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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4GDMLWriteDefine implementation << 27 // 26 // 28 // Author: Zoltan Torzsok, November 2007 << 27 // $Id: G4GDMLWriteDefine.cc 93077 2015-10-02 14:38:25Z gcosmo $ >> 28 // >> 29 // class G4GDMLWriteDefine Implementation >> 30 // >> 31 // Original author: Zoltan Torzsok, November 2007 >> 32 // 29 // ------------------------------------------- 33 // -------------------------------------------------------------------- 30 34 31 #include "G4GDMLWriteDefine.hh" 35 #include "G4GDMLWriteDefine.hh" 32 #include "G4SystemOfUnits.hh" 36 #include "G4SystemOfUnits.hh" 33 37 34 const G4double G4GDMLWriteDefine::kRelativePre 38 const G4double G4GDMLWriteDefine::kRelativePrecision = DBL_EPSILON; 35 const G4double G4GDMLWriteDefine::kAngularPrec << 39 const G4double G4GDMLWriteDefine::kAngularPrecision = DBL_EPSILON; 36 const G4double G4GDMLWriteDefine::kLinearPreci << 40 const G4double G4GDMLWriteDefine::kLinearPrecision = DBL_EPSILON; 37 41 38 // ------------------------------------------- << 39 G4GDMLWriteDefine::G4GDMLWriteDefine() 42 G4GDMLWriteDefine::G4GDMLWriteDefine() 40 : G4GDMLWrite() << 43 : G4GDMLWrite(), defineElement(0) 41 { 44 { 42 } 45 } 43 46 44 // ------------------------------------------- << 45 G4GDMLWriteDefine::~G4GDMLWriteDefine() 47 G4GDMLWriteDefine::~G4GDMLWriteDefine() 46 { 48 { 47 } 49 } 48 50 49 // ------------------------------------------- << 50 G4ThreeVector G4GDMLWriteDefine::GetAngles(con 51 G4ThreeVector G4GDMLWriteDefine::GetAngles(const G4RotationMatrix& mtx) 51 { 52 { 52 G4double x, y, z; << 53 G4double x,y,z; 53 G4RotationMatrix mat = mtx; << 54 G4RotationMatrix mat = mtx; 54 mat.rectify(); // Rectify matrix from possi << 55 mat.rectify(); // Rectify matrix from possible roundoff errors 55 << 56 56 // Direction of rotation given by left-hand << 57 // Direction of rotation given by left-hand rule; clockwise rotation 57 << 58 58 static const G4double kMatrixPrecision = 10E << 59 static const G4double kMatrixPrecision = 10E-10; 59 const G4double cosb = std::sqrt(mtx.xx() * m << 60 const G4double cosb = std::sqrt(mtx.xx()*mtx.xx()+mtx.yx()*mtx.yx()); 60 << 61 61 if(cosb > kMatrixPrecision) << 62 if (cosb > kMatrixPrecision) 62 { << 63 { 63 x = std::atan2(mtx.zy(), mtx.zz()); << 64 x = std::atan2(mtx.zy(),mtx.zz()); 64 y = std::atan2(-mtx.zx(), cosb); << 65 y = std::atan2(-mtx.zx(),cosb); 65 z = std::atan2(mtx.yx(), mtx.xx()); << 66 z = std::atan2(mtx.yx(),mtx.xx()); 66 } << 67 } 67 else << 68 else 68 { << 69 { 69 x = std::atan2(-mtx.yz(), mtx.yy()); << 70 x = std::atan2(-mtx.yz(),mtx.yy()); 70 y = std::atan2(-mtx.zx(), cosb); << 71 y = std::atan2(-mtx.zx(),cosb); 71 z = 0.0; << 72 z = 0.0; 72 } << 73 } 73 << 74 74 return G4ThreeVector(x, y, z); << 75 return G4ThreeVector(x,y,z); 75 } << 76 } 76 << 77 77 // ------------------------------------------- << 78 void G4GDMLWriteDefine:: 78 void G4GDMLWriteDefine::Scale_vectorWrite(xerc << 79 Scale_vectorWrite(xercesc::DOMElement* element, const G4String& tag, 79 cons << 80 const G4String& name, const G4ThreeVector& scl) 80 cons << 81 { 81 cons << 82 const G4double x = (std::fabs(scl.x()-1.0) < kRelativePrecision) 82 { << 83 ? 1.0 : scl.x(); 83 const G4double x = << 84 const G4double y = (std::fabs(scl.y()-1.0) < kRelativePrecision) 84 (std::fabs(scl.x() - 1.0) < kRelativePreci << 85 ? 1.0 : scl.y(); 85 const G4double y = << 86 const G4double z = (std::fabs(scl.z()-1.0) < kRelativePrecision) 86 (std::fabs(scl.y() - 1.0) < kRelativePreci << 87 ? 