFreeFlight.hh"            << 
 31 #include "G4TransportationManager.hh"              28 #include "G4TransportationManager.hh"
 32                                                    29 
 33 #include "Randomize.hh"                            30 #include "Randomize.hh"
 34 #include "G4BiasingProcessInterface.hh"            31 #include "G4BiasingProcessInterface.hh"
 35                                                    32 
 36 G4BOptnForceCommonTruncatedExp::               <<  33 G4BOptnForceCommonTruncatedExp::G4BOptnForceCommonTruncatedExp(G4String name)
 37 G4BOptnForceCommonTruncatedExp(const G4String& <<  34   : G4VBiasingOperation(name),
 38   : G4VBiasingOperation(name)                  <<  35     fInteractionOccured(false)
 39 {                                                  36 {
 40   fCommonTruncatedExpLaw = new G4ILawCommonTru     37   fCommonTruncatedExpLaw = new G4ILawCommonTruncatedExp("ExpLawForOperation"+name);
 41   fForceFreeFlightLaw    = new G4ILawForceFree <<  38   fCommonTruncatedExpLaw->SetOperation( this );
                                                   >>  39   fTotalCrossSection = 0.0;
 42 }                                                  40 }
 43                                                    41 
 44 G4BOptnForceCommonTruncatedExp::~G4BOptnForceC     42 G4BOptnForceCommonTruncatedExp::~G4BOptnForceCommonTruncatedExp()
                                                   >>  43 {}
                                                   >>  44 
                                                   >>  45 const G4VBiasingInteractionLaw* G4BOptnForceCommonTruncatedExp::ProvideOccurenceBiasingInteractionLaw( const G4BiasingProcessInterface* )
                                                   >>  46 {
                                                   >>  47   return fCommonTruncatedExpLaw;
                                                   >>  48 }
                                                   >>  49 
                                                   >>  50 G4ForceCondition  G4BOptnForceCommonTruncatedExp::ProposeForceCondition( const G4ForceCondition )
                                                   >>  51 {
                                                   >>  52   return Forced;
                                                   >>  53 }
                                                   >>  54 
                                                   >>  55 G4double G4BOptnForceCommonTruncatedExp::ProposeAlongStepLimit( const G4BiasingProcessInterface* callingProcess )
 45 {                                                  56 {
 46   delete fCommonTruncatedExpLaw;               <<  57   if ( callingProcess->GetWrappedProcess() ==  fProcessToApply )
 47   delete fForceFreeFlightLaw;                  <<  58     return  fCommonTruncatedExpLaw->GetInteractionDistance();
                                                   >>  59   else return DBL_MAX;
 48 }                                                  60 }
 49                                                    61 
 50 const G4VBiasingInteractionLaw* G4BOptnForceCo <<  62 G4GPILSelection   G4BOptnForceCommonTruncatedExp::ProposeGPILSelection( const G4GPILSelection )
 51 ProvideOccurenceBiasingInteractionLaw( const G <<  63 {
 52                                        G4Force <<  64   return CandidateForSelection;
 53 {                                              <<  65 }
 54   if ( callingProcess->GetWrappedProcess() ==  <<  66 
 55   {                                            <<  67 G4bool G4BOptnForceCommonTruncatedExp::DenyProcessPostStepDoIt( const G4BiasingProcessInterface* callingProcess,
 56     proposeForceCondition = Forced;            <<  68                 const G4Track*, const G4Step* step, G4double& )
 57     return fCommonTruncatedExpLaw;             <<  69 {
 58   }                                            <<  70   G4double processGPIL = callingProcess->GetPostStepGPIL() < callingProcess->GetAlongStepGPIL() ?
