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Geant4/particles/management/src/G4PrimaryVertex.cc

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Differences between /particles/management/src/G4PrimaryVertex.cc (Version 11.3.0) and /particles/management/src/G4PrimaryVertex.cc (Version 8.3.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4PrimaryVertex                             << 
 27 //                                                 26 //
 28 // Authors: G.Cosmo, 2 December 1995 - Design, <<  27 // $Id: G4PrimaryVertex.cc,v 1.3 2006/07/20 15:14:43 gcosmo Exp $
 29 //          M.Asai, 29 January 1996 - First im <<  28 // GEANT4 tag $Name: geant4-08-03-patch-01 $
 30 // ------------------------------------------- <<  29 //
 31                                                    30 
 32 #include "G4PrimaryVertex.hh"                      31 #include "G4PrimaryVertex.hh"
 33                                                << 
 34 #include "G4SystemOfUnits.hh"                  << 
 35 #include "G4VUserPrimaryVertexInformation.hh"      32 #include "G4VUserPrimaryVertexInformation.hh"
 36 #include "G4ios.hh"                                33 #include "G4ios.hh"
 37                                                    34 
 38 G4Allocator<G4PrimaryVertex>*& aPrimaryVertexA <<  35 G4Allocator<G4PrimaryVertex> aPrimaryVertexAllocator;
 39 {                                              << 
 40   G4ThreadLocalStatic G4Allocator<G4PrimaryVer << 
 41   return _instance;                            << 
 42 }                                              << 
 43                                                << 
 44 G4PrimaryVertex::G4PrimaryVertex(G4double x0,  << 
 45   : X0(x0), Y0(y0), Z0(z0), T0(t0)             << 
 46 {}                                             << 
 47                                                << 
 48 G4PrimaryVertex::G4PrimaryVertex(G4ThreeVector << 
 49   : X0(xyz0.x()), Y0(xyz0.y()), Z0(xyz0.z()),  << 
 50 {}                                             << 
 51                                                    36 
 52 G4PrimaryVertex::G4PrimaryVertex(const G4Prima <<  37 G4PrimaryVertex::G4PrimaryVertex()
 53 {                                              <<  38 :X0(0.),Y0(0.),Z0(0.),T0(0.),theParticle(0),theTail(0),
 54   *this = right;                               <<  39  nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0)
                                                   >>  40 {;}
                                                   >>  41 
                                                   >>  42 G4PrimaryVertex::G4PrimaryVertex(
                                                   >>  43           G4double x0,G4double y0,G4double z0,G4double t0)
                                                   >>  44 :X0(x0),Y0(y0),Z0(z0),T0(t0),theParticle(0),theTail(0),
                                                   >>  45  nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0)
                                                   >>  46 {;}
                                                   >>  47 
                                                   >>  48 G4PrimaryVertex::G4PrimaryVertex(G4ThreeVector xyz0,G4double t0)
                                                   >>  49 :T0(t0),theParticle(0),theTail(0),
                                                   >>  50  nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0)
                                                   >>  51 {
                                                   >>  52   X0=xyz0.x();
                                                   >>  53   Y0=xyz0.y();
                                                   >>  54   Z0=xyz0.z();
 55 }                                                  55 }
 56                                                    56 
 57 G4PrimaryVertex::~G4PrimaryVertex()                57 G4PrimaryVertex::~G4PrimaryVertex()
 58 {                                                  58 {
 59   if (theParticle != nullptr) {                <<  59   if(theParticle != 0)
 60     G4PrimaryParticle* theNext = theParticle;  <<  60   { delete theParticle; }
 61     while (theNext != nullptr) {               <<  61   if(nextVertex != 0)
 62       G4PrimaryParticle* thisPrimary = theNext <<  62   { delete nextVertex; }
 63       theNext = thisPrimary->GetNext();        <<  63   if(userInfo != 0)
 64       thisPrimary->ClearNext();                <<  64   { delete userInfo; }
 65       delete thisPrimary;                      << 
 66     }                                          << 
 67     theParticle = nullptr;                     << 
 68   }                                            << 
 69   delete nextVertex;                           << 
 70   nextVertex = nullptr;                        << 
 71                                                << 
 72   theTail = nullptr;                           << 
 73   tailVertex = nullptr;                        << 
 74                                                << 
 75   delete userInfo;                             << 
 76   userInfo = nullptr;                          << 
 77 }                                              << 
 78                                                << 
 79 G4PrimaryVertex& G4PrimaryVertex::operator=(co << 
