Geant4 Cross Reference

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Geant4/particles/management/include/G4ParticleTable.hh

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Diff markup

Differences between /particles/management/include/G4ParticleTable.hh (Version 11.3.0) and /particles/management/include/G4ParticleTable.hh (Version 5.0)


  1 //                                                  1 //
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  4 // *                                                4 // *                                                                  *
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
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 17 // *                                               15 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
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 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 // G4ParticleTable                             << 
 27 //                                                 23 //
 28 // Class description:                          <<  24 // $Id: G4ParticleTable.hh,v 1.15 2001/07/11 10:01:57 gunter Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-00 $
 29 //                                                 26 //
 30 // G4ParticleTable is the table of pointers to <<  27 // 
 31 // It is a "singleton" (only one static object <<  28 // ------------------------------------------------------------
 32 // Each G4ParticleDefinition pointer is stored <<  29 //  GEANT 4 class header file 
 33 // to itself. So, each G4ParticleDefinition ob <<  30 //
 34 // name.                                       <<  31 //  History: first implementation, based on object model of
 35                                                <<  32 //  27 June 1996, H.Kurashige
 36 // Authors: G.Cosmo, 2 December 1995 - Design, <<  33 // ------------------------------------------------------------
 37 //          H.Kurashige, 27 June 1996 - First  <<  34 //      added fParticleMessenger         14 Nov., 97 H.Kurashige
 38 // History:                                    <<  35 //      added Create/DeleteMessenger     06 Jul., 98 H.Kurashige
 39 // - 14 Nov 1997, H.Kurashige - Added messenge <<  36 //      modified FindIon                 02 Aug., 98 H.Kurashige
 40 // - 24 Sep 1998, H.Kurashige - Added dictiona <<  37 //      added dictionary for encoding    24 Sep., 98 H.Kurashige
 41 // - 28 Oct 1999, H.Kurashige - Migration to S <<  38 //      added RemoveAllParticles()        8 Nov., 98 H.Kurashige
 42 // - 15 Sep 2017, K.L.Genser - Added support f <<  39 //         --------------------------------
 43 // ------------------------------------------- <<  40 //      fixed  some improper codings     08 Apr., 99 H.Kurashige
 44 #ifndef G4ParticleTable_hh                     <<  41 //      modified FindIon/GetIon methods  17 AUg., 99 H.Kurashige
 45 #define G4ParticleTable_hh 1                   <<  42 //      implement new version for using STL map instaed of RW PtrHashedDictionary
                                                   >>  43 //                                       28 ct., 99  H.Kurashige
                                                   >>  44 
                                                   >>  45 #ifndef G4ParticleTable_h
                                                   >>  46 #define G4ParticleTable_h 1
 46                                                    47 
 47 #include "G4ParticleDefinition.hh"             << 
 48 #include "G4ParticleTableIterator.hh"          << 
 49 #include "G4Threading.hh"                      << 
 50 #include "G4ios.hh"                                48 #include "G4ios.hh"
 51 #include "globals.hh"                              49 #include "globals.hh"
                                                   >>  50 #include "G4ParticleDefinition.hh"
                                                   >>  51 
 52                                                    52 
 53 #include <map>                                 <<  53 #include "g4std/map"
                                                   >>  54 #include "G4ParticleTableIterator.hh"
 54                                                    55 
 55 class G4UImessenger;                               56 class G4UImessenger;
 56 class G4ParticleMessenger;                         57 class G4ParticleMessenger;
 57 class G4IonTable;                                  58 class G4IonTable;
                                                   >>  59 class G4ShortLivedTable;
 58                                                    60 
 59 class G4ParticleTable                              61 class G4ParticleTable
 60 {                                                  62 {
 61   public:                                      <<  63  // Class Description
 62     using G4PTblDictionary = G4ParticleTableIt <<  64  //   G4ParticleTable is the table of pointer to G4ParticleDefinition
 63     using G4PTblDicIterator = G4ParticleTableI <<  65  //   G4ParticleTable is a "singleton" (only one and staic object)
 64     using G4PTblEncodingDictionary = G4Particl <<  66  //   In G4ParticleTable, each G4ParticleDefinition pointer is stored
 65     using G4PTblEncodingDicIterator = G4Partic <<  67  //   with its name as a key to itself. So, each  G4ParticleDefinition 
 66                                                <<  68  //   object must have unique name for itself. 