 59   else                                         <<  71     callingProcess->GetPostStepGPIL() : callingProcess->GetAlongStepGPIL() ;
 60   {                                            << 
 61     proposeForceCondition = Forced;            << 
 62     return fForceFreeFlightLaw;                << 
 63   }                                            << 
 64 }                                              << 
 65                                                << 
 66 G4GPILSelection G4BOptnForceCommonTruncatedExp << 
 67 ProposeGPILSelection( const G4GPILSelection )  << 
 68 {                                              << 
 69   return NotCandidateForSelection;             << 
 70 }                                              << 
 71                                                << 
 72 G4VParticleChange* G4BOptnForceCommonTruncated << 
 73 ApplyFinalStateBiasing( const G4BiasingProcess << 
 74                         const G4Track* track,  << 
 75                         const G4Step* step,    << 
 76                               G4bool& forceFin << 
 77 {                                              << 
 78   if ( callingProcess->GetWrappedProcess() !=  << 
 79   {                                            << 
 80     forceFinalState = true;                    << 
 81     fDummyParticleChange.Initialize( *track ); << 
 82     return &fDummyParticleChange;              << 
 83   }                                            << 
 84   if ( fInteractionOccured )                   << 
 85   {                                            << 
 86     forceFinalState = true;                    << 
 87     fDummyParticleChange.Initialize( *track ); << 
 88     return &fDummyParticleChange;              << 
 89   }                                            << 
 90                                                << 
 91   // -- checks if process won the GPIL race:   << 
 92   G4double processGPIL = callingProcess->GetPo << 
 93                        < callingProcess->GetAl << 
 94                        ? callingProcess->GetPo << 
 95                        : callingProcess->GetAl << 
 96   if ( processGPIL <= step->GetStepLength() )      72   if ( processGPIL <= step->GetStepLength() )
 97   {                                            <<  73     {
 98     // -- if process won, wrapped process prod <<  74       G4bool denyProcess = (callingProcess->GetWrappedProcess() != fProcessToApply );
 99     // -- In this case, the weight for occurre <<  75       fInteractionOccured = (fInteractionOccured || !denyProcess);
100     // -- by the callingProcess, at exit of pr <<  76       return denyProcess;
101     // -- selected by "forceFinalState = false <<  77     }
102     forceFinalState     = false;               <<  78   else return true;
103     fInteractionOccured = true;                <<  79 }
104     return callingProcess->GetWrappedProcess() <<  80 
105   }                                            <<  81 G4double G4BOptnForceCommonTruncatedExp::GetTriggeredProcessXSfraction()
106   else                                         <<  82 {
107   {                                            <<  83   return fCrossSections[fProcessToApply] / fTotalCrossSection;
108     forceFinalState = true;                    <<  84 }
109     fDummyParticleChange.Initialize( *track ); <<  85 
110     return &fDummyParticleChange;              <<  86 void G4BOptnForceCommonTruncatedExp::PostStepInteractionOccured( const G4VProcess* )
111   }                                            <<  87 {
112 }                                              <<  88 }
113                                                <<  89 
114 void G4BOptnForceCommonTruncatedExp::          <<  90 void G4BOptnForceCommonTruncatedExp::AddCrossSection( const G4VProcess* process, G4double crossSection )
115 AddCrossSection( const G4VProcess* process, G4 <<  91 {
116 {                                              <<  92   fTotalCrossSection += crossSection;
117   fTotalCrossSection      += crossSection;     <<  93   fCrossSections[process] = crossSection;
118   fCrossSections[process]  = crossSection;     <<  94   fNumberOfSharing = fCrossSections.size();
119   fNumberOfSharing         = fCrossSections.si <<  95   fCommonTruncatedExpLaw->SetNumberOfSharing  ( fNumberOfSharing );
                                                   >>  96   fCommonTruncatedExpLaw->SetForceCrossSection( fTotalCrossSection );
120 }                                                  97 }
121                                                    98 
                                                   >>  99 
122 void G4BOptnForceCommonTruncatedExp::Initializ    100 void G4BOptnForceCommonTruncatedExp::Initialize( const G4Track* track )
123 {                                                 101 {
124   fCrossSections.clear();                         102   fCrossSections.clear();
125   fTotalCrossSection  = 0.0;                      103   fTotalCrossSection  = 0.0;
126   fNumberOfSharing    = 0;                        104   fNumberOfSharing    = 0;
