Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4PrimaryVertex << 27 // 26 // 28 // Authors: G.Cosmo, 2 December 1995 - Design, << 27 // $Id: G4PrimaryVertex.cc,v 1.3 2006/07/20 15:14:43 gcosmo Exp $ 29 // M.Asai, 29 January 1996 - First im << 28 // GEANT4 tag $Name: geant4-08-03-patch-01 $ 30 // ------------------------------------------- << 29 // 31 30 32 #include "G4PrimaryVertex.hh" 31 #include "G4PrimaryVertex.hh" 33 << 34 #include "G4SystemOfUnits.hh" << 35 #include "G4VUserPrimaryVertexInformation.hh" 32 #include "G4VUserPrimaryVertexInformation.hh" 36 #include "G4ios.hh" 33 #include "G4ios.hh" 37 34 38 G4Allocator<G4PrimaryVertex>*& aPrimaryVertexA << 35 G4Allocator<G4PrimaryVertex> aPrimaryVertexAllocator; 39 { << 40 G4ThreadLocalStatic G4Allocator<G4PrimaryVer << 41 return _instance; << 42 } << 43 << 44 G4PrimaryVertex::G4PrimaryVertex(G4double x0, << 45 : X0(x0), Y0(y0), Z0(z0), T0(t0) << 46 {} << 47 << 48 G4PrimaryVertex::G4PrimaryVertex(G4ThreeVector << 49 : X0(xyz0.x()), Y0(xyz0.y()), Z0(xyz0.z()), << 50 {} << 51 36 52 G4PrimaryVertex::G4PrimaryVertex(const G4Prima << 37 G4PrimaryVertex::G4PrimaryVertex() 53 { << 38 :X0(0.),Y0(0.),Z0(0.),T0(0.),theParticle(0),theTail(0), 54 *this = right; << 39 nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0) >> 40 {;} >> 41 >> 42 G4PrimaryVertex::G4PrimaryVertex( >> 43 G4double x0,G4double y0,G4double z0,G4double t0) >> 44 :X0(x0),Y0(y0),Z0(z0),T0(t0),theParticle(0),theTail(0), >> 45 nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0) >> 46 {;} >> 47 >> 48 G4PrimaryVertex::G4PrimaryVertex(G4ThreeVector xyz0,G4double t0) >> 49 :T0(t0),theParticle(0),theTail(0), >> 50 nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0) >> 51 { >> 52 X0=xyz0.x(); >> 53 Y0=xyz0.y(); >> 54 Z0=xyz0.z(); 55 } 55 } 56 56 57 G4PrimaryVertex::~G4PrimaryVertex() 57 G4PrimaryVertex::~G4PrimaryVertex() 58 { 58 { 59 if (theParticle != nullptr) { << 59 if(theParticle != 0) 60 G4PrimaryParticle* theNext = theParticle; << 60 { delete theParticle; } 61 while (theNext != nullptr) { << 61 if(nextVertex != 0) 62 G4PrimaryParticle* thisPrimary = theNext << 62 { delete nextVertex; } 63 theNext = thisPrimary->GetNext(); << 63 if(userInfo != 0) 64 thisPrimary->ClearNext(); << 64 { delete userInfo; } 65 delete thisPrimary; << 66 } << 67 theParticle = nullptr; << 68 } << 69 delete nextVertex; << 70 nextVertex = nullptr; << 71 << 72 theTail = nullptr; << 73 tailVertex = nullptr; << 74 << 75 delete userInfo; << 76 userInfo = nullptr; << 77 } << 78 << 79 G4PrimaryVertex& G4PrimaryVertex::operator=(co << 80 { << 81 if (this != &right) { << 82 X0 = right.X0; << 83 Y0 = right.Y0; << 84 Z0 = right.Z0; << 85 T0 = right.T0; << 86 Weight0 = right.Weight0; << 87 numberOfParticle = right.numberOfParticle; << 88 << 89 delete theParticle; << 90 theParticle = nullptr; << 91 theTail = nullptr; << 92 if (right.theParticle != nullptr) { << 93 theParticle = new G4PrimaryParticle(*(ri << 94 theTail = theParticle; << 95 G4PrimaryParticle* np = theParticle->Get << 96 while (np != nullptr) // Loop checking, << 97 { << 98 theTail = np; << 99 np = np->GetNext(); << 100 } << 101 } << 102 << 103 delete nextVertex; << 104 nextVertex = nullptr; << 105 tailVertex = nullptr; << 106 if (right.nextVertex != nullptr) { << 107 nextVertex = new G4PrimaryVertex(*(right << 108 tailVertex = nextVertex; << 109 G4PrimaryVertex* nv = nextVertex->GetNex << 110 while (nv != nullptr) // Loop checking, << 111 { << 112 tailVertex = nv; << 113 nv = nv->GetNext(); << 114 } << 115 } << 116 << 117 // userInfo cannot be copied << 118 userInfo = nullptr; << 119 } << 120 return *this; << 121 } << 122 << 123 G4bool G4PrimaryVertex::operator==(const G4Pri << 124 { << 125 return (this == &right); << 126 } << 127 << 128 G4bool G4PrimaryVertex::operator!=(const G4Pri << 129 { << 130 return (this != &right); << 131 } 65 } 132 66 133 G4PrimaryParticle* G4PrimaryVertex::GetPrimary << 67 const G4PrimaryVertex & 134 { << 68 G4PrimaryVertex::operator=(const G4PrimaryVertex &) 135 if (i >= 0 && i < numberOfParticle) { << 69 { return *this; } 136 G4PrimaryParticle* particle = theParticle; << 70 G4int G4PrimaryVertex::operator==(const G4PrimaryVertex &right) const 137 for (G4int j = 0; j < i; ++j) { << 71 { return (this==&right); } 138 if (particle == nullptr) return nullptr; << 72 G4int G4PrimaryVertex::operator!=(const G4PrimaryVertex &right) const 139 particle = particle->GetNext(); << 73 { return (this!=&right); } 140 } << 141 return particle; << 142 } << 143 << 144 return nullptr; << 145 } << 146 74 147 void G4PrimaryVertex::Print() const 75 void G4PrimaryVertex::Print() const 148 { 76 { 149 G4cout << "Vertex ( " << X0 / mm << "[mm], << 77 G4cout << "Vertex ( " 150 << T0 / ns << "[ns] )" << 78 << X0 << ", " << Y0 << ", " << Z0 << ", " << T0 << " )" 151 << " Weight " << Weight0 << G4endl; << 79 << " Weight " << Weight0 << G4endl; 152 if (userInfo != nullptr) userInfo->Print(); << 80 if(userInfo!=0) userInfo->Print(); 153 G4cout << " -- Primary particles :: " << 81 G4cout << "#### Primary particles" << G4endl; 154 << " # of primaries =" << numberOfP << 82 G4PrimaryParticle* aPrim = theParticle; 155 if (theParticle != nullptr) theParticle->Pri << 83 if(aPrim != 0) 156 if (nextVertex != nullptr) { << 84 { 157 G4cout << "Next Vertex " << G4endl; << 85 aPrim->Print(); 158 nextVertex->Print(); << 86 aPrim = aPrim->GetNext(); 159 } 87 } 160 } 88 } 161 89