 67     virtual ~G4ParticleTable();                <<  69  //   
 68                                                <<  70 
 69     // Copy constructor and assignment operato <<  71  public:
 70     G4ParticleTable(const G4ParticleTable&) =  <<  72 
 71     G4ParticleTable& operator=(const G4Particl <<  73    typedef G4ParticleTableIterator<G4String, G4ParticleDefinition*>::Map G4PTblDictionary;
 72                                                <<  74    typedef G4ParticleTableIterator<G4String, G4ParticleDefinition*> G4PTblDicIterator;
 73     // This method is similar to the construct <<  75    typedef G4ParticleTableIterator<G4int, G4ParticleDefinition*>::Map G4PTblEncodingDictionary;
 74     // thread to achieve the partial effect as <<  76    typedef G4ParticleTableIterator<G4int, G4ParticleDefinition*> G4PTblEncodingDicIterator;
 75     void WorkerG4ParticleTable();              <<  77 
 76                                                <<  78  protected:
 77     // This method is similar to the destructo <<  79    G4ParticleTable();
 78     // thread to achieve the partial effect as <<  80    G4ParticleTable(const  G4ParticleTable &right);
 79     void DestroyWorkerG4ParticleTable();       <<  81 
 80                                                <<  82  public:
 81     // Return the pointer to the G4ParticleTab <<  83    virtual ~G4ParticleTable();
 82     // G4ParticleTable is a "singleton" and ca <<  84   
 83     // function. At the first time of calling  <<  85  public: // With Description
 84     // G4ParticleTable object is instantiated  <<  86    static G4ParticleTable* GetParticleTable();
 85     static G4ParticleTable* GetParticleTable() <<  87    // return the pointer to G4ParticleTable object
 86                                                <<  88    //   G4ParticleTable is a "singleton" and can get its pointer by this function
 87     // Returns TRUE if the ParticleTable conta <<  89    //   At the first time of calling this function, the G4ParticleTable object
 88     inline G4bool contains(const G4ParticleDef <<  90    //   is instantiated 
 89     G4bool contains(const G4String& particle_n <<  91 
 90                                                <<  92    G4bool   contains(const G4ParticleDefinition *particle);
 91     // Returns the number of particles in the  <<  93    G4bool   contains(const G4String &particle_name);
 92     G4int entries() const;                     <<  94    // returns TRUE if the ParticleTable contains 
 93     G4int size() const;                        <<  95 
 94                                                <<  96    G4int    entries() const;
 95     // Returns a pointer to the i-th particle  <<  97    G4int    size() const;
 96     // 0 <= index < entries()                  <<  98    // returns the number of Particles in the ParticleTable
 97     G4ParticleDefinition* GetParticle(G4int in <<  99    
 98                                                << 100    G4ParticleDefinition* GetParticle(G4int index);
 99     // Returns the name of i-th particle in th << 101    // returns a pointer to i-th particles in the ParticleTable
100     const G4String& GetParticleName(G4int inde << 102    //    0<= index < entries()
101                                                << 103 
102     // Returns a pointer to the particle (0 if << 104    const G4String& GetParticleName(G4int index);
103     G4ParticleDefinition* FindParticle(G4int P << 105    // returns name of i-th particles in the ParticleTable
104     G4ParticleDefinition* FindParticle(const G << 106 
105     G4ParticleDefinition* FindParticle(const G << 107    G4ParticleDefinition* FindParticle(G4int  PDGEncoding );
106                                                << 108    G4ParticleDefinition* FindParticle(const G4String &particle_name);
107     // Returns a pointer to its anti-particle  << 109    G4ParticleDefinition* FindParticle(const G4ParticleDefinition *particle);
108     inline G4ParticleDefinition* FindAntiParti << 110    // returns a pointer to the particle (0 if not contained)
109     inline G4ParticleDefinition* FindAntiParti << 111 
110     inline G4ParticleDefinition* FindAntiParti << 112    G4ParticleDefinition* FindAntiParticle(G4int  PDGEncoding );
111                                                << 113    G4ParticleDefinition* FindAntiParticle(const G4String &particle_name);
112     // Returns the pointer to the Iterator     << 114    G4ParticleDefinition* FindAntiParticle(const G4ParticleDefinition *particle);
113     G4PTblDicIterator* GetIterator() const;    << 115    // returns a pointer to its anti-particle (0 if not contained)
114                                                << 116 
115     // Dumps information of particles specifie << 117    G4ParticleDefinition* FindIon( G4int    atomicNumber, 
116     void DumpTable(const G4String& particle_na << 118           G4int    atomicMass, 
