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Geant4/particles/management/include/G4Ions.hh

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Diff markup

Differences between /particles/management/include/G4Ions.hh (Version 11.3.0) and /particles/management/include/G4Ions.hh (Version 9.2.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4Ions                                      << 
 27 //                                                 26 //
 28 // Class Description:                          <<  27 // $Id: G4Ions.hh,v 1.15 2008/06/08 12:43:19 kurasige Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
                                                   >>  29 //
                                                   >>  30 // 
                                                   >>  31 // ------------------------------------------------------------
                                                   >>  32 //      GEANT 4 class header file
                                                   >>  33 //
                                                   >>  34 //      History: first implementation, based on object model of
                                                   >>  35 //      Hisaya Kurashige, 27 June 1998
                                                   >>  36 // ----------------------------------------------------------------
                                                   >>  37 //      Add excitation energy         17 Aug. 1999 H.Kurashige
 29 //                                                 38 //
 30 // This is the base class for all nuclei inclu << 
 31 // light nuclei such as deuteron, alpha, and p << 
 32 // All nuclei/ions created on the fly are obje << 
 33 // Atomic number and atomic mass are valid onl << 
 34 // from this class. This class has Excitation  << 
 35 // the normal particle properties.             << 
 36                                                << 
 37 // Authors: G.Cosmo, 4 April 1996 - Design bas << 
 38 //          H.Kurashige, 27 June 1998 - First  << 
 39 // ------------------------------------------- << 
 40 #ifndef G4Ions_hh                              << 
 41 #define G4Ions_hh 1                            << 
 42                                                    39 
 43 #include "G4ParticleDefinition.hh"             <<  40 
 44 #include "G4ios.hh"                            <<  41 #ifndef G4Ions_h
                                                   >>  42 #define G4Ions_h 1
                                                   >>  43 
 45 #include "globals.hh"                              44 #include "globals.hh"
                                                   >>  45 #include "G4ios.hh"
                                                   >>  46 #include "G4ParticleDefinition.hh"
                                                   >>  47 
                                                   >>  48 // ######################################################################
                                                   >>  49 // ###                          Ions                                 ###
                                                   >>  50 // ######################################################################
 46                                                    51 
 47 class G4Ions : public G4ParticleDefinition         52 class G4Ions : public G4ParticleDefinition
 48 {                                                  53 {
 49   public:                                      <<  54  // Class Description
 50     // clang-format off                        <<  55  //  This is the base class for all nuclei including pre-defined 
 51     G4Ions(                                    <<  56  //  light nuclei such as deuteron, alpha, and proton (Hydrogen) 
                                                   >>  57  //  All nuclei/ions created on the fly are objects of this class
                                                   >>  58  //  Atomic number and atomic mass are vaild only for particles derived
                                                   >>  59  //  from this class.  This class has Excitation Energy in addition to
                                                   >>  60  //  the normal particle properties.
                                                   >>  61 
                                                   >>  62  protected:
                                                   >>  63    G4Ions(){};
                                                   >>  64 
                                                   >>  65 
                                                   >>  66  public: //With Description
                                                   >>  67    G4Ions(
 52        const G4String&     aName,        G4dou     68        const G4String&     aName,        G4double            mass,
 53        G4double            width,        G4dou     69        G4double            width,        G4double            charge,   
 54        G4int               iSpin,        G4int     70        G4int               iSpin,        G4int               iParity,    
 55        G4int               iConjugation, G4int     71        G4int               iConjugation, G4int               iIsospin,   
 56        G4int               iIsospin3,    G4int     72        G4int               iIsospin3,    G4int               gParity,
 57        const G4String&     pType,        G4int     73        const G4String&     pType,        G4int               lepton,      
 58        G4int               baryon,       G4int     74        G4int               baryon,       G4int               encoding,
 59        G4bool              stable,       G4dou     75        G4bool              stable,       G4double            lifetime,
 60        G4DecayTable*       decaytable,   G4boo <<  76        G4DecayTable        *decaytable,  G4bool              shortlived,
 61        const G4String&     subType ="",            77        const G4String&     subType ="",
 62        G4int               anti_encoding =0,       78        G4int               anti_encoding =0,
 63        G4double            excitation = 0.0,   <<  79        G4double            excitation = 0.0
 64        G4int               isomer = 0          <<  80    );
 65     );                                         << 
 66     // clang-format on                         << 
 67                                                << 
 68     ~G4Ions() override = default;              << 
 69                                                << 
 70     inline G4Ions* IonsDefinition();           << 
 71     inline G4Ions* Ions();                     << 
 72                                                << 
 73     // Get excitation energy of nucleus        << 
 74     inline G4double GetExcitationEnergy() cons << 
 75                                                << 
 76     // Get Isomer level (=0 for ground state)  << 
 77     inline G4int GetIsomerLevel() const;       << 
 78                                                << 
