Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . 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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4PrimaryVertex << 27 // 26 // 28 // Authors: G.Cosmo, 2 December 1995 - Design, << 27 // $Id$ 29 // M.Asai, 29 January 1996 - First im << 28 // 30 // ------------------------------------------- << 31 29 32 #include "G4PrimaryVertex.hh" 30 #include "G4PrimaryVertex.hh" 33 << 34 #include "G4SystemOfUnits.hh" 31 #include "G4SystemOfUnits.hh" 35 #include "G4VUserPrimaryVertexInformation.hh" 32 #include "G4VUserPrimaryVertexInformation.hh" 36 #include "G4ios.hh" 33 #include "G4ios.hh" 37 34 38 G4Allocator<G4PrimaryVertex>*& aPrimaryVertexA << 35 G4ThreadLocal G4Allocator<G4PrimaryVertex> *aPrimaryVertexAllocator = 0; >> 36 >> 37 G4PrimaryVertex::G4PrimaryVertex() >> 38 :X0(0.),Y0(0.),Z0(0.),T0(0.),theParticle(0),theTail(0), >> 39 nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0) 39 { 40 { 40 G4ThreadLocalStatic G4Allocator<G4PrimaryVer << 41 return _instance; << 42 } 41 } 43 42 44 G4PrimaryVertex::G4PrimaryVertex(G4double x0, << 43 G4PrimaryVertex::G4PrimaryVertex( 45 : X0(x0), Y0(y0), Z0(z0), T0(t0) << 44 G4double x0,G4double y0,G4double z0,G4double t0) 46 {} << 45 :X0(x0),Y0(y0),Z0(z0),T0(t0),theParticle(0),theTail(0), >> 46 nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0) >> 47 { >> 48 } 47 49 48 G4PrimaryVertex::G4PrimaryVertex(G4ThreeVector << 50 G4PrimaryVertex::G4PrimaryVertex(G4ThreeVector xyz0,G4double t0) 49 : X0(xyz0.x()), Y0(xyz0.y()), Z0(xyz0.z()), << 51 :T0(t0),theParticle(0),theTail(0), 50 {} << 52 nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0) >> 53 { >> 54 X0=xyz0.x(); >> 55 Y0=xyz0.y(); >> 56 Z0=xyz0.z(); >> 57 } 51 58 52 G4PrimaryVertex::G4PrimaryVertex(const G4Prima << 59 G4PrimaryVertex::G4PrimaryVertex(const G4PrimaryVertex & right) >> 60 :theParticle(0),theTail(0), >> 61 nextVertex(0),tailVertex(0),userInfo(0) 53 { 62 { >> 63 numberOfParticle = right.numberOfParticle; 54 *this = right; 64 *this = right; 55 } 65 } 56 66 57 G4PrimaryVertex::~G4PrimaryVertex() 67 G4PrimaryVertex::~G4PrimaryVertex() 58 { 68 { 59 if (theParticle != nullptr) { << 69 if(theParticle != 0) { 60 G4PrimaryParticle* theNext = theParticle; 70 G4PrimaryParticle* theNext = theParticle; 61 while (theNext != nullptr) { << 71 while(theNext) >> 72 { 62 G4PrimaryParticle* thisPrimary = theNext 73 G4PrimaryParticle* thisPrimary = theNext; 63 theNext = thisPrimary->GetNext(); 74 theNext = thisPrimary->GetNext(); 64 thisPrimary->ClearNext(); 75 thisPrimary->ClearNext(); 65 delete thisPrimary; 76 delete thisPrimary; 66 } 77 } 67 theParticle = nullptr; << 78 theParticle = 0; >> 79 } >> 80 if(nextVertex != 0) { >> 81 delete nextVertex; >> 82 nextVertex =0; >> 83 } >> 84 if(userInfo != 0) { >> 85 delete userInfo; >> 86 userInfo = 0; 68 } 87 } 69 delete nextVertex; << 70 nextVertex = nullptr; << 71 << 72 theTail = nullptr; << 73 tailVertex = nullptr; << 74 << 75 delete userInfo; << 76 userInfo = nullptr; << 77 } 88 } 78 89 79 G4PrimaryVertex& G4PrimaryVertex::operator=(co << 90 G4PrimaryVertex & G4PrimaryVertex::operator=(const G4PrimaryVertex & right) 80 { << 91 { 81 if (this != &right) { 92 if (this != &right) { 82 X0 = right.X0; << 93 X0 = right.X0; 83 Y0 = right.Y0; << 94 Y0 = right.Y0; 84 Z0 = right.Z0; << 95 Z0 = right.Z0; 85 T0 = right.T0; << 96 T0 = right.T0; 86 Weight0 = right.Weight0; << 97 Weight0 = right.Weight0; 87 numberOfParticle = right.numberOfParticle; << 98 88 << 99 numberOfParticle = 0; 89 delete theParticle; << 100 if (theParticle !=0) delete theParticle; 90 theParticle = nullptr; << 101 theParticle =0; 91 theTail = nullptr; << 102 theTail =0; 92 if (right.theParticle != nullptr) { << 103 if (right.theParticle !