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Geant4/persistency/gdml/src/G4GDMLWriteDefine.cc

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Differences between /persistency/gdml/src/G4GDMLWriteDefine.cc (Version 11.3.0) and /persistency/gdml/src/G4GDMLWriteDefine.cc (Version 10.3.p1)


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 25 //                                                 25 //
 26 // G4GDMLWriteDefine implementation            << 
 27 //                                                 26 //
 28 // Author: Zoltan Torzsok, November 2007       <<  27 // $Id: G4GDMLWriteDefine.cc 93077 2015-10-02 14:38:25Z gcosmo $
                                                   >>  28 //
                                                   >>  29 // class G4GDMLWriteDefine Implementation
                                                   >>  30 //
                                                   >>  31 // Original author: Zoltan Torzsok, November 2007
                                                   >>  32 //
 29 // -------------------------------------------     33 // --------------------------------------------------------------------
 30                                                    34 
 31 #include "G4GDMLWriteDefine.hh"                    35 #include "G4GDMLWriteDefine.hh"
 32 #include "G4SystemOfUnits.hh"                      36 #include "G4SystemOfUnits.hh"
 33                                                    37 
 34 const G4double G4GDMLWriteDefine::kRelativePre     38 const G4double G4GDMLWriteDefine::kRelativePrecision = DBL_EPSILON;
 35 const G4double G4GDMLWriteDefine::kAngularPrec <<  39 const G4double G4GDMLWriteDefine::kAngularPrecision = DBL_EPSILON;
 36 const G4double G4GDMLWriteDefine::kLinearPreci <<  40 const G4double G4GDMLWriteDefine::kLinearPrecision = DBL_EPSILON;
 37                                                    41 
 38 // ------------------------------------------- << 
 39 G4GDMLWriteDefine::G4GDMLWriteDefine()             42 G4GDMLWriteDefine::G4GDMLWriteDefine()
 40   : G4GDMLWrite()                              <<  43   : G4GDMLWrite(), defineElement(0)
 41 {                                                  44 {
 42 }                                                  45 }
 43                                                    46 
 44 // ------------------------------------------- << 
 45 G4GDMLWriteDefine::~G4GDMLWriteDefine()            47 G4GDMLWriteDefine::~G4GDMLWriteDefine()
 46 {                                                  48 {
 47 }                                                  49 }
 48                                                    50 
 49 // ------------------------------------------- << 
 50 G4ThreeVector G4GDMLWriteDefine::GetAngles(con     51 G4ThreeVector G4GDMLWriteDefine::GetAngles(const G4RotationMatrix& mtx)
 51 {                                                  52 {
 52   G4double x, y, z;                            <<  53    G4double x,y,z;
 53   G4RotationMatrix mat = mtx;                  <<  54    G4RotationMatrix mat = mtx;
 54   mat.rectify();  // Rectify matrix from possi <<  55    mat.rectify();   // Rectify matrix from possible roundoff errors
 55                                                <<  56 
 56   // Direction of rotation given by left-hand  <<  57    // Direction of rotation given by left-hand rule; clockwise rotation
 57                                                <<  58 
 58   static const G4double kMatrixPrecision = 10E <<  59    static const G4double kMatrixPrecision = 10E-10;
 59   const G4double cosb = std::sqrt(mtx.xx() * m <<  60    const G4double cosb = std::sqrt(mtx.xx()*mtx.xx()+mtx.yx()*mtx.yx());
 60                                                <<  61 
 61   if(cosb > kMatrixPrecision)                  <<  62    if (cosb > kMatrixPrecision)
 62   {                                            <<  63    {
 63     x = std::atan2(mtx.zy(), mtx.zz());        <<  64       x = std::atan2(mtx.zy(),mtx.zz());
 64     y = std::atan2(-mtx.zx(), cosb);           <<  65       y = std::atan2(-mtx.zx(),cosb);
 65     z = std::atan2(mtx.yx(), mtx.xx());        <<  66       z = std::atan2(mtx.yx(),mtx.xx());
 66   }                                            <<  67    }
 67   else                                         <<  68    else
 68   {                                            <<  69    {
 69     x = std::atan2(-mtx.yz(), mtx.yy());       <<  70       x = std::atan2(-mtx.yz(),mtx.yy());
