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Geant4/particles/management/src/G4DecayProducts.cc

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Differences between /particles/management/src/G4DecayProducts.cc (Version 11.3.0) and /particles/management/src/G4DecayProducts.cc (Version 11.1)


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 25 //                                                 25 //
 26 // G4DecayProducts class implementation            26 // G4DecayProducts class implementation
 27 //                                                 27 //
 28 // Author: H.Kurashige, 12 July 1996               28 // Author: H.Kurashige, 12 July 1996
 29 // -------------------------------------------     29 // ------------------------------------------------------------
 30                                                    30 
                                                   >>  31 #include "G4ios.hh"
                                                   >>  32 #include "globals.hh"
                                                   >>  33 #include "G4PhysicalConstants.hh"
                                                   >>  34 #include "G4SystemOfUnits.hh"
 31 #include "G4DecayProducts.hh"                      35 #include "G4DecayProducts.hh"
 32                                                    36 
 33 #include "G4LorentzRotation.hh"                << 
 34 #include "G4LorentzVector.hh"                      37 #include "G4LorentzVector.hh"
 35 #include "G4PhysicalConstants.hh"              <<  38 #include "G4LorentzRotation.hh"
 36 #include "G4SystemOfUnits.hh"                  << 
 37 #include "G4ios.hh"                            << 
 38 #include "globals.hh"                          << 
 39                                                    39 
 40 G4DecayProducts::G4DecayProducts()                 40 G4DecayProducts::G4DecayProducts()
 41 {                                              <<  41 { 
 42   theProductVector = new G4DecayProductVector(     42   theProductVector = new G4DecayProductVector();
 43 }                                                  43 }
 44                                                    44 
 45 G4DecayProducts::G4DecayProducts(const G4Dynam     45 G4DecayProducts::G4DecayProducts(const G4DynamicParticle& aParticle)
 46 {                                                  46 {
 47   theParentParticle = new G4DynamicParticle(aP     47   theParentParticle = new G4DynamicParticle(aParticle);
 48   theProductVector = new G4DecayProductVector(     48   theProductVector = new G4DecayProductVector();
 49 }                                                  49 }
 50                                                    50 
 51 G4DecayProducts::G4DecayProducts(const G4Decay <<  51 G4DecayProducts::G4DecayProducts(const G4DecayProducts& right) 
 52 {                                                  52 {
 53   theProductVector = new G4DecayProductVector(     53   theProductVector = new G4DecayProductVector();
 54                                                    54 
 55   // copy parent (Deep Copy)                       55   // copy parent (Deep Copy)
 56   theParentParticle = new G4DynamicParticle(*r     56   theParentParticle = new G4DynamicParticle(*right.theParentParticle);
 57                                                    57 
 58   // copy daughters (Deep Copy)                <<  58   //copy daughters (Deep Copy)
 59   for (G4int index = 0; index < right.numberOf <<  59   for (G4int index=0; index<right.numberOfProducts; ++index)
                                                   >>  60   {
 60     G4DynamicParticle* daughter = right.thePro     61     G4DynamicParticle* daughter = right.theProductVector->at(index);
 61     auto pDaughter = new G4DynamicParticle(*da <<  62     G4DynamicParticle* pDaughter =  new G4DynamicParticle(*daughter);
 62                                                    63 
 63     G4double properTime = daughter->GetPreAssi     64     G4double properTime = daughter->GetPreAssignedDecayProperTime();
 64     if (properTime > 0.0) pDaughter->SetPreAss <<  65     if(properTime>0.0) pDaughter->SetPreAssignedDecayProperTime(properTime); 
 65                                                    66 
 66     const G4DecayProducts* pPreAssigned = daug <<  67     const G4DecayProducts* pPreAssigned
 67     if (pPreAssigned != nullptr) {             <<  68       = daughter->GetPreAssignedDecayProducts();
 68       auto pPA = new G4DecayProducts(*pPreAssi <<  69     if (pPreAssigned != nullptr)
                                                   >>  70     {
                                                   >>  71       G4DecayProducts* pPA = new G4DecayProducts(*pPreAssigned);
 69       pDaughter->SetPreAssignedDecayProducts(p     72       pDaughter->SetPreAssignedDecayProducts(pPA);
 70     }                                              73     }
