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Geant4/persistency/gdml/src/G4GDMLWriteDefine.cc

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Differences between /persistency/gdml/src/G4GDMLWriteDefine.cc (Version 11.3.0) and /persistency/gdml/src/G4GDMLWriteDefine.cc (Version 9.2.p1)


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 25 //                                                 25 //
 26 // G4GDMLWriteDefine implementation            << 
 27 //                                                 26 //
 28 // Author: Zoltan Torzsok, November 2007       <<  27 // $Id: G4GDMLWriteDefine.cc,v 1.18 2008/07/16 15:46:34 gcosmo Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
                                                   >>  29 //
                                                   >>  30 // class G4GDMLWriteDefine Implementation
                                                   >>  31 //
                                                   >>  32 // Original author: Zoltan Torzsok, November 2007
                                                   >>  33 //
 29 // -------------------------------------------     34 // --------------------------------------------------------------------
 30                                                    35 
 31 #include "G4GDMLWriteDefine.hh"                    36 #include "G4GDMLWriteDefine.hh"
 32 #include "G4SystemOfUnits.hh"                  << 
 33                                                    37 
 34 const G4double G4GDMLWriteDefine::kRelativePre     38 const G4double G4GDMLWriteDefine::kRelativePrecision = DBL_EPSILON;
 35 const G4double G4GDMLWriteDefine::kAngularPrec <<  39 const G4double G4GDMLWriteDefine::kAngularPrecision = DBL_EPSILON;
 36 const G4double G4GDMLWriteDefine::kLinearPreci <<  40 const G4double G4GDMLWriteDefine::kLinearPrecision = DBL_EPSILON;
 37                                                    41 
 38 // ------------------------------------------- <<  42 G4ThreeVector G4GDMLWriteDefine::GetAngles(const G4RotationMatrix& mat)
 39 G4GDMLWriteDefine::G4GDMLWriteDefine()         << 
 40   : G4GDMLWrite()                              << 
 41 {                                                  43 {
 42 }                                              <<  44    G4double x,y,z;
 43                                                    45 
 44 // ------------------------------------------- <<  46    const G4double cosb = std::sqrt(mat.xx()*mat.xx()+mat.yx()*mat.yx());
 45 G4GDMLWriteDefine::~G4GDMLWriteDefine()        << 
 46 {                                              << 
 47 }                                              << 
 48                                                << 
 49 // ------------------------------------------- << 
 50 G4ThreeVector G4GDMLWriteDefine::GetAngles(con << 
 51 {                                              << 
 52   G4double x, y, z;                            << 
 53   G4RotationMatrix mat = mtx;                  << 
 54   mat.rectify();  // Rectify matrix from possi << 
 55                                                << 
 56   // Direction of rotation given by left-hand  << 
 57                                                << 
 58   static const G4double kMatrixPrecision = 10E << 
 59   const G4double cosb = std::sqrt(mtx.xx() * m << 
 60                                                << 
 61   if(cosb > kMatrixPrecision)                  << 
 62   {                                            << 
 63     x = std::atan2(mtx.zy(), mtx.zz());        << 
 64     y = std::atan2(-mtx.zx(), cosb);           << 
 65     z = std::atan2(mtx.yx(), mtx.xx());        << 
 66   }                                            << 
 67   else                                         << 
 68   {                                            << 
 69     x = std::atan2(-mtx.yz(), mtx.yy());       << 
 70     y = std::atan2(-mtx.zx(), cosb);           << 
 71     z = 0.0;                                   << 
 72   }                                            << 
 73                                                    47 
 74   return G4ThreeVector(x, y, z);               <<  48    if (cosb > kRelativePrecision)
                                                   >>  49    {
                                                   >>  50       x = std::atan2(mat.zy(),mat.zz());
                                                   >>  51       y = std::atan2(-mat.zx(),cosb);
                                                   >>  52       z = std::atan2(mat.yx(),mat.xx());
                                                   >>  53    }
                                                   >>  54    else
                                                   >>  55    {
                                                   >>  56       x = std::atan2(-mat.yz(),mat.yy());
                                                   >>  57       y = std::atan2(-mat.zx(),cosb);
                                                   >>  58       z = 0.0;
