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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4Ions << 27 // 26 // 28 // Class Description: << 27 // $Id: G4Ions.hh,v 1.14 2007/03/11 07:17:35 kurasige Exp $ >> 28 // GEANT4 tag $Name: geant4-09-01-patch-01 $ >> 29 // >> 30 // >> 31 // ------------------------------------------------------------ >> 32 // GEANT 4 class header file >> 33 // >> 34 // History: first implementation, based on object model of >> 35 // Hisaya Kurashige, 27 June 1998 >> 36 // ---------------------------------------------------------------- >> 37 // Add excitation energy 17 Aug. 1999 H.Kurashige 29 // 38 // 30 // This is the base class for all nuclei inclu << 31 // light nuclei such as deuteron, alpha, and p << 32 // All nuclei/ions created on the fly are obje << 33 // Atomic number and atomic mass are valid onl << 34 // from this class. This class has Excitation << 35 // the normal particle properties. << 36 << 37 // Authors: G.Cosmo, 4 April 1996 - Design bas << 38 // H.Kurashige, 27 June 1998 - First << 39 // ------------------------------------------- << 40 #ifndef G4Ions_hh << 41 #define G4Ions_hh 1 << 42 39 43 #include "G4ParticleDefinition.hh" << 40 44 #include "G4ios.hh" << 41 #ifndef G4Ions_h >> 42 #define G4Ions_h 1 >> 43 45 #include "globals.hh" 44 #include "globals.hh" >> 45 #include "G4ios.hh" >> 46 #include "G4ParticleDefinition.hh" >> 47 >> 48 // ###################################################################### >> 49 // ### Ions ### >> 50 // ###################################################################### 46 51 47 class G4Ions : public G4ParticleDefinition 52 class G4Ions : public G4ParticleDefinition 48 { 53 { 49 public: << 54 // Class Description 50 // clang-format off << 55 // This is the base class for all nuclei including pre-defined 51 G4Ions( << 56 // light nuclei such as deuteron, alpha, and proton (Hydrogen) >> 57 // All nuclei/ions created on the fly are objects of this class >> 58 // Atomic number and atomic mass are vaild only for particles derived >> 59 // from this class. This class has Excitation Energy in addition to >> 60 // the normal particle properties. >> 61 >> 62 protected: >> 63 G4Ions(){}; >> 64 >> 65 >> 66 public: //With Description >> 67 G4Ions( 52 const G4String& aName, G4dou 68 const G4String& aName, G4double mass, 53 G4double width, G4dou 69 G4double width, G4double charge, 54 G4int iSpin, G4int 70 G4int iSpin, G4int iParity, 55 G4int iConjugation, G4int 71 G4int iConjugation, G4int iIsospin, 56 G4int iIsospin3, G4int 72 G4int iIsospin3, G4int gParity, 57 const G4String& pType, G4int 73 const G4String& pType, G4int lepton, 58 G4int baryon, G4int 74 G4int baryon, G4int encoding, 59 G4bool stable, G4dou 75 G4bool stable, G4double lifetime, 60 G4DecayTable* decaytable, G4boo << 76 G4DecayTable *decaytable, G4bool shortlived, 61 const G4String& subType ="", 77 const G4String& subType ="", 62 G4int anti_encoding =0, 78 G4int anti_encoding =0, 63 G4double excitation = 0.0, << 79 G4double excitation = 0.0 64 G4int isomer = 0 << 80 ); 65 ); << 66 // clang-format on << 67 << 68 ~G4Ions() override = default; << 69 << 70 inline G4Ions* IonsDefinition(); << 71 inline G4Ions* Ions(); << 72 << 73 // Get excitation energy of nucleus << 74 inline G4double GetExcitationEnergy() cons << 75 << 76 // Get Isomer level (=0 for ground state) << 77 inline G4int