 79     enum class G4FloatLevelBase  // enumerator << 
 80     {                                          << 
 81       no_Float = 0,                            << 
 82       plus_X,                                  << 
 83       plus_Y,                                  << 
 84       plus_Z,                                  << 
 85       plus_U,                                  << 
 86       plus_V,                                  << 
 87       plus_W,                                  << 
 88       plus_R,                                  << 
 89       plus_S,                                  << 
 90       plus_T,                                  << 
 91       plus_A,                                  << 
 92       plus_B,                                  << 
 93       plus_C,                                  << 
 94       plus_D,                                  << 
 95       plus_E                                   << 
 96     };                                         << 
 97                                                << 
 98     static G4Ions::G4FloatLevelBase FloatLevel << 
 99     static G4Ions::G4FloatLevelBase FloatLevel << 
100     static char FloatLevelBaseChar(G4Ions::G4F << 
101                                                << 
102     // Set/Get methods for floating level base << 
103     //                                         << 
104     inline G4Ions::G4FloatLevelBase GetFloatLe << 
105     inline G4int GetFloatLevelBaseIndex() cons << 
106     inline void SetFloatLevelBase(G4Ions::G4Fl << 
107     inline void SetFloatLevelBase(char flbChar << 
108     inline void SetFloatLevelBase(G4int flbIdx << 
109                                                << 
110   protected:                                   << 
111     G4Ions() = default;                        << 
112                                                    81 
                                                   >>  82  public:
                                                   >>  83    virtual          ~G4Ions();
                                                   >>  84    G4Ions*          IonsDefinition();
                                                   >>  85    G4Ions*          Ions();
                                                   >>  86 
                                                   >>  87  public:  //With Description
                                                   >>  88    // Get excitation energy of nucleus
                                                   >>  89    G4double GetExcitationEnergy() const ; 
                                                   >>  90   
113   private:                                         91   private:
114     G4double theExcitationEnergy = 0.0;        <<  92    G4double theExcitationEnergy; 
115     G4int theIsomerLevel = 0;                  << 
116     G4FloatLevelBase floatLevelBase = G4FloatL << 
117 };                                             << 
118                                                    93 
119 #define noFloat G4Ions::G4FloatLevelBase::no_F <<  94 };
120 #define plusU G4Ions::G4FloatLevelBase::plus_U << 
121 #define plusV G4Ions::G4FloatLevelBase::plus_V << 
122 #define plusW G4Ions::G4FloatLevelBase::plus_W << 
123 #define plusX G4Ions::G4FloatLevelBase::plus_X << 
124 #define plusY G4Ions::G4FloatLevelBase::plus_Y << 
125 #define plusZ G4Ions::G4FloatLevelBase::plus_Z << 
126 #define plusR G4Ions::G4FloatLevelBase::plus_R << 
127 #define plusS G4Ions::G4FloatLevelBase::plus_S << 
128 #define plusT G4Ions::G4FloatLevelBase::plus_T << 
129 #define plusA G4Ions::G4FloatLevelBase::plus_A << 
130 #define plusB G4Ions::G4FloatLevelBase::plus_B << 
131 #define plusC G4Ions::G4FloatLevelBase::plus_C << 
132 #define plusD G4Ions::G4FloatLevelBase::plus_D << 
133 #define plusE G4Ions::G4FloatLevelBase::plus_E << 
134                                                << 
135 // ------------------------                    << 
136 // Inline methods                              << 
137 // ------------------------                    << 
138                                                << 
139 inline G4Ions* G4Ions::IonsDefinition()        << 
140 {                                              << 
141   return this;                                 << 
142 }                                              << 
143                                                    95 
144 inline G4Ions* G4Ions::Ions()                  <<  96 inline
                                                   >>  97  G4Ions* G4Ions::Ions() 
145 {                                                  98 {
146   return this;                                     99   return this;
147 }                                                 100 }
148                                                   101 
149 inline G4double G4Ions::GetExcitationEnergy()  << 102 inline
                                                   >> 103  G4double G4Ions::GetExcitationEnergy() const 
150 {                                                 104 {
151   return theExcitationEnergy;                     105   return theExcitationEnergy;
152 }                                                 106 }
153                                                   107 
154 inline G4int G4Ions::GetIsomerLevel() const    << 108 #endif
155 {                                              << 109 
156   return theIsomerLevel;                       << 110 
157 }                                              << 
158                                                   111 
159 inline G4Ions::G4FloatLevelBase G4Ions::GetFlo << 
160 {                                              << 
161   return floatLevelBase;                       << 
162 }                                              << 
163                                                   112 
164 inline G4int G4Ions::GetFloatLevelBaseIndex()  << 
165 {                                              << 
166   return static_cast<G4int>(floatLevelBase);   << 
167 }                                              << 
168                                                   113 
169 inline void G4Ions::SetFloatLevelBase(G4Ions:: << 
170 {                                              << 
171   floatLevelBase = flb;                        << 
172 }                                              << 
173                                                   114 
174 inline void G4Ions::SetFloatLevelBase(char flb << 
175 {                                              << 
176   floatLevelBase = FloatLevelBase(flbChar);    << 
177 }                                              << 
178                                                   115 
179 inline void G4Ions::SetFloatLevelBase(G4int fl << 
180 {                                              << 
181   floatLevelBase = FloatLevelBase(flbIdx);     << 
182 }                                              << 
183                                                   116 
184 #endif                                         << 
185                                                   117