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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4PiKBuilder.cc 81935 2014-06-06 15:41:42Z gcosmo $ 26 // 27 // 27 //-------------------------------------------- 28 //--------------------------------------------------------------------------- 28 // 29 // 29 // ClassName: G4PiKBuilder 30 // ClassName: G4PiKBuilder 30 // 31 // 31 // Author: 2002 J.P. Wellisch 32 // Author: 2002 J.P. Wellisch 32 // 33 // 33 // Modified: 34 // Modified: 34 // 16.11.2005 G.Folger: don't keep processes 35 // 16.11.2005 G.Folger: don't keep processes as data members, but new these 35 // 13.06.2006 G.Folger: (re)move elastic scatt 36 // 13.06.2006 G.Folger: (re)move elastic scatterring 36 // 12.04.2017 A.Dotti move to new design with << 37 // 37 // 38 //-------------------------------------------- 38 //---------------------------------------------------------------------------- 39 // 39 // 40 #include "G4PiKBuilder.hh" 40 #include "G4PiKBuilder.hh" 41 #include "G4ParticleDefinition.hh" 41 #include "G4ParticleDefinition.hh" 42 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" 43 #include "G4ProcessManager.hh" 43 #include "G4ProcessManager.hh" 44 44 45 G4PiKBuilder::G4PiKBuilder() << 45 G4PiKBuilder:: >> 46 G4PiKBuilder(): wasActivated(false) 46 { 47 { 47 thePionPlusInelastic=new G4HadronInelasticP << 48 thePionPlusInelastic=new G4PionPlusInelasticProcess; 48 thePionMinusInelastic=new G4HadronInelasticP << 49 thePionMinusInelastic=new G4PionMinusInelasticProcess; 49 theKaonPlusInelastic=new G4HadronInelasticP << 50 theKaonPlusInelastic=new G4KaonPlusInelasticProcess; 50 theKaonMinusInelastic=new G4HadronInelasticP << 51 theKaonMinusInelastic=new G4KaonMinusInelasticProcess; 51 theKaonZeroLInelastic=new G4HadronInelasticP << 52 theKaonZeroLInelastic=new G4KaonZeroLInelasticProcess; 52 theKaonZeroSInelastic=new G4HadronInelasticP << 53 theKaonZeroSInelastic=new G4KaonZeroSInelasticProcess; 53 } 54 } 54 55 >> 56 G4PiKBuilder::~G4PiKBuilder() >> 57 {} >> 58 55 void G4PiKBuilder:: 59 void G4PiKBuilder:: 56 Build() 60 Build() 57 { 61 { >> 62 wasActivated = true; >> 63 58 std::vector<G4VPiKBuilder *>::iterator i; 64 std::vector<G4VPiKBuilder *>::iterator i; 59 for(i=theModelCollections.begin(); i!=theMod 65 for(i=theModelCollections.begin(); i!=theModelCollections.end(); i++) 60 { 66 { 61 (*i)->Build(thePionPlusInelastic); 67 (*i)->Build(thePionPlusInelastic); 62 (*i)->Build(thePionMinusInelastic); 68 (*i)->Build(thePionMinusInelastic); 63 (*i)->Build(theKaonPlusInelastic); 69 (*i)->Build(theKaonPlusInelastic); 64 (*i)->Build(theKaonMinusInelastic); 70 (*i)->Build(theKaonMinusInelastic); 65 (*i)->Build(theKaonZeroLInelastic); 71 (*i)->Build(theKaonZeroLInelastic); 66 (*i)->Build(theKaonZeroSInelastic); 72 (*i)->Build(theKaonZeroSInelastic); 67 } 73 } 68 G4ProcessManager * theProcMan; 74 G4ProcessManager * theProcMan; 69 theProcMan = G4PionPlus::PionPlus()->GetProc 75 theProcMan = G4PionPlus::PionPlus()->GetProcessManager(); 70 theProcMan->AddDiscreteProcess(thePionPlusIn 76 theProcMan->AddDiscreteProcess(thePionPlusInelastic); 71 77 72 theProcMan = G4PionMinus::PionMinus()->GetPr 78 theProcMan = G4PionMinus::PionMinus()->GetProcessManager(); 73 theProcMan->AddDiscreteProcess(thePionMinusI 79 theProcMan->AddDiscreteProcess(thePionMinusInelastic); 74 80 75 theProcMan = G4KaonPlus::KaonPlus()->GetProc 81 theProcMan = G4KaonPlus::KaonPlus()->GetProcessManager(); 76 theProcMan->AddDiscreteProcess(theKaonPlusIn 82 theProcMan->AddDiscreteProcess(theKaonPlusInelastic); 77 83 78 theProcMan = G4KaonMinus::KaonMinus()->GetPr 84 theProcMan = G4KaonMinus::KaonMinus()->GetProcessManager(); 79 theProcMan->AddDiscreteProcess(theKaonMinusI 85 theProcMan->AddDiscreteProcess(theKaonMinusInelastic); 80 86 81 theProcMan = G4KaonZeroLong::KaonZeroLong()- 87 theProcMan = G4KaonZeroLong::KaonZeroLong()->GetProcessManager(); 82 theProcMan->AddDiscreteProcess(theKaonZeroLI 88 theProcMan->AddDiscreteProcess(theKaonZeroLInelastic); 83 89 84 theProcMan = G4KaonZeroShort::KaonZeroShort( 90 theProcMan = G4KaonZeroShort::KaonZeroShort()->GetProcessManager(); 85 theProcMan->AddDiscreteProcess(theKaonZeroSI 91 theProcMan->AddDiscreteProcess(theKaonZeroSInelastic); 86 } 92 } 87 << 93 // 2002 by J.P. Wellisch 88 void G4PiKBuilder::RegisterMe(G4PhysicsBuilder << 89 auto bld = dynamic_cast<G4VPiKBuilder*>(aB); << 90 if ( bld != nullptr ) { << 91 theModelCollections.push_back(bld); << 92 } else { << 93 G4PhysicsBuilderInterface::RegisterMe(aB << 94 } << 95 } << 96 << 97 94