=0 ) { 93 theParticle = new G4PrimaryParticle(*(ri 104 theParticle = new G4PrimaryParticle(*(right.theParticle)); >> 105 numberOfParticle += 1; 94 theTail = theParticle; 106 theTail = theParticle; 95 G4PrimaryParticle* np = theParticle->Get << 107 G4PrimaryParticle * np = theParticle->GetNext(); 96 while (np != nullptr) // Loop checking, << 108 while (np !=0) { // Loop checking, 09.08.2015, K.Kurashige 97 { << 109 numberOfParticle += 1; 98 theTail = np; << 110 theTail = np; 99 np = np->GetNext(); << 111 np = np->GetNext(); 100 } 112 } 101 } 113 } 102 << 114 103 delete nextVertex; << 115 if (nextVertex !=0 ) delete nextVertex; 104 nextVertex = nullptr; << 116 nextVertex = 0; 105 tailVertex = nullptr; << 117 tailVertex =0; 106 if (right.nextVertex != nullptr) { << 118 if (right.nextVertex !=0 ) { 107 nextVertex = new G4PrimaryVertex(*(right 119 nextVertex = new G4PrimaryVertex(*(right.nextVertex)); 108 tailVertex = nextVertex; 120 tailVertex = nextVertex; 109 G4PrimaryVertex* nv = nextVertex->GetNex 121 G4PrimaryVertex* nv = nextVertex->GetNext(); 110 while (nv != nullptr) // Loop checking, << 122 while (nv !=0) { // Loop checking, 09.08.2015, K.Kurashige 111 { << 123 tailVertex = nv; 112 tailVertex = nv; << 124 nv = nv->GetNext(); 113 nv = nv->GetNext(); << 114 } 125 } 115 } 126 } 116 127 117 // userInfo cannot be copied << 128 // userInfo can not be copied 118 userInfo = nullptr; << 129 userInfo = 0; 119 } 130 } 120 return *this; << 131 return *this; 121 } 132 } 122 133 123 G4bool G4PrimaryVertex::operator==(const G4Pri << 134 G4int G4PrimaryVertex::operator==(const G4PrimaryVertex &right) const 124 { << 135 { return (this==&right); } 125 return (this == &right); << 126 } << 127 136 128 G4bool G4PrimaryVertex::operator!=(const G4Pri << 137 G4int G4PrimaryVertex::operator!=(const G4PrimaryVertex &right) const 129 { << 138 { return (this!=&right); } 130 return (this != &right); << 131 } << 132 139 133 G4PrimaryParticle* G4PrimaryVertex::GetPrimary 140 G4PrimaryParticle* G4PrimaryVertex::GetPrimary(G4int i) const 134 { << 141 { 135 if (i >= 0 && i < numberOfParticle) { << 142 if( i >= 0 && i < numberOfParticle ) { 136 G4PrimaryParticle* particle = theParticle; 143 G4PrimaryParticle* particle = theParticle; 137 for (G4int j = 0; j < i; ++j) { << 144 for( G4int j=0; j<i; j++ ){ 138 if (particle == nullptr) return nullptr; << 145 if( particle == 0 ) return 0; 139 particle = particle->GetNext(); 146 particle = particle->GetNext(); 140 } 147 } 141 return particle; 148 return particle; 142 } << 149 } else { 143 << 150 return 0; } 144 return nullptr; << 145 } 151 } 146 152 147 void G4PrimaryVertex::Print() const 153 void G4PrimaryVertex::Print() const 148 { << 154 { 149 G4cout << "Vertex ( " << X0 / mm << "[mm], << 155 G4cout << "Vertex ( " 150 << T0 / ns << "[ns] )" << 156 << X0/mm << "[mm], " 151 << " Weight " << Weight0 << G4endl; << 157 << Y0/mm << "[mm], " 152 if (userInfo != nullptr) userInfo->Print(); << 158 << Z0/mm << "[mm], " 153 G4cout << " -- Primary particles :: " << 159 << T0/ns << "[ns] )" 154 << " # of primaries =" << numberOfP << 160 << " Weight " << Weight0 << G4endl; 155 if (theParticle != nullptr) theParticle->Pri << 161 if(userInfo!=0) userInfo->Print(); 156 if (nextVertex != nullptr) { << 162 G4cout << " -- Primary particles :: " >> 163 << " # of primaries =" << numberOfParticle << G4endl; >> 164 if( theParticle != 0) theParticle->Print(); >> 165 if (nextVertex !=0 ) { 157 G4cout << "Next Vertex " << G4endl; 166 G4cout << "Next Vertex " << G4endl; 158 nextVertex->Print(); 167 nextVertex->Print(); 159 } 168 } 160 } 169 } 161 170