 80 {                                              << 
 81   if (this != &right) {                        << 
 82     X0 = right.X0;                             << 
 83     Y0 = right.Y0;                             << 
 84     Z0 = right.Z0;                             << 
 85     T0 = right.T0;                             << 
 86     Weight0 = right.Weight0;                   << 
 87     numberOfParticle = right.numberOfParticle; << 
 88                                                << 
 89     delete theParticle;                        << 
 90     theParticle = nullptr;                     << 
 91     theTail = nullptr;                         << 
 92     if (right.theParticle != nullptr) {        << 
 93       theParticle = new G4PrimaryParticle(*(ri << 
 94       theTail = theParticle;                   << 
 95       G4PrimaryParticle* np = theParticle->Get << 
 96       while (np != nullptr)  // Loop checking, << 
 97       {                                        << 
 98         theTail = np;                          << 
 99         np = np->GetNext();                    << 
100       }                                        << 
101     }                                          << 
102                                                << 
103     delete nextVertex;                         << 
104     nextVertex = nullptr;                      << 
105     tailVertex = nullptr;                      << 
106     if (right.nextVertex != nullptr) {         << 
107       nextVertex = new G4PrimaryVertex(*(right << 
108       tailVertex = nextVertex;                 << 
109       G4PrimaryVertex* nv = nextVertex->GetNex << 
110       while (nv != nullptr)  // Loop checking, << 
111       {                                        << 
112         tailVertex = nv;                       << 
113         nv = nv->GetNext();                    << 
114       }                                        << 
115     }                                          << 
116                                                << 
117     // userInfo cannot be copied               << 
118     userInfo = nullptr;                        << 
119   }                                            << 
120   return *this;                                << 
121 }                                              << 
122                                                << 
123 G4bool G4PrimaryVertex::operator==(const G4Pri << 
124 {                                              << 
125   return (this == &right);                     << 
126 }                                              << 
127                                                << 
128 G4bool G4PrimaryVertex::operator!=(const G4Pri << 
129 {                                              << 
130   return (this != &right);                     << 
131 }                                                  65 }
132                                                    66 
133 G4PrimaryParticle* G4PrimaryVertex::GetPrimary <<  67 const G4PrimaryVertex & 
134 {                                              <<  68 G4PrimaryVertex::operator=(const G4PrimaryVertex &)
135   if (i >= 0 && i < numberOfParticle) {        <<  69 { return *this; }
136     G4PrimaryParticle* particle = theParticle; <<  70 G4int G4PrimaryVertex::operator==(const G4PrimaryVertex &right) const
137     for (G4int j = 0; j < i; ++j) {            <<  71 { return (this==&right); }
138       if (particle == nullptr) return nullptr; <<  72 G4int G4PrimaryVertex::operator!=(const G4PrimaryVertex &right) const
139       particle = particle->GetNext();          <<  73 { return (this!=&right); }
140     }                                          << 
141     return particle;                           << 
142   }                                            << 
143                                                << 
144   return nullptr;                              << 
145 }                                              << 
146                                                    74 
147 void G4PrimaryVertex::Print() const                75 void G4PrimaryVertex::Print() const
148 {                                                  76 {
149   G4cout << "Vertex  ( " << X0 / mm << "[mm],  <<  77   G4cout << "Vertex  ( "
150          << T0 / ns << "[ns] )"                <<  78        << X0 << ", " << Y0 << ", " << Z0 << ", " << T0 << " )" 
151          << " Weight " << Weight0 << G4endl;   <<  79        << " Weight " << Weight0 << G4endl;
152   if (userInfo != nullptr) userInfo->Print();  <<  80   if(userInfo!=0) userInfo->Print();
153   G4cout << "  -- Primary particles :: "       <<  81   G4cout << "#### Primary particles" << G4endl;
154          << "   # of primaries =" << numberOfP <<  82   G4PrimaryParticle* aPrim = theParticle;
155   if (theParticle != nullptr) theParticle->Pri <<  83   if(aPrim != 0)
156   if (nextVertex != nullptr) {                 <<  84   {
157     G4cout << "Next Vertex " << G4endl;        <<  85     aPrim->Print();
158     nextVertex->Print();                       <<  86     aPrim = aPrim->GetNext();
159   }                                                87   }
160 }                                                  88 }
161                                                    89