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Geant4/particles/management/include/G4Ions.hh

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Diff markup

Differences between /particles/management/include/G4Ions.hh (Version 11.3.0) and /particles/management/include/G4Ions.hh (Version 10.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4Ions                                      << 
 27 //                                                 26 //
 28 // Class Description:                          <<  27 // $Id: G4Ions.hh 69557 2013-05-08 12:01:40Z gcosmo $
 29 //                                                 28 //
 30 // This is the base class for all nuclei inclu <<  29 // 
 31 // light nuclei such as deuteron, alpha, and p <<  30 // ------------------------------------------------------------
 32 // All nuclei/ions created on the fly are obje <<  31 //      GEANT 4 class header file
 33 // Atomic number and atomic mass are valid onl <<  32 //
 34 // from this class. This class has Excitation  <<  33 //      History: first implementation, based on object model of
 35 // the normal particle properties.             <<  34 //      Hisaya Kurashige, 27 June 1998
 36                                                <<  35 // ----------------------------------------------------------------
 37 // Authors: G.Cosmo, 4 April 1996 - Design bas <<  36 //      Add excitation energy         17 Aug. 1999 H.Kurashige
 38 //          H.Kurashige, 27 June 1998 - First  <<  37 //      Add isomer level              30 Apr. H.Kurashige
 39 // ------------------------------------------- <<  38 
 40 #ifndef G4Ions_hh                              <<  39 
 41 #define G4Ions_hh 1                            <<  40 #ifndef G4Ions_h
                                                   >>  41 #define G4Ions_h 1
 42                                                    42 
 43 #include "G4ParticleDefinition.hh"             << 
 44 #include "G4ios.hh"                            << 
 45 #include "globals.hh"                              43 #include "globals.hh"
                                                   >>  44 #include "G4ios.hh"
                                                   >>  45 #include "G4ParticleDefinition.hh"
                                                   >>  46 
                                                   >>  47 // ######################################################################
                                                   >>  48 // ###                          Ions                                 ###
                                                   >>  49 // ######################################################################
 46                                                    50 
 47 class G4Ions : public G4ParticleDefinition         51 class G4Ions : public G4ParticleDefinition
 48 {                                                  52 {
 49   public:                                      <<  53  // Class Description
 50     // clang-format off                        <<  54  //  This is the base class for all nuclei including pre-defined 
 51     G4Ions(                                    <<  55  //  light nuclei such as deuteron, alpha, and proton (Hydrogen) 
                                                   >>  56  //  All nuclei/ions created on the fly are objects of this class
                                                   >>  57  //  Atomic number and atomic mass are vaild only for particles derived
                                                   >>  58  //  from this class.  This class has Excitation Energy in addition to
                                                   >>  59  //  the normal particle properties.
                                                   >>  60 
                                                   >>  61  protected:
                                                   >>  62    G4Ions(){};
                                                   >>  63 
                                                   >>  64 
                                                   >>  65  public: //With Description
                                                   >>  66    G4Ions(
 52        const G4String&     aName,        G4dou     67        const G4String&     aName,        G4double            mass,
 53        G4double            width,        G4dou     68        G4double            width,        G4double            charge,   
 54        G4int               iSpin,        G4int     69        G4int               iSpin,        G4int               iParity,    
 55        G4int               iConjugation, G4int     70        G4int               iConjugation, G4int               iIsospin,   
 56        G4int               iIsospin3,    G4int     71        G4int               iIsospin3,    G4int               gParity,
 57        const G4String&     pType,        G4int     72        const G4String&     pType,        G4int               lepton,      
 58        G4int               baryon,       G4int     73        G4int               baryon,       G4int               encoding,
 59        G4bool              stable,       G4dou     74        G4bool              stable,       G4double            lifetime,
 60        G4DecayTable*       decaytable,   G4boo <<  75        G4DecayTable        *decaytable,  G4bool              shortlived,
 61        const G4String&     subType ="",            76        const G4String&     subType ="",
 62        G4int               anti_encoding =0,       77        G4int               anti_encoding =0,
 63        G4double            excitation = 0.0,       78        G4double            excitation = 0.0, 
 64        G4int               isomer = 0              79        G4int               isomer = 0
 65     );                                         <<  80    );
 66     // clang-format on                         << 
 67                                                << 
 68     ~G4Ions() override = default;              << 
 69                                                << 
 70     inline G4Ions* IonsDefinition();           << 
 71     inline G4Ions* Ions();                     << 
 72                                                << 
 73     // Get excitation energy of nucleus        << 
 74     inline G4double GetExcitationEnergy() cons << 
 75                                                << 
 76     // Get Isomer level (=0 for ground state)  << 
 77     inline G4int GetIsomerLevel() const;       << 
 78                                                << 
 79     enum class G4FloatLevelBase  // enumerator << 
 80     {                                          << 
 81       no_Float = 0,                            << 
 82       plus_X,                                  << 
 83       plus_Y,                                  << 
 84       plus_Z,                                  << 
 85       plus_U,                                  << 
 86       plus_V,                                  << 
 87       plus_W,                                  << 
 88       plus_R,                                  << 
 89       plus_S,                                  << 
 90       plus_T,                                  << 
