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Geant4/particles/management/include/G4Ions.hh

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Differences between /particles/management/include/G4Ions.hh (Version 11.3.0) and /particles/management/include/G4Ions.hh (Version 10.6.p3)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4Ions                                      << 
 27 //                                                 26 //
 28 // Class Description:                          << 
 29 //                                                 27 //
 30 // This is the base class for all nuclei inclu <<  28 // 
 31 // light nuclei such as deuteron, alpha, and p <<  29 // ------------------------------------------------------------
 32 // All nuclei/ions created on the fly are obje <<  30 //      GEANT 4 class header file
 33 // Atomic number and atomic mass are valid onl <<  31 //
 34 // from this class. This class has Excitation  <<  32 //      History: first implementation, based on object model of
 35 // the normal particle properties.             <<  33 //      Hisaya Kurashige, 27 June 1998
 36                                                <<  34 // ----------------------------------------------------------------
 37 // Authors: G.Cosmo, 4 April 1996 - Design bas <<  35 //      Add excitation energy         17 Aug. 1999 H.Kurashige
 38 //          H.Kurashige, 27 June 1998 - First  <<  36 //      Add isomer level              30 Apr. H.Kurashige
 39 // ------------------------------------------- <<  37 
 40 #ifndef G4Ions_hh                              <<  38 
 41 #define G4Ions_hh 1                            <<  39 #ifndef G4Ions_h
                                                   >>  40 #define G4Ions_h 1
 42                                                    41 
 43 #include "G4ParticleDefinition.hh"             << 
 44 #include "G4ios.hh"                            << 
 45 #include "globals.hh"                              42 #include "globals.hh"
                                                   >>  43 #include "G4ios.hh"
                                                   >>  44 #include "G4ParticleDefinition.hh"
                                                   >>  45 
                                                   >>  46 // ######################################################################
                                                   >>  47 // ###                          Ions                                 ###
                                                   >>  48 // ######################################################################
 46                                                    49 
 47 class G4Ions : public G4ParticleDefinition         50 class G4Ions : public G4ParticleDefinition
 48 {                                                  51 {
 49   public:                                      <<  52  // Class Description
 50     // clang-format off                        <<  53  //  This is the base class for all nuclei including pre-defined 
 51     G4Ions(                                    <<  54  //  light nuclei such as deuteron, alpha, and proton (Hydrogen) 
                                                   >>  55  //  All nuclei/ions created on the fly are objects of this class
                                                   >>  56  //  Atomic number and atomic mass are vaild only for particles derived
                                                   >>  57  //  from this class.  This class has Excitation Energy in addition to
                                                   >>  58  //  the normal particle properties.
                                                   >>  59 
                                                   >>  60  protected:
                                                   >>  61    G4Ions(){};
                                                   >>  62 
                                                   >>  63 
                                                   >>  64  public: //With Description
                                                   >>  65    G4Ions(
 52        const G4String&     aName,        G4dou     66        const G4String&     aName,        G4double            mass,
 53        G4double            width,        G4dou     67        G4double            width,        G4double            charge,   
 54        G4int               iSpin,        G4int     68        G4int               iSpin,        G4int               iParity,    
 55        G4int               iConjugation, G4int     69        G4int               iConjugation, G4int               iIsospin,   
 56        G4int               iIsospin3,    G4int     70        G4int               iIsospin3,    G4int               gParity,
 57        const G4String&     pType,        G4int     71        const G4String&     pType,        G4int               lepton,      
 58        G4int               baryon,       G4int     72        G4int               baryon,       G4int               encoding,
 59        G4bool              stable,       G4dou     73        G4bool              stable,       G4double            lifetime,
 60        G4DecayTable*       decaytable,   G4boo <<  74        G4DecayTable        *decaytable,  G4bool              shortlived,
 61        const G4String&     subType ="",            75        const G4String&     subType ="",
 62        G4int               anti_encoding =0,       76        G4int               anti_encoding =0,
 63        G4double            excitation = 0.0,       77        G4double            excitation = 0.0, 
 64        G4int               isomer = 0              78        G4int               isomer = 0
 65     );                                         <<  79    );
 66     // clang-format on                         << 
 67                                                << 