 71     theProductVector->push_back(pDaughter);    <<  74     theProductVector->push_back( pDaughter );
 72   }                                                75   }
 73   numberOfProducts = right.numberOfProducts;       76   numberOfProducts = right.numberOfProducts;
 74 }                                                  77 }
 75                                                    78 
 76 G4DecayProducts& G4DecayProducts::operator=(co     79 G4DecayProducts& G4DecayProducts::operator=(const G4DecayProducts& right)
 77 {                                                  80 {
 78   G4int index;                                     81   G4int index;
 79                                                    82 
 80   if (this != &right) {                        <<  83   if (this != &right)
                                                   >>  84   { 
 81     // recreate parent                             85     // recreate parent
 82     delete theParentParticle;                  <<  86     if (theParentParticle != nullptr) delete theParentParticle;
 83     theParentParticle = new G4DynamicParticle(     87     theParentParticle = new G4DynamicParticle(*right.theParentParticle);
 84                                                    88 
 85     // delete G4DynamicParticle objects            89     // delete G4DynamicParticle objects
 86     for (index = 0; index < numberOfProducts;  <<  90     for (index=0; index<numberOfProducts; ++index)
                                                   >>  91     {
 87       delete theProductVector->at(index);          92       delete theProductVector->at(index);
 88     }                                              93     }
 89     theProductVector->clear();                     94     theProductVector->clear();
 90                                                    95 
 91     // copy daughters (Deep Copy)              <<  96     //copy daughters (Deep Copy)
 92     for (index = 0; index < right.numberOfProd <<  97     for (index=0; index<right.numberOfProducts; ++index)
                                                   >>  98     {
 93       G4DynamicParticle* daughter = right.theP     99       G4DynamicParticle* daughter = right.theProductVector->at(index);
 94       auto pDaughter = new G4DynamicParticle(* << 100       G4DynamicParticle* pDaughter =  new G4DynamicParticle(*daughter);
 95                                                   101 
 96       G4double properTime = daughter->GetPreAs    102       G4double properTime = daughter->GetPreAssignedDecayProperTime();
 97       if (properTime > 0.0) pDaughter->SetPreA << 103       if(properTime>0.0) pDaughter->SetPreAssignedDecayProperTime(properTime); 
 98                                                << 104       
 99       const G4DecayProducts* pPreAssigned = da << 105       const G4DecayProducts* pPreAssigned
100       if (pPreAssigned != nullptr) {           << 106         = daughter->GetPreAssignedDecayProducts();
101         auto pPA = new G4DecayProducts(*pPreAs << 107       if (pPreAssigned != nullptr)
                                                   >> 108       {
                                                   >> 109         G4DecayProducts* pPA = new G4DecayProducts(*pPreAssigned);
102         pDaughter->SetPreAssignedDecayProducts    110         pDaughter->SetPreAssignedDecayProducts(pPA);
103       }                                           111       }
104       theProductVector->push_back(pDaughter);  << 112       theProductVector->push_back( pDaughter );
105     }                                          << 113     } 
106     numberOfProducts = right.numberOfProducts;    114     numberOfProducts = right.numberOfProducts;
107   }                                               115   }
108   return *this;                                   116   return *this;
109 }                                                 117 }
110                                                   118 
111 G4DecayProducts::~G4DecayProducts()               119 G4DecayProducts::~G4DecayProducts()
112 {                                                 120 {
113   // delete parent                             << 121   //delete parent
114   delete theParentParticle;                    << 122   if (theParentParticle != nullptr) delete theParentParticle;
115   theParentParticle = nullptr;                    123   theParentParticle = nullptr;
116                                                   124 
117   // delete G4DynamicParticle object              125   // delete G4DynamicParticle object
118   for (G4int index = 0; index < numberOfProduc << 126   for (G4int index=0; index<numberOfProducts; ++index)
                                                   >> 127   {
119     delete theProductVector->at(index);           128     delete theProductVector->at(index);