1.0 : scl.z(); 87 const G4double z = << 88 88 (std::fabs(scl.z() - 1.0) < kRelativePreci << 89 xercesc::DOMElement* scaleElement = NewElement(tag); 89 << 90 scaleElement->setAttributeNode(NewAttribute("name",name)); 90 xercesc::DOMElement* scaleElement = NewEleme << 91 scaleElement->setAttributeNode(NewAttribute("x",x)); 91 scaleElement->setAttributeNode(NewAttribute( << 92 scaleElement->setAttributeNode(NewAttribute("y",y)); 92 scaleElement->setAttributeNode(NewAttribute( << 93 scaleElement->setAttributeNode(NewAttribute("z",z)); 93 scaleElement->setAttributeNode(NewAttribute( << 94 element->appendChild(scaleElement); 94 scaleElement->setAttributeNode(NewAttribute( << 95 } 95 element->appendChild(scaleElement); << 96 >> 97 void G4GDMLWriteDefine:: >> 98 Rotation_vectorWrite(xercesc::DOMElement* element, const G4String& tag, >> 99 const G4String& name, const G4ThreeVector& rot) >> 100 { >> 101 const G4double x = (std::fabs(rot.x()) < kAngularPrecision) ? 0.0 : rot.x(); >> 102 const G4double y = (std::fabs(rot.y()) < kAngularPrecision) ? 0.0 : rot.y(); >> 103 const G4double z = (std::fabs(rot.z()) < kAngularPrecision) ? 0.0 : rot.z(); >> 104 >> 105 xercesc::DOMElement* rotationElement = NewElement(tag); >> 106 rotationElement->setAttributeNode(NewAttribute("name",name)); >> 107 rotationElement->setAttributeNode(NewAttribute("x",x/degree)); >> 108 rotationElement->setAttributeNode(NewAttribute("y",y/degree)); >> 109 rotationElement->setAttributeNode(NewAttribute("z",z/degree)); >> 110 rotationElement->setAttributeNode(NewAttribute("unit","deg")); >> 111 element->appendChild(rotationElement); >> 112 } >> 113 >> 114 void G4GDMLWriteDefine:: >> 115 Position_vectorWrite(xercesc::DOMElement* element, const G4String& tag, >> 116 const G4String& name, const G4ThreeVector& pos) >> 117 { >> 118 const G4double x = (std::fabs(pos.x()) < kLinearPrecision) ? 0.0 : pos.x(); >> 119 const G4double y = (std::fabs(pos.y()) < kLinearPrecision) ? 0.0 : pos.y(); >> 120 const G4double z = (std::fabs(pos.z()) < kLinearPrecision) ? 0.0 : pos.z(); >> 121 >> 122 xercesc::DOMElement* positionElement = NewElement(tag); >> 123 positionElement->setAttributeNode(NewAttribute("name",name)); >> 124 positionElement->setAttributeNode(NewAttribute("x",x/mm)); >> 125 positionElement->setAttributeNode(NewAttribute("y",y/mm)); >> 126 positionElement->setAttributeNode(NewAttribute("z",z/mm)); >> 127 positionElement->setAttributeNode(NewAttribute("unit","mm")); >> 128 element->appendChild(positionElement); 96 } 129 } 97 130 98 // ------------------------------------------- << 99 void G4GDMLWriteDefine::Rotation_vectorWrite(x << 100 c << 101 c << 102 c << 103 { << 104 const G4double x = (std::fabs(rot.x()) < kAn << 105 const G4double y = (std::fabs(rot.y()) < kAn << 106 const G4double z = (std::fabs(rot.z()) < kAn << 107 << 108 xercesc::DOMElement* rotationElement = NewEl << 109 rotationElement->setAttributeNode(NewAttribu << 110 rotationElement->setAttributeNode(NewAttribu << 111 rotationElement->setAttributeNode(NewAttribu << 112 rotationElement->setAttributeNode(NewAttribu << 113 rotationElement->setAttributeNode(NewAttribu << 114 element->appendChild(rotationElement); << 115 } << 116 << 117 // ------------------------------------------- << 118 void G4GDMLWriteDefine::Position_vectorWrite(x << 119 c << 120 c << 121 c << 122 { << 123 const G4double x = (std::fabs(pos.x()) < kLi << 124 const G4double y = (std::fabs(pos.y()) < kLi << 125 const G4double z = (std::fabs(pos.z()) < kLi << 126 << 127 xercesc::DOMElement* positionElement = NewEl << 128 positionElement->setAttributeNode(NewAttribu << 129 positionElement->setAttributeNode(NewAttribu << 130 positionElement->setAttributeNode(NewAttribu << 131 positionElement->setAttributeNode(NewAttribu << 132 positionElement->setAttributeNode(NewAttribu << 133 element->appendChild(positionElement); << 134 } << 135 << 136 // ------------------------------------------- << 137 void G4GDMLWriteDefine::DefineWrite(xercesc::D 131 void G4GDMLWriteDefine::DefineWrite(xercesc::DOMElement* element) 138 { 132 { 139 #ifdef G4VERBOSE << 133 G4cout << "G4GDML: Writing definitions..." << G4endl; 140 G4cout << "G4GDML: Writing definitions..." < << 134 141 #endif << 135 defineElement = NewElement("define"); 142 defineElement = NewElement("define"); << 136 element->appendChild(defineElement); 143 element->appendChild(defineElement); << 144 } 137 } 145 138