117                                                << 119           G4double excitationEnergy );
118     // Returns the pointer to the G4IonTable o << 120    //  return the pointer to an ion  (returns 0 if the ion does not exist)
119     G4IonTable* GetIonTable() const;           << 121    //  the ion has excitation energy nearest to given excitationEnergy  (0: ground state)
120                                                << 122 
121     // Inserts the particle into ParticleTable << 123    G4ParticleDefinition* GetIon(  G4int    atomicNumber, 
122     // Returned value is the same as particle  << 124           G4int    atomicMass, 
123     //   or the pointer to another G4ParticleD << 125           G4double   excitationEnergy);
124     //      which has same particle name       << 126    //  return the pointer to an ion ( create ion if the ion does not exist)
125     //   or nullptr if failing to insert by ot << 127    //  It has excitation energy nearest to given excitationEnergy  (0: ground state)
126     G4ParticleDefinition* Insert(G4ParticleDef << 128   
127                                                << 129    G4ParticleDefinition* FindIon( G4int atomicNumber, 
128     // Removes the particle from the table (no << 130           G4int atomicMass, 
129     G4ParticleDefinition* Remove(G4ParticleDef << 131           G4int dummy1,
130                                                << 132           G4int dummy2 );
131     // Removes all particles from G4ParticleTa << 133    //  return the pointer to an ion
132     void RemoveAllParticles();                 << 134    //  !! This routine behaves same as GetIon( atomicNumber, atomicMass, 0) 
133                                                << 135    //  !! The third and fourth arguments are meaningless
134     // Removes and deletes all particles from  << 136    //  !! This routine is provided for compatibility to old version
135     void DeleteAllParticles();                 << 137 
136                                                << 138    G4PTblDicIterator* GetIterator();
137     // Creates messenger                       << 139    // return the pointer of Iterator (RW compatible)
138     G4UImessenger* CreateMessenger();          << 140    
139                                                << 141    void DumpTable(const G4String &particle_name = "ALL");
140     void SelectParticle(const G4String& name); << 142    // dump information of particles specified by name 
141                                                << 143 
142     inline const G4ParticleDefinition* GetSele << 144  public: 
143                                                << 145    G4ParticleDefinition* Insert(G4ParticleDefinition *particle);
144     inline void SetVerboseLevel(G4int value);  << 146    // insert the particle into ParticleTable 
145     inline G4int GetVerboseLevel() const;      << 147    // return value is same as particle if successfully inserted
146                                                << 148    //              or pointer to another G4ParticleDefinition object 
147     inline void SetReadiness(G4bool val = true << 149    //                   which has same name of particle
148     inline G4bool GetReadiness() const;        << 150    //              or 0 if fail to insert by another reason
149                                                << 151 
150     inline G4ParticleDefinition* GetGenericIon << 152  protected:
151     inline void SetGenericIon(G4ParticleDefini << 153    G4ParticleDefinition* Remove(G4ParticleDefinition *particle);
152                                                << 154    // Remove Particle
153     inline G4ParticleDefinition* GetGenericMuo << 155 
154     inline void SetGenericMuonicAtom(G4Particl << 156    G4PTblDictionary* GetDictionary();
155                                                << 157 
156     // Public data --------------------------- << 158    const G4String& GetKey(const G4ParticleDefinition *particle) const;
157                                                << 159    // return key value of the particle (i.e. particle name)
158     // These fields should be thread local or  << 160 
159     // class, we can change any member field a << 161    const G4PTblEncodingDictionary* GetEncodingDictionary();
160     // because there is only one instance. The << 162    // return the pointer to EncodingDictionary
161     // "G4ThreadLocal"                         << 163 
162     G4ParticleMessenger* fParticleMessenger =  << 164  public: //With Description
163     static G4ThreadLocal G4PTblDictionary* fDi << 165 
164     static G4ThreadLocal G4PTblDicIterator* fI << 166    const G4IonTable* GetIonTable();
165     static G4ThreadLocal G4PTblEncodingDiction << 167    // return the pointer to G4IonTable object
166                                                << 168 