 70     y = std::atan2(-mtx.zx(), cosb);           <<  71       y = std::atan2(-mtx.zx(),cosb);
 71     z = 0.0;                                   <<  72       z = 0.0;
 72   }                                            <<  73    }
 73                                                <<  74 
 74   return G4ThreeVector(x, y, z);               <<  75    return G4ThreeVector(x,y,z);
 75 }                                              <<  76 }
 76                                                <<  77 
 77 // ------------------------------------------- <<  78 void G4GDMLWriteDefine::
 78 void G4GDMLWriteDefine::Scale_vectorWrite(xerc <<  79 Scale_vectorWrite(xercesc::DOMElement* element, const G4String& tag,
 79                                           cons <<  80                   const G4String& name, const G4ThreeVector& scl)
 80                                           cons <<  81 {
 81                                           cons <<  82    const G4double x = (std::fabs(scl.x()-1.0) < kRelativePrecision)
 82 {                                              <<  83                     ? 1.0 : scl.x();
 83   const G4double x =                           <<  84    const G4double y = (std::fabs(scl.y()-1.0) < kRelativePrecision)
 84     (std::fabs(scl.x() - 1.0) < kRelativePreci <<  85                     ? 1.0 : scl.y();
 85   const G4double y =                           <<  86    const G4double z = (std::fabs(scl.z()-1.0) < kRelativePrecision)
 86     (std::fabs(scl.y() - 1.0) < kRelativePreci <<  87                     ? 1.0 : scl.z();
 87   const G4double z =                           <<  88 
 88     (std::fabs(scl.z() - 1.0) < kRelativePreci <<  89    xercesc::DOMElement* scaleElement = NewElement(tag);
 89                                                <<  90    scaleElement->setAttributeNode(NewAttribute("name",name));
 90   xercesc::DOMElement* scaleElement = NewEleme <<  91    scaleElement->setAttributeNode(NewAttribute("x",x));
 91   scaleElement->setAttributeNode(NewAttribute( <<  92    scaleElement->setAttributeNode(NewAttribute("y",y));
 92   scaleElement->setAttributeNode(NewAttribute( <<  93    scaleElement->setAttributeNode(NewAttribute("z",z));
 93   scaleElement->setAttributeNode(NewAttribute( <<  94    element->appendChild(scaleElement);
 94   scaleElement->setAttributeNode(NewAttribute( <<  95 }
 95   element->appendChild(scaleElement);          <<  96 
                                                   >>  97 void G4GDMLWriteDefine::
                                                   >>  98 Rotation_vectorWrite(xercesc::DOMElement* element, const G4String& tag,
                                                   >>  99                      const G4String& name, const G4ThreeVector& rot)
                                                   >> 100 {
                                                   >> 101    const G4double x = (std::fabs(rot.x()) < kAngularPrecision) ? 0.0 : rot.x();
                                                   >> 102    const G4double y = (std::fabs(rot.y()) < kAngularPrecision) ? 0.0 : rot.y();
                                                   >> 103    const G4double z = (std::fabs(rot.z()) < kAngularPrecision) ? 0.0 : rot.z();
                                                   >> 104 
                                                   >> 105    xercesc::DOMElement* rotationElement = NewElement(tag);
                                                   >> 106    rotationElement->setAttributeNode(NewAttribute("name",name));
                                                   >> 107    rotationElement->setAttributeNode(NewAttribute("x",x/degree));
                                                   >> 108    rotationElement->setAttributeNode(NewAttribute("y",y/degree));
                                                   >> 109    rotationElement->setAttributeNode(NewAttribute("z",z/degree));
                                                   >> 110    rotationElement->setAttributeNode(NewAttribute("unit","deg"));
                                                   >> 111    element->appendChild(rotationElement);
                                                   >> 112 }
                                                   >> 113 
                                                   >> 114 void G4GDMLWriteDefine::
                                                   >> 115 Position_vectorWrite(xercesc::DOMElement* element, const G4String& tag,