120   }                                               129   }
121   theProductVector->clear();                      130   theProductVector->clear();
122   numberOfProducts = 0;                        << 131   numberOfProducts = 0;    
123   delete theProductVector;                        132   delete theProductVector;
124   theProductVector = nullptr;                     133   theProductVector = nullptr;
125 }                                                 134 }
126                                                   135 
127 G4DynamicParticle* G4DecayProducts::PopProduct    136 G4DynamicParticle* G4DecayProducts::PopProducts()
128 {                                                 137 {
129   if (numberOfProducts > 0) {                  << 138   if ( numberOfProducts >0 )
130     numberOfProducts -= 1;                     << 139   {
                                                   >> 140     numberOfProducts -= 1;   
131     G4DynamicParticle* part = theProductVector    141     G4DynamicParticle* part = theProductVector->back();
132     theProductVector->pop_back();                 142     theProductVector->pop_back();
133     return part;                                  143     return part;
134   }                                               144   }
135                                                << 145   else
136   return nullptr;                              << 146   {
                                                   >> 147     return nullptr;
                                                   >> 148   }
137 }                                                 149 }
138                                                   150 
139 G4int G4DecayProducts::PushProducts(G4DynamicP    151 G4int G4DecayProducts::PushProducts(G4DynamicParticle* aParticle)
140 {                                                 152 {
141   theProductVector->push_back(aParticle);         153   theProductVector->push_back(aParticle);
142   numberOfProducts += 1;                       << 154   numberOfProducts += 1; 
143   return numberOfProducts;                        155   return numberOfProducts;
144 }                                                 156 }
145                                                   157 
146 G4DynamicParticle* G4DecayProducts::operator[]    158 G4DynamicParticle* G4DecayProducts::operator[](G4int anIndex) const
147 {                                                 159 {
148   if ((numberOfProducts > anIndex) && (anIndex << 160   if ((numberOfProducts > anIndex) && (anIndex >=0) )
149     return theProductVector->at(anIndex);      << 161   {
                                                   >> 162     return  theProductVector->at(anIndex);
                                                   >> 163   }
                                                   >> 164   else
                                                   >> 165   {
                                                   >> 166     return nullptr;
150   }                                               167   }
151                                                << 
152   return nullptr;                              << 
153 }                                                 168 }
154                                                   169 
155 void G4DecayProducts::SetParentParticle(const     170 void G4DecayProducts::SetParentParticle(const G4DynamicParticle& aParticle)
156 {                                                 171 {
157   delete theParentParticle;                    << 172   if (theParentParticle != nullptr) delete theParentParticle;
158   theParentParticle = new G4DynamicParticle(aP    173   theParentParticle = new G4DynamicParticle(aParticle);
159 }                                                 174 }
160                                                   175 
161 void G4DecayProducts::Boost(G4double totalEner << 176 
                                                   >> 177 void G4DecayProducts::Boost(G4double totalEnergy,
                                                   >> 178                             const G4ThreeVector& momentumDirection)
162 {                                                 179 {
163   // calculate new beta                           180   // calculate new beta
164   G4double mass = theParentParticle->GetMass()    181   G4double mass = theParentParticle->GetMass();
165   G4double totalMomentum(0);                      182   G4double totalMomentum(0);
166   if (totalEnergy > mass) {                    << 183   if ( totalEnergy > mass )
167     totalMomentum = std::sqrt((totalEnergy - m << 184   {
168   }                                            << 185     totalMomentum  = std::sqrt( (totalEnergy - mass)*(totalEnergy + mass) );
169   G4double betax = momentumDirection.x() * tot << 186   }
170   G4double betay = momentumDirection.y() * tot << 187   G4double betax = momentumDirection.x()*totalMomentum/totalEnergy;  