GetIsomerLevel() const; << 78 << 79 enum class G4FloatLevelBase // enumerator << 80 { << 81 no_Float = 0, << 82 plus_X, << 83 plus_Y, << 84 plus_Z, << 85 plus_U, << 86 plus_V, << 87 plus_W, << 88 plus_R, << 89 plus_S, << 90 plus_T, << 91 plus_A, << 92 plus_B, << 93 plus_C, << 94 plus_D, << 95 plus_E << 96 }; << 97 << 98 static G4Ions::G4FloatLevelBase FloatLevel << 99 static G4Ions::G4FloatLevelBase FloatLevel << 100 static char FloatLevelBaseChar(G4Ions::G4F << 101 << 102 // Set/Get methods for floating level base << 103 // << 104 inline G4Ions::G4FloatLevelBase GetFloatLe << 105 inline G4int GetFloatLevelBaseIndex() cons << 106 inline void SetFloatLevelBase(G4Ions::G4Fl << 107 inline void SetFloatLevelBase(char flbChar << 108 inline void SetFloatLevelBase(G4int flbIdx << 109 << 110 protected: << 111 G4Ions() = default; << 112 81 >> 82 public: >> 83 virtual ~G4Ions(){}; >> 84 G4Ions* IonsDefinition(); >> 85 G4Ions* Ions(); >> 86 >> 87 public: //With Description >> 88 // Get excitation energy of nucleus >> 89 G4double GetExcitationEnergy() const ; >> 90 113 private: 91 private: 114 G4double theExcitationEnergy = 0.0; << 92 G4double theExcitationEnergy; 115 G4int theIsomerLevel = 0; << 116 G4FloatLevelBase floatLevelBase = G4FloatL << 117 }; << 118 93 119 #define noFloat G4Ions::G4FloatLevelBase::no_F << 94 }; 120 #define plusU G4Ions::G4FloatLevelBase::plus_U << 121 #define plusV G4Ions::G4FloatLevelBase::plus_V << 122 #define plusW G4Ions::G4FloatLevelBase::plus_W << 123 #define plusX G4Ions::G4FloatLevelBase::plus_X << 124 #define plusY G4Ions::G4FloatLevelBase::plus_Y << 125 #define plusZ G4Ions::G4FloatLevelBase::plus_Z << 126 #define plusR G4Ions::G4FloatLevelBase::plus_R << 127 #define plusS G4Ions::G4FloatLevelBase::plus_S << 128 #define plusT G4Ions::G4FloatLevelBase::plus_T << 129 #define plusA G4Ions::G4FloatLevelBase::plus_A << 130 #define plusB G4Ions::G4FloatLevelBase::plus_B << 131 #define plusC G4Ions::G4FloatLevelBase::plus_C << 132 #define plusD G4Ions::G4FloatLevelBase::plus_D << 133 #define plusE G4Ions::G4FloatLevelBase::plus_E << 134 << 135 // ------------------------ << 136 // Inline methods << 137 // ------------------------ << 138 << 139 inline G4Ions* G4Ions::IonsDefinition() << 140 { << 141 return this; << 142 } << 143 95 144 inline G4Ions* G4Ions::Ions() << 96 inline >> 97 G4Ions* G4Ions::Ions() 145 { 98 { 146 return this; 99 return this; 147 } 100 } 148 101 149 inline G4double G4Ions::GetExcitationEnergy() << 102 inline >> 103 G4double G4Ions::GetExcitationEnergy() const 150 { 104 { 151 return theExcitationEnergy; 105 return theExcitationEnergy; 152 } 106 } 153 107 154 inline G4int G4Ions::GetIsomerLevel() const << 108 #endif 155 { << 109 156 return theIsomerLevel; << 110 157 } << 158 111 159 inline G4Ions::G4FloatLevelBase G4Ions::GetFlo << 160 { << 161 return floatLevelBase; << 162 } << 163 112 164 inline G4int G4Ions::GetFloatLevelBaseIndex() << 165 { << 166 return static_cast<G4int>(floatLevelBase); << 167 } << 168 113 169 inline void G4Ions::SetFloatLevelBase(G4Ions:: << 170 { << 171 floatLevelBase = flb; << 172 } << 173 114 174 inline void G4Ions::SetFloatLevelBase(char flb << 175 { << 176 floatLevelBase = FloatLevelBase(flbChar); << 177 } << 178 115 179 inline void G4Ions::SetFloatLevelBase(G4int fl << 180 { << 181 floatLevelBase = FloatLevelBase(flbIdx); << 182 } << 183 116 184 #endif << 185 117