                                                   >> 116                      const G4String& name, const G4ThreeVector& pos)
                                                   >> 117 {
                                                   >> 118    const G4double x = (std::fabs(pos.x()) < kLinearPrecision) ? 0.0 : pos.x();
                                                   >> 119    const G4double y = (std::fabs(pos.y()) < kLinearPrecision) ? 0.0 : pos.y();
                                                   >> 120    const G4double z = (std::fabs(pos.z()) < kLinearPrecision) ? 0.0 : pos.z();
                                                   >> 121 
                                                   >> 122    xercesc::DOMElement* positionElement = NewElement(tag);
                                                   >> 123    positionElement->setAttributeNode(NewAttribute("name",name));
                                                   >> 124    positionElement->setAttributeNode(NewAttribute("x",x/mm));
                                                   >> 125    positionElement->setAttributeNode(NewAttribute("y",y/mm));
                                                   >> 126    positionElement->setAttributeNode(NewAttribute("z",z/mm));
                                                   >> 127    positionElement->setAttributeNode(NewAttribute("unit","mm"));
                                                   >> 128    element->appendChild(positionElement);
 96 }                                                 129 }
 97                                                   130 
 98 // ------------------------------------------- << 
 99 void G4GDMLWriteDefine::Rotation_vectorWrite(x << 
100                                              c << 
101                                              c << 
102                                              c << 
103 {                                              << 
104   const G4double x = (std::fabs(rot.x()) < kAn << 
105   const G4double y = (std::fabs(rot.y()) < kAn << 
106   const G4double z = (std::fabs(rot.z()) < kAn << 
107                                                << 
108   xercesc::DOMElement* rotationElement = NewEl << 
109   rotationElement->setAttributeNode(NewAttribu << 
110   rotationElement->setAttributeNode(NewAttribu << 
111   rotationElement->setAttributeNode(NewAttribu << 
112   rotationElement->setAttributeNode(NewAttribu << 
113   rotationElement->setAttributeNode(NewAttribu << 
114   element->appendChild(rotationElement);       << 
115 }                                              << 
116                                                << 
117 // ------------------------------------------- << 
118 void G4GDMLWriteDefine::Position_vectorWrite(x << 
119                                              c << 
120                                              c << 
121                                              c << 
122 {                                              << 
123   const G4double x = (std::fabs(pos.x()) < kLi << 
124   const G4double y = (std::fabs(pos.y()) < kLi << 
125   const G4double z = (std::fabs(pos.z()) < kLi << 
126                                                << 
127   xercesc::DOMElement* positionElement = NewEl << 
128   positionElement->setAttributeNode(NewAttribu << 
129   positionElement->setAttributeNode(NewAttribu << 
130   positionElement->setAttributeNode(NewAttribu << 
131   positionElement->setAttributeNode(NewAttribu << 
132   positionElement->setAttributeNode(NewAttribu << 
133   element->appendChild(positionElement);       << 
134 }                                              << 
135                                                << 
136 // ------------------------------------------- << 
137 void G4GDMLWriteDefine::DefineWrite(xercesc::D    131 void G4GDMLWriteDefine::DefineWrite(xercesc::DOMElement* element)
138 {                                                 132 {
139 #ifdef G4VERBOSE                               << 133    G4cout << "G4GDML: Writing definitions..." << G4endl;
140   G4cout << "G4GDML: Writing definitions..." < << 134 
141 #endif                                         << 135    defineElement = NewElement("define");
142   defineElement = NewElement("define");        << 136    element->appendChild(defineElement);
143   element->appendChild(defineElement);         << 
144 }                                                 137 }
145                                                   138