171   G4double betaz = momentumDirection.z() * tot << 188   G4double betay = momentumDirection.y()*totalMomentum/totalEnergy;  
                                                   >> 189   G4double betaz = momentumDirection.z()*totalMomentum/totalEnergy;  
172   Boost(betax, betay, betaz);                     190   Boost(betax, betay, betaz);
173 }                                                 191 }
174                                                   192 
175 void G4DecayProducts::Boost(G4double newbetax, << 193 void G4DecayProducts::Boost(G4double newbetax,
176 {                                              << 194                             G4double newbetay,
                                                   >> 195                             G4double newbetaz)
                                                   >> 196 { 
177   G4double mass = theParentParticle->GetMass()    197   G4double mass = theParentParticle->GetMass();
178   G4double energy = theParentParticle->GetTota << 198   G4double energy  = theParentParticle->GetTotalEnergy();
179   G4double momentum = 0.0;                     << 199   G4double momentum  = 0.0;
180                                                   200 
181   G4ThreeVector direction(0.0, 0.0, 1.0);      << 201   G4ThreeVector direction(0.0,0.0,1.0);    
182   G4LorentzVector p4;                             202   G4LorentzVector p4;
183                                                   203 
184   if (energy - mass > DBL_MIN) {               << 204   if (energy - mass > DBL_MIN)
                                                   >> 205   {
185     // calcurate  beta of initial state           206     // calcurate  beta of initial state
186     momentum = theParentParticle->GetTotalMome << 207     momentum  = theParentParticle->GetTotalMomentum();
187     direction = theParentParticle->GetMomentum    208     direction = theParentParticle->GetMomentumDirection();
188     G4double betax = -1.0 * direction.x() * mo << 209     G4double betax = -1.0*direction.x()*momentum/energy;  
189     G4double betay = -1.0 * direction.y() * mo << 210     G4double betay = -1.0*direction.y()*momentum/energy;  
190     G4double betaz = -1.0 * direction.z() * mo << 211     G4double betaz = -1.0*direction.z()*momentum/energy;  
191                                                << 212     
192     for (G4int index = 0; index < numberOfProd << 213     for (G4int index=0; index<numberOfProducts; ++index)
                                                   >> 214     {
193       // make G4LorentzVector for secondaries     215       // make G4LorentzVector for secondaries
194       p4 = (theProductVector->at(index))->Get4    216       p4 = (theProductVector->at(index))->Get4Momentum();
195                                                   217 
196       // boost secondaries to theParentParticl << 218       // boost secondaries to theParentParticle's rest frame 
197       p4.boost(betax, betay, betaz);              219       p4.boost(betax, betay, betaz);
198                                                   220 
199       // boost secondaries to  new frame       << 221       // boost secondaries to  new frame 
200       p4.boost(newbetax, newbetay, newbetaz);     222       p4.boost(newbetax, newbetay, newbetaz);
201                                                   223 
202       // change energy/momentum                   224       // change energy/momentum
203       (theProductVector->at(index))->Set4Momen    225       (theProductVector->at(index))->Set4Momentum(p4);
204     }                                             226     }
205   }                                               227   }
206   else {                                       << 228   else
207     for (G4int index = 0; index < numberOfProd << 229   {
                                                   >> 230     for (G4int index=0; index<numberOfProducts; ++index)
                                                   >> 231     {
208       // make G4LorentzVector for secondaries     232       // make G4LorentzVector for secondaries
209       p4 = (theProductVector->at(index))->Get4    233       p4 = (theProductVector->at(index))->Get4Momentum();
210                                                   234 
211       // boost secondaries to  new frame       << 235       // boost secondaries to  new frame 
212       p4.boost(newbetax, newbetay, newbetaz);     236       p4.boost(newbetax, newbetay, newbetaz);
213                                                   237 
214       // change energy/momentum                   238       // change energy/momentum
215       (theProductVector->at(index))->Set4Momen    239       (theProductVector->at(index))->Set4Momentum(p4);
216     }                                             240     }
217   }                                               241   }