127   fProcessToApply     = 0;                        105   fProcessToApply     = 0;
128   fInteractionOccured = false;                 << 
129   fInitialMomentum    = track->GetMomentum();     106   fInitialMomentum    = track->GetMomentum();
130                                                   107 
                                                   >> 108   fCommonTruncatedExpLaw->reset();
131   G4VSolid* currentSolid = track->GetVolume()-    109   G4VSolid* currentSolid = track->GetVolume()->GetLogicalVolume()->GetSolid();
132   G4ThreeVector  localPosition = (G4Transporta    110   G4ThreeVector  localPosition = (G4TransportationManager::GetTransportationManager()->
133                                   GetNavigator << 111           GetNavigatorForTracking()->
134                                   GetGlobalToL << 112           GetGlobalToLocalTransform()).TransformPoint(track->GetPosition());
135   G4ThreeVector localDirection = (G4Transporta    113   G4ThreeVector localDirection = (G4TransportationManager::GetTransportationManager()->
136                                   GetNavigator << 114           GetNavigatorForTracking()->
137                                   GetGlobalToL << 115           GetGlobalToLocalTransform()).TransformAxis(track->GetMomentumDirection());
138   fMaximumDistance = currentSolid->DistanceToO    116   fMaximumDistance = currentSolid->DistanceToOut(localPosition, localDirection);
139   if ( fMaximumDistance <= DBL_MIN ) { fMaximu << 117   if ( fMaximumDistance <= DBL_MIN )  fMaximumDistance = 0.0;
140   fCommonTruncatedExpLaw->SetMaximumDistance(     118   fCommonTruncatedExpLaw->SetMaximumDistance( fMaximumDistance );
141 }                                                 119 }
142                                                   120 
                                                   >> 121 
143 void G4BOptnForceCommonTruncatedExp::UpdateFor    122 void G4BOptnForceCommonTruncatedExp::UpdateForStep( const G4Step* step )
144 {                                                 123 {
145   fCrossSections.clear();                         124   fCrossSections.clear();
146   fTotalCrossSection  = 0.0;                      125   fTotalCrossSection  = 0.0;
147   fNumberOfSharing    = 0;                        126   fNumberOfSharing    = 0;
148   fProcessToApply     = 0;                        127   fProcessToApply     = 0;
149                                                << 128 
150   fCommonTruncatedExpLaw->UpdateForStep( step-    129   fCommonTruncatedExpLaw->UpdateForStep( step->GetStepLength() );
151   fMaximumDistance = fCommonTruncatedExpLaw->G    130   fMaximumDistance = fCommonTruncatedExpLaw->GetMaximumDistance();
152 }                                                 131 }
153                                                   132 
154 void G4BOptnForceCommonTruncatedExp::Sample()     133 void G4BOptnForceCommonTruncatedExp::Sample()
155 {                                                 134 {
156   fCommonTruncatedExpLaw->SetForceCrossSection << 135   fCommonTruncatedExpLaw->reset();
157   fCommonTruncatedExpLaw->Sample();               136   fCommonTruncatedExpLaw->Sample();
158   ChooseProcessToApply();                      << 137   ChooseProcessToApply(); 
159   fCommonTruncatedExpLaw->SetSelectedProcessXS << 
160 }                                                 138 }
161                                                   139 
                                                   >> 140 
162 void G4BOptnForceCommonTruncatedExp::ChoosePro    141 void G4BOptnForceCommonTruncatedExp::ChooseProcessToApply()
163 {                                                 142 {
164   G4double sigmaRand   = G4UniformRand() * fTo << 143   G4double sigmaRand = G4UniformRand() * fTotalCrossSection;
165   G4double sigmaSelect = 0.0;                     144   G4double sigmaSelect = 0.0;
166   for ( auto it = fCrossSections.cbegin(); it  << 145   for ( std::map< const G4VProcess*, G4double>::const_iterator it = fCrossSections.begin();
167   {                                            << 146   it != fCrossSections.end();
168     sigmaSelect += (*it).second;               << 147   it++)
169     if ( sigmaRand <= sigmaSelect )            << 
170     {                                             148     {
171       fProcessToApply = (*it).first;           << 149       sigmaSelect += (*it).second;
172       break;                                   << 150       if ( sigmaRand <= sigmaSelect )
                                                   >> 151   {
                                                   >> 152     fProcessToApply = (*it).first;
                                                   >> 153     break;
                                                   >> 154   }
173     }                                             155     }
174   }                                            << 
175 }                                                 156 }
176                                                   157