Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // GEANT4 tag $Name: geant4-09-01-patch-02 $ 26 // 27 // 27 //-------------------------------------------- 28 //--------------------------------------------------------------------------- 28 // 29 // 29 // ClassName: G4NeutronBuilder 30 // ClassName: G4NeutronBuilder 30 // 31 // 31 // Author: 2002 J.P. Wellisch 32 // Author: 2002 J.P. Wellisch 32 // 33 // 33 // Modified: 34 // Modified: 34 // 16.11.2005 G.Folger: don't keep processes 35 // 16.11.2005 G.Folger: don't keep processes as data members, but new these 35 // 13.06.2006 G.Folger: (re)move elastic scatt 36 // 13.06.2006 G.Folger: (re)move elastic scatterring 36 // 12.04.2017 A.Dotti move to new design with << 37 // 37 // 38 //-------------------------------------------- 38 //---------------------------------------------------------------------------- 39 // 39 // 40 #include "G4NeutronBuilder.hh" 40 #include "G4NeutronBuilder.hh" 41 #include "G4ParticleDefinition.hh" 41 #include "G4ParticleDefinition.hh" 42 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" 43 #include "G4ProcessManager.hh" 43 #include "G4ProcessManager.hh" 44 44 45 G4NeutronBuilder:: 45 G4NeutronBuilder:: 46 G4NeutronBuilder(G4bool fissionFlag) << 46 G4NeutronBuilder(): wasActivated(false) 47 { 47 { 48 theNeutronInelastic = new G4HadronInelasticP << 48 theNeutronInelastic = new G4NeutronInelasticProcess; 49 theNeutronCapture = new G4NeutronCaptureProc << 49 theNeutronCapture = new G4HadronCaptureProcess; 50 if ( fissionFlag ) { << 50 theNeutronFission = new G4HadronFissionProcess; 51 theNeutronFission = new G4NeutronFissionPr << 51 52 } else { << 52 } 53 theNeutronFission = nullptr; << 53 54 } << 54 G4NeutronBuilder:: >> 55 ~G4NeutronBuilder() >> 56 { >> 57 delete theNeutronInelastic; >> 58 delete theNeutronCapture; >> 59 delete theNeutronFission; 55 } 60 } 56 61 57 void G4NeutronBuilder:: 62 void G4NeutronBuilder:: 58 Build() 63 Build() 59 { 64 { >> 65 wasActivated = true; 60 std::vector<G4VNeutronBuilder *>::iterator i 66 std::vector<G4VNeutronBuilder *>::iterator i; 61 for(i=theModelCollections.begin(); i!=theMod 67 for(i=theModelCollections.begin(); i!=theModelCollections.end(); i++) 62 { 68 { 63 (*i)->Build(theNeutronInelastic); 69 (*i)->Build(theNeutronInelastic); 64 (*i)->Build(theNeutronCapture); 70 (*i)->Build(theNeutronCapture); 65 if ( theNeutronFission ) (*i)->Build(theNe << 71 (*i)->Build(theNeutronFission); 66 } 72 } 67 G4ProcessManager * theProcMan = G4Neutron::N 73 G4ProcessManager * theProcMan = G4Neutron::Neutron()->GetProcessManager(); 68 theProcMan->AddDiscreteProcess(theNeutronIne 74 theProcMan->AddDiscreteProcess(theNeutronInelastic); 69 theProcMan->AddDiscreteProcess(theNeutronCap 75 theProcMan->AddDiscreteProcess(theNeutronCapture); 70 if ( theNeutronFission ) theProcMan->AddDisc << 76 theProcMan->AddDiscreteProcess(theNeutronFission); 71 } 77 } 72 << 78 // 2002 by J.P. Wellisch 73 void G4NeutronBuilder::RegisterMe(G4PhysicsBui << 74 auto bld = dynamic_cast<G4VNeutronBuilder*>( << 75 if ( bld != nullptr ) { << 76 theModelCollections.push_back(bld); << 77 } else { << 78 G4PhysicsBuilderInterface::RegisterMe(aB << 79 } << 80 } << 81 << 82 79