218                                                   242 
219   // make G4LorentzVector for parent in its re    243   // make G4LorentzVector for parent in its rest frame
220   mass = theParentParticle->GetMass();            244   mass = theParentParticle->GetMass();
221   G4LorentzVector parent4(0.0, 0.0, 0.0, mass) << 245   G4LorentzVector parent4( 0.0, 0.0, 0.0, mass);
222                                                   246 
223   // boost parent to new frame                 << 247   // boost parent to new frame 
224   parent4.boost(newbetax, newbetay, newbetaz);    248   parent4.boost(newbetax, newbetay, newbetaz);
225                                                   249 
226   // change energy/momentum                       250   // change energy/momentum
227   theParentParticle->Set4Momentum(parent4);       251   theParentParticle->Set4Momentum(parent4);
228 }                                                 252 }
229                                                   253 
230 G4bool G4DecayProducts::IsChecked() const         254 G4bool G4DecayProducts::IsChecked() const
231 {                                                 255 {
232   G4bool returnValue = true;                      256   G4bool returnValue = true;
233                                                   257 
234   // check parent                              << 258   // check parent 
235   // energy/momentum                              259   // energy/momentum
236   G4double parent_energy = theParentParticle-> << 260   G4double parent_energy  = theParentParticle->GetTotalEnergy();
237   G4ThreeVector direction = theParentParticle-    261   G4ThreeVector direction = theParentParticle->GetMomentumDirection();
238   G4ThreeVector parent_momentum = direction *  << 262   G4ThreeVector parent_momentum
                                                   >> 263     = direction*(theParentParticle->GetTotalMomentum());
239                                                   264 
240   // check momentum direction is a unit vector    265   // check momentum direction is a unit vector
241   if ((parent_momentum.mag() > 0.0) && (std::f << 266   if ((parent_momentum.mag() >0.0) && (std::fabs(direction.mag()-1.0) >1.0e-6))
                                                   >> 267   {
242 #ifdef G4VERBOSE                                  268 #ifdef G4VERBOSE
243     G4cout << "G4DecayProducts::IsChecked()::     269     G4cout << "G4DecayProducts::IsChecked()::  "
244            << " Momentum Direction Vector of P    270            << " Momentum Direction Vector of Parent is not normalized "
245            << "  (=" << direction.mag() << ")"    271            << "  (=" << direction.mag() << ")" << G4endl;
246 #endif                                            272 #endif
247     returnValue = false;                          273     returnValue = false;
248     parent_momentum = parent_momentum * (1. /  << 274     parent_momentum = parent_momentum * (1./direction.mag());
249   }                                               275   }
250                                                   276 
251   // daughters                                    277   // daughters
252   G4double mass, energy;                          278   G4double mass, energy;
253   G4ThreeVector momentum;                         279   G4ThreeVector momentum;
254   G4double total_energy = parent_energy;          280   G4double total_energy = parent_energy;
255   G4ThreeVector total_momentum = parent_moment    281   G4ThreeVector total_momentum = parent_momentum;
256                                                   282 
257   for (G4int index = 0; index < numberOfProduc << 283   for (G4int index=0; index < numberOfProducts; ++index)
                                                   >> 284   {
258     G4DynamicParticle* part = theProductVector    285     G4DynamicParticle* part = theProductVector->at(index);
259     mass = part->GetMass();                       286     mass = part->GetMass();
260     energy = part->GetTotalEnergy();              287     energy = part->GetTotalEnergy();
261     direction = part->GetMomentumDirection();     288     direction = part->GetMomentumDirection();
262     momentum = direction * (part->GetTotalMome << 289     momentum = direction*(part->GetTotalMomentum());
263                                                   290 
264     // check momentum direction is a unit vect    291     // check momentum direction is a unit vector
265     if ((momentum.mag() > 0.0) && (std::fabs(d << 292     if ( (momentum.mag()>0.0) && (std::fabs(direction.mag()-1.0) > 1.0e-6))
                                                   >> 293     {
266 #ifdef G4VERBOSE                                  294 #ifdef G4VERBOSE
267       G4cout << "G4DecayProducts::IsChecked(): << 295       G4cout <<  "G4DecayProducts::IsChecked()::  "