 68     ~G4Ions() override = default;              << 
 69                                                    80 
 70     inline G4Ions* IonsDefinition();           <<  81  public:
 71     inline G4Ions* Ions();                     <<  82    virtual          ~G4Ions();
                                                   >>  83    G4Ions*          IonsDefinition();
                                                   >>  84    G4Ions*          Ions();
                                                   >>  85 
                                                   >>  86  public:  //With Description
                                                   >>  87    // Get excitation energy of nucleus
                                                   >>  88    G4double GetExcitationEnergy() const ; 
                                                   >>  89   
                                                   >>  90   // Get Isomer level (=0 for ground state)
                                                   >>  91   G4int GetIsomerLevel() const; 
                                                   >>  92    
                                                   >>  93   // enumerator for floating level base
                                                   >>  94   enum class G4FloatLevelBase
                                                   >>  95        { no_Float=0,
                                                   >>  96          plus_X, plus_Y, plus_Z, plus_U, plus_V, plus_W,
                                                   >>  97          plus_R, plus_S, plus_T, plus_A, plus_B, plus_C, plus_D, plus_E
                                                   >>  98        };
                                                   >>  99   static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar);
                                                   >> 100   static G4Ions::G4FloatLevelBase FloatLevelBase(G4int flbIdx);
                                                   >> 101   static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb);
                                                   >> 102 
                                                   >> 103   // set/get methods for floating level base
                                                   >> 104   G4Ions::G4FloatLevelBase GetFloatLevelBase() const;
                                                   >> 105   G4int GetFloatLevelBaseIndex() const;
                                                   >> 106   void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb);
                                                   >> 107   void SetFloatLevelBase(char flbChar);
                                                   >> 108   void SetFloatLevelBase(G4int flbIdx);
                                                   >> 109 
                                                   >> 110  private:
                                                   >> 111   G4double theExcitationEnergy; 
                                                   >> 112   G4int    theIsomerLevel;
                                                   >> 113   G4FloatLevelBase floatLevelBase;
 72                                                   114 
 73     // Get excitation energy of nucleus        << 
 74     inline G4double GetExcitationEnergy() cons << 
 75                                                << 
 76     // Get Isomer level (=0 for ground state)  << 
 77     inline G4int GetIsomerLevel() const;       << 
 78                                                << 
 79     enum class G4FloatLevelBase  // enumerator << 
 80     {                                          << 
 81       no_Float = 0,                            << 
 82       plus_X,                                  << 
 83       plus_Y,                                  << 
 84       plus_Z,                                  << 
 85       plus_U,                                  << 
 86       plus_V,                                  << 
 87       plus_W,                                  << 
 88       plus_R,                                  << 
 89       plus_S,                                  << 
 90       plus_T,                                  << 
 91       plus_A,                                  << 
 92       plus_B,                                  << 
 93       plus_C,                                  << 
 94       plus_D,                                  << 
 95       plus_E                                   << 
 96     };                                         << 
 97                                                << 
 98     static G4Ions::G4FloatLevelBase FloatLevel << 
 99     static G4Ions::G4FloatLevelBase FloatLevel << 
100     static char FloatLevelBaseChar(G4Ions::G4F << 
101                                                << 
102     // Set/Get methods for floating level base << 
103     //                                         << 
104     inline G4Ions::G4FloatLevelBase GetFloatLe << 
105     inline G4int GetFloatLevelBaseIndex() cons << 
106     inline void SetFloatLevelBase(G4Ions::G4Fl << 
107     inline void SetFloatLevelBase(char flbChar << 
108     inline void SetFloatLevelBase(G4int flbIdx << 
109                                                << 
110   protected:                                   << 
111     G4Ions() = default;                        << 
112                                                << 
113   private:                                     << 
114     G4double theExcitationEnergy = 0.0;        << 
115     G4int theIsomerLevel = 0;                  << 
116     G4FloatLevelBase floatLevelBase = G4FloatL << 
117 };                                                115 };
118                                                   116 
119 #define noFloat G4Ions::G4FloatLevelBase::no_F    117 #define noFloat G4Ions::G4FloatLevelBase::no_Float
120 #define plusU G4Ions::G4FloatLevelBase::plus_U << 118 #define plusU G4Ions::G4FloatLevelBase::plus_U 
