Geant4 Cross Reference

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Geant4/particles/management/src/G4PrimaryVertex.cc

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Differences between /particles/management/src/G4PrimaryVertex.cc (Version 11.3.0) and /particles/management/src/G4PrimaryVertex.cc (Version 10.1.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4PrimaryVertex                             << 
 27 //                                                 26 //
 28 // Authors: G.Cosmo, 2 December 1995 - Design, <<  27 // $Id: G4PrimaryVertex.cc 67971 2013-03-13 10:13:24Z gcosmo $
 29 //          M.Asai, 29 January 1996 - First im <<  28 //
 30 // ------------------------------------------- << 
 31                                                    29 
 32 #include "G4PrimaryVertex.hh"                      30 #include "G4PrimaryVertex.hh"
 33                                                << 
 34 #include "G4SystemOfUnits.hh"                      31 #include "G4SystemOfUnits.hh"
 35 #include "G4VUserPrimaryVertexInformation.hh"      32 #include "G4VUserPrimaryVertexInformation.hh"
 36 #include "G4ios.hh"                                33 #include "G4ios.hh"
 37                                                    34 
 38 G4Allocator<G4PrimaryVertex>*& aPrimaryVertexA <<  35 G4ThreadLocal G4Allocator<G4PrimaryVertex> *aPrimaryVertexAllocator = 0;
                                                   >>  36 
                                                   >>  37 G4PrimaryVertex::G4PrimaryVertex()
                                                   >>  38 :X0(0.),Y0(0.),Z0(0.),T0(0.),theParticle(0),theTail(0),
                                                   >>  39  nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0)
 39 {                                                  40 {
 40   G4ThreadLocalStatic G4Allocator<G4PrimaryVer << 
 41   return _instance;                            << 
 42 }                                                  41 }
 43                                                    42 
 44 G4PrimaryVertex::G4PrimaryVertex(G4double x0,  <<  43 G4PrimaryVertex::G4PrimaryVertex(
 45   : X0(x0), Y0(y0), Z0(z0), T0(t0)             <<  44           G4double x0,G4double y0,G4double z0,G4double t0)
 46 {}                                             <<  45 :X0(x0),Y0(y0),Z0(z0),T0(t0),theParticle(0),theTail(0),
                                                   >>  46  nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0)
                                                   >>  47 {
                                                   >>  48 }
 47                                                    49 
 48 G4PrimaryVertex::G4PrimaryVertex(G4ThreeVector <<  50 G4PrimaryVertex::G4PrimaryVertex(G4ThreeVector xyz0,G4double t0)
 49   : X0(xyz0.x()), Y0(xyz0.y()), Z0(xyz0.z()),  <<  51 :T0(t0),theParticle(0),theTail(0),
 50 {}                                             <<  52  nextVertex(0),tailVertex(0),numberOfParticle(0),Weight0(1.0),userInfo(0)
                                                   >>  53 {
                                                   >>  54   X0=xyz0.x();
                                                   >>  55   Y0=xyz0.y();
                                                   >>  56   Z0=xyz0.z();
                                                   >>  57 }
 51                                                    58 
 52 G4PrimaryVertex::G4PrimaryVertex(const G4Prima <<  59 G4PrimaryVertex::G4PrimaryVertex(const G4PrimaryVertex & right)
                                                   >>  60 :theParticle(0),theTail(0),
                                                   >>  61  nextVertex(0),tailVertex(0),userInfo(0)
 53 {                                                  62 {
                                                   >>  63   numberOfParticle = right.numberOfParticle;
 54   *this = right;                                   64   *this = right;
 55 }                                                  65 }
 56                                                    66 
 57 G4PrimaryVertex::~G4PrimaryVertex()                67 G4PrimaryVertex::~G4PrimaryVertex()
 58 {                                                  68 {
 59   if (theParticle != nullptr) {                <<  69   if(theParticle != 0) {
 60     G4PrimaryParticle* theNext = theParticle;  <<  70     delete theParticle; 
 61     while (theNext != nullptr) {               <<  71     theParticle = 0;
 62       G4PrimaryParticle* thisPrimary = theNext <<  72   }
 63       theNext = thisPrimary->GetNext();        <<  73   if(nextVertex != 0) { 
 64       thisPrimary->ClearNext();                <<  74     delete nextVertex; 
 65       delete thisPrimary;                      <<  75     nextVertex =0;
 66     }                                          <<  76   }
 67     theParticle = nullptr;                     <<  77   if(userInfo != 0) { 
                                                   >>  78     delete userInfo; 
                                                   >>  79     userInfo = 0;
 68   }                                                80   }
 69   delete nextVertex;                           << 
 70   nextVertex = nullptr;                        << 
 71                                                << 
 72   theTail = nullptr;                           << 
 73   tailVertex = nullptr;                        << 
 74                                                << 
 75   delete userInfo;                             << 
 76   userInfo = nullptr;                          << 
 77 }                                                  81 }
 78                                                    82 
 79 G4PrimaryVertex& G4PrimaryVertex::operator=(co <<  83 G4PrimaryVertex &  G4PrimaryVertex::operator=(const G4PrimaryVertex & right)
 80 {                                              <<  84 {  
 81   if (this != &right) {                            85   if (this != &right) {
 82     X0 = right.X0;                             <<  86     X0       = right.X0;
 83     Y0 = right.Y0;                             <<  87     Y0       = right.Y0;
 84     Z0 = right.Z0;                             <<  88     Z0       = right.Z0;
 85     T0 = right.T0;                             <<  89     T0       = right.T0;
 86     Weight0 = right.Weight0;                   <<  90     Weight0  = right.Weight0;