268              << " Momentum Direction Vector of    296              << " Momentum Direction Vector of Daughter [" << index
269              << "]  is not normalized (=" << d    297              << "]  is not normalized (=" << direction.mag() << ")" << G4endl;
270 #endif                                            298 #endif
271       returnValue = false;                        299       returnValue = false;
272       momentum = momentum * (1. / direction.ma << 300       momentum = momentum * (1./direction.mag());
273     }                                             301     }
274     // whether daughter stops or not              302     // whether daughter stops or not
275     if (energy - mass < DBL_MIN) {             << 303     if (energy - mass < DBL_MIN )
                                                   >> 304     {
276 #ifdef G4VERBOSE                                  305 #ifdef G4VERBOSE
277       G4cout << "G4DecayProducts::IsChecked(): << 306       G4cout <<  "G4DecayProducts::IsChecked()::  "
278              << "  Daughter [" << index << "]  << 307              << "  Daughter [" << index << "] has no kinetic energy "<< G4endl;
279 #endif                                            308 #endif
280       returnValue = false;                        309       returnValue = false;
281     }                                             310     }
282     total_energy -= energy;                    << 311     total_energy -= energy; 
283     total_momentum -= momentum;                   312     total_momentum -= momentum;
284   }                                               313   }
285   // check energy/momentum conservation           314   // check energy/momentum conservation
286   if ((std::fabs(total_energy) > 1.0e-9 * MeV) << 315   if ( (std::fabs(total_energy) >1.0e-9*MeV)
                                                   >> 316     || (total_momentum.mag() >1.0e-9*MeV ) )
                                                   >> 317   { 
287 #ifdef G4VERBOSE                                  318 #ifdef G4VERBOSE
288     G4cout << "G4DecayProducts::IsChecked()::  << 319     G4cout <<  "G4DecayProducts::IsChecked()::  "
289            << " Energy/Momentum is not conserv << 320            << " Energy/Momentum is not conserved   "<< G4endl;
290     G4cout << " difference between parent ener << 321     G4cout << " difference between parent energy & sum of daughters energy: "
291            << "[MeV]  " << G4endl;             << 322            << total_energy /MeV << "[MeV]  " << G4endl;
292     G4cout << " difference between parent mome    323     G4cout << " difference between parent momentum & sum of daughters momentum: "
293            << " x:" << total_momentum.getX() / << 324            << " x:" << total_momentum.getX()/MeV
294            << " z:" << total_momentum.getZ() / << 325            << " y:" << total_momentum.getY()/MeV
                                                   >> 326            << " z:" << total_momentum.getZ()/MeV
                                                   >> 327            << G4endl;
295 #endif                                            328 #endif
296     returnValue = false;                          329     returnValue = false;
297   }                                               330   }
298   return returnValue;                             331   return returnValue;
299 }                                                 332 }
300                                                   333 
301 void G4DecayProducts::DumpInfo() const            334 void G4DecayProducts::DumpInfo() const
302 {                                                 335 {
303   G4cout << " ----- List of DecayProducts  --- << 336    G4cout << " ----- List of DecayProducts  -----" << G4endl;
304   G4cout << " ------ Parent Particle --------- << 337    G4cout << " ------ Parent Particle ----------" << G4endl;
305   if (theParentParticle != nullptr) theParentP << 338    if (theParentParticle != 0) theParentParticle->DumpInfo();
306   G4cout << " ------ Daughter Particles  ----- << 339    G4cout << " ------ Daughter Particles  ------" << G4endl;  
307   for (G4int index = 0; index < numberOfProduc << 340    for (G4int index=0; index<numberOfProducts; ++index)
308     G4cout << " ----------" << index + 1 << "  << 341    {
309     (theProductVector->at(index))->DumpInfo(); << 342      G4cout << " ----------" << index+1 << " -------------" << G4endl;  
310   }                                            << 343      (theProductVector->at(index))-> DumpInfo();
311   G4cout << " ----- End List of DecayProducts  << 344    }
312   G4cout << G4endl;                            << 345    G4cout << " ----- End List of DecayProducts  -----" << G4endl;
313 }                                              << 346    G4cout << G4endl;
                                                   >> 347 } 
314                                                   348