                                                   >>  59    }
                                                   >>  60 
                                                   >>  61    return G4ThreeVector(x,y,z);
                                                   >>  62 }
                                                   >>  63 
                                                   >>  64 void G4GDMLWriteDefine::
                                                   >>  65 Scale_vectorWrite(xercesc::DOMElement* element, const G4String& tag,
                                                   >>  66                   const G4String& name, const G4ThreeVector& scl)
                                                   >>  67 {
                                                   >>  68    const G4double x = (std::fabs(scl.x()-1.0) < kRelativePrecision)
                                                   >>  69                     ? 1.0 : scl.x();
                                                   >>  70    const G4double y = (std::fabs(scl.y()-1.0) < kRelativePrecision)
                                                   >>  71                     ? 1.0 : scl.y();
                                                   >>  72    const G4double z = (std::fabs(scl.z()-1.0) < kRelativePrecision)
                                                   >>  73                     ? 1.0 : scl.z();
                                                   >>  74 
                                                   >>  75    xercesc::DOMElement* scaleElement = NewElement(tag);
                                                   >>  76    scaleElement->setAttributeNode(NewAttribute("name",name));
                                                   >>  77    scaleElement->setAttributeNode(NewAttribute("x",x));
                                                   >>  78    scaleElement->setAttributeNode(NewAttribute("y",y));
                                                   >>  79    scaleElement->setAttributeNode(NewAttribute("z",z));
                                                   >>  80    element->appendChild(scaleElement);
                                                   >>  81 }
                                                   >>  82 
                                                   >>  83 void G4GDMLWriteDefine::
                                                   >>  84 Rotation_vectorWrite(xercesc::DOMElement* element, const G4String& tag,
                                                   >>  85                      const G4String& name, const G4ThreeVector& rot)
                                                   >>  86 {
                                                   >>  87    const G4double x = (std::fabs(rot.x()) < kAngularPrecision) ? 0.0 : rot.x();
                                                   >>  88    const G4double y = (std::fabs(rot.y()) < kAngularPrecision) ? 0.0 : rot.y();
                                                   >>  89    const G4double z = (std::fabs(rot.z()) < kAngularPrecision) ? 0.0 : rot.z();
                                                   >>  90 
                                                   >>  91    xercesc::DOMElement* rotationElement = NewElement(tag);
                                                   >>  92    rotationElement->setAttributeNode(NewAttribute("name",name));
                                                   >>  93    rotationElement->setAttributeNode(NewAttribute("x",x/degree));
                                                   >>  94    rotationElement->setAttributeNode(NewAttribute("y",y/degree));
                                                   >>  95    rotationElement->setAttributeNode(NewAttribute("z",z/degree));
                                                   >>  96    rotationElement->setAttributeNode(NewAttribute("unit","deg"));
                                                   >>  97    element->appendChild(rotationElement);
                                                   >>  98 }
                                                   >>  99 
                                                   >> 100 void G4GDMLWriteDefine::
                                                   >> 101 Position_vectorWrite(xercesc::DOMElement* element, const G4String& tag,
                                                   >> 102                      const G4String& name, const G4ThreeVector& pos)
                                                   >> 103 {
                                                   >> 104    const G4double x = (std::fabs(pos.x()) < kLinearPrecision) ? 0.0 : pos.x();
                                                   >> 105    const G4double y = (std::fabs(pos.y()) < kLinearPrecision) ? 0.0 : pos.y();
                                                   >> 106    const G4double z = (std::fabs(pos.z()) < kLinearPrecision) ? 0.0 : pos.z();
                                                   >> 107 