167     // Particle table is being shared          << 169    const G4ShortLivedTable* GetShortLivedTable();
168     static G4ParticleTable* fgParticleTable;   << 170    // return the pointer to G4ShortLivedTable object
169                                                << 171  
170     // This field should be thread private. Ho << 172  public:
171     // of the ion table pointer. So we change  << 173    G4UImessenger*       CreateMessenger();
172     // G4IonTable to be thread local           << 174    void                 DeleteMessenger();
173     G4IonTable* fIonTable = nullptr;           << 175   // create/delete messenger for the particle table 
174                                                << 176  
175     // These shadow pointers are used by each  << 177  protected:  
176     // from the master thread                  << 178    void RemoveAllParticles();
177     //                                         << 179    // remove all particles from G4ParticleTable and 
178     static G4PTblDictionary* fDictionaryShadow << 180    // delete them if they were created dynamically  (i.e. not static objects) 
179     static G4PTblDicIterator* fIteratorShadow; << 181 
180     static G4PTblEncodingDictionary* fEncoding << 182  private:
181                                                << 183    G4int verboseLevel;
182 #ifdef G4MULTITHREADED                         << 184    // controle flag for output message
183     // Shared instance of a mutex              << 185    //  0: Silent
184     static G4GLOB_DLL G4Mutex& particleTableMu << 186    //  1: Warning message
185     static G4GLOB_DLL G4int& lockCount();      << 187    //  2: More
186 #endif                                         << 188 
                                                   >> 189  public:
                                                   >> 190    void  SetVerboseLevel(G4int value);
                                                   >> 191    G4int GetVerboseLevel() const;
                                                   >> 192 
                                                   >> 193  private:
                                                   >> 194    G4ParticleMessenger* fParticleMessenger;
                                                   >> 195    G4PTblDictionary*  fDictionary;
                                                   >> 196    G4PTblDicIterator* fIterator;
                                                   >> 197    G4PTblEncodingDictionary* fEncodingDictionary;
                                                   >> 198    G4int DictionaryBucketSize;
187                                                   199 
188   protected:                                   << 200    static G4ParticleTable*  fgParticleTable;
189     const G4PTblDictionary* GetDictionary() co << 
190                                                   201 
191     // Returns key value of the particle (i.e. << 202    G4IonTable*            fIonTable;
192     inline const G4String& GetKey(const G4Part << 203    G4ShortLivedTable*     fShortLivedTable;
193                                                   204 
194     // Returns the pointer to EncodingDictiona << 205    G4String               noName;
195     const G4PTblEncodingDictionary* GetEncodin << 206 };
196                                                << 207 #include "G4ParticleTable.icc"
197   private:                                     << 
198     // Provate default constructor             << 
199     G4ParticleTable();                         << 
200                                                << 
201     void CheckReadiness() const;               << 
202                                                   208 
203     // Private data -------------------------- << 209 #endif
204                                                   210 
205     G4ParticleDefinition* genericIon = nullptr << 
206     G4ParticleDefinition* genericMuonicAtom =  << 
207     const G4ParticleDefinition* selectedPartic << 
208                                                   211 
209     const G4String noName = " ";               << 
210     G4String selectedName = "undefined";       << 
211                                                   212 
212     // Control flag for output message         << 
213     //  0: Silent                              << 
214     //  1: Warning message                     << 
215     //  2: More                                << 
216     G4int verboseLevel = 1;                    << 
217                                                   213 
218     G4bool readyToUse = false;                 << 
219 };                                             << 
220                                                   214 
221 #include "G4ParticleTable.icc"                 << 
222                                                   215 
223 #endif                                         << 
224                                                   216