 91       plus_A,                                  << 
 92       plus_B,                                  << 
 93       plus_C,                                  << 
 94       plus_D,                                  << 
 95       plus_E                                   << 
 96     };                                         << 
 97                                                << 
 98     static G4Ions::G4FloatLevelBase FloatLevel << 
 99     static G4Ions::G4FloatLevelBase FloatLevel << 
100     static char FloatLevelBaseChar(G4Ions::G4F << 
101                                                << 
102     // Set/Get methods for floating level base << 
103     //                                         << 
104     inline G4Ions::G4FloatLevelBase GetFloatLe << 
105     inline G4int GetFloatLevelBaseIndex() cons << 
106     inline void SetFloatLevelBase(G4Ions::G4Fl << 
107     inline void SetFloatLevelBase(char flbChar << 
108     inline void SetFloatLevelBase(G4int flbIdx << 
109                                                << 
110   protected:                                   << 
111     G4Ions() = default;                        << 
112                                                    81 
                                                   >>  82  public:
                                                   >>  83    virtual          ~G4Ions();
                                                   >>  84    G4Ions*          IonsDefinition();
                                                   >>  85    G4Ions*          Ions();
                                                   >>  86 
                                                   >>  87  public:  //With Description
                                                   >>  88    // Get excitation energy of nucleus
                                                   >>  89    G4double GetExcitationEnergy() const ; 
                                                   >>  90   
                                                   >>  91   // Get Isomer level (=0 for ground state)
                                                   >>  92   G4int GetIsomerLevel() const; 
                                                   >>  93    
113   private:                                         94   private:
114     G4double theExcitationEnergy = 0.0;        <<  95   G4double theExcitationEnergy; 
115     G4int theIsomerLevel = 0;                  <<  96   G4int    theIsomerLevel;
116     G4FloatLevelBase floatLevelBase = G4FloatL << 
117 };                                             << 
118                                                    97 
119 #define noFloat G4Ions::G4FloatLevelBase::no_F <<  98 };
120 #define plusU G4Ions::G4FloatLevelBase::plus_U << 
121 #define plusV G4Ions::G4FloatLevelBase::plus_V << 
122 #define plusW G4Ions::G4FloatLevelBase::plus_W << 
123 #define plusX G4Ions::G4FloatLevelBase::plus_X << 
124 #define plusY G4Ions::G4FloatLevelBase::plus_Y << 
125 #define plusZ G4Ions::G4FloatLevelBase::plus_Z << 
126 #define plusR G4Ions::G4FloatLevelBase::plus_R << 
127 #define plusS G4Ions::G4FloatLevelBase::plus_S << 
128 #define plusT G4Ions::G4FloatLevelBase::plus_T << 
129 #define plusA G4Ions::G4FloatLevelBase::plus_A << 
130 #define plusB G4Ions::G4FloatLevelBase::plus_B << 
131 #define plusC G4Ions::G4FloatLevelBase::plus_C << 
132 #define plusD G4Ions::G4FloatLevelBase::plus_D << 
133 #define plusE G4Ions::G4FloatLevelBase::plus_E << 
134                                                << 
135 // ------------------------                    << 
136 // Inline methods                              << 
137 // ------------------------                    << 
138                                                    99 
139 inline G4Ions* G4Ions::IonsDefinition()        << 100 inline
                                                   >> 101  G4Ions* G4Ions::IonsDefinition()
140 {                                                 102 {
141   return this;                                    103   return this;
142 }                                                 104 }
143                                                   105 
144 inline G4Ions* G4Ions::Ions()                  << 106 inline
                                                   >> 107  G4Ions* G4Ions::Ions() 
145 {                                                 108 {
146   return this;                                    109   return this;
147 }                                                 110 }
148                                                   111 
149 inline G4double G4Ions::GetExcitationEnergy()  << 112 inline
                                                   >> 113  G4double G4Ions::GetExcitationEnergy() const 
150 {                                                 114 {
151   return theExcitationEnergy;                     115   return theExcitationEnergy;
152 }                                                 116 }
153                                                   117 
154 inline G4int G4Ions::GetIsomerLevel() const    << 118 inline
                                                   >> 119  G4int G4Ions::GetIsomerLevel() const
155 {                                                 120 {
156   return theIsomerLevel;                          121   return theIsomerLevel;
157 }                                                 122 }
                                                   >> 123     
                                                   >> 124 #endif
                                                   >> 125 
                                                   >> 126 
158                                                   127 
159 inline G4Ions::G4FloatLevelBase G4Ions::GetFlo << 
160 {                                              << 
161   return floatLevelBase;                       << 
162 }                                              << 
163                                                   128 
164 inline G4int G4Ions::GetFloatLevelBaseIndex()  << 
165 {                                              << 
166   return static_cast<G4int>(floatLevelBase);   << 
167 }                                              << 
168                                                   129 
169 inline void G4Ions::SetFloatLevelBase(G4Ions:: << 
170 {                                              << 
171   floatLevelBase = flb;                        << 
172 }                                              << 
173                                                   130 
174 inline void G4Ions::SetFloatLevelBase(char flb << 
175 {                                              << 
176   floatLevelBase = FloatLevelBase(flbChar);    << 
177 }                                              << 
178                                                   131 
179 inline void G4Ions::SetFloatLevelBase(G4int fl << 
180 {                                              << 
181   floatLevelBase = FloatLevelBase(flbIdx);     << 
182 }                                              << 
183                                                   132 
184 #endif                                         << 
185                                                   133