                                                   >> 108    xercesc::DOMElement* positionElement = NewElement(tag);
                                                   >> 109    positionElement->setAttributeNode(NewAttribute("name",name));
                                                   >> 110    positionElement->setAttributeNode(NewAttribute("x",x/mm));
                                                   >> 111    positionElement->setAttributeNode(NewAttribute("y",y/mm));
                                                   >> 112    positionElement->setAttributeNode(NewAttribute("z",z/mm));
                                                   >> 113    positionElement->setAttributeNode(NewAttribute("unit","mm"));
                                                   >> 114    element->appendChild(positionElement);
 75 }                                                 115 }
 76                                                   116 
 77 // ------------------------------------------- << 
 78 void G4GDMLWriteDefine::Scale_vectorWrite(xerc << 
 79                                           cons << 
 80                                           cons << 
 81                                           cons << 
 82 {                                              << 
 83   const G4double x =                           << 
 84     (std::fabs(scl.x() - 1.0) < kRelativePreci << 
 85   const G4double y =                           << 
 86     (std::fabs(scl.y() - 1.0) < kRelativePreci << 
 87   const G4double z =                           << 
 88     (std::fabs(scl.z() - 1.0) < kRelativePreci << 
 89                                                << 
 90   xercesc::DOMElement* scaleElement = NewEleme << 
 91   scaleElement->setAttributeNode(NewAttribute( << 
 92   scaleElement->setAttributeNode(NewAttribute( << 
 93   scaleElement->setAttributeNode(NewAttribute( << 
 94   scaleElement->setAttributeNode(NewAttribute( << 
 95   element->appendChild(scaleElement);          << 
 96 }                                              << 
 97                                                << 
 98 // ------------------------------------------- << 
 99 void G4GDMLWriteDefine::Rotation_vectorWrite(x << 
100                                              c << 
101                                              c << 
102                                              c << 
103 {                                              << 
104   const G4double x = (std::fabs(rot.x()) < kAn << 
105   const G4double y = (std::fabs(rot.y()) < kAn << 
106   const G4double z = (std::fabs(rot.z()) < kAn << 
107                                                << 
108   xercesc::DOMElement* rotationElement = NewEl << 
109   rotationElement->setAttributeNode(NewAttribu << 
110   rotationElement->setAttributeNode(NewAttribu << 
111   rotationElement->setAttributeNode(NewAttribu << 
112   rotationElement->setAttributeNode(NewAttribu << 
113   rotationElement->setAttributeNode(NewAttribu << 
114   element->appendChild(rotationElement);       << 
115 }                                              << 
116                                                << 
117 // ------------------------------------------- << 
118 void G4GDMLWriteDefine::Position_vectorWrite(x << 
119                                              c << 
120                                              c << 
121                                              c << 
122 {                                              << 
123   const G4double x = (std::fabs(pos.x()) < kLi << 
124   const G4double y = (std::fabs(pos.y()) < kLi << 
125   const G4double z = (std::fabs(pos.z()) < kLi << 
126                                                << 
127   xercesc::DOMElement* positionElement = NewEl << 
128   positionElement->setAttributeNode(NewAttribu << 
129   positionElement->setAttributeNode(NewAttribu << 
130   positionElement->setAttributeNode(NewAttribu << 
131   positionElement->setAttributeNode(NewAttribu << 
132   positionElement->setAttributeNode(NewAttribu << 
133   element->appendChild(positionElement);       << 
134 }                                              << 
135                                                << 
136 // ------------------------------------------- << 
137 void G4GDMLWriteDefine::DefineWrite(xercesc::D    117 void G4GDMLWriteDefine::DefineWrite(xercesc::DOMElement* element)
138 {                                                 118 {
139 #ifdef G4VERBOSE                               << 119    G4cout << "G4GDML: Writing definitions..." << G4endl;
140   G4cout << "G4GDML: Writing definitions..." < << 120 
141 #endif                                         << 121    defineElement = NewElement("define");
142   defineElement = NewElement("define");        << 122    element->appendChild(defineElement);
143   element->appendChild(defineElement);         << 
144 }                                                 123 }
145                                                   124