121 #define plusV G4Ions::G4FloatLevelBase::plus_V << 119 #define plusV G4Ions::G4FloatLevelBase::plus_V 
122 #define plusW G4Ions::G4FloatLevelBase::plus_W << 120 #define plusW G4Ions::G4FloatLevelBase::plus_W 
123 #define plusX G4Ions::G4FloatLevelBase::plus_X    121 #define plusX G4Ions::G4FloatLevelBase::plus_X
124 #define plusY G4Ions::G4FloatLevelBase::plus_Y << 122 #define plusY G4Ions::G4FloatLevelBase::plus_Y 
125 #define plusZ G4Ions::G4FloatLevelBase::plus_Z << 123 #define plusZ G4Ions::G4FloatLevelBase::plus_Z 
126 #define plusR G4Ions::G4FloatLevelBase::plus_R << 124 #define plusR G4Ions::G4FloatLevelBase::plus_R 
127 #define plusS G4Ions::G4FloatLevelBase::plus_S << 125 #define plusS G4Ions::G4FloatLevelBase::plus_S 
128 #define plusT G4Ions::G4FloatLevelBase::plus_T << 126 #define plusT G4Ions::G4FloatLevelBase::plus_T 
129 #define plusA G4Ions::G4FloatLevelBase::plus_A    127 #define plusA G4Ions::G4FloatLevelBase::plus_A
130 #define plusB G4Ions::G4FloatLevelBase::plus_B << 128 #define plusB G4Ions::G4FloatLevelBase::plus_B 
131 #define plusC G4Ions::G4FloatLevelBase::plus_C << 129 #define plusC G4Ions::G4FloatLevelBase::plus_C 
132 #define plusD G4Ions::G4FloatLevelBase::plus_D << 130 #define plusD G4Ions::G4FloatLevelBase::plus_D 
133 #define plusE G4Ions::G4FloatLevelBase::plus_E << 131 #define plusE G4Ions::G4FloatLevelBase::plus_E 
134                                                << 
135 // ------------------------                    << 
136 // Inline methods                              << 
137 // ------------------------                    << 
138                                                   132 
139 inline G4Ions* G4Ions::IonsDefinition()        << 133 inline
                                                   >> 134  G4Ions* G4Ions::IonsDefinition()
140 {                                                 135 {
141   return this;                                    136   return this;
142 }                                                 137 }
143                                                   138 
144 inline G4Ions* G4Ions::Ions()                  << 139 inline
                                                   >> 140  G4Ions* G4Ions::Ions() 
145 {                                                 141 {
146   return this;                                    142   return this;
147 }                                                 143 }
148                                                   144 
149 inline G4double G4Ions::GetExcitationEnergy()  << 145 inline
                                                   >> 146  G4double G4Ions::GetExcitationEnergy() const 
150 {                                                 147 {
151   return theExcitationEnergy;                     148   return theExcitationEnergy;
152 }                                                 149 }
153                                                   150 
154 inline G4int G4Ions::GetIsomerLevel() const    << 151 inline
                                                   >> 152  G4int G4Ions::GetIsomerLevel() const
155 {                                                 153 {
156   return theIsomerLevel;                          154   return theIsomerLevel;
157 }                                                 155 }
158                                                << 156     
159 inline G4Ions::G4FloatLevelBase G4Ions::GetFlo << 157 inline
                                                   >> 158  G4Ions::G4FloatLevelBase G4Ions::GetFloatLevelBase() const
160 {                                                 159 {
161   return floatLevelBase;                          160   return floatLevelBase;
162 }                                                 161 }
163                                                   162 
164 inline G4int G4Ions::GetFloatLevelBaseIndex()  << 163 inline
                                                   >> 164  G4int G4Ions::GetFloatLevelBaseIndex() const
165 {                                                 165 {
166   return static_cast<G4int>(floatLevelBase);      166   return static_cast<G4int>(floatLevelBase);
167 }                                                 167 }
168                                                   168 
169 inline void G4Ions::SetFloatLevelBase(G4Ions:: << 169 inline
                                                   >> 170  void G4Ions::SetFloatLevelBase(G4Ions::G4FloatLevelBase flb)
170 {                                                 171 {
171   floatLevelBase = flb;                           172   floatLevelBase = flb;
172 }                                                 173 }
173                                                   174 
174 inline void G4Ions::SetFloatLevelBase(char flb << 175 inline
                                                   >> 176  void G4Ions::SetFloatLevelBase(char flbChar)
175 {                                                 177 {
176   floatLevelBase = FloatLevelBase(flbChar);       178   floatLevelBase = FloatLevelBase(flbChar);
177 }                                                 179 }
178                                                   180 
179 inline void G4Ions::SetFloatLevelBase(G4int fl << 181 inline
                                                   >> 182  void G4Ions::SetFloatLevelBase(G4int flbIdx)
180 {                                                 183 {
181   floatLevelBase = FloatLevelBase(flbIdx);        184   floatLevelBase = FloatLevelBase(flbIdx);
182 }                                                 185 }
183                                                   186 
                                                   >> 187 inline
                                                   >> 188  G4Ions::G4FloatLevelBase G4Ions::FloatLevelBase(char flbChar)
                                                   >> 189 {