 87     numberOfParticle = right.numberOfParticle; <<  91 
 88                                                <<  92     numberOfParticle = 0;
 89     delete theParticle;                        <<  93     if (theParticle !=0) delete theParticle;
 90     theParticle = nullptr;                     <<  94     theParticle =0;
 91     theTail = nullptr;                         <<  95     theTail     =0;
 92     if (right.theParticle != nullptr) {        <<  96     if (right.theParticle !=0 ) {
 93       theParticle = new G4PrimaryParticle(*(ri     97       theParticle = new G4PrimaryParticle(*(right.theParticle));
                                                   >>  98       numberOfParticle += 1;
 94       theTail = theParticle;                       99       theTail = theParticle;
 95       G4PrimaryParticle* np = theParticle->Get << 100       G4PrimaryParticle * np = theParticle->GetNext();
 96       while (np != nullptr)  // Loop checking, << 101       while (np !=0) {
 97       {                                        << 102   numberOfParticle += 1;
 98         theTail = np;                          << 103   theTail = np;
 99         np = np->GetNext();                    << 104   np = np->GetNext();
100       }                                           105       }
101     }                                             106     }
102                                                << 107     
103     delete nextVertex;                         << 108     if (nextVertex !=0 ) delete nextVertex;
104     nextVertex = nullptr;                      << 109     nextVertex = 0;
105     tailVertex = nullptr;                      << 110     tailVertex =0;
106     if (right.nextVertex != nullptr) {         << 111     if (right.nextVertex !=0 ) {
107       nextVertex = new G4PrimaryVertex(*(right    112       nextVertex = new G4PrimaryVertex(*(right.nextVertex));
108       tailVertex = nextVertex;                    113       tailVertex = nextVertex;
109       G4PrimaryVertex* nv = nextVertex->GetNex    114       G4PrimaryVertex* nv = nextVertex->GetNext();
110       while (nv != nullptr)  // Loop checking, << 115       while (nv !=0) {
111       {                                        << 116   tailVertex = nv;
112         tailVertex = nv;                       << 117   nv = nv->GetNext();
113         nv = nv->GetNext();                    << 
114       }                                           118       }
115     }                                             119     }
116                                                   120 
117     // userInfo cannot be copied               << 121     // userInfo can not be copied
118     userInfo = nullptr;                        << 122     userInfo = 0;
119   }                                               123   }
120   return *this;                                << 124   return *this; 
121 }                                                 125 }
122                                                   126 
123 G4bool G4PrimaryVertex::operator==(const G4Pri << 127 G4int G4PrimaryVertex::operator==(const G4PrimaryVertex &right) const
124 {                                              << 128 { return (this==&right); }
125   return (this == &right);                     << 
126 }                                              << 
127                                                   129 
128 G4bool G4PrimaryVertex::operator!=(const G4Pri << 130 G4int G4PrimaryVertex::operator!=(const G4PrimaryVertex &right) const
129 {                                              << 131 { return (this!=&right); }
130   return (this != &right);                     << 
131 }                                              << 
132                                                   132 
133 G4PrimaryParticle* G4PrimaryVertex::GetPrimary    133 G4PrimaryParticle* G4PrimaryVertex::GetPrimary(G4int i) const
134 {                                              << 134 {  
135   if (i >= 0 && i < numberOfParticle) {        << 135   if( i >= 0 && i < numberOfParticle ) {
136     G4PrimaryParticle* particle = theParticle;    136     G4PrimaryParticle* particle = theParticle;
137     for (G4int j = 0; j < i; ++j) {            << 137     for( G4int j=0; j<i; j++ ){ 
138       if (particle == nullptr) return nullptr; << 138       if( particle == 0 ) return 0;
139       particle = particle->GetNext();             139       particle = particle->GetNext();
140     }                                             140     }
141     return particle;                              141     return particle;
142   }                                            << 142   } else { 
143                                                << 143     return 0; }
144   return nullptr;                              << 
145 }                                                 144 }
146                                                   145 
147 void G4PrimaryVertex::Print() const               146 void G4PrimaryVertex::Print() const
148 {                                              << 147 { 
149   G4cout << "Vertex  ( " << X0 / mm << "[mm],  << 148   G4cout << "Vertex  ( "
150          << T0 / ns << "[ns] )"                << 149    << X0/mm  << "[mm], " 
151          << " Weight " << Weight0 << G4endl;   << 150    << Y0/mm << "[mm], " 
152   if (userInfo != nullptr) userInfo->Print();  << 151    << Z0/mm << "[mm], " 
153   G4cout << "  -- Primary particles :: "       << 152    << T0/ns  << "[ns] )" 
154          << "   # of primaries =" << numberOfP << 153    << " Weight " << Weight0 << G4endl;
155   if (theParticle != nullptr) theParticle->Pri << 154   if(userInfo!=0) userInfo->Print();
156   if (nextVertex != nullptr) {                 << 155   G4cout << "  -- Primary particles :: " 
                                                   >> 156    << "   # of primaries =" << numberOfParticle << G4endl;
                                                   >> 157   if( theParticle != 0)  theParticle->Print();
                                                   >> 158   if (nextVertex !=0 ) {
157     G4cout << "Next Vertex " << G4endl;           159     G4cout << "Next Vertex " << G4endl;
158     nextVertex->Print();                          160     nextVertex->Print();
159   }                                               161   }
160 }                                                 162 }
161                                                   163