                                                   >> 190   G4Ions::G4FloatLevelBase flb = noFloat;
                                                   >> 191   switch(flbChar)
                                                   >> 192   {
                                                   >> 193    case 'x': case 'X':
                                                   >> 194     flb = plusX;
                                                   >> 195     break;
                                                   >> 196    case 'y': case 'Y':
                                                   >> 197     flb = plusY;
                                                   >> 198     break;
                                                   >> 199    case 'z': case 'Z':
                                                   >> 200     flb = plusZ;
                                                   >> 201     break;
                                                   >> 202    case 'u': case 'U':
                                                   >> 203     flb = plusU;
                                                   >> 204     break;
                                                   >> 205    case 'v': case 'V':
                                                   >> 206     flb = plusV;
                                                   >> 207     break;
                                                   >> 208    case 'w': case 'W':
                                                   >> 209     flb = plusW;
                                                   >> 210     break;
                                                   >> 211    case 'r': case 'R':
                                                   >> 212     flb = plusR;
                                                   >> 213     break;
                                                   >> 214    case 's': case 'S':
                                                   >> 215     flb = plusS;
                                                   >> 216     break;
                                                   >> 217    case 't': case 'T':
                                                   >> 218     flb = plusT;
                                                   >> 219     break;
                                                   >> 220    case 'a': case 'A':
                                                   >> 221     flb = plusA;
                                                   >> 222     break;
                                                   >> 223    case 'b': case 'B':
                                                   >> 224     flb = plusB;
                                                   >> 225     break;
                                                   >> 226    case 'c': case 'C':
                                                   >> 227     flb = plusC;
                                                   >> 228     break;
                                                   >> 229    case 'd': case 'D':
                                                   >> 230     flb = plusD;
                                                   >> 231     break;
                                                   >> 232    case 'e': case 'E':
                                                   >> 233     flb = plusE;
                                                   >> 234     break;
                                                   >> 235    case '\0': default:
                                                   >> 236     break;
                                                   >> 237   }
                                                   >> 238   return flb;
                                                   >> 239 }
                                                   >> 240 
                                                   >> 241 inline
                                                   >> 242  G4Ions::G4FloatLevelBase G4Ions::FloatLevelBase(G4int flbIdx)
                                                   >> 243 {
                                                   >> 244   static G4Ions::G4FloatLevelBase flb[] = 
                                                   >> 245   { noFloat,
                                                   >> 246     plusX, plusY, plusZ, plusU, plusV, plusW, 
                                                   >> 247     plusR, plusS, plusT, plusA, plusB, plusC, plusD, plusE };
                                                   >> 248   return flb[flbIdx];
                                                   >> 249 }
                                                   >> 250 
                                                   >> 251 inline
                                                   >> 252  char G4Ions::FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb)
                                                   >> 253 {
                                                   >> 254   static char flbChar[] = {'\0','X','Y','Z','U','V','W',
                                                   >> 255                                 'R','S','T','A','B','C','D','E'};
                                                   >> 256   return flbChar[static_cast<G4int>(flb)];
                                                   >> 257 }
                                                   >> 258 
184 #endif                                            259 #endif
                                                   >> 260 
                                                   >> 261 
                                                   >> 262 
                                                   >> 263 
                                                   >> 264 
                                                   >> 265 
                                                   >> 266 
                                                